The Second Coil of Bahamut - Turn 2

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Disambig icon.png This article is about the level 50 challenge-mode raid. For the level 50 (Savage) version, see The Second Coil of Bahamut - Turn 2 (Savage). For the second tier in general, see The Second Coil of Bahamut.
Raid.png

The Second Coil of Bahamut - Turn 2

The Second Coil of Bahamut - Turn 2.png
Level
50 (Sync: 50)
Item Level
95
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90 minutes
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Feature quest Another Turn in the Coil
Entrance
North Shroud (X:20, Y:27)
Location
The Outer Coil
Region
The Black Shroud
Patch
2.2

After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.

— In-game description

The Second Coil of Bahamut - Turn 2 is a level 50 raid introduced in patch 2.2. The raid is also known as T7.

Objectives

  • Destroy the maintenance module.

Bosses

Aggressive difficulty r6.png Melusine

Video Guide

Circle Blades is a circular AoE with indicator. It does 1,000 to 2,000 damage.

Cursed Voice is an ability that targets 1 tank, 1 healer, and 1 DPS. All of the targeted players get a voice that Petrification icon1.png Petrifies anything in front of the players in a cone. Use this to petrify Renauds and not your party members. If any Snake adds get hit with voice they get a damage increase which makes the fight much harder to heal.

Cursed Shriek is an ability that targets 1 healer or DPS. Cursed party member shrieks out and Petrification icon1.png Petrifies everything in its line-of-sight. Players must hide behind a frozen Renaud to avoid its effects. The ability will also give the boss a damage buff stack if boss isn't LoS'd.

Fireballs is an ability that spawns fireballs periodically. Before 50% HP they're usually cast after shriek goes off. After 50%, they're usually before shriek. Boss shoots 2 fireballs to separate targets that do AoE damage. Will prioritize ranged DPS first, then healers. If a physical ranged is too close to the boss, within 3 yalms, then another DPS will be targeted instead.

Petrifaction is an ability used by the 3rd add and right after the add is dead. The ability Petrification icon1.png Petrifies anyone looking at the boss similar to Medusa.

  • Petrified players to will die after 1 hit.

Tail Whip is a frontal cone AoE with no indicator.

Venomous Tail deals heavy damage and Poison icon1.png Poisons its targets. Cleanse the debuff ASAP.

Aggressive difficulty r6.png Adds

Renaud is a giant, slow cyclops. It will aggro normally until someone hits him, then he will be locked on that target until it's killed. Petrify him with cursed voice and hide behind him to LoS shrieks. Each Petrification icon1.png Petrification lasts 60 seconds and he has a 60 second Slow icon1.png Slow debuff when spawning. He becomes extremely fast when his slow debuff wears off. Kill the old Renaud when a new Renaud spawns.

Lamia Deathdancers (Melee Snakes) (1st set) uses frontal cleave (no indicator), AoE cleave (with indicator), and huge damage. Spawns 1 at a time. DPS should be good enough to ensure that 2 aren't up simultaneously.

Lamia Fatedealers (Ranged Snakes) (2nd set) uses single target damage and an indicator where AoE damage will come down. Just have to heal through these and kill ASAP. All 4 spawn simultaneously.

Lamia Prosector (Caster Snake) (3rd and last snake add) deals heavy damage on OT and casts Petrifaction. Look away when Petrifaction comes. Main boss will cast petrifaction when this snake is downed. Can LB this or LB boss, doesn't really matter that much. Make sure party is positioned so you can use Cursed Voice on the Renaud without hitting the Caster snake or main boss.

Melusine Strategy

Melusine casts AOE Fireballs on party members that do around 2k damage. Do not stand near other party members or you risk taking 2 Fireballs and dying. Circle blade is just a red circle AOE that does barely any damage but you shouldn't stand near Melusine if you're not melee.

Melusine casts Cursed Voice and Cursed Shriek. It is imperative you know the difference between these two debuffs, because one mistake means a wipe. Cursed-Voice has a triangle debuff icon while Cursed Shriek has a circular debuff icon. When the Cursed Voice debuff wears off it casts a conal AoE that petrifies enemies and allies in the direction your character is facing when the debuff wears off. When Cursed Shriek debuff wears off it casts a AoE petrifaction that petrifies all of the players in an area.

  • For the first phase, we have the MT/OT tanking Melusine at the north tip of the arena with all of our party spread out in a loose semi-circle. The point of this is to 1: avoid the double fireballs from hitting the same person, 2: ease the pressure of dealing with Cursed Voice. Anybody with voice need only turn around during the last 2-3 seconds of the debuff to blast behind them safely.

Throughout the fight, Renaud (the cyclops) spawns and tethers to the first person that strikes it and will follow him or her and one shot if him or her if it reaches them. The strategy for handling Renaud is to petrify it with the Cursed voice conal aoe. Renaud can be afflicted with heavy and cause them to basically stand still due to their inherent heavy debuff. Binds should be avoided at all costs as it removes their innate slow. The person Renaud is tethered to should kite around the outside to position the Renaud until Cursed Voice wears off and someone can petrify it. Getting too close to Renaud can nullify the effect of Cursed Voice due to hitbox detection. It's recommended to keep a certain distance between the debuff holder and Renaud. Damaging a petrified Renaud kills it, but do not kill them immediately because read on.

Cursed Shriek is a petrify that covers the entire area so you must use a petrified Renaud to break Line-Of-Sight with the raid and sort of "hide behind" it. Successfully being behind a Renaud when Cursed Shriek wears off will prevent Cursed Shriek from petrifying everyone.

  • To deal with Renauds, we have the OT Provoke.png  Provoke it and run around the arena. The closest person with voice is responsible for petrifying it is. This is the hardest part of the first phase.

Renauds spawn at a pretty constant rate, and as you progress into the fight other adds will spawn alongside it. Lamia Deathdancer is the first add that spawns at around 80% HP. It is a melee mini-medusa. It casts cleave and Circle Blade. The archer adds, Lamia Fatedealers, spawn at ~50% HP. These adds do a few abilities that deal lots of damage including an AOE and a targeted ability with a visible mark. The Lamia Prosector add will spawn at 35% HP. This add deals heavy magic damage, and has the ability to cast Petrifaction. When it uses the ability, if you are facing the boss, you will be petrified. Simply look away to avoid this effect. When Prosector dies, Melusine will gain this ability and begin to use it periodically. Be sure to kill The Prosector quickly as it deals heavy damage and when it is kept alive, Melusine absorbs it, gaining a buff and its remaining HP.

When Melusine is around 50% HP, the boss room begins to glow with poison in one of the three areas it is split into. After 15 seconds the glowing area explodes, it's pretty obvious and you are safe to run through it until it explodes but do not stand in it.

Additionally she gains a new ability called Tail venom. The ability that adds a Poison icon1.png Poison that must be dispelled off or it triggers an AOE.

Loot

Gold Coffer (small).png Melusine

Name Type Rarity Quantity
High allagan aetherstone - hand gear icon1.png  High Allagan Aetherstone - Hand Gear Crafting material ABasic 1
High allagan aetherstone - leg gear icon1.png  High Allagan Aetherstone - Leg Gear Crafting material ABasic 1
High allagan head gear coffer (il 110) icon1.png  High Allagan Head Gear Coffer (IL 110) Other ABasic 1
High allagan hand gear coffer (il 110) icon1.png  High Allagan Hand Gear Coffer (IL 110) Other ABasic 1
High allagan foot gear coffer (il 110) icon1.png  High Allagan Foot Gear Coffer (IL 110) Other ABasic 1
Name Type Rarity Quantity
High allagan head gear coffer (il 110) icon1.png  High Allagan Head Gear Coffer (IL 110) Other ABasic 1
High allagan hand gear coffer (il 110) icon1.png  High Allagan Hand Gear Coffer (IL 110) Other ABasic 1
High allagan foot gear coffer (il 110) icon1.png  High Allagan Foot Gear Coffer (IL 110) Other ABasic 1

Images

Turn7 1.jpg