Halatali (Hard)

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Dungeon.png

Halatali (Hard)

Halatali (Hard).png
Level
50 (Sync: 50)
iLevel
55 (Sync: 110)
Difficulty
Hard
Party size
Light Party
4man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Time limit
90min
Roulette
Level 50/60/70 Dungeons
Req. quest
Feature quest This Time's for Fun
Entrance
Eastern Thanalan (X:14, Y:30)
Patch
2.2

Halatali! The very name turns some spines to water and others to steel. Lurid marks of the recent lawlessness yet remain, but daily the drudges conquer halls slick with ichor and doorways festooned with things not for gentle eyes. No less deadly for its newly restored order, the fabled training grounds yearn for new blood─perhaps to brighten the freshly scrubbed walls of its vast chambers.

— In-game description

Halatali (Hard) is a level 50 dungeon introduced in patch 2.2.

Unlock

Level 50+ players need to talk to Hugubert in Revenant's Toll, Mor Dhona (x22,y8), to start the quest Feature QuestThis Time's for Fun to unlock the dungeon.
The quest is available after the completion of the main scenario quest Main Scenario QuestThe Ultimate Weapon.

Objectives

  1. Defeat the Mammets: 0/4
  2. Defeat Pyracmon: 0/1
  3. Defeat the monsters: 0/7
  4. Defeat the Catoblepas: 0/1
  5. Defeat the Gladiators: 0/3
  6. Complete the final test: 0/1


Halatali (Hard) Video Guide

Bosses

Halatali (Hard) Video Guide

Aggressive difficulty r6.png Pyracmon

The fight is similar to The Aurum Vale's Coincounter, with all basic Cyclops abilities (move away when he's casting something with two hands on his mace, run through him when he's casting something with only one hand on his mace). He will use Eye of the Beholder. Avoid his lasers. Throughout the fight, a mechanical Mammet will start marching aimlessly around the room with a tether attaching it to a lever at the back of the room. Interacting with the lever will cause the Mammet to stop and start radiating a blue aura that, after a short pause, will grant the Manawall buff to anyone standing inside it before it fades away about 10 seconds later. The trick is to wait until the cyclops starts charging his 1000 Tonze Swing attack, which will cover the entire arena, and then activate the lever and get the buff before his charge bar fills. The Manawall effect will negate his swing attack, which would likely be lethal otherwise.

Aggressive difficulty r6.png Catoblepas

The boss room has four pedestals placed in a square around the edges. Once the battle begins, each pedestal will light up with a Tainted Eye activate-able lever. They're important, make sure you assign one to each party member. Throughout the fight, he will periodically use Demonic Eye, which has a fairly long cast timer. When he starts to cast Demon Eye, each party member has to activate the Tainted Eye to gain a buff called Gloam that prevents you from taking damage.

Catoblepas will also make his eye target-able from time to time. This is a DPS check. It starts out blue, then turns yellow, and then red. When the eye turns red the boss starts stacking damage taken debuffs on the entire party. Lastly, this boss has some rough cone AOEs. It can turn toward a player and cover a good 1/3rd of the arena in a massive cone AOE that can be somewhat hard to dodge if you're directly in the center of it.

Aggressive difficulty r6.png Mumuepo the Beholden

The final boss is a series of battles. It starts with four combatants that will try to break apart your party. The Lancer seems to have no aggro table and will target someone randomly (he chose me as a Bard on our run), so just kite him around at first. There's a healer which obviously should die first. The Bard should probably die third, followed by the Gladiator. Keep in mind that these characters appear to have level 50 abilities appropriate to their job, so expect the Gladiator to be using Spirits Within and such. Overall, this section was pretty easy.

The second phase starts after the trash people are killed off. A red demon and a little Lalafell named Mumepo the Beholden show up. Tank should pick up both of them. Kill Mumoepo first because he casts more and chains players in place before starting a massive AOE with a slow cast bar (Thal's Fury or somesuch). The remaining unchained person needs to save them by finding the "Thal's Scepter" interactive lever in the AoE to unchain their party members before the cast finishes so the chained players can escape. The damage is pretty severe if this fails (it was doing upwards of 1/2 to 3/4 of our WHM health bar). Once Mumoepo goes down, the rest of the fight is unremarkable. The red demon thing has a rear tail swipe, so keep that in mind if you're melee, and ranged will have to deal with a targeted AoE circle randomly at their location.

Loot

Silver Coffer (small).png Pyracmon

Name Type Rarity Quantity
 Darklight Boots of Casting Feet CTomestone 1
 Darklight Boots of Healing Feet CTomestone 1
 Darklight Bracers of Aiming Hands CTomestone 1
 Darklight Gauntlets Hands CTomestone 1
 Darklight Gloves of Casting Hands CTomestone 1
 Darklight Sollerets Feet CTomestone 1
 Fistfighter's Gloves Hands BDungeon 1
 Fistfighter's Jackboots Feet BDungeon 1
 Protector's Sollerets Feet BDungeon 1
 Shikaree's Boots Feet BDungeon 1

Silver Coffer (small).png Catoblepas

Name Type Rarity Quantity
 Heavy Darklight Plate Belt Waist CTomestone 1
 Magician's Sash Waist BDungeon 1
 Protector's Trousers Legs BDungeon 1
 Darklight Trousers Legs CTomestone 1
 Fistfighter's Breeches Legs BDungeon 1
 Darklight Kecks Legs CTomestone 1
 Darklight Breeches of Casting Legs CTomestone 1
 Pilgrim's Slops Legs BDungeon 1
Name Type Rarity Quantity
 Hussar's Goggles Head BDungeon 1
 Darklight Eyepatch of Striking Head CTomestone 1
 Shikaree's Mask Head BDungeon 1
 Magician's Hat Head BDungeon 1
 Protector's Gauntlets Hands BDungeon 1
 Pilgrim's Gloves Hands BDungeon 1
 Hussar's Sash Waist BDungeon 1
 Darklight Whipping Belt Waist CTomestone 1

Gold Coffer (small).png Mumuepo the Beholden

Name Type Rarity Quantity
 Beneath Bloodied Banners Orchestrion Roll Orchestrion Roll ABasic 1
 Darklight Corselet of Striking Body CTomestone 1
 Darklight Cowl of Healing Body CTomestone 1
 Darklight Hunting Belt Waist CTomestone 1
 Heavy Darklight Armor Body CTomestone 1
 Hussar's Jackcoat Body BDungeon 1
 Magician's Robe Body BDungeon 1
 Pilgrim's Sash Waist BDungeon 1
 Shikaree's Doublet Body BDungeon 1

Other Loot

Treasure Coffer 1 (X: 12.9 Y: 13.9)

Name Type Rarity Quantity
 Darklight Earrings of Fending Earrings CTomestone 1
 Darklight Earrings of Maiming Earrings CTomestone 1
 Darklight Earrings of Striking Earrings CTomestone 1
 Darklight Earrings of Aiming Earrings CTomestone 1
 Darklight Earrings of Casting Earrings CTomestone 1
 Darklight Earrings of Healing Earrings CTomestone 1
 Darklight Choker of Fending Necklace CTomestone 1
 Darklight Choker of Maiming Necklace CTomestone 1
 Darklight Choker of Striking Necklace CTomestone 1
 Darklight Choker of Aiming Necklace CTomestone 1
 Darklight Choker of Casting Necklace CTomestone 1
 Darklight Choker of Healing Necklace CTomestone 1

Treasure Coffer 2 (X: 5.7 Y: 14.4)

Name Type Rarity Quantity
 Darklight Bracelet of Fending Bracelets CTomestone 1
 Darklight Bracelet of Maiming Bracelets CTomestone 1
 Darklight Bracelet of Striking Bracelets CTomestone 1
 Darklight Bracelet of Aiming Bracelets CTomestone 1
 Darklight Bracelet of Casting Bracelets CTomestone 1
 Darklight Bracelet of Healing Bracelets CTomestone 1
 Darklight Band of Fending Ring CTomestone 1
 Darklight Band of Maiming Ring CTomestone 1
 Darklight Band of Striking Ring CTomestone 1
 Darklight Band of Aiming Ring CTomestone 1
 Darklight Band of Casting Ring CTomestone 1
 Darklight Band of Healing Ring CTomestone 1

Images



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