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Eden's Promise: Eternity

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See also: Eden's Promise and Eden's Promise: Eternity (Savage)

Raid.png

Eden's Promise: Eternity

Eden's Promise Eternity.png
Level
80 (Sync: 80)
iLevel
485
Difficulty
Normal
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90min
Roulette
Normal Raids
Tomestones
Allagan Tomestone of Phantasmagoria 20 Allagan Tomestone of Allegory 10 
Req. quest
Feature quest Voice of the Soul
Entrance
???? (X:??, Y:??)"??" is not a number.
Patch
5.4

The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face.

— In-game description

Eden's Promise: Eternity is a level 80 raid introduced in patch 5.4 with Shadowbringers.

Guide

Aggressive difficulty r6.png Utopian Vision: Eden's Promise

Eden's Promise: Eternity Raid Guide
Eden's Promise: Eternity (Normal) Guide

This fight is largely about memorizing the patterns of the primal crystals, as they are cast individually as well as in pairs (in the second half). Really make sure you know these before you jump in!

Stage 1

Abilities

Maleficium Unavoidable raid-wide AOE, prepare to heal the party after it hits!
Cast Eden's Promise will select and cast a target primal's devastating power onto the battlefield (patterns below, all descriptions assume you are facing towards the crystals):
- Leviathan (Blue): The safe zone for this is directly down the middle of the battlefield.
- Garuda (Green): The safe zones for this strike are diagonal from the boss.
- Ramuh (Purple): The safe zone for this is just a little ways away from the boss (it's a point-blank AOE, and a small one)
- Ifrit (Red): The safe zone for this in a fairly tight space on either side of the boss. Be immediately left or right of the boss to avoid.
Formless Judgement Both tanks will be marked with large red arrows for a tankbuster single target ability. No splashing damage or positioning to be aware of. Cooldowns recommended.

Stage 2

Platform Stage 1

Line Stack Marker + Two Single Target AOE Telegraphs All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid. After the cone telegraph comes out, both players can join the stack.

Platform Stage 2

Two Stacking Telegraphs Split the raid onto the two stacking marked players, trying to get an even 4/4 split before the attack comes out. Do not all stack together, and stack away from the crystal in the middle to avoid excess damage onto the Treasured Memory.
Battlefield Push Telegraph (Side) Run to the edge of the battlefield, being careful not to fall off the edge. The telegraph extends beyond the battlefield itself so it's best to stay lined at the edge in the middle.

Platform Stage 3

Battlefield Push Telegraph (Center) Run to the middle of the battlefield to avoid getting blown off the stage. Heal through the AOE damage and move onto the next platform!

Stage 3

Abilities

Stock The boss will absorb a random two of the crystals' energy into them self to be cast at a later time. Remember which two these were!
Release The boss will cast both stored crystals at the same time, so the space to move is usually much much tighter. You definitely need to commit the individual patterns to memory so you know where to go.


Junction Shiva The boss will pull energy from Shiva's crystal. This has no effect, but telegraphs the next series.
Diamond Dust Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice. Half the raid's members will be single targeted with AOE markers at this time (if you've spread out, you won't need to move).
Rapturous Reach The boss telegraph a massive cone AOE that'll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker. Move to the correct side of the map, and spread out to avoid overlapping damage.


Junction Titan The boss will pull energy from Titan's crystal. This has no effect, but telegraphs the next series.
Earthen Fury The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges. Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode. Be on the opposite side of the battlefield from the large boulders!
Rapturous Reach The boss telegraph a massive cone AOE that'll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker. Move to the correct side of the map, and spread out to avoid overlapping damage.

Loot

Name Type Rarity Quantity
 Armor of Lost Antiquity Other ABasic 2
 Gauntlets of Lost Antiquity Other ABasic 1
 Chausses of Lost Antiquity Other ABasic 2
 Greaves of Lost Antiquity Other ABasic 1
 Greaves of Lost Antiquity Other ABasic 1
 Bangle of Lost Antiquity Other ABasic 2
 Wind-up Gaia Other ABasic 1
 Promises to Keep Orchestrion Roll Orchestrion Roll ABasic 1


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