The Lost City of Amdapor
- This article is about the optional level 50 dungeon. For the optional level 60 dungeon from Heavensward, see The Lost City of Amdapor (Hard).
The Lost City of Amdapor
Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit—and what blind worms writhe underneath the skin of the dead city?
— In-game description
- Clear the Halcyon Court: 0/1
- Clear the Tower of White: 0/1
- Defeat Diabolos: 0/1
- Ruins Dross
- Mold Colony
- Tainted Mold
- Ranch Wamoura
- Dastardly Devilet
- White Magestone
- Dirty Eye
The Decaying Gourmand will inflict a random player with Prey. The person targeted with prey will get sucked in and Devoured by the Decaying Gourmand. When they do, attack the Voracious Maw to break out the person eaten. Decaying Gourmand will also drop AoE circles on the ground that remain there, inflicting damage over time to whoever stays in it.
At first there will be a single Ranch Wamoura add with the actual boss, Arioch, flying around. Kill it and have the tank stand in front of it when it dies. Anyone that stands in front of the Ranch Wamoura when it dies will get a stacking debuff called Scale Flakes. ("Dusted with wamoura scales and giving off a scent which attracts Arioch. Damage taken is increased.") The boss attacks whoever has the highest stacks of Scale Flakes, so make sure the tank is the one that gets the debuff. When the Scale Flakes debuff is running out, pull another Ranch Wamoura add and kill it facing the tank. If the debuff runs out Arioch will start flying overhead, regenerating massive amounts of hp. Arioch also uses the Blue Mage spell Eerie Soundwave.
There are 8 doors divided into pairs of 2 in the boss room. They have four symbols, the blue goobbue, red demon, the light green dragon-like, and the dark green moth. Each symbol will appear above 2 doors. When you open both doors of the same symbol, you will get sucked into a void and you become immune to attacks for a short period of time. When Diabolos casts Ruinous Omen, you need to activate a matching pair of doors or the party will wipe. If you activate doors of the wrong symbol, they will close and there will be no effect.
The symbols will only appear at the start of the fight, and during a successful door opening. At the beginning of the fight, a responsible party member should select a symbol and remember or waymark both doors of the chosen symbol. Then, the party member should open one of these doors. When you get to about 60% of Diabolos health, he will go to the center of the arena and start to cast Ruinous Omen, once it gets about halfway through the cast bar have the party member open his matching door. If timed right you will get into the void as soon as he casts Ruinous Omen and you won't take any damage. If your damage is halfway decent you should only see Ruinous Omen once or twice.
Avoid the orbs when they appear, they apply heavy and deal more damage as the debuff gets stacked on the party.
- Note: Players with the prey marker (gravity orb) should move away from the party (and waymarked/open doors, if any)
|Darklight Breeches of Casting||Legs||Tomestone||1|
|Darklight Breeches of Healing||Legs||Tomestone||1|
|Darklight Corselet of Aiming||Body||Tomestone||1|
|Darklight Corselet of Striking||Body||Tomestone||1|
|Darklight Cowl of Casting||Body||Tomestone||1|
|Darklight Cowl of Healing||Body||Tomestone||1|
|Faded Copy of The Scars of Battle||Orchestrion Roll||Basic||1|
|Heavy Darklight Armor||Body||Tomestone||1|
|Heavy Darklight Flanchard||Legs||Tomestone||1|
Treasure Coffer 1 (X: 15.3 Y: 10.7)
Treasure Coffer 2 (X: 13.7 Y: 11.6)
Treasure Coffer 3 (X: 10.5 Y: 11.2)
Treasure Coffer 4 (X: 12.6 Y: 10.8)
|Darklight Earrings of Fending||Earrings||Tomestone||1|
|Darklight Earrings of Maiming||Earrings||Tomestone||1|
|Darklight Earrings of Striking||Earrings||Tomestone||1|
|Darklight Earrings of Aiming||Earrings||Tomestone||1|
|Darklight Earrings of Casting||Earrings||Tomestone||1|
|Darklight Earrings of Healing||Earrings||Tomestone||1|
|Darklight Choker of Fending||Necklace||Tomestone||1|
|Darklight Choker of Maiming||Necklace||Tomestone||1|
|Darklight Choker of Striking||Necklace||Tomestone||1|
|Darklight Choker of Aiming||Necklace||Tomestone||1|
|Darklight Choker of Casting||Necklace||Tomestone||1|
|Darklight Choker of Healing||Necklace||Tomestone||1|