Astrologian

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Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

FinalFantasyXIV.com Astrologian

Astrologian (AST) is a Disciple of Magic job introduced with the Heavensward (3.0) expansion and unlockable at level 50 with sufficient progression in the Main Scenario Quests. The job starts at level 30 once unlocked. It is a  Healer job and does not have a base class. It is considered a "pure" healer, along with White Mage, specializing in strong burst healing and healing-over-time.

General information

Guild

The Astrologians' Guild, called Athenaeum Astrologicum, is in The Pillars. The job trainer is Jannequinard, who is located in The Pillars (15.2,10.0).

History & unlock

Astrologian was first introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. It has a few requirements in order to be unlocked:

Equipment

The astrologian is a disciple of magic and wears armor and accessories "of Healing." They use star globes as weapons.

Weapon Armor Accessories
Astrologian's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Astrologian Job Quests

Quest Type Level Quest Giver Unlocks Rewards
What's Your Sign Feature Quasi quest 50 Jannequinard
Stairway to the Heavens Job quest 50 Jannequinard Astrologian
Astrologian (Simple) Adventurer Plate
Astrologian (Simple) Adventurer Plate
1   Soul of the Astrologian
1   Star Globe
1   Velveteen Cowl
1   Velveteen Tights
Fortune Favors the Bole Job quest 30 Leveva
Hanging in the Balance Job quest 35 Jannequinard
A Lesson in Patience Job quest 40 Jannequinard   Aspected Helios
Slings and Arrows Job quest 40 Leveva
Ewer Right Job quest 45 Jannequinard   Gravity
Loved by the Sun Job quest 50 Jannequinard   Synastry
Spearheading Initiatives Job quest 50 Leveva   The Stars in Our Faults I
Astrologian - Part 1
Astrologian - Part 1
1   Astrologian's Attire Coffer (IL 90)
Sharlayan Ascending Job quest 50 Jannequinard
Empty Nest Job quest 52 Jannequinard
Conviction Job quest 54 Jannequinard   Malefic II
  Malefic Mastery
Feather in the Cap Job quest 56 Jannequinard
Trumped Job quest 58 Jannequinard   Collective Unconscious
The Hands of Fate Job quest 60 Jannequinard   Celestial Opposition
  The Stars in Our Faults II
Astrologian - Part 2
Astrologian - Part 2
1   Welkin Attire Coffer (IL 210)
East Meets West Job quest 60 Jannequinard
Ride Like the Wind Job quest 63 Leveva
Come Rain or Shrine Job quest 65 Jannequinard
Behind Door Number Two Job quest 68 Kyokuho
Foxfire Job quest 70 Kyokuho   The Stars in Our Faults III
Astrologian - Part 3
Astrologian - Part 3
1   Constellation Attire Coffer (IL 290)
Love, Astrologically Sidequest 80 Jannequinard   The Stars in Our Faults IV
Astrologian - Part 4
Astrologian - Part 4
1   Piety Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Healer Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Traditions and Travails Role quest 70 Giott
Affronts and Allies Role quest 72 Giott
The Scientific Method Role quest 74 Giott
The Lost and the Found Role quest 76 Giott
Never to Return Role quest 78 Giott 1   Masala Chai
The Soul of Temperance Role quest 80 Giott   Speaker for the Honorable
Healer Role Quests (Shadowbringers)
Healer Role Quests (Shadowbringers)
1   Piety Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Healer Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Far from Free Role quest 85 Ala Mhigan Delegate
The Butcher's Blade Role quest 86 Blasphemy Hunter
A New Battleground Role quest 87 Blasphemy Hunter
Laying the Past to Rest Role quest 88 Blasphemy Hunter
Trail of Skulls Role quest 89 Blasphemy Hunter 1   Salted Thavnairian Cod
The Gift of Mercy Role quest 90 Blasphemy Hunter   More than Guilt
Healer Role Quests (Endwalker)
Healer Role Quests (Endwalker)
2   Piety Materia IX
2   Savage Aim Materia IX
2   Savage Might Materia IX

Healer Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
In the Sting of Things Role quest 90 Nyipine
Causing Problems on Purpose Role quest 92 Loashkana
Living among the Deadly Role quest 94 Loashkana
Taste of a Toxin Paradise Role quest 96 Loashkana
Downed by the River Role quest 98 Loashkana 1   Mesquite Juice
An Antidote for Anarchy Role quest 100 Loashkana   A Heartsting's a Heavy Burden
Healer Role Quests (Dawntrail)
Healer Role Quests (Dawntrail)
2   Piety Materia XI
2   Savage Aim Materia XI
2   Savage Might Materia XI

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Malefic  AST 1 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 150.
  Benefic  AST 2 Spell 400 1.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
  Combust  AST 4 Spell 400 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage over time.
Potency: 50
Duration: 30s
  Lightspeed  AST 6 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Reduces cast times for spells by 2.5 seconds.
Duration: 15s
Maximum Charges: 2
  Helios  AST 10 Spell 700 1.5s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
  Ascend  AST 12 Spell 2,400 8s 2.5s 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
  Essential Dignity  AST 15 Ability Instant 40s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
Maximum Charges: 3
  Benefic II  AST 26 Spell 700 1.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 800
  Astral Draw  AST 30 Ability Instant 55s 0y
Single Target or AoE not yet specified 0y
Draws the Balance, the Arrow, the Spire, and the Lord of Crowns from your divining deck.
Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, Minor Arcana changes to Lord of Crowns, and Astral Draw changes to Umbral Draw.
Shares a recast timer with Umbral Draw.
  Umbral Draw  AST 30 Ability Instant 55s 0y
Single Target or AoE not yet specified 0y
Draws the Spear, the Bole, the Ewer, and the Lady of Crowns from your divining deck.
Additional Effect: Restores 20% of maximum MP
Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, Minor Arcana changes to Lady of Crowns, and Umbral Draw changes to Astral Draw.
Shares a recast timer with Astral Draw.

※This action cannot be assigned to a hotbar.
※Astral Draw changes to Umbral Draw when requirements for execution are met.
  Play I  AST 30 Ability Instant 1s 0y
Single Target or AoE not yet specified 0y
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
Astral Draw Effect: Action changes to The Balance
Umbral Draw Effect: Action changes to The Spear
  Play II  AST 30 Ability Instant 1s 0y
Single Target or AoE not yet specified 0y
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
Astral Draw Effect: Action changes to The Arrow
Umbral Draw Effect: Action changes to The Bole
  Play III  AST 30 Ability Instant 1s 0y
Single Target or AoE not yet specified 0y
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
Astral Draw Effect: Action changes to The Spire
Umbral Draw Effect: Action changes to The Ewer
  Aspected Benefic  AST 34 Spell 400 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 250
Duration: 15s
  Aspected Helios  AST 1Quest: A Lesson in Patience 40 Spell 800 1.5s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s
  Gravity  AST 1Quest: Ewer Right 45 Spell 400 1.5s 2.5s 25y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
  Combust II  AST 46 Spell 400 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage over time.
Potency: 60
Duration: 30s
  Synastry  AST 1Quest: Loved by the Sun 50 Ability Instant 120s 30y
Single Target or AoE not yet specified 0y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
  Divination  AST 50 Ability Instant 120s 0y
Point Blank Circle around the user 30y
Increases damage dealt by self and nearby party members by 6%.
Duration: 20s
Additional Effect: Grants Divining
Duration: 30s
  Malefic II  AST 1Quest: Conviction 54 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 160.
  Collective Unconscious  AST 1Quest: Trumped 58 Ability Instant 60s 0y
Point Blank Circle around the user 30y
Creates a celestial ring 8 yalms around the caster.
Duration: 18s
Additional Effect: Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms
Duration: 5s
Wheel of Fortune Effect: Regen
Cure Potency: 100
Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.
Collective Unconscious effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
  Celestial Opposition  AST 1Quest: The Hands of Fate 60 Ability Instant 60s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
  Earthly Star  AST 62 Ability Instant 60s 30y
Circle AoE around the ground target 20y
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 720
  Stellar Detonation  AST 62 Ability Instant 3s 0y
Point Blank Circle around the user 20y
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720
  Malefic III  AST 64 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 190.
  Minor Arcana  AST 70 Ability Instant 1s 0y
Single Target or AoE not yet specified 0y
Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
Astral Draw Effect: Action changes to Lord of Crowns
Umbral Draw Effect: Action changes to Lady of Crowns.
  Combust III  AST 72 Spell 400 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage over time.
Potency: 70
Duration: 30s
  Malefic IV  AST 72 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 230.
  Celestial Intersection  AST 74 Ability Instant 30s 30y
Single Target or AoE not yet specified 0y
Restores own or target party member's HP.
Cure Potency: 200
Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Maximum Charges: 2
  Horoscope  AST 76 Ability Instant 60s 0y
Point Blank Circle around the user 30y
Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Helios Conjunction.
Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400
  Horoscope  AST 76 Ability Instant 1s 0y
Point Blank Circle around the user 30y
Restores own HP and the HP of all nearby party members.
Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
Horoscope Potency: 200
Horoscope Helios Potency: 400
  Neutral Sect  AST 80 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Increases healing magic potency by 20%.
Duration: 20s
Additional Effect: When casting Aspected Benefic or Helios Conjunction, erects a magicked barrier which nullifies damage
Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
Helios Conjunction Effect: Nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Additional Effect: Grants Suntouched
Duration: 30s
  Fall Malefic  AST 82 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 270.
  Gravity II  AST 82 Spell 400 1.5s 2.5s 25y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 140 to target and all enemies nearby it.
  Exaltation  AST 86 Ability Instant 60s 30y
Single Target or AoE not yet specified 0y
Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500
  Macrocosmos  AST 90 Spell 600 Instant 180s 0y
Point Blank Circle around the user 20y
Deals unaspected damage to all nearby enemies with a potency of 270 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 15s
For the effect's duration, 50% of damage taken is compiled.
Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
Amount restored cannot exceed the target's maximum HP.
This action does not share a recast timer with any other actions.
  Microcosmos  AST 90 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.
Amount restored cannot exceed the target's maximum HP.
  Oracle  AST 92 Ability Instant 1s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 860 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while Divining.
  Helios Conjunction  AST 96 Spell 800 1.5s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 175
Duration: 15s
  Sun Sign  AST 100 Ability Instant 1s 0y
Point Blank Circle around the user 30y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Can only be executed while Suntouched.

Arcana

Arcana actions comprise abilities provided by cards from the astrologian deck. Using Astral Draw will draw The Balance, The Arrow, The Spire, and Lord of Crowns. Using Umbral Draw will draw The Spear, The Bole, The Ewer, and Lady of Crowns.

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  The Balance  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s

※This action cannot be assigned to a hotbar.
Play I changes to The Balance when requirements for execution are met.
  The Arrow  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Increases HP recovery via healing actions for a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.
Play II changes to The Arrow when requirements for execution are met.
  The Spire  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
Duration: 30s

※This action cannot be assigned to a hotbar.
Play III changes to The Spire when requirements for execution are met.
  The Spear  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s

※This action cannot be assigned to a hotbar.
Play I changes to The Spear when requirements for execution are met.
  The Bole  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Reduces damage taken by a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.
Play II changes to The Bole when requirements for execution are met.
  The Ewer  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Grants healing over time effect to a party member or self.
Cure Potency: 200
Duration: 15s

※This action cannot be assigned to a hotbar.
Play III changes to The Ewer when requirements for execution are met.
  Lord of Crowns  AST 70 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Deals unaspected damage with a potency of 400 to all nearby enemies.

※This action cannot be assigned to a hotbar.
Minor Arcana changes to Lord of Crowns when requirements for execution are met.
  Lady of Crowns  AST 70 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400

※This action cannot be assigned to a hotbar.
Minor Arcana changes to Lady of Crowns when requirements for execution are met.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Healing Wind  Healer 1 Limit Break Level 1 2s Instant 0y
Point Blank Circle around the user 30y
Restores 25% of HP of all nearby party members.
  Breath of the Earth  Healer 1 Limit Break Level 2 2s Instant 0y
Point Blank Circle around the user 30y
Restores 60% of HP of all nearby party members.
  Astral Stasis  AST 1 Limit Break Level 3 2s Instant 0y
Point Blank Circle around the user 50y
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs.

Healer role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Repose  Healer 8 Spell 600 2.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
  Esuna  Healer 10 Spell 400 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Removes a single detrimental effect from target.
  Lucid Dreaming  Magical Ranged DPS
 Healer
14 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
  Swiftcast  Magical Ranged DPS
 Healer
18 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
  Surecast  Magical Ranged DPS
 Healer
44 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
  Rescue  Healer 48 Ability Instant 120s 30y
Single Target or AoE not yet specified 0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

PvP Actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Fall Malefic (PvP)  AST 30 Spell 1.44s 2.4s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
When cast via Double Cast, reduces the recast time of Double Cast by 6 seconds.
  Aspected Benefic (PvP)  AST 30 Spell Instant 12s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 6,000
Potency increases up to 9,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
Additional Effect: Grants Diurnal Benefic to target.
Diurnal Benefic Effect: Gradually restores HP
Cure Potency: 3,000
Duration: 6s
When cast via Double Cast, grants Nocturnal Benefic.
Nocturnal Benefic Effect: Creates a barrier around target that absorbs damage equivalent to a heal of 4,000 potency
Duration: 12s
Maximum Charges: 2
This action does not share a recast timer with any other actions.
  Gravity II (PvP)  AST 30 Spell Instant 20s 25y
Circle AoE around the action target 8y
Deals unaspected damage with a potency of 7,500 to target and all enemies nearby it.
Additional Effect: Afflicts first target with Heavy +75%
Duration: 3s
When cast via Double Cast, Binds first target.
Duration: 3s
This action does not share a recast timer with any other actions.
  Double Cast (PvP)  AST 30 Ability Instant 12s 0y
Single Target or AoE not yet specified 0y
Repeats the Fall Malefic, Aspected Benefic, or Gravity II you previously cast.
Maximum Charges: 2
Can only be executed following Fall Malefic, Aspected Benefic, or Gravity II.
  Minor Arcana (PvP)  AST 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.
Action changes to the drawn arcanum.
Duration: 10s
  Macrocosmos (PvP)  AST 30 Spell Instant 30s 0y
Point Blank Circle around the user 20y
Deals unaspected damage with a potency of 10,000 to all nearby enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members.
Duration: 10s
Action changes to Microcosmos upon execution.
For the effect's duration, 25% of damage taken is compiled.
Restores HP equal to a cure of 5,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
This action does not share a recast timer with any other actions.
  Epicycle (PvP)  AST 30 Ability Instant 24s 0y
Single Target or AoE not yet specified 0y
Quickly dash 15 yalms forward.
Additional Effect: Leaves behind a Pole Star at point of origin, and grants Retrograde Ready to self
Duration: 10s
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
Duration: 5s
Cannot be executed while bound.
※Action changes to Retrograde upon execution.
  Lady of Crowns (PvP)  AST 30 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 6,000
Additional Effect: Additional Effect: Reduces target's damage taken by 10%
Duration: 10s
Can only be executed while the Lady of Crowns is drawn.
※This action cannot be assigned to a hotbar.
  Lord of Crowns (PvP)  AST 30 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Increases target's damage taken by 10%
Duration: 10s
Can only be executed while the Lord of Crowns is drawn.
※This action cannot be assigned to a hotbar.
  Retrograde (PvP)  AST 30 Ability Instant 1s 30y
Single Target or AoE not yet specified 0y
Move instantly to the Pole Star left behind by you.
Can only be executed while under the effect of Retrograde Ready.
Cannot be executed while bound.
※This action cannot be assigned to a hotbar.
  Microcosmos (PvP)  AST 30 Ability Instant 1s 0y
Point Blank Circle around the user 20y
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 5,000 potency plus 20% of compiled damage.
※This action cannot be assigned to a hotbar.
  Oracle (PvP)  AST 30 Ability Instant 1s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 6,000 to target and all enemies nearby it.
Additional Effect: Stun
Duration: 2s
Can only be executed while Divining.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Celestial River (PvP)  AST 30 Limit Break Instant 10s 0y
Point Blank Circle around the user 15y
Increases damage dealt and healing potency of self and nearby party members by 30%, while reducing damage dealt by nearby enemies by 30%.
Effect is reduced by 10% every 5 seconds.
Duration: 15s
Grants Divining to self
Duration: 15s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 105s
※Action changes to Oracle upon execution.

Healer role actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Haelan (PvP)  Healer 30 Spell 2,500 1.44s 2.4s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 15,000
  Stoneskin II (PvP)  Healer 30 Spell Instant 30s 0y
Point Blank Circle around the user 15y
Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 12,000 potency.
Duration: 10s
  Diabrosis (PvP)  Healer 30 Ability Instant 45s 25y
Point Blank Circle around the user 10y
Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
Additional Effect: Reduces target's HP recovered by healing actions by 33%
Duration: 10s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Standard-issue Elixir (PvP)  ANY 30 Ability 4.5s 5s 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
  Recuperate (PvP)  ANY 30 Ability 2,000 Instant 1s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
  Purify (PvP)  ANY 30 Ability 2,000 Instant 4s 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 2s
Can be used even when under the effect of certain status afflictions.
  Guard (PvP)  ANY 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
  Sprint (PvP)  ANY 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

PvE traits

Trait Acquired Quest requirement Level Effect
  Maim and Mend  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
  Enhanced Benefic  AST 36 Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s
  Maim and Mend II  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
  Combust Mastery  AST 46 Upgrades Combust to Combust II.
  Malefic Mastery  AST 54 Upgrades Malefic to Malefic II.
  Malefic Mastery II  AST 64 Upgrades Malefic II to Malefic III.
  Hyper Lightspeed  AST 68 Reduces Lightspeed recast time to 60 seconds.
  Minor Arcana Mastery  AST 70 Lord of Crowns can be drawn when executing Astral Draw, and Lady of Crowns can be drawn when executing Umbral Draw.
  Combust Mastery II  AST 72 Upgrades Combust II to Combust III.
  Malefic Mastery III  AST 72 Upgrades Malefic III to Malefic IV.
  Enhanced Essential Dignity  AST 78 Allows the accumulation of charges for consecutive uses of Essential Dignity.
Maximum Charges: 2
  Malefic Mastery IV  AST 82 Upgrades Malefic IV to Fall Malefic.
  Gravity Mastery  AST 82 Upgrades Gravity to Gravity II.
  Enhanced Healing Magic  AST 85 Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.
  Enhanced Celestial Intersection  AST 88 Allows the accumulation of charges for consecutive uses of Celestial Intersection.
Maximum Charges: 2
  Enhanced Divination  AST 92 Grants Divining upon executing Divination.
Duration: 30s
  Enhanced Swiftcast  Healer
 Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
  Magick Mastery  AST 94 Increases the potency of Combust III's damage over time to 70, Fall Malefic to 270, Macrocosmos to 270, and Gravity II to 140.
  Aspected Helios Mastery  AST 96 Upgrades Aspected Helios to Helios Conjunction.
  Enhanced Essential Dignity II  AST 98 Allows a third charge of Essential Dignity.
  Enhanced Neutral Sect  AST 100 Grants Suntouched upon executing Neutral Sect.
Duration: 30s

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Arcana Gauge is Astrologian's Job Gauge.

Arcana Gauge

Using the actions   Astral Draw or   Umbral Draw will replace   Play I,   Play II, and   Play III with their respective arcanum, which will be represented in the Arcana Gauge.

Upon learning the action   Minor Arcana, a new card will appear on the Arcana Gauge when using Astral Draw or Umbral Draw. Using the action   Astral Draw will replace   Minor Arcana with   Lord of Crowns, while   Umbral Draw will replace it with   Lady of Crowns.

Simple Mode

  Astral Draw

  Umbral Draw


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
  Starstruck I 5 Achieve astrologian level 30. - 3.0
  Starstruck II 5 Achieve astrologian level 40. - 3.0
  Starstruck III 5 Achieve astrologian level 50. - 3.0
  Starstruck IV 5 Achieve astrologian level 60. - 3.0
  Starstruck V 5 Achieve astrologian level 70. - 4.0
  Starstruck VI 5 Achieve astrologian level 80. - 5.0
  Starstruck VII 5 Achieve astrologian level 90. - 6.0
  Starstruck VIII 5 Achieve astrologian level 100. - 7.0
  The Stars in Our Faults I 5 Complete the astrologian job quest “Spearheading Initiatives.” - 3.0
  The Stars in Our Faults II 5 Complete the astrologian job quest “The Hands of Fate.” Stargazer 3.0
  The Stars in Our Faults III 5 Complete the astrologian job quest "Foxfire." Of the Eastern Skies 4.0
  The Stars in Our Faults IV 5 Complete the astrologian job quest "Love, Astrologically." Distant Stargazer 5.0

Notable Astrologians

Lore

In his quest to master the skill of foresight, man turned his gaze to the truth writ in the heavens. It was the people of Sharlayan, however, who saw fit not only to read the stars but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore-unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

History

The famed author of "The Five Ages," the Sharlayan sage Lewphon, devoted two decades of his life from the year 210 to the year 230 of the Sixth Astral Era to compiling a comprehensive study on the merits of star gazing. By analyzing the expansive historical records of man’s attempts to read his own fate, Lewphon hoped to separate the fables of superstition from the more reliable knowledge of evidence-based astrology. What his methodical scrutiny uncovered, however, was that much of the ancients' wisdom was founded in legitimate arcane theory. This revelation shifted the entire focus of his research, and his subsequent efforts to reconstruct and adapt these principles resulted in the creation of “astromancy”—an art which attuned the wielder’s aether to the movement of the heavens. Following Lewphon’s discoveries, the cards of the fortune teller—previously considered an amusement fit only for children—were re-evaluated from an academic perspective. The deck of arcana, with its cards representative of the constellations, was integrated along with the star globe into a uniquely Sharlayan discipline of magick.

Equipment

Welkin Attire

These robes have long been the standard garb for astrologians of the Sharlayan Studium. Designed to conform to the traditional attire of mages, the addition of a crescent moon adorning the hat and a sunburst at the waist allowed the profession of the wearer to be more readily identified.

Atlas

This star globe was built in the fifteenth century of the Sixth Astral Era—a recreation based on the sketches of Lewphon, the father of Sharlayan astromancy. With its intricately designed pieces depicting a plethora of astrological phenomena, this arcane instrument is considered a priceless relic as a work of art alone.

Tenkan Chishi

Commissioned by Rowena’s House of Splendors, the Tenkan Chishi is the work of one of the Doman artisans who assisted with the expansion of Revenant’s Toll. Although the base design of the globe is Eorzean, the finished piece is obvious in its Far Eastern influences. Lacquer has been applied to the metallic surfaces, then baked at high temperatures to produce a uniquely beautiful sheen. Even among similar instruments, the revolutions of its spheres are considered to be uncommonly smooth and accurate, speaking to the extraordinary skill of its creation.

Halonic Priest's Planisphere

The astrologian Lewphon presented this globe to the Holy See as part of his efforts to introduce Sharlayan astromancy to the nation of Ishgard. At Lewphon’s instruction, the Ishgardian artisan who crafted the instrument took pains to capture aspects of the orthodox faith in its design, in a somewhat unsubtle attempt to sway the hearts of the conservative clergymen. Despite the exquisite quality of the work, however, the planisphere was overlooked in the constant flood of offerings made to the church and consigned to gather dust in the corner of some lightless storeroom.

Tricks of the Trade

  • Astral Stasis: By throwing wide the gate to the seventh heaven—the highest of the astral domains—the astrologian favors the battlefield with celestial benediction. This technique is said to hold the power to skew one’s fate towards an almost certain victory.
  • Benefic: Astrologians channel healing energies by attuning their aether to the “benefic” bodies in the heavens. Paired with an affinity for “malefic” bodies to effect destructive magicks, this attunement represents the fundamental principle of astromancy.
  • Gravity: This magick manipulates the inexorable pull of the stars to magnify the force of gravity. Creatures within the area are subjected to a crushing pressure, with the worst of the effects centered on the primary target.
  • Celestial Opposition: Considered to be the very essence of astromancy, this technique binds the astrologian’s aether to the loftiest of heavens. A single tug on this celestial cord alters the patterns of fate, showering allies with fortune, and afflicting foes with sudden adversity.

Leveva Byrde

  • Race (Clan): Hyur (Midlander)
  • Gender: Female
  • Age: 16
  • Epithet: Leveva Heavensreader

Leveva’s parents both died early in her life—her mother during childbirth, and her father a scant few years later. This left the orphaned girl to be taken in by her grandfather, Mace, a renowned professor of astromancy. His influence is ever present in her decidedly un-youthful perspective and manner of speech. Burning beneath Leveva’s mature veneer is a fiery ambition to embrace her destiny and continue her departed father’s work to bring astromancy to the wider world.

Jannequinard

  • Race (Clan): Elezen (Wildwood)
  • Gender: Male
  • Age: 32
  • Epithet: Jannequinard the Succedent

The sole proponent of astromancy in Ishgard, Jannequinard began his studies in the art during his formative years. Despite his contributions to planning the city’s defense and predicting the movements of the Horde, his colleagues had little time for the intricacies of astromancy, and Jannequinard’s efforts were met with disinterest, if not outright mockery.

Arcana

The cards of the astrologian’s divining deck are known as “arcana.” Each major arcanum is decorated with an illustration representing one of the six elemental heavens, and serves as a symbolic link between the practitioner and the constellations from which she draws power. The text seems to be about the techniques and history of astrologians and their tools. Additionally, there are descriptions of some characters and their backgrounds.

Element Order Arcana Myth
Fire The Second Heaven The Balance The Balance represents the heaven of fire—a realm made prosperous by the blessing of the Traders, but at the same time, one whose equilibrium is maintained by the divine judgment of Azeyma, the Warden.
Water The Fifth Heaven The Ewer It is said that through the fifth heaven flows a mighty river carrying the water spilled forth from the Scholar’s vessel. And in that water is the knowledge of all that have come before and all who will follow—the aether spun from Nymeia’s loom—the aether from which all magicks are drawn and to which all magicks return.
Wind The Fourth Heaven The Arrow The fourth heaven—or the Heaven of Wind—was created atop a lofty peak by Oschon, the Wanderer, whose footsteps had been guided by the Navigator.
Ice The Sixth Heaven The Spear The Spear is the gate to the sixth heaven, where the Fury resides in a palace of ice carved by Her own spear—ice formed of moonbeams collected by the Lover, Menphina.
Lighting The Third Heaven The Spire In the third heaven rises an iron tower of spinning gears and taut springs constructed by the Builder Himself. It is assailed without cease by the jealous Rhalgr, but the Destroyer’s mighty levinbolts only serve to power the spire’s clockwork soul.
Earth The First Heaven The Bole This constellation is thought to be the gate to the first heaven—the heaven which holds the World Tree. Planted by the Matron and nurtured by the Keeper, the World Tree is the source from which life is said to spring.

[1]

Astrologian's Panoply

Constellation Turban

The turban is one item that came to the melting pot of Sharlayan through its scholars' study of other cultures—in this case, those of the Near East.

Constellation Top

Each astrological symbol on a scholar’s attire has specific meaning. For instance, the red gemstones on this top symbolize the river of stars which stretches across the night sky, while the prominent metal adornments represent the most significant among the celestial bodies, both fixed and wandering.

Constellation Sandals

An astrologian is defined by her relationship with the stars—our own included—and thus chooses what adorns her feet with care. The soles of most astrologians' shoes, like these sandals, are made of aetherially conductive material.

Form & Function

Given that the citizens of Sharlayan, birthplace of astromancy, have spent hundreds of years studying cultures the world over and gradually incorporating their traditions, it should come as no surprise that an astrologian’s attire appropriates elements from the garb of other Disciples of Magic. For instance, the welkin attire, designed when the school was yet new, strongly resembles the robes of a black mage, down to the pointed hat. The constellation attire, developed much later, is remarkably different, taking its inspiration from Near Eastern garb. This trend may make different sets appear disparate indeed, but they are at least consistent in their motifs, which generally appear in the metal ornaments adorning each piece. Sun, moon, and stars—an astrologian always twinkles like the night sky. [2]

See also

References

  1. Encyclopaedia Eorzea: Volume I, page 242-243
  2. Encyclopaedia Eorzea: Volume II, page 239