Stormblood content

Alphascape V2.0 (Savage)

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This article is about the (Savage) version. For the level 70 story-mode raid, see Alphascape V2.0. For the third tier of Omega (Savage) in general, see Omega: Alphascape (Savage).

Alphascape V2.0 (Savage)

Level
70 (Sync: 70)
Item Level
375
Difficulty
Savage
Party size
Full Party
8 man 2 2 4
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Not Available
Duty Finder
Savage Raids (Stormblood)
Tomestones
Allagan Tomestone of Poetics 30 
Req. quest
Interact with the Magitek Terminal after completing To Kweh under Distant Skies
Location
The Dragonstar, Psiscape V2.0
Region
Gyr Abania
S/S/S
Available
Patch
4.4
The Echo
Permanent +20%
Links
EDB GT TC

The switch taunts you. You cannot resist. A satisfying "click" and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand.

— In-game description

Alphascape V2.0 (Savage) is a level 70 raid introduced in patch 4.4 with Stormblood. The raid is also known as O10S.


Players will take on Midgardsormr within a square-shaped arena that contains no death-walls or passive hazards. Below is a list of all abilities used during the encounter and in the order that they occur.

Phase 1


Like normal mode, Midgardsormr will indicate large AoE attacks by combining horizontal and vertical spins. Unlike normal mode, there is the new possibility for a Vertical + Horizontal spin. Additionally, these spins may be spaced apart with other attacks between.

There is an easy way to discern the type of upcoming attack:

Getting hit by any of these attacks inflicts Vulnerability Up.

Phase 1 Abilities
Name Description
Azure Wings A static circle AoE underneath Midgardsormr. Indicated by a Horizontal + Horizontal spin.
Stygian Maw A static donut AoE underneath Midgardsormr. Indicated by a Horizontal + Vertical spin.
Bloodied Maw A cross of static line AoEs from Midgardsormr's cardinals, based on the direction he is facing. Indicated by a Vertical + Vertical spin.
Crimson Wings A cross of static line AoEs rotated to Midgardsormr's inter-cardinals, based on the direction he is facing. Indicated by a Vertical + Horizontal spin.
Tail End A tankbuster. Cast very frequently.
Akh Morn A multi-hit stack marker placed on a random healer.
Earth Shaker A spread line attack targeting all players, indicated by brown glowing arrows.
Thunderstorm Lightning spread circles placed on four random non-tanks.
Horrid Roar Places a static circle AoE under all players.
Time Immemorial The two highest enmity players are circled by blue and yellow chains. The blue chains inflict Death from Above, and the yellow inflicts Death from Below.

The former inflicts Doom Doom if the player is melee-attacked by a flying enemy, while the latter does the same if melee-attacked by a grounded enemy.

Northern Cross Transforms the arena into an ice floor.
Dry Ice Targets both healers with ice spread circles. These become ice puddles that inflict Deep Freeze and grow larger twice over a short period of time.
Akh Rhai Places a repeatedly exploding pillar of fire at the location of two random DPS players.

A majority of this first phase will be properly dodging the attacks indicated by the spins, as they will be combined with other attacks to limit the space players have to safely spread out.

Players should prepare clock spot position assignments for the Horizontal attacks and cardinal/inter-cardinal assignments for the Vertical attacks.

Since Midgardsormr's Vertical attacks are based on the direction he is facing at the start of the cast, the tank should always try to stay directly north to ensure safe zones are consistent.

The last attack of note is Time Immemorial. As Midgardsormr is flying for the entirety of this phase, the tank marked by the golden chains will want to maintain enmity.

Phase 1 Rotation
Attack Strategy
Crimson Wings Face Midgardsormr north prior and spread to cardinals.
Akh Morn Stack, mitigate, and heal.
Azure Wings Move away from Midgardsormr.
Tail End Mitigate and heal. Tank swap optional to help conserve mitigations.
Horizontal Attack +

Earth Shaker

All players will have to spread to clock spots underneath Midgardsormr or away from him. Whether it is a circle AoE or a donut is random.
Tail End Mitigate and heal.
Vertical Attack +

Thunderstorms

Spread out either to inter-cardinals or cardinals depending on the spin.
Time Immemorial The tank with the golden chain ( Death from Below) should provoke.
Tail End Mitigate and heal.
Northern Cross --
Horizontal Attack Slide underneath or away depending on the spin.
Dry Ice + Akh Rhai Healers should drop the puddles into the corners while DPS spread out and move away from the pillars of fire.
Horizontal Attack +

Horrid Roar

Spread out to clock spots around Midgardsormr prior, then either move underneath or away depending on the spin.
Phase 2 Start

Phase 2


After 3 minutes and 15 seconds, Midgardsormr will leave the arena, summoning 7 Immortal Keys and an Ancient Dragon in his place. He will additionally begin charging an Aether gauge that will wipe the party if it fills to 100.

Unlike normal mode, Immortal Keys will also be randomly tethered to each other, gaining Invincibility if tethered to two or more objects.

Players will need to destroy all the Immortal Keys starting from the end-points before finally killing the Ancient Dragon to end the phase.

Tanks will still be debuffed with Death from Above and Death from Below, and as the Ancient Dragon is not flying, the tank debuffed with the former will have to hold enmity.

The Ancient Dragon will use two basic abilities:

  • Frost Breath - A powerful cleave breath.
  • Rime Wreath - Unavoidable party-wide damage.

On defeat, the Ancient Dragon will drop a static circle AoE, as well as a small white circle that a single player can touch to receive an Arcane Bulwark.

  • The Arcane Bulwark grants the user a ~400,000 HP barrier, but will be transferred to other players on touch. After transferal, the previous owner will be debuffed with Defenseless, preventing them from receiving the bulwark again.
    • If the barrier health is low, the buff will become a Crumbling Bulwark. This purely serves as a visual indicator stating that the bulwark does not have enough health to fully block the next attack.

Once all enemies are defeated, the Death from Below tank should grab the Arcane Bulwark and avoid accidentally passing it to other players.

Midgardsormr will cast Protostar, dealing high party-wide damage three times in succession, and begin the next phase.

Phase 3


Phase 3 Abilities
Name Description
Cauterize Midgardsormr appears at a random edge of the arena, then after a few seconds, dashes straight across in a Line AoE.
Crimson Breath A red arrow placed on a random DPS or healer indicating a 90-degree spread cone attack. Deals ~65,000 damage.
Flame Blast A group of three fire orbs that explode into massive static line AoEs in all cardinal directions.
Hot Tail Midgardsormr places a transferable tether on a random player, then after ~20 seconds, fires a ~65,000 damage static line AoE from his front and back aimed at target.
Exaflare A moving AoE placed on random edges of the arena.
The Flame Blast + Hot Tail attack series and how to survive it.
The Flame Blast + Hot Tail attack series and how to survive it.

Midgardsormr places Horrid Roar under all players, Thunderstorm on four random DPS or healers, and prepared Cauterize. After two rounds of this attack sequence, he will return to the arena—grounded this time.

As he is no longer flying, the tank with Death from Above will want to maintain enmity for the entirety of this phase.

Phase 3 primarily consists of proper use of the Arcane Bulwark to shield against Crimson Breath and Hot Tail. Note that the buff is simply an extremely large health barrier, and that taking extra unnecessary damage will result in the bulwark failing to fully protect from later attacks.

There are two attacks of note in this phase:

  • Midgardsormr will attack with Crimson Breath four times in a row. The tank with Arcane Bulwark should stand just to the left of the boss with all the healers and DPS close behind. When a player is marked with a red arrow, they will run to the boss's left, taking the Bulwark, with the now Defenseless player running to Midgardsormr's back out of breath range.
    • It is not necessary, nor recommended, to be on the outside of Midgardsormr's targeting ring during these attacks. Players should stand as close to his center as possible without risking overlapping the cone AoE in order to reduce run time.
  • The other notable attack is Flame Blast + Hot Tail. This attack functions almost identically to its prior iteration in The Minstrel's Ballad: Nidhogg's Rage, with the exception of Hot Tail now being an unavoidable transferable tether. This attack can be handled in almost the exact same way, only difference being that the player with Arcane Bulwark needs to take the tether, avoid bumping into others, and then point Midgardsormr to either the opposite corner or a safe cardinal while the other players run to the safe area.
    • To lessen the risk of accidentally transferring the Bulwark, the tethered player can wait in the center until the Horrid Roar circles appear, then dodging to the edge of the safe corner afterwards.

Once Hot Tail finishes casting, Midgardsormr will leave the arena again and begin another two attacks of Cauterize, but combined with Horrid Roar and Exaflare this time.

When Midgardsormr returns to the arena, they will be flying again and remain so until enrage.

The rest of the fight will go similarly to Phase 1 with some minor variations.

After 10 minutes, Midgardsormr will enrage with a never-ending cast of Akh Morn.

Phase 3 Attack Rotation
Attack Strategy
Horrid Roar + Thunderstorm

+ Cauterize x2

Dodge the AoEs and spread out, avoiding where Midgardsormr is facing. The Arcane Bulwark tank must stay away from others to prevent accidentally transferring the buff.
Time Immemorial The tank with Death from Above must maintain enmity.
Crimson Breath x4 The marked player should be given the Arcane Bulwark at Midgardsormr's side while the rest of the party stays to the boss's back.
Horrid Roar Stand in the corner where the third set of Flame Blasts appeared, except for the Arcane Bulwark player, who should stand center first, then dodge to into the third set after.
Flame Blast x3 Move to the center after it explodes, then separate to a safe zone away from Midgardsormr.
Hot Tail The tethered player with Arcane Bulwark should face Midgardsormr away from the rest of the party.
Horrid Roar + Exaflare

+ Cauterize x2

Dodge and spread out. Afterwards, the tank with Death from Below must immediately provoke.
Tail End Mitigate and heal.
Akh Morn Stack and mitigate.
Horrid Roar + Thunderstorm All players will be targeted by Thunderstorm this time. Spread out to clock spots.
Tail End Mitigate and heal.
Horizontal Attack +

Earth Shaker

Spread out to clock spots and move under or away from Midgardsormr depending on the spin.
Time Immemorial The tank with Death from Below must maintain enmity.
Dry Ice + Exaflare Place the puddles in the corners.
Akh Morn Stack together away from the puddles and the Exaflares.
Northern Cross Spread out to clock spots underneath Midgardsormr in preparation for the next attack.
Horizontal Attack +

Earth Shaker

If the second flip is Vertical, don't move. If it's Horizontal, slide away while maintaining clock spots.
Horrid Roar --
Akh Rhai DPS should move away from others.
Tail End x2 Mitigate and heal.
Horizontal Attack +

Earth Shaker

Spread out to clock spots and move under or away from Midgardsormr depending on the spin.
Time Immemorial The tank with Death from Below must maintain enmity.
Dry Ice + Exaflare Place the puddles in the corners.
Akh Morn Stack together away from the puddles and the Exaflares. This is the party's last chance to defeat Midgardsormr.
Akh Morn (Enrage)

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Omega Head Gear Coffer (IL 400) Other 1 ABasic 1
Omega Hand Gear Coffer (IL 400) Other 1 ABasic 1
Omega Foot Gear Coffer (IL 400) Other 1 ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Omega Head Gear Coffer (IL 400) Other 1 ABasic 1
Omega Hand Gear Coffer (IL 400) Other 1 ABasic 1
Omega Foot Gear Coffer (IL 400) Other 1 ABasic 1

Music

Section Theme
Main Primogenitor