The Wanderer's Palace (Hard)
- See also: The Wanderer's Palace
The Wanderer's Palace (Hard)
Bound no more by the rancor of their fallen king, the tonberries have regained their senses─with a little help from devoted friends. Yet all thoughts of peace have been put to the blade, as a band of Mamool Ja mercenaries known as the Silverscales have stormed the walls and seized the place for their own. Someone must stop the sellswords from turning the Wanderer's Palace into an unassailable fortress, and take a stand against tonberry slaughter and slavery!
— In-game description
Level 50+ players need to talk to Bloezoeng in Revenant's Toll, Mor Dhona (x22,y8), to start the quest Not Easy Being Green to unlock the dungeon.
The quest is available after the completion of the main scenario quest The Ultimate Weapon and the side quest Trauma Queen. It is also worth noting that you need to also complete the dungeon on normal mode before The quest Not Easy Being Green becomes available. (The side quest Trauma Queen simply unlocks normal mode, but does not have a dungeon completion component to it.)
- Save the fleeing tonberries: 0/3
- Defeat Frumious Koheel Ja: 0/1
- Breach the defensive line: 0/1
- Defeat Slithy Zolool Ja: 0/1
- Free the imprisoned tonberries: 0/2
- Clear the Bellows: 0/1
- Defeat Manxome Molaa Ja Ja: 0/1
Burn boss and kill spears ASAP. Frumious Koheel Ja throws burning spears at the ground which cast a stacking debuff to the whole party if they are left alive.
A shaman boss, who summons totems. If after a while no-one has claimed the totems, he will recall all of them and gain the buffs himself. Some of the totems grant buffs while some should be ignored. He will randomly hex a target and turns them into a toad for 12 seconds. He will also randomly cast Fire to the party members and while the damage is not too big, the totems can increase the damage.
Standing in a totem gives you a buff or debuff. Clean as many of the flags as possible and don't stack fire resist down.
There will be Purple, Red, Blue and Green Totems. The effects of the various colors are random. One will give you attack up (DPS should pick it up), another will give you the toad debuff or cleanse the toad debuff (only pick it up if you are a toad), another will give you fire resist down and final one will give the player Heavy debuff.
- Because the Totem effects are random, use the first couple Totems to figure out which color has which effect. Do not allow any one player to have too many stacks of the fire debuff or the player will die when the boss casts a random fire spell on them.
Stay very close to him to avoid a huge cone AoE. Move away for rotting gas. Person with rotting lung has to stay away from the party when Rotting Gas pops. The person with the lungs will also AoE around them.
The boss drops multiple banners on the ground during the fight. The banners' buff the boss' damage and armor, so the tank should just pull the boss away from the banner-range. Tank needs to keep moving the boss so the party doesn't have to fight in the banner AoE.
- Do not allow the boss to stand in purple circle of Sacred Standard, by kiting him around the outer edge of the boss room.
He will cast debuffs that makes healing worse and Doom random party members. Healers can remove doom by healing the target to full hp. Doom can also be negated by turning around as he casts the spell. Don't face the boss and it doesn't take effect.
When Scared Idol spawns (the Idol with a tether to the boss), kill it ASAP!
|Bogatyr's Gloves of Aiming||Hands||Dungeon||1|
|Bogatyr's Gloves of Casting||Hands||Dungeon||1|
|Bogatyr's Thighboots of Aiming||Feet||Dungeon||1|
|Bogatyr's Thighboots of Casting||Feet||Dungeon||1|
|Bogatyr's Thighboots of Healing||Feet||Dungeon||1|
|Picaroon's Armguards of Maiming||Hands||Dungeon||1|
|Picaroon's Armguards of Scouting||Hands||Dungeon||1|
|Picaroon's Armguards of Striking||Hands||Dungeon||1|
|Picaroon's Headgear of Maiming||Head||Dungeon||1|
|Picaroon's Eyepatch of Striking||Head||Dungeon||1|
|Picaroon's Mask of Scouting||Head||Dungeon||1|
|Bogatyr's Blinder of Casting||Head||Dungeon||1|
|Picaroon's Belt of Striking||Waist||Dungeon||1|
|Picaroon's Belt of Scouting||Waist||Dungeon||1|
|Bogatyr's Sash of Aiming||Waist||Dungeon||1|
|Bogatyr's Rope Belt of Healing||Waist||Dungeon||1|
|Bogatyr's Earrings of Casting||Earrings||Dungeon||1|
|Bogatyr's Earrings of Healing||Earrings||Dungeon||1|
|Picaroon's Necklace of Slaying||Necklace||Dungeon||1|
|Bogatyr's Necklace of Healing||Necklace||Dungeon||1|
|Picaroon's Armillae of Slaying||Bracelets||Dungeon||1|
|Bogatyr's Armillae of Aiming||Bracelets||Dungeon||1|
|Bogatyr's Armillae of Healing||Bracelets||Dungeon||1|
|Picaroon's Ring of Slaying||Ring||Dungeon||1|
|Bogatyr's Ring of Aiming||Ring||Dungeon||1|
|Bogatyr's Ring of Casting||Ring||Dungeon||1|
|Bogatyr's Longcoat of Healing||Body||Dungeon||1|
|Bogatyr's Slops of Aiming||Legs||Dungeon||1|
|Bogatyr's Slops of Casting||Legs||Dungeon||1|
|Bogatyr's Slops of Healing||Legs||Dungeon||1|
|Manxome Molaa Ja Ja Card||Triple Triad Card||Basic||1|
|Picaroon's Jacket of Maiming||Body||Dungeon||1|
|Picaroon's Jacket of Scouting||Body||Dungeon||1|
|Picaroon's Jacket of Striking||Body||Dungeon||1|
|Picaroon's Trousers of Maiming||Legs||Dungeon||1|
|Tonberry Card||Triple Triad Card||Basic||1|
|Tricksome Orchestrion Roll||Orchestrion Roll||Basic||1|