The Second Coil of Bahamut - Turn 2

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This article is about the level 50 challenge-mode raid. For the level 50 (Savage) version, see The Second Coil of Bahamut - Turn 2 (Savage). For the second tier in general, see The Second Coil of Bahamut.

The Second Coil of Bahamut - Turn 2

Level
50 (Sync: 50)
Item Level
95
Difficulty
Extreme/Savage
Party size
Full Party
8 man 2 2 4
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Not Available
Duty Finder
Raids (A Realm Reborn)
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Another Turn in the Coil
Entrance
North Shroud (X:20, Y:27)
Location
The Outer Coil
Region
The Black Shroud
Patch
2.2
The Echo
Permanent +20%

After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.

— In-game description

The Second Coil of Bahamut - Turn 2 is a level 50 raid introduced in patch 2.2. The raid is also known as T7.

Objectives

  • Destroy the maintenance modules. 0/4
  • Defeat Melusine. 0/1

Enemies

Bosses

Video Guide

Phase 1: 100% - 80%

Phase 1 Abilities
Name Description
Tail Slap A cleave attack.
Circle Blade A simple circle AoE centered on the enemy, dealing high physical damage.
Circle of Flames Fires two AoEs at two random players, dealing moderate magic damage. Prioritizes players outside of melee range.
Cursed Voice Inflicts one tank, one healer, and one DPS with Cursed Voice on a 5 to 9 second timer. When this debuff expires, afflicted players will emit a simple cone AoE in front of them.
  • Players hit by the AoE will be inflicted with Petrification for 10 seconds, preventing movement and actions.
  • Renaud hit by the AoE are inflicted with Stone Curse for 60 seconds, freezing in place. Any damage dealt to the Renaud once turned to stone will instantly kill them.
  • If Melusine or any Lamia are hit with the AoE, they will permanently gain a stack of Damage Up.
Renaud Cyclops enemies that spawn on a random edge of the arena every 30 seconds. Attaches a chase tether to the first person that damages it. Starts with a 60 second Heavy debuff.

Melusine should be towards the south wall facing away from the rest of the party. All ranged DPS and healers will want to spread out to avoid potentially clipping each other with Circle of Flames.

When a Renaud spawns, an assigned Ranged DPS should attack it to grab its attention and move it over to a designated spot in the north—halfway between the center and the edge of the arena.

Once Melusine casts Cursed Voice, the afflicted tank should face towards the wall while the DPS and/or healer face towards the Renaud (or the wall if there are no Renaud alive).

Once the Renaud is inflicted with Stone Curse, players must avoid attacking it at all, else it will instantly die. The Renaud will be required for Phase 2 onwards, so players must be careful with their attack targets.

When there are multiple Renaud alive and under Stone Curse, players can either kill the oldest one or simply refresh its Stone Curse timer.

Once Melusine hits 80% health, they will start Phase 2.


Phase 2: 80% - 60%

Phase 2 Abilities
Name Description
Cursed Shriek A random healer or DPS is inflicted with Cursed Shriek on a 10 second timer. When the debuff expires, the player emits a line of sight AoE with the same effect as Cursed Voice.
  • The only object that can block line of sight is a Renaud inflicted with Stone Curse.
Lamia Deathdancer A melee enemy that hits equally hard as Melusine. Similarly casts Tail Slap and Circle Blade.

A Lamia Deathdancer will spawn on one edge of the arena. The off-tank should immediately grab this enemy and face them towards a wall like Melusine. All DPS should kill this enemy as quickly as possible.

After 30 seconds, a second Lamia Deathdancer will spawn. Follow the same process, and then all DPS can focus entirely on Melusine for the rest of the phase.

During this time, Melusine will occasionally cast Cursed Shriek on a random DPS or Healer. This player will want to run behind a Renaud to block their line of sight away from Melusine and the rest of the party, else they will inflict everyone with Petrification.

  • It is important to note that the Cursed Shriek player will need to have a small amount of distance between them and the Renaud to ensure they are not standing inside the Renaud's target circle. If too close, Line of Sight will not be blocked and Cursed Shriek will hit the entire arena.

At 60%, Melusine will begin phase 3.


Phase 3: 60% - 35%

Phase 3 Abilities
Name Description
Discipline One of the three rings on the arena floor will turn purple. After 15 seconds, this ring will burst, dealing moderate magic damage to players inside. Repeats after 15 seconds.
Lamia Fatedealer Stationary archer enemies that appear on the four cardinals of the arena. Casts Arrow Deluge and Aimed Shot.
  • Arrow Deluge hits four random players with physical damage AoEs.
  • Aimed Shot marks a single player with a blue arrow. All living Fatedealers then shoot the target for moderate physical damage.
Red Lotus Blade A second cleave attack. Replaces Circle Blade.

A Lamia Fatedealer appears in the north, west, east, and south. Players will want to kill these as fast as possible, preferably focusing them down one at a time. The more that are living, the more damage is dealt to the party. Healers will need to be extra active towards the start of Phase 3, where damage dealt to the party is highest.

Players will want to spread out to minimize damage from Arrow Deluge, but still be wary of Discipline.

Discipline only deals damage once the burst happens, it is safe to walk through purple sections prior, though risky if timing is poor.

Melusine will no longer cast Circle Blade, but damage to the main tank will be higher thanks to Red Lotus Blade.

Cursed Voice and Cursed Shriek will still be cast regularly, so players will need to keep a sharp eye on their debuffs while still avoiding all the AoEs.

Once Melusine reaches 35% HP, the final phase will start.


Phase 4: 35% - 0%

Phase 4 Abilities
Name Description
Lamia Prosector A magic enemy that casts the tankbuster Dark Sphere, and the gaze attack Petrifaction, which inflicts Petrification for 10 seconds. On death, grants the Petrifaction ability to Melusine.
Venomous Tail Inflicts a random player with Allagan Venom which deals damage to the entire party until cleansed with Esuna.

A Lamia Prosector spawns which must be tanked and killed quickly. It will frequently cast Petrifaction which players must look away from to avoid. Once the Lamia Prosector is killed, Melusine will also begin to use Petrifaction.

From here on the last stretch of the fight is mostly the same with the simple addition of dodging Petrifaction and casting Esuna on the player inflicted with Allagan Venom.

If too much time passes, Melusine will enrage and cast Hysteric Smash repeatedly until the party wipes.

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
High Allagan Aetherstone - Hand Gear Material N/A ABasic 1
High Allagan Aetherstone - Leg Gear Material N/A ABasic 1
High Allagan Head Gear Coffer (IL 110) Other N/A ABasic 1
High Allagan Hand Gear Coffer (IL 110) Other N/A ABasic 1
High Allagan Foot Gear Coffer (IL 110) Other N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
High Allagan Head Gear Coffer (IL 110) Other N/A ABasic 1
High Allagan Hand Gear Coffer (IL 110) Other N/A ABasic 1
High Allagan Foot Gear Coffer (IL 110) Other N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the Realm: The Second Coil of Bahamut II 10 Discover every location within the second turn of the Second Coil of Bahamut. - 2.2

Music

Section Theme
Main Blades
Boss Calamity Unbound

Images

Dialogue

Cutscene

Alisaie: That armor—No, it couldn't be!

If played 1.0

Alisaie: Be on your guard, [Forename]! Though it defies all reason that he should live, you must surely recognize that armor.
Alisaie: It belonged to the Black Wolf's equal. The legatus of the VIIth Legion. 

If did not play 1.0

Alisaie: Be on your guard, [Forename]! Though it defies all reason that he should live, I know of only one who wears such armor.
Alisaie: He whom the Empire raised as high as the Black Wolf himself. The legatus of the VIIth Legion.

Both

Alisaie: I speak of the madman who brought the Meteor project to fruition... 
Alisaie: We face the White Raven, Nael van Darnus─harbinger of the Seventh Umbral Era!
???: Nael...van...Darnus?
???: Ah... That was the name of the fool who perished upon the eve of the promised age of glory. It should not be uttered within these hallowed halls.
Nael deus Darnus: Out of love for His loyal servant, the one true deity named me Nael deus Darnus.
Alisaie: The “one true deity”? Bahamut! He speaks of Bahamut!
Nael deus Darnus: O Lord Bahamut! Thy name is as sweet water to parched lips! How my heart swells at Thy sacred touch! 
Nael deus Darnus: This blessed sanctum is the domain of my god and His beloved children. Seek to defile its glory, and you will answer to me.

If played 1.0

Alisaie: How is this possible? Alphinaud told me of Nael's final defeat at your hands.

If did not play 1.0

Alisaie: How is this possible? From what Alphinaud has told me, Nael was slain on the eve of the Calamity.

Both

Alisaie: Whatever the truth of the matter, we must be on our guard─there can be no reasoning with the worshipers of a primal.