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Eden's Promise: Litany (Savage)

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Eden's Promise: Litany (Savage)

Level
80 (Sync: 80)
Item Level
505
Difficulty
Savage
Party size
Full Party
8 players • 2 2 4
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Not Available
Duty Finder
Savage Raids (Shadowbringers)
Tomestones
Allagan Tomestone of Poetics 30 
Req. quest
Talk to Lewrey after completing Where I Belong
Location
Laxan Loft
Region
Norvrandt
S/S/S
Available
Patch
5.4
The Echo
Permanent +20%
Links
EDB GT TC

Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember...

— In-game description

Eden's Promise: Litany (Savage) is a level 80 raid introduced in patch 5.4 with Shadowbringers. The raid is also known as E10S.


Ravening Antihero: The Shadowkeeper

The fight against The Shadowkeeper takes place in a 40x40 yalm square arena surrounded by a deadly field of aether, killing any players that step out of bounds.

Before the fight, it is advised that you assign each player a clock position for a mechanic later in the fight. Healers should also be paired up with two DPS players for later.

Abilities and Timeline

Shadowkeeper's Abilities
Name Description
Deepshadow Nova Unavoidable party-wide damage.
Implosion A 180-degree cone AoE from Shadowkeeper's front (head lifted) or rear (tail lifted) depending on the casting animation.
  • During the cast, a shadow will be created to a random one of Shadowkeeper's sides. At the end of the cast, Shadowkeeper's back will turn to the shadow, potentially changing where the AoE is aimed.
Throne of Shadow Shadowkeeper stands up and summons a sword, creating an untelegraphed 15y radius static circle AoE aroundherself.
Giga Slash A 180-degree cone AoE from Shadowkeeper's left or right, matching the hand currently holding the sword.
  • During the cast, a shadow will be created to a random one of Shadowkeeper's sides. At the end of the cast, Shadowkeeper's back will turn to the shadow, potentially changing where the AoE is aimed.
Umbra Smash Four physical-damage tankbusters in quick-succession, each inflicting a stack of Slashing Resistance Down for 45 seconds and Magic Vulnerability Up for 15 seconds.

Three seconds after the fourth swing, Shadowkeeper aims one of two randomly chosen attacks at the current highest enmity player.

Shadow Cleave Hits all players with 30-degree spread cones and inflicts Shadowed, creating an unmoving shadow copy of every player at the position they were standing at the end of the cast.
Shadowed An unmoving shadow copy appears and will tether to the player that created it. Any damage and status effects dealt to a shadow by Shadowkeeper's attacks will be transferred to the respective player. Shadows will vanish if its player dies.
  • If a player is within melee range of their own shadow, the shadow will attack them with a high damage cleave.
  • Shadows are able to occupy towers.
Dualspell Places a 3-hit stack marker on a random healer and places number markers 1 to 3 on six random shadows. Two shadows will be marked with 1, two with 2, and two with 3.

Both attacks inflict Magic Vulnerability Up for 2 seconds with every hit.

  • Every hit of the stack marker happens simultaneously with each hit of the number markers—firing in 3-second intervals.
Shadowkeeper At the end of the cast, each player's shadow copy will teleport a short distance behind their original, matching the original's facing direction, and fire a short high-damage cleave 3 seconds later.
  • Shadowkeeper will skip this cast if there are no shadows in play.
Shadow Servant Inflicts all support or all DPS with a 9-second Servant of Shadow debuff. Afflicted players receive a shadow facing a random cardinal direction that does not rotate with the player.

When the debuff expires, afflicted players are Bound for 2 seconds and a copy of Shadowkeeper is created at their location, facing the direction opposite to the shadow.

  • All four copies of Shadowkeeper will mimic the original's Giga Slash. The original, however, does not create an AoE.
Phase 2 Abilities
Distant Scream Shadowkeeper returns to her quadrupedal form and fires a radial knockback from herself, pushing players ~15y away.
Umbral Orbs Creates a total of four floating orbs: two purple Shadefire orbs and two groups of three Flameshadow orbs. After a delay, each will launch itself at the closest player. Inflicts Magic Vulnerability Up for 2 seconds.
Spawn Shadow Shadowkeeper spawns four copies, one in each cardinal direction, but temporarily attaches a shadow to only one.

Each copy will then rotate around the arena before coming to a stop. The one copy that originally had a shadow attached to it fires a 180-degree frontal cone AoE towards the center.

  • The copies will jump a total of five times. The first four jumps will always rotate in the same direction, but the fifth jump may reverse it.
Fade to Shadow Four shadowy tendrils are created on the ground, traveling from the center towards each corner. A shadowy pulse travels along each tendril, creating a 15y radius static circle AoE at its destination.
  • Two tendrils will always be straight, and the other two winding. The straight tendrils will always detonate first.
Phase 3 Abilities
Voidgate Creates four 2-player towers. Standing inside a tower inflicts a weak Bleeding. Failure to occupy a tower with enough players inflicts everyone with a stack of Thrice-come Ruin.
Pitch Bog Targets all living players with spread circles that create landmines at the end of the cast.

If a player steps into a landmine's radius, they are pulled into its center and afflicted with Shadowed, creating a shadow copy of themselves at that location.

Shackled Apart A blue far tether attaching each support to another DPS player. If the two tethered players are too close together, their tether will detonate for high damage and inflict Damage Down.
Phase 4 Abilities
Voidgate Amplifier Creates eight 2-player towers. After the first set of towers resolves, a second set of four 2-player towers is created. Failure to occupy a tower with enough players inflicts everyone with a stack of Thrice-come Ruin.
Shackled Together A green close tether attaching each support to another DPS player. If the two tethered players are too far apart, their tether will detonate for high damage and inflict Damage Down.
Shadowy Eruption Places a ~5y radius static circle AoE under all players.
Phase 1
  1. Deepshadow Nova
  2. Implosion
  3. Throne of Shadow
  4. Giga Slash
  5. Umbra Smash
  6. Shadow Cleave
  7. Dualspell
  8. Shadowkeeper
  9. Umbra Smash
  10. Shadow Servant x2
Phase 2
  1. Distant Scream
  2. Umbral Orbs
  3. Spawn Shadow +
    • Umbral Orbs
  4. Deepshadow Nova
  5. Fade to Shadow +
    • Implosion
  6. Implosion x4
Phase 3
  1. Throne of Shadow
  2. Umbra Smash
  3. Voidgate +
    • Shadow Servant
  4. Voidgate +
    • Shadow Servant
  5. Pitch Bog
  6. Umbral Orbs +
    • Distant Scream
  7. Implosion x2
  8. Deepshadow Nova
  9. Shackled Apart +
    • Fade to Shadow
    • Umbral Orbs
  10. Deepshadow Nova
Phase 4
  1. Throne of Shadow
  2. Pitch Bog
  3. Giga Slash x4
  4. Voidgate Amplifier
  5. Shadowkeeper
  6. Shadowy Eruption
  7. Shackled Together
  8. Umbra Smash
  9. Umbral Orbs +
    • Distant Scream
  10. Deepshadow Nova x3
  11. Doom Arc (Enrage)

Detailed Phase Explanations

Phase 1

Name Description
Deepshadow Nova Unavoidable party-wide damage.
Implosion A 180-degree cone AoE from Shadowkeeper's front (head lifted) or rear (tail lifted) depending on the casting animation.
  • During the cast, a shadow will be created to a random one of Shadowkeeper's sides. At the end of the cast, Shadowkeeper's back will turn to the shadow, potentially changing where the AoE is aimed.
Throne of Shadow Shadowkeeper stands up and summons a sword, creating an untelegraphed 15y radius static circle AoE around herself.
Giga Slash A 180-degree cone AoE from Shadowkeeper's left or right, matching the hand currently holding the sword.
  • During the cast, a shadow will be created to a random one of Shadowkeeper's sides. At the end of the cast, Shadowkeeper's back will turn to the shadow, potentially changing where the AoE is aimed.
Umbra Smash Four physical-damage tankbusters in quick-succession, each inflicting a stack of Slashing Resistance Down for 45 seconds and Magic Vulnerability Up for 15 seconds.

Three seconds after the fourth swing, Shadowkeeper aims one of two randomly chosen attacks at the current highest enmity player.

Shadow Cleave Hits all players with 30-degree spread cones and inflicts Shadowed, creating an unmoving shadow copy of every player at the position they were standing at the end of the cast.
Shadowed An unmoving shadow copy appears and will tether to the player that created it. Any damage and status effects dealt to a shadow by Shadowkeeper's attacks will be transferred to the respective player. Shadows will vanish if its player dies.
  • If a player is within melee range of their own shadow, the shadow will attack them with a high damage cleave.
  • Shadows are able to occupy towers.
Dualspell Places a 3-hit stack marker on a random healer and places number markers 1 to 3 on six random shadows. Two shadows will be marked with 1, two with 2, and two with 3.

Both attacks inflict Magic Vulnerability Up for 2 seconds with every hit.

  • Every hit of the stack marker happens simultaneously with each hit of the number markers—firing in 3-second intervals.
Shadowkeeper At the end of the cast, each player's shadow copy will teleport a short distance behind their original, matching the original's facing direction, and fire a short high-damage cleave 3 seconds later.
  • Shadowkeeper will skip this cast if there are no shadows in play.
Shadow Servant Inflicts all support or all DPS with a 9-second Servant of Shadow debuff. Afflicted players receive a shadow facing a random cardinal direction that does not rotate with the player.

When the debuff expires, afflicted players are Bound for 2 seconds and a copy of Shadowkeeper is created at their location, facing the direction opposite to the shadow.

  • All four copies of Shadowkeeper will mimic the original's Giga Slash. The original, however, does not create an AoE.

The first phase of the fight will introduce players to the primary functionality of Shadowkeeper's key mechanics.

General Notes:
  • Against Implosion and Giga Slash, players will first need to identify which side of Shadowkeeper is firing the AoE, then which way Shadowkeeper will be facing for the attack. The boss will always be facing away from the shadow on the ground.
  • Players will need to run away from Shadowkeeper when casting Throne of Shadow, indicated by the boss standing up and equipping a sword.
  • Umbra Smash is an extremely damaging multi-hit attack that can easily kill a tank. This attack additionally requires a tank-swap due to the status effects it inflicts.
    • Tanks can either use an invulnerability to survive the initial four hits, or mitigate with help from the party. As Deepshadow Nova is not particularly dangerous, party-mitigations are significantly more useful to reduce the damage of Umbra Smash.
    • The off-tank should wait until after the fourth hit to Provoke, becoming the target for Shadow's Edge or Darkness Unleashed—using a mitigation if the former or stacking with the healers and DPS if the latter.
Shadow Cleave:

Shadowkeeper will hit all players with 30-degree spread cones and create a shadow copy of them at their location. With a cast of Dualspell, six shadows will be marked with number markers 1 to 3 while a healer is targeted by a 3-hit stack marker.

Finally, the boss casts Shadowkeeper, teleporting all player's shadows behind them. Shadows will attempt to backstab the player before disappearing.

  • Players will want to spread out into clock spot positions, moving to the edge of the arena. Once the cast of Shadow Cleave is complete, players can move back towards the center to avoid their shadow.
  • During Dualspell, each player will want to keep an eye on their own shadow to see what number marker it receives (if any). This number marker will indicate which hit of the stack marker that specific player must avoid.
    • If a player's shadow does not receive a number marker, they can remain in the stack marker for all three hits.
  • Players with shadows marked 1 will avoid the first hit of the stack, moving in afterwards. Players with shadows marked 2 will exit after the first hit, then re-enter for the third. Players with shadows marked 3 will leave after the second hit.
  • Against Shadowkeeper, all players can stack directly under the boss, then move back out once the cast completes. As the shadow's cleave attack is short-range, players can safely remain at max-melee range to avoid them.
Shadow Servant:
A visual showing how to position for Shadow Servant.
A visual showing how to position for Shadow Servant, purple icons representing Shadows and the red arrow representing Shadowkeeper's sword.

Cast twice in succession, one targeting all support players and the other all DPS players, Shadowkeeper will force four players to place shadow copies of herself around the arena. Shadows will then mimic the boss's cast of Giga Slash—the Shadowkeeper herself, however, will not create a damaging AoE.

  • Each player will receive a shadow pointing in a different cardinal direction, and does not rotate. The shadow copy will be created at the player's location when Servant of Shadow expires, facing opposite to the shadow.
  • Players will need to shift away from their shadow after it is placed to avoid the AoE created by it.

Afflicted players will need to identify which direction Giga Slash is targeting, which direction their shadow copy will be facing, and then where to place their shadow copy so that its AoE is aimed away from their party members in the center.

There is a lot of information to process in a short amount of time, and how best to visualize it will vary from player to player. Some common visualization methods are listed below:

  • First identify Giga Slash's dangerous side. The player then rotates their camera so that the shadow is pointed towards the camera. Finally, the player runs left or right, moving the dangerous side towards the edge of the arena.
  • Imagining the shadows as arrows, afflicted players position their shadows to create a rotating shape in the same direction as Shadowkeeper's sword. (If the sword is aimed right, Shadows point clockwise. If the sword is aimed left, shadows should point counter-clockwise).
Phase 1
  1. Deepshadow Nova
  2. Implosion
  3. Throne of Shadow
  4. Giga Slash
  5. Umbra Smash
  6. Shadow Cleave
  7. Dualspell
  8. Shadowkeeper
  9. Umbra Smash
  10. Shadow Servant x2

Phase 2


Name Description
Distant Scream Shadowkeeper returns to her quadrupedal form and fires a radial knockback from herself, pushing players ~15y away.
Umbral Orbs Creates a total of four floating orbs: two purple Shadefire orbs and two groups of three Flameshadow orbs. After a delay, each will launch itself at the closest player. Inflicts Magic Vulnerability Up for 2 seconds.
Spawn Shadow Shadowkeeper spawns four copies, one in each cardinal direction, but temporarily attaches a shadow to only one.

Each copy will then rotate around the arena before coming to a stop. The one copy that originally had a shadow attached to it fires a 180-degree frontal cone AoE towards the center.

  • The copies will jump a total of five times. The first four jumps will always rotate in the same direction, but the fifth jump may reverse it.
Fade to Shadow Four shadowy tendrils are created on the ground, traveling from the center towards each corner. A shadowy pulse travels along each tendril, creating a 15y radius static circle AoE at its destination.
  • Two tendrils will always be straight, and the other two winding. The straight tendrils will always detonate first.

A short inbetween phase, players will be introduced to the full capabilities of Shadowkeeper in her quadrupedal form.

Beginning with Distant Scream, players will want to run towards Shadowkeeper once she loses her sword, preparing for the knockback. Alternatively, a knockback-resist ability can be used.

Umbral Orbs + Spawn Shadow:

Each time Shadowkeeper casts Umbral Orbs, four sets of orbs will appear—two purple and two groups of orange orbs. After a delay, each set will launch at the closest player and explode into an AoE.

  • Tanks will want to ensure they are the closest players to a purple orb, splitting up to take different ones and using a mitigation to reduce its damage.
  • Each healer should be assigned two DPS players to create two three-player parties. Each group will need to stack together while closest to the group of orange orbs they want to take.

Shadowkeeper will then cast Spawn Shadow as well as create Umbral Orbs in a diagonal pattern. Players are forced to keep track of the one real copy rotating around the arena, dodging its AoE, and simultaneously handling the Umbral Orbs.

  • The copies created by Spawn Shadow will always rotate in one direction four times (returning to their original position), then do one final jump in a clockwise or counter-clockwise direction. This means that the real one will always end up to the left or right of its starting position solely based on the final jump.
  • Players will not only need to run behind the real shadow to avoid its frontal AoE, but spread out in that safe-zone in-line with the Umbral Orb they want to take, ensuring they are both the closest player but out of AoE range of others.
    • To aid in organizing which players are taking which orbs, one tank should be assigned to take the leftmost purple orb, and one three-player group the leftmost orange orb (when facing the center from the safe-zone).
Fade to Shadow + Implosion:

Shadowkeeper casts Fade to Shadow, creating a pool of shadow in each corner, then attaches a tendril to each. Two tendrils will be straight and two will be curved, but tendrils of the same shape will always being on opposite diagonals.

Sending a pulse down each tendril, the corners attached to straight tendrils will create 15y radius static circle AoEs first, followed by the other two tendrils.

The first AoE is combined with a Implosion, removing one of the two safe zones from the initial detonation.

  • Players can stand near the center on one of the curving tendrils. Once Implosion begins casting, players can shift to the other curving tendril if needed.
  • Once the first AoE completes, players can simply rotate 90 degrees around Shadowkeeper to dodge the second set of AoEs.

The phase will end with four consecutive casts of Implosion, each in a different cardinal direction. Pay attention to whether it's a frontal or rear AoE and the order the shadows appear in, then dodge appropriately.

  • Shadowkeeper will not swap between frontal or rear AoE's mid-cast. If the first cast is a frontal AoE, all of the following ones will be as well.
Phase 2
  1. Distant Scream
  2. Umbral Orbs
  3. Spawn Shadow +
    • Umbral Orbs
  4. Deepshadow Nova
  5. Fade to Shadow +
    • Implosion
  6. Implosion x4

Phase 3


Name Description
Voidgate Creates four 2-player towers. Standing inside a tower inflicts a weak Bleeding. Failure to occupy a tower with enough players inflicts everyone with a stack of Thrice-come Ruin.
Pitch Bog Targets all living players with spread circles that create landmines at the end of the cast.

If a player steps into a landmine's radius, they are pulled into its center and afflicted with Shadowed, creating a shadow copy of themselves at that location.

Shackled Apart A blue far tether attaching each support to another DPS player. If the two tethered players are too close together, their tether will detonate for high damage and inflict Damage Down.

With the majority of attacks having been demonstrated, players are further tested with additional restrictions being added.

Voidgate:

Shadowkeeper creates four 2-player towers and simultaneously inflicts four players with Servant of Shadow. This is then repeated a second time.

The first set of towers will be on cardinal directions and resolve at the same time Servant of Shadow expires.

The second set of towers will be on inter-cardinal directions and resolve 3 seconds before Servant of Shadow expires.

  • All players will need to be assigned to a cardinal and inter-cardinal tower—ideally pairing a support player with a DPS player.
  • For the first set of towers, while the players without Servant of Shadow can run to their assigned tower, afflicted players will need to enter whichever tower also points their Shadowkeeper copy's Giga Slash away from the center.
    • Once the towers resolve, all players must shift into the center to avoid the AoEs.
  • For the second set of towers, all players should occupy the towers first. While occupying towers, afflicted players should identify their shadow and plan where to place it ahead of time.
    • Once the second set of towers resolve, afflicted players can sprint to their planned drop-off location before moving back to the center for safety.
Pitch Bog + Umbral Orbs:

Shadowkeeper introduces a new attack: Pitch Bog. All players are targeted by spread circles and will create landmines at their current location when the cast ends.

  • Where players place their Pitch Bogs is up to personal preference, though they should be placed safely at the arena's edges so that they are more easily avoided and don't restrict the party's movement.
  • If a player accidentally activates a Pitch Bog, the shadow created by it will likely result in the player's death when the shadow is hit by Shadowkeeper's later attacks.

This will be followed up with a combined Umbral Orbs and Distant Scream. Players will need to organize around Shadowkeeper, preparing to be knocked back towards their desired orb while also avoiding being flung into a Pitch Bog.

Shackled Apart + Fade to Shadow:

Shadowkeeper casts Fade to Shadow again, except this time all players will be afflicted with Shackled Apart. Additionally, Umbral Orbs will be created.

Shackled Apart will expire after the first Fade to Shadow AoE, and Umbral Orbs will fire shortly after the second Fade to Shadow AoE.

  • One tank and one healer should be assigned to the north while the other two move south. DPS will have to adjust to be on the opposite side of their Shackled Apart partner.
  • After dodging the first Fade to Shadow AoE and while dodging the second, tanks should move towards their closest purple orb while healers and DPS move to their closest orange orb—disregarding their usual 3-player group assignments.
Phase 3
  1. Throne of Shadow
  2. Umbra Smash
  3. Voidgate +
    • Shadow Servant
  4. Voidgate +
    • Shadow Servant
  5. Pitch Bog
  6. Umbral Orbs +
    • Distant Scream
  7. Implosion x2
  8. Deepshadow Nova
  9. Shackled Apart +
    • Fade to Shadow
    • Umbral Orbs
  10. Deepshadow Nova

Phase 4


Name Description
Voidgate Amplifier Creates eight 2-player towers. After the first set of towers resolves, a second set of four 2-player towers is created. Failure to occupy a tower with enough players inflicts everyone with a stack of Thrice-come Ruin.
Shackled Together A green close tether attaching each support to another DPS player. If the two tethered players are too far apart, their tether will detonate for high damage and inflict Damage Down.
Shadowy Eruption Places a ~5y radius static circle AoE under all players.

The final phase of the fight, players will fully tested in their familiarity of Shadowkeeper's abilities.

Pitch Bog + Giga Slash:

Pitch Bog can be placed in the same locations as prior, ideally at the arena's edges. This will be followed up with four consecutive casts of Giga Slash.

  • The four Giga Slashes function identically to the prior cast of four Implosions, the only difference being a left/right AoE instead of a front/back.
Voidgate Amplifier:

Eight 2-player towers are created, four on the inner cardinals and four on the outer inter-cardinals.

  • Requiring a total of sixteen players, the party has no choice but to intentionally run into the Pitch Bog landmines to create an additional eight players as shadows. Players should ideally run into the same Pitch Bog they created to minimize confusion.

Assuming shadows exist, Shadowkeeper will cast Shadowkeeper, teleporting all player's shadow a short distance behind them.

  • Players should intentionally put their backs to a tower to teleport their shadow into it—running away after to avoid the AoE.
  • Though which towers players put their shadows in is up to personal preference, the sole restriction is that a player can not occupy the same tower as their own shadow.

After the first set of towers resolve, four new 2-player towers appear—one on each inner inter-cardinal. At the same time, Shadowkeeper begins a cast of Shadowy Eruption.

  • After the first set of towers resolve, players can simply hold still until Shadowy Eruption finishes casting, moving into their assigned inter-cardinal tower afterwards.

Lastly, Shadowkeeper will afflict all players with Shackled Together, giving the party 6 seconds to re-organize into new pairs inside each tower before they resolve.

  • Assuming each tower already contains one DPS player and one support player, the party simply needs to assign either all DPS or all support players to run to their tether partner.
Enrage:

Shadowkeeper will cast another Umbra Smash followed by another Umbral Orbs + Distant Scream, which can be handled in the manner as before—though without the added risk of Pitch Bogs.

The fight will end with three final casts of Deepshadow Nova and a 10-second cast of Doom Arc that will defeat the party.

Phase 4
  1. Throne of Shadow
  2. Pitch Bog
  3. Giga Slash x4
  4. Voidgate Amplifier
  5. Shadowkeeper
  6. Shadowy Eruption
  7. Shackled Together
  8. Umbra Smash
  9. Umbral Orbs +
    • Distant Scream
  10. Deepshadow Nova x3
  11. Doom Arc (Enrage)

Condensed Timeline

Attack Strategy
Deepshadow Nova --
Implosion Will either be a frontal or rear AoE aimed opposite of its shadow. If the head is lifted, run to the shadow, else run to the opposite side.
Throne of Shadow Move away from Shadowkeeper.
Giga Slash Will either be a left or right AoE, matching the side the sword is on, relative to the shadow.
Umbra Smash Either use an invulnerability or mitigations + party mitigations for the initial four hits. Tank-swap after and either mitigate Shadow's Edge or stack for Darkness Unleashed.
Shadow Cleave Split to clock spot positions around the arena's edge.
Dualspell Stack in the center. Players who's shadows have number markers will want to stay out of the stack for the hit matching their number.
Shadowkeeper Stack in the center, then move out and away when the cast ends.
Umbra Smash Handle as before.
Shadow Servant x2 Targets all supports and all DPS in a random order. Place the shadows on cardinals in positions that aim their Giga Slashes away from the center.
Distant Scream Run towards Shadowkeeper for the knockback or use a knockback resist ability.
Umbral Orbs Each tank run towards a different purple orb and mitigates while healers and DPS split into two 3-player groups for the orange orbs.
Spawn Shadow + Umbral Orbs Track the correct copy then stand behind it, in-line with the Umbral the player intends to take.
Deepshadow Nova --
Fade to Shadow + Implosion Dodge the first AoE by standing on a curved shadow tendril away from the Implosion AoE. Rotate 90 degrees around the center after.
Implosion x4 Watch the shadows and avoid all four AoEs in quick succession.
Throne of Shadow Move away from Shadowkeeper.
Umbra Smash Handle as before.
Voidgate + Shadow Servant Each unmarked player takes a tower while the four marked players occupy the tower that points their Giga Slash away from the center.
Voidgate + Shadow Servant All players occupy the towers first, then sprint to place their shadows in the correct position afterwards.
Pitch Bog Place Pitch Bog landmines around the edges in whichever positions the party prefers.
Umbral Orbs + Distant Scream Gather around Shadowkeeper aiming to be knocked towards the Umbral Orbs while avoiding the Pitch Bogs.
Implosion x2 Dodge both AoEs.
Deepshadow Nova --
Shackled Apart +
  • Fade to Shadow
  • Umbral Orbs
Position a tank and healer in the north and the other two in the south, with DPS adjusting to be opposite to their tether partner.

Dodge the first AoE, then position towards the Umbral Orbs in preparation.

Deepshadow Nova --
Throne of Shadow Move away from Shadowkeeper.
Pitch Bog Place Pitch Bogs in the same positions as prior.
Giga Slash x4 Memorize the safe side of Giga Slash, then dodge four times in quick succession.
Voidgate Amplifier Quickly run into the Pitch Bogs to create shadow copies.
Shadowkeeper Each player must stand with their back to a tower to place their shadow into it, then run to occupy a different tower.
Shadowy Eruption Stand still until AoEs appear, then occupy the second set of towers.
Shackled Together Assign either all DPS or all support players to move to their tethered partner.
Umbra Smash Handle as before.
Umbral Orbs + Distant Scream Handle as before.
Deepshadow Nova x3 This is the party's last chance to defeat Shadowkeeper.
Doom Arc (Enrage)

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Edenmorn Head Gear Coffer (IL 530) Other 1 ABasic 1
Edenmorn Hand Gear Coffer (IL 530) Other 1 ABasic 1
Edenmorn Foot Gear Coffer (IL 530) Other 1 ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Edenmorn Head Gear Coffer (IL 530) Other 1 ABasic 1
Edenmorn Hand Gear Coffer (IL 530) Other 1 ABasic 1
Edenmorn Foot Gear Coffer (IL 530) Other 1 ABasic 1

Music

Section Theme
Main Don't Be Afraid