The Second Coil of Bahamut - Turn 2 (Savage)

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See also: The Second Coil of Bahamut (Savage)


Raid.png

The Second Coil of Bahamut - Turn 2 (Savage)

The Second Coil of Bahamut - Turn 2.png
Level
50
iLevel
105
Difficulty
Savage
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90min
Req. quest
Feature quest Sing Me Another Song
Entrance
North Shroud (X:20, Y:27)
Patch
2.3

After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.

— In-game description

The Second Coil of Bahamut - Turn 2 (Savage) is a level 50 raid introduced in patch 2.3.

Abilities

Phase 1: 100% - 80%

Cursed voice - Same as T7

Renauds - Two renauds spawn simultaneously and can only be stoned once. If a cursed voice occurs when they are up (or stoned), both renauds get the cursed voice debuff and upon expiry, will stone whoever or wherever they face.

Phase 2: 80% - 60%

Cursed Voice

Cursed Shriek - Same as t7

Petrifaction - Same as t7

Lamia Deathdancer - They hit for about 50% more than that in t7.

Phase 3: 65% - 50%

Venomous tail - two targets will be chosen at random for a damaging debuff that increases over time. These need to be removed ASAP.

Lamia Fatedealers - They hit for 50% more and if more than 2 fatedealers are up when they do their focused attack, it pretty much kills whoever they target. Zerg at least two down before an incoming shriek.

Cursed voice, shriek, petrifaction all occur

Phase 4: 50% - 0%

Lamia Prosector - Hits for 50% harder. Uses petrifaction that is immediately followed by a petrifaction from Melusine.

Venomous tail - As soon as the prosector dies, 4 random targets will get the debuff. It is imperative that the debuffs be removed from the targets ASAP.

Cursed Shriek - There'll be 1 shriek before the prosector dies. After it dies, there'll be 2 shrieks. 1 will always be on the main tank. The other is random. To solve this, there'll need to be a tank swap. and since 2 renauds spawn, 1 should be placed opposite from the other while the group stacks in the middle.

Strategy

Before anything, it is extremely important to remember this rotation - Cursed Voice, Cursed Voice, Shriek. The general rule for renauds is those that spawn after the 2nd voice will be used for shriek. The one that spawns closest to the healers need to be stoned ASAP. The other one can be kited while avoiding shriek. Renauds that spawn after the first voice expires should be stoned. Destroy one and wait for the renauds that spawn after the second voice before destroying the other. Renauds that spawn before or during the first voice are to be stoned and destroyed.

Phase 1:

Watch out for petrifaction at the start, have your summoner kite the 2 renauds that spawn to the south side where healers can stone them. The first set of renauds are killed. When it's close to 80%, wait for a voice (presumably the first voice in the rotation) before phasing it. This ensures that renauds will spawn along with a second voice to stone them for the shriek. Adds need to be killed ASAP as they hit extremely hard.

Phase 2:

Before 65%, wait for a shriek to occur to reset the cycle, so that you have the entire rotation of 2 x Cursed Voice to kill at least 2 fatedealers. Venomous tails need to be removed ASAP.

Phase 3:

Kill fatedealers, right before 50%, wait for the first shriek to reset the cycle before phasing melusine.

Phase 4:

Prosector is up, watch for double petrifaction. DPS it but wait for a shriek before killing it. This resets the cycle so you don't get a fast double shriek. When double shriek occurs, assign another kiter to drag the other renaud in a such a way that both renauds are positioned opposite each other. In this phase, with regards to the voice-renaud-shriek cycle, the frequency of the voices is increased. Any renauds that spawn are to kited and stoned for double shrieks. When dragged into position, these renauds should be stoned in a way that they do not face the middle. Petrifaction from the boss can put a wrench in the cycle so play it by ear. If you see renauds that spawn before the first voice occurs, they can be dragged into position to avoid them facing the middle when they get the second voice debuff.

If they spawn after the first voice and before it expires, do the same thing. If they spawn after the first voice expires, chances are they'll be petrified where they spawn. In this instance, it becomes a matter of rng, as you'll need to pray that the circular puddles spawn before the shrieks. If the renauds are in a good position (opposite each other), it's fine. If they're not, you'll need to sacrifice one of the shrieked people in the puddle, and adapt to the position of the other shriek. During double shrieks, do a tank swap.

To simplify:

Renauds that spawn before first voice/during the first voice = Position and stone them with first voice. They'll get the second voice debuff. Don't stand in front of them. Shrieked members wait for the voice on the renauds to go off before moving to the renauds

Renauds that spawn after the first voice and before a petrifaction = If badly positioned, kill one, sacrifice one shriek in the puddle. Watch for renaud with second voice debuff.

Renauds that spawn after the first voice and the petrifaction that follows = Position them and stone them with second voice, perform double shriek maneuver.

Venomous tails are to be removed. Assign an order among your white mages and scholars.

There is an enrage timer of 11 mins.



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