The Lost City of Amdapor
- See also: The Lost City of Amdapor (Hard)
The Lost City of Amdapor
Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit—and what blind worms writhe underneath the skin of the dead city?
— In-game description
Level 50+ players need to talk to E-Sumi-Yan in Old Gridania (x6,y10) to start the quest One Night in Amdapor to unlock the dungeon.
The quest is available after the completion of the main scenario quest The Ultimate Weapon.
- Clear the Halcyon Court: 0/1
- Clear the Tower of White: 0/1
- Defeat Diabolos: 0/1
The Decaying Gourmand will inflict a random player with Prey. The person targeted with prey will get sucked in and eaten by the Decaying Gourmand. When they do, attack the Voracious Maw to break out the person eaten. Decaying Gourmand will also drop AoE circles on the ground that remain there, inflicting damage over time to whoever stays in it.
At first there will be a single Ranch Wamura add with the actual boss, Arioch, flying around. Kill it and have the tank stand in front of it when it dies. Anyone that stands in front of the Ranch Wamura when it dies will get a stacking debuff vulnerability down called Scale Flakes. The boss attacks whoever has the highest stacks of Scale Flakes, so make sure the tank is the one that gets the debuff. When the Scale Flakes debuff is running out, pull another Ranch Wamura add and kill it facing the tank. If the debuff runs out Arioch will start flying overhead, regenerating massive amounts of hp.
There are 8 doors divided into pairs of 2 in the boss room. They have four symbols, the blue goobbue, red demon, the light green dragon-like, and the dark green moth. Each symbol will appear above 2 doors. When you open both doors of the same symbol, you will get sucked into a void and you become immune to attacks for a short period of time. When Diabolos casts Ruinous Omen, you need to activate a matching pair of doors or the party will wipe. If you activate doors of the wrong symbol, they will close and there will be no effect.
The symbols will only appear at the start of the fight, and during a successful door opening. At the beginning of the fight, a responsible party member should select a symbol and remember or waymark both doors of the chosen symbol. Then, the party member should open one of these doors. When you get to about 60% of Diabolos health, he will go to the center of the arena and start to cast Ruinous Omen, once it gets about halfway through the cast bar have the party member open his matching door. If timed right you will get into the void as soon as he casts Ruinous Omen and you won't take any damage. If your damage is halfway decent you should only see Ruinous Omen once or twice.
Avoid the orbs when they appear, they apply heavy and deal more damage as the debuff gets stacked on the party.
When given the buff that makes you immune to attacks, aggro may change if you have a summoner or scholar with a pet out. Diabolos may switch to the pet and they do not get the immunity buff, so summoners could use Titan at that point.
Players with the prey marker (gravity orb) should move away from the party (and waymarked/open doors, if any)
|Darklight Boots of Healing||Feet||Tomestone||1|
|Darklight Bracers of Aiming||Hands||Tomestone||1|
|Darklight Bracers of Striking||Hands||Tomestone||1|
|Darklight Caligae of Aiming||Feet||Tomestone||1|
|Darklight Caligae of Striking||Feet||Tomestone||1|
|Darklight Gloves of Healing||Hands||Tomestone||1|
|Heavy Darklight Gauntlets||Hands||Tomestone||1|
|Darklight Eyepatch of Aiming||Head||Tomestone||1|
|Darklight Sash of Casting||Waist||Tomestone||1|
|Shikaree's Sash of Aiming||Waist||Dungeon||1|
|Darklight Breeches of Healing||Legs||Tomestone||1|
|Darklight Cowl of Casting||Body||Tomestone||1|
|Faded Copy of The Scars of Battle||Orchestrion Roll||Basic||1|
|Heavy Darklight Plate Belt||Waist||Tomestone||1|
Treasure Coffer 1 (X: 10.5 Y: 11.2)
|Darklight Choker of Fending||Necklace||Tomestone||1|
|Darklight Choker of Maiming||Necklace||Tomestone||1|
|Darklight Choker of Striking||Necklace||Tomestone||1|
|Darklight Choker of Aiming||Necklace||Tomestone||1|
|Darklight Choker of Casting||Necklace||Tomestone||1|
|Darklight Choker of Healing||Necklace||Tomestone||1|
|Darklight Band of Fending||Ring||Tomestone||1|
|Darklight Band of Maiming||Ring||Tomestone||1|
|Darklight Band of Striking||Ring||Tomestone||1|
|Darklight Band of Aiming||Ring||Tomestone||1|
|Darklight Band of Casting||Ring||Tomestone||1|
|Darklight Band of Healing||Ring||Tomestone||1|
Treasure Coffer 2 (X: 12.6 Y: 10.8)
|Darklight Earrings of Fending||Earrings||Tomestone||1|
|Darklight Earrings of Maiming||Earrings||Tomestone||1|
|Darklight Earrings of Striking||Earrings||Tomestone||1|
|Darklight Earrings of Aiming||Earrings||Tomestone||1|
|Darklight Earrings of Casting||Earrings||Tomestone||1|
|Darklight Earrings of Healing||Earrings||Tomestone||1|
|Darklight Bracelet of Fending||Bracelets||Tomestone||1|
|Darklight Bracelet of Maiming||Bracelets||Tomestone||1|
|Darklight Bracelet of Striking||Bracelets||Tomestone||1|
|Darklight Bracelet of Aiming||Bracelets||Tomestone||1|
|Darklight Bracelet of Casting||Bracelets||Tomestone||1|
|Darklight Bracelet of Healing||Bracelets||Tomestone||1|