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Deltascape V3.0 (Savage)

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Raid.png

Deltascape V3.0 (Savage)

Deltascape V3.0 (Savage).png
Level
70 (Sync: 70)
iLevel
320
Difficulty
Savage
Party size
Full Party
8man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Time limit
90min
Tomestones
Allagan Tomestone of Poetics 15 
Patch
4.05

Deltascape V3.0 (Savage) is a level 70 raid introduced in patch 4.05 with Stormblood.

O3S is the third floor of Omega: Deltascape (Savage) and tougher version of Deltascape V3.0. Players are required to have item level of 320+ to queue for it.

Strategy

Deltascape V3.0 (Savage) Guide

Phases:

1. Standard Panels

2. Forest Panels

3. Cave Panels

4. Library Panels

5. Final Phase - Mixed panels

Core Mechanics

  • Critical Hit - High Damage tank buster. Always crits. Tanks take awareness kill
  • Spellblade:
  • Holy: 3 AOE's + Stack. Boss will also cast Pole Shift which switches the tethered players positions. In this case have party stack with the player tethered to stack mechanic, and have other 2 tethers spread away from these.

During Libary phase: You will receive 2 stacks and 4 AOEs. To handle this you have the 4 AOEs go in 1 Green Book each granting physical vun down. The 2 stacks and 2 unmarked will go into Blue Books, granting magic vun down. This enables the stacks to be soaked by 2 players.

  • Fire 3: AOE around the boss, under the boss is safe.
  • Blizzard 3: AOE around boss, dodge out.
  • Thunder 3: Line AOE.
  • Panel Swap: Changes arena type, also changes effect of next mechanic:
  • Queen's Waltz: Effect changes on the panel she is stood in. Effects are introduced in order, but later will switch based on where she jumps too.
  • Plain area: Casts the A3S protean wave mechanic targeting all players with conal AOEs. Spread around boss and don't overlap other players.
  • Forest: Boss casts T6 Thorny vines tethering tanks/healers with DPS. Run apart with Tanks/healers going one way , DPS the other
  • Cave: Casts pillars in non-blue tiles ala normal mode. Comes with raid wide AOE dmg.
  • Library: Each player takes a non-booked panel, at the end of the cast a book falls on each player dealing ½ max HP.
  • Haste: Increases cast time of next mechanic.
  • Haste 3: Increases cast time for set duration. Final phase only.
  • Dimensional Wave: Medium raid wide AOE DMG
  • Playing field: Swaps tiles on arena to DPS/Tank/Healer, and later Pig/Frog/Imp. All must be stood on, by correct player type.
  • The Game: Triggers playing fields.
  • Oink: Red Triangles. Stack to prevent turning into pigs.
  • Ribbit: Conal AOE in front of boss. Turns you into frog.
  • Squelch: Look away mechanic, turns you into imp if looking at boss.
  • Place Token: Spawns adds based on phase. All adds hit very hard.
  • Forest Phase: White Flame- DPS down ASAP, tank boss away as she continues to do circular AOE's
  • Cave: Spawns greater dragon. OT picks up and tanks it near boss within blue panels.
  • Library: Spawns Apanda, hits hard, casts Magic Hammer which creates circular AOE's under players.
  • Final Phase: Spawns Iron Giant + Ninjas. Need to be tanked seperately, MT picks up giant, OT ninjas. Mage LB these and burn down before they wipe raid.
  • Mind Jack: Gives players forward/left/right/retreat marches later causing them to run in that direction based on where they are facing. Will be paired with other mechanics.
  • Waltz (Thorns + Spellblade Fire 3): DPS position to run south. Tanks and healers run north. This breaks vines and takes players out of AOE.
  • Dark Tokens: In final phase mindjack is paired with dark tokens, you must face so you remain within central 4 squares, and so that mindjack makes you on the opposite corner to the token you are tethered with. This maximizes the tether distance so it doesn't kill the player.
  • Place Dark token: First time you see during the cave phase this it will spawn 4 reapers on the outer edges that deal line AOE dmg, and 1 reaper in the centre. One of the blue panels will be a safe spot. This can be found as no reapers will line up with the panel.

Mechanics Order:

  • Phase 1 Standard
  • Critical Hit
  • Spellblade Holy + Pole Shift
  • Waltz - Protean Wave
  • Haste
  • Spellblade / Random
  • Dimensional Wave
  • Playing Field
  • Oink
  • The Game
  • Panel Swap - Phase 2 Forest
  • Waltz - Thorny Vines + Spellblade Fire
  • Haste
  • Spellblade Thunder
  • Critical Hit
  • DImensional Wave
  • Place Token - White Flame
  • Mindjack + Waltz vines
  • Dimensional Wave
  • Panal Swap - Phase 3 cave
  • Place Token - Dragon
  • Waltz - Pillars + raid wide damage
  • Ribbit - DPS, healers and OT need to hide on far corner to avoid, then move out to avoid cleave
  • Critical Hit
  • Place Dark Token + Waltz - Safe will be one of two inner blue panels.
  • Haste
  • Spellblade
  • Dimensional Wave
  • Panal Swap - Phase 4 Library
  • Waltz - Each party member takes a non-book panel each, folio will do ½ max HP
  • Oink
  • Place Token - Apanda
  • Waltz + Magic Hammer
  • Squelch
  • Dimensional Wave
  • Critical Hit
  • Dimensional Wave
  • Spellblade Holy - 2 stacks + 4 AOEs, use books. No Pole shift.
  • Dimensional Wave
  • Panal Swap - Final Phase Mixed Panels
  • Playing field - 2 pigs + 2 frogs + 2 birds
  • Ribbit/Squelch/Oink - These mechanics will happen randomly back to back. To maintain DPS uptime, have 2 healers fail the first mechanic, then 2 tanks fail the second mechanic, then all 4 DPS fail the final mechanic. All players should go to respective panels.
  • The Game - Panels go off
  • Boss jumps to panel and casts waltz based on which panel she is on.
  • Spellblade - Seems random which you get from here.
  • Critical hit
  • Mind jack + Place dark token - 4 additional tokens will mark players with tethers. You need to end up diagonally opposite to the tether for max range while still in the inner safe zone.
  • Jumps + Waltz
  • Dimensional Wave
  • Haste
  • Spellblade
  • Spellblade
  • Dimensional Wave
  • Place token - 1 giant + ninjas MAGE LB
  • Haste 3
  • Dimensional Wave
  • Dimensional Wave
  • Dimensional Wave
  • Dimensional Wave
  • Waltz
  • Spellblade
  • Dimensional Wave
  • Critical Hit
  • Waltz
  • Spellblade
  • Critical Hit
  • Place Dark tokens
  • Waltz
  • Dimensional Wave

Should be dead! But repeats till enrage around 11m 30s.

Loot

Gold Coffer (small).png Treasure Coffer 1

Name Type Rarity Quantity
 Genji Kabuto of Maiming Head CTomestone 1
 Genji Kabuto of Casting Head CTomestone 1
 Genji Eboshi of Healing Head CTomestone 1
 Genji Tsutsu-hakama of Maiming Legs CTomestone 1
 Genji Tsutsu-hakama of Casting Legs CTomestone 1
 Genji Tsutsu-hakama of Healing Legs CTomestone 1
 Genji Sune-ate of Scouting Feet CTomestone 1

Gold Coffer (small).png Treasure Coffer 2

Name Type Rarity Quantity
 Genji Eboshi of Aiming Head CTomestone 1
 Genji Kote of Fending Hands CTomestone 1
 Genji Kote of Striking Hands CTomestone 1
 Genji Tsutsu-hakama of Fending Legs CTomestone 1
 Genji Tsutsu-hakama of Striking Legs CTomestone 1
 Genji Tsutsu-hakama of Scouting Legs CTomestone 1
 Genji Tsutsu-hakama of Aiming Legs CTomestone 1

Lore

Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal.

Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...



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