Heavensward content

Alexander - The Cuff of the Son

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Raid.png

Alexander - The Cuff of the Son

Alexander - The Cuff of the Son.png
Level
60
iLevel
200
Difficulty
Normal
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90min
Req. quest
Feature quest The Folly of Youth
Entrance
The Dravanian Hinterlands (X:20, Y:26)
Patch
3.2

Upon returning from Midas, you learn that Mide surrendered the precious fragment of the Enigma Codex to the Illuminati, and that she was in fact a surviving member of a group of Au Ra that failed to summon Alexander three years ago. Although there is certainly more to the apparent treachery than meets the eye, there is no time for doubt. Your offensive against the Illuminati must continue!

— In-game description

Alexander - The Cuff of the Son is a level 60 raid introduced in patch 3.2 with Heavensward.



Alexander - The Cuff of the Son or A6 is the second floor of Alexander: Midas. It requires the player to have an average item level of 200 or above to enter.

Objectives

  • Clear Serviceway #763: 0/1
  • Arrive in Machinery Bay 66: 0/1
  • Defeat Vortexer: 0/1

Strategy

The Cuff of the Son Guide
  • There are two trash mobs before the four main bosses of this raid, similar to A2. I believe all the bosses give a stacking debuff, so tanks may want to look into this and see when swapping is necessary.



~Boss 1 (Blaster)~

  • Blaster drops mines which can and should be avoided (tank may have to move the boss depending on the placement)
  • Players will then be marked and have copies of Blaster fall on them.

~ Spread out to avoid overlapping damage. ~ Try to spread out in a line to make it easier to deal with

  • The copies will charge in the direction they are facing after a short delay

~ If tagged, you will take damage and receive a vulnerability debuff.

  • Tanks don't have to swap.



~Boss 2 (Brawler)~

  • Tank should face the boss away while everyone else stacks right behind it.
  • Brawler has three different attacks. Look at the hands to figure out which is coming.

1) Single drill
3) Single laser
4) Double laser
~The drill seems to randomly target

  • If there's a single laser, the tank can soak this by themselves (they may have to pop a cd if their gear isn't up to snuff).
  • If it's a double laser, the tank should join the group and split the damage (lots of AOE heals).
  • Single drill seems to do less damage the further u are way from it (spread out).
  • Tanks will need to swap after (3) stacks of the vulnerability debuff.



~Boss 3 (Swindler)~

  • There is a debuff placed on everyone based on an altitude (high or low).
  • The floor panels will raise and lower to deal with this mechanic. The raised panels will glow red.
  • Go to the elevation opposite of the debuff received. (If you get the high debuff (purple), go to the lower panels. If you get the low debuff (red), go to the higher panels. You can also tell which debuff the size of the rings around you after the initiation).
  • Choosing the wrong elevation will cause you to take substantial damage and receive a vulnerability debuff
  • There will be unavoidable AOE damage afterwards.
  • The number of orbs above the targeted person indicates the number of people who need to be in the ring to split the damage in order to nullify it.
  • Tanks don't have to swap unless you get the vulnerability debuff by being on the wrong elevation.



~Boss 4 (Vortexer)~

  • A player will be marked with a blue indicator around them
  • Lava pools will spawn
  • Vortexer will use a knockback
  • The marked player will summon a water sprite where they are standing
  • Players will then deal with the Shiva ice rings
  • At least one player needs to use these rings to freeze the water.
  • Vortexer will use a knockback
  • Everyone will need to hide behind the newly created ice boulder to avoid being wiped to Vortexer's Ultra Flash.
  • Tanks will need to swap after (2) stacks of the vulnerability debuff.

Loot



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