Hullbreaker Isle
- This article is about the optional level 50 dungeon. For the optional level 60 dungeon from Heavensward, see Hullbreaker Isle (Hard).
Hullbreaker Isle
- Level
- 50 (Sync: 50)
- Item Level
- 70 (Sync: 110)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- High-level Dungeons
- Tomestones
- 50
- Req. quest
- King of the Hull
- Entrance
- Lower La Noscea (X:26, Y:36)
- Modes
- Explorer
- Patch
- 2.3
“Upon the Rhotano Sea, along the fringes of the island chain known as the Cieldalaes, there stretches an expanse of water perpetually covered in heavy mist. Hidden within this impenetrable shroud is Hullbreaker Isle, so named for having smashed innumerable hapless vessels into flotsam over the centuries. In the wake of the Calamity, however, it came to be that the mist would lift under certain conditions. On one such day, a merchantman sailed into the area to behold not only the isle itself, but also the wreck of the Haar, the flagship of the dread pirate Mistbeard. The discovery has rekindled interest in Mistbeard's legendary hoard, and treasure hunters the realm over are now scrambling to find passage to the elusive isle.
— In-game description
Hullbreaker Isle is a level 50 dungeon introduced in patch 2.3.
Objectives
- Defeat the sifakas: 0/5
- Slay the sasquatch: 0/1
- Find the stone tablets: 0/3
- Slay Sjoorm: 0/1
- Navigate the geysers: 0/2
- Dismember the arms and tentacles: 0/10
Enemies
- Sifaka
- Cieldalaes Hornet
- Cieldalaes Mantis
- Harpeia
- Smallfoot Sifaka
- Zuzeca
- Treasure Coffer
- Ninki Nanka
- Nanka
- Sallet Crab
- Cieldalaes Crawler
- Seawater Sprite
- Cyclomedusa
Bosses
Sasquatch
Kill adds then the boss. Every now and then Sasquatch will get hungry and repeatedly pound his chest. When this occurs, players should activate one of the banana trees and allow the boss to eat the banana dropped from the tree. The bananas calm him down, stopping his debuffs and AoE attacks for a while. Throughout the fight, monkey adds will spawn. Kill these adds and do not let them eat the bananas.
- When the boss pounds his chest, activate the Bananas Tree and spawn banana. Do not let the adds go near the spawned bananas.
Abilities
- Wild Banana Tree: There are 6 banana trees along the edges of the arena. Interacting with the tree drops a Banana Bunch on the ground. Used to interupt Chest Thump. Grants the boss a stacking damage buff.
- Chest Thump: The boss rears back and thumps his chest repeatedly, dealing damage in an arena-wide AoE. Can be interupted with a Banana Bunch, where the boss will stop casting and trundle over to eat the bananas.
- Smallfoot Sifaka: Small monkeys that spawn around when the boss casts Chest Thump. Will move towards and eat Banana Bunches. Should be killed quickly and/or tanked away from where the Banana Bunches are being summoned.
- Stool Pelt: The boss will target a random player and throw poo at them, forming a large AoE around the player.
Kill the Sifakas first so they don't eat the Banana Bunches.
Avoid interacting with more than one Wild Banana Tree at a time.
Sjoorm
This is a fairly straight forward fight. Occasionally bubbles will spawn, do not run into or contact the bubbles until the boss submerges underground for the second time and starts to cast a blue AoE wave that covers the entire boss room. By running into the bubbles, the players will be shielded from the boss' AoE damage. Players outside of the bubbles will take massive amount of damage.
- Use the bubbles to avoid the boss' room-wide AoE. Otherwise do not touch the bubbles.
Abilities
- Upwell: Long frontal line AoE.
- Water Puddle: Targets each player with a large AoE. After a few seconds, it will deal moderate damage to any player standing in the AoE.
- Watery Grave: Large bubbles that spawn around the room in a 3x3 grid. Used to avoid Whirlpool. Imobilizes and deals slight damage to players while inside, and deals additional damage in an arena-wide AoE when the bubbles pop.
- Burrow: The boss will become untargetable and dive into the earth. Uses either Whirlpool or Tunnel.
- Whirlpool: A large, pulsing AoE will appear in the center of the room. Players need to step into Watery Grave bubbles to avoid the damage. Standing too soon or too late will cause the player to take moderate damage and be sucked into the middle of the room, where they will be hit a second time as the boss emerges.
- Tunnel: The boss will move across the room in the direction of a random player, dealing damage in the form of small AoEs above it.
- Surface Breach: Used when the boss returns from Burrow. Deals heavy damage.
Avoid standing where a Watery Grave can spawn, as it will suck you in if you're nearby.
Tunnel and Whirlpool alternate every other Burrow.
Kraken
In the Kraken fight, players will kill 10 of its arms, two per platform. The boss room is divided into various platforms. Players need to use the water sprouts around the platforms to move to among them. Every now and then players will get a green pulsating icon over their heads. This indicates that a tornado is about to spawn on top of you. The player with the green icon should move to another platform immediately, then move back to the previous platform when the tornado drops, because the tornadoes act as time bombs. They will do enormous amounts of damage after a short time. Note that every time you jump you get a stacking debuff that increases the damage you will take.
- When a green icon appears over a players head, said player need to jump to a different platform, wait for the tornado to drop, then jump back.
Abilities
- Platforms: There are 4 platforms in the arena that players can use Waterspouts to get to.
- Waterspouts: Used to move between Platforms. Applies a 15-second stacking Suppuration debuff when used; avoid excessive/repeated use in a short time to keep the debuff down.
- Kraken's Arm: One is spawned on each Platform. Killing one spawns a second at the same platform that needs to be killed as well.
- Wallop: frontal cone AoE.
- Inkblot: A large AoE on a random player. Applies a slow debuff and a DoT.
- Clearout: Donut AoE. Stand within the hitbox to avoid being hit. Knocks back affected players, potentially into a Waterspout.
- Tentacle: Appears after 4 Arms have been killed. Killing it spawns a second, final tentacle. Should be focused over the Arm as it has more health and is more annoying.
- Wallop: frontal cone AoE.
- Scoop: Will pick up players, immobilizing them, and throw them onto random platforms.
- World's End: Marks 1-2 players with a large green meteor icon. After a few seconds, they will drop a tornado where they are standing. A few more seconds after that, the tornado will explode, dealing heavy damage to all players in a massive AoE around it. Marked players should bring the marker to another island and drop it along the far edge and return, with the rest of the group moving against the far wall on the platform they stayed on.
World's End tornado AoEs are big enough to hit across platforms if not dropped along the edge of the room, so keep an eye out.
The Tentacle will follow the tank to whichever Platform they are on, making it annoying to attack if the tank is jumping around a lot. Try to stay in one place if not dodging a World's End.
Loot
- See also: Ilvl 80 Dungeon Armor and Ilvl 80 Dungeon Accessories
Sasquatch
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Boots of the Divine Hero | Feet | 80 | Green | 1 |
Boots of the Divine Light | Feet | 80 | Green | 1 |
Bracelet of Divine Death | Bracelets | 80 | Green | 1 |
Bracelet of Divine Wisdom | Bracelets | 80 | Green | 1 |
Bracelet of the Divine Harvest | Bracelets | 80 | Green | 1 |
Bracelet of the Divine Light | Bracelets | 80 | Green | 1 |
Bracelets of the Divine War | Bracelets | 80 | Green | 1 |
Crakows of Divine Death | Feet | 80 | Green | 1 |
Crakows of the Divine Harvest | Feet | 80 | Green | 1 |
Ring of Divine Death | Ring | 80 | Green | 1 |
Ring of Divine Wisdom | Ring | 80 | Green | 1 |
Ring of the Divine Harvest | Ring | 80 | Green | 1 |
Ring of the Divine Light | Ring | 80 | Green | 1 |
Ring of the Divine War | Ring | 80 | Green | 1 |
Sabatons of Divine Wisdom | Feet | 80 | Green | 1 |
Sabatons of the Divine War | Feet | 80 | Green | 1 |
Sjoorm
Kraken
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Breeches of Divine Wisdom | Legs | 80 | Green | 1 |
Breeches of the Divine War | Legs | 80 | Green | 1 |
Cuirass of Divine Wisdom | Body | 80 | Green | 1 |
Cuirass of the Divine War | Body | 80 | Green | 1 |
Horizons Calling Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Robe of Divine Death | Body | 80 | Green | 1 |
Robe of the Divine Harvest | Body | 80 | Green | 1 |
Sarouel of the Divine Hero | Legs | 80 | Green | 1 |
Sarouel of the Divine Light | Legs | 80 | Green | 1 |
Shirt of the Divine Hero | Body | 80 | Green | 1 |
Shirt of the Divine Light | Body | 80 | Green | 1 |
Tonban of Divine Death | Legs | 80 | Green | 1 |
Tonban of the Divine Harvest | Legs | 80 | Green | 1 |
Other Loot
Treasure Coffer 1 (X: 15.4 Y: 8.3)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sabatons of the Divine War | Feet | 80 | Green | 1 |
Sabatons of Divine Wisdom | Feet | 80 | Green | 1 |
Boots of the Divine Hero | Feet | 80 | Green | 1 |
Boots of the Divine Light | Feet | 80 | Green | 1 |
Crakows of Divine Death | Feet | 80 | Green | 1 |
Crakows of the Divine Harvest | Feet | 80 | Green | 1 |
Bracelets of the Divine War | Bracelets | 80 | Green | 1 |
Bracelet of Divine Wisdom | Bracelets | 80 | Green | 1 |
Bracelet of the Divine Light | Bracelets | 80 | Green | 1 |
Bracelet of Divine Death | Bracelets | 80 | Green | 1 |
Bracelet of the Divine Harvest | Bracelets | 80 | Green | 1 |
Ring of the Divine War | Ring | 80 | Green | 1 |
Ring of Divine Wisdom | Ring | 80 | Green | 1 |
Ring of the Divine Light | Ring | 80 | Green | 1 |
Ring of Divine Death | Ring | 80 | Green | 1 |
Ring of the Divine Harvest | Ring | 80 | Green | 1 |
Treasure Coffer 2 (X: 15.4 Y: 8.3)
Treasure Coffer 3 (X: 15.5 Y: 8.3)
Treasure Coffer 4 (X: 5.3 Y: 10.3)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Earrings of the Divine War | Earrings | 80 | Green | 1 |
Earrings of Divine Wisdom | Earrings | 80 | Green | 1 |
Earrings of the Divine Light | Earrings | 80 | Green | 1 |
Earrings of Divine Death | Earrings | 80 | Green | 1 |
Earrings of the Divine Harvest | Earrings | 80 | Green | 1 |
Choker of the Divine War | Necklace | 80 | Green | 1 |
Choker of Divine Wisdom | Necklace | 80 | Green | 1 |
Choker of the Divine Light | Necklace | 80 | Green | 1 |
Choker of Divine Death | Necklace | 80 | Green | 1 |
Choker of the Divine Harvest | Necklace | 80 | Green | 1 |
Naughty Nanka | Minion | N/A | Basic | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Hullbreaker Isle | 10 | Discover every location on Hullbreaker Isle. | - | 2.3 |
Images
Gear Images
Dungeon Images
Lore
Mistbeard's Treasure
Upon the Rhhotano Sea, along the fringes of the Cieldalae, there lies Hullbreaker Isle. Shrouded in the perpetual mist of the Doxy’s Pull, its jagged reefs have spelled the end of many a ship, and the place has long been given a wide berth by sailors. These selfsame hazards, however, served to attract the pirate king Mistbeard, who availed himself of the isle for his hideout.
Last seen two and twenty summers prior, the pirate left behind a legacy rife with rumors—not the least of all those pertaining to his accumulated plunder. Believing that his fabulous cache still lay somewhere out there, waiting to be claimed, no few pirating crews feverishly devoted themselves to the hunt, but the years yielded not so much as a single coin, and gradually the fever passed.
Recently, however, the fires of desire were rekindled when, on a rare mistless day, a merchant vessel inadvertently sailed into the area to find not only the isle, but the wreck of the Haar, Mistbeard’s flagship. Thus did the race begin anew, with treasure hunters the realm over scrambling to be the first to reach the elusive isle and lay their hands upon the pirate king's cache.
The Kraken
This monster of the deep long terrorized the high seas sending countless ships to watery grave, until it met its match some decades ago in the Haar, Mistbeard’s flagship. Beaten and subdued, it submitted to the pirate’ authority and came to guard the secret cove at Hullbreaker Isle.
A New Legend
To the chagrin of countless treasure hunters, the golden coffer of the legendary Mistbeard was not to be found on Hullbreaker Isle. And so like the mists which had withdrawn to reveal the isle did those ambitious souls depart to seek fame and fortune elsewhere, allowing Eymaahr Slafyrsyn to quietly petition Admiral Merlwyb for permission to repurpose it as a training, ground for Maelstrom recruits.
For the first to brave this gauntlet of the isle’s fearsome fauna and the Maelstrom’s elite, the storm marshal sought out the vaunted Warrior of Light. But events took an unexpected turn, for word of the hero’s participation soon reached the ears of Limsa Lominsa’s hardest men and women, and the likes of Carvallain of the Kraken’s Arms and Rhoswen of the Sanguine Sirens flocked to the isle in hopes of winning a famous victory over the champion in battle against the Warrior of Light. So it was that the cast and crew were assembled and the curtains rose upon a new legend of Hullbreaker Isle.
Grand Storm Marshal Eynaahr Slafyrsyn
Eynaahr serves as the Maelstrom’s second-in-command and presides over the daily affairs of its headquarters—a mundane life for the one he once led as the infamous pirate king Mistbeard some decades ago. For but a moment he relived those days, donning the mask of his former persona in battle against the Warrior of light.
Trivia
- The name Sjoorm comes from the Swedish word Sjöorm or Norwegian word Sjøorm (Translation: Sjö/Sjø = Sea, Orm = Serpent). Both words refer to the Sea Serpent, a cryptologic aquatic animal commonly mentioned in sailor folklore.