Red Mage

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On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.

It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.

These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

FinalFantasyXIV.com Red Mage

Red Mage (RDM) is a Disciple of Magic job introduced with the Stormblood (4.0) expansion and unlockable at level 50. It is a non-limited  Magical Ranged DPS job and does not have a base class. Red Mages specialize in both offensive magic and melee rapier weaponskills.

General information

Trainer

The job trainer is X'rhun Tia.

Unlock

Equipment

The red mage is a disciple of magic and wears armor and accessories "of Casting." They use rapiers as weapons.

Weapon Armor Accessories
Red Mage's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Red Mage Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Red Job quest 50 Distraught Lass Red Mage
Red Mage (Simple) Adventurer Plate
Red Mage (Simple) Adventurer Plate
1   Soul of the Red Mage
1   Red Attire Coffer (IL 115)
1   Mythrite Rapier
The Crimson Duelist Job quest 50 X'rhun Tia
A Rewarding Struggle Job quest 52 X'rhun Tia
Tracking the Cabal Job quest 54 X'rhun Tia
A Vermilion Vendetta Job quest 56 X'rhun Tia
On Lambard's Trail Job quest 58 X'rhun Tia
Stained in Scarlet Job quest 60 X'rhun Tia   Manafication
  Red on Arrival I
Red Mage - Part 1
Red Mage - Part 1
The Color of Her Hair Job quest 60 X'rhun Tia
Traced in Blood Job quest 63 X'rhun Tia
Nightkin Job quest 65 X'rhun Tia
Child of Lilith Job quest 68 X'rhun Tia
With Heart and Steel Job quest 70 X'rhun Tia   Verholy
  Red on Arrival II
Red Mage - Part 2
Red Mage - Part 2
1   Duelist's Attire Coffer (IL 290)
Succession of Steel Sidequest 80 Arya   Red on Arrival III
Red Mage - Part 3
Red Mage - Part 3
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Magical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Hollow Pursuits Role quest 70 Cerigg
A Voice from the Void Role quest 72 Cerigg
Echoes of the Past Role quest 74 Cerigg
Nyelbert's Lament Role quest 76 Cerigg
Taynor's Training Day Role quest 78 Cerigg 1   Espresso con Panna
A Tearful Reunion Role quest 80 Cerigg   Speaker for the Wise
Magical DPS Role Quests (Shadowbringers)
Magical DPS Role Quests (Shadowbringers)
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Magical Ranged DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Our Aching Souls Role quest 85 Ishgardian Delegate
No Forgiveness, No Deliverance Role quest 86 Artoirel
Only Justice, Only Vengeance Role quest 87 Artoirel
Wills Unending, Faith Unbending Role quest 88 Artoirel
O Mighty Fury, Guide Us to Victory Role quest 89 Artoirel 1   Coconut Cod Chowder
Ever March Heavensward Role quest 90 Artoirel   More than Fear
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Endwalker)
2   Savage Aim Materia IX
2   Savage Might Materia IX
2   Heavens' Eye Materia IX

Magical Ranged DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
Power Forgotten Role quest 90 Tsuuhe
A Brand of Justice Role quest 92 Tepeke
The Seeds of Popularity Role quest 94 Tepeke
Floundering Fame Role quest 96 Tepeke
Behind the Helm Role quest 98 Tepeke 1   Roast Rroneek
Heroes and Pretenders Role quest 100 Tepeke   Reach for the Apex
Magical Ranged DPS Role Quests (Dawntrail)
Magical Ranged DPS Role Quests (Dawntrail)
2   Savage Aim Materia XI
2   Savage Might Materia XI
2   Heavens' Eye Materia XI

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Riposte  RDM 1 Weaponskill Instant 2.5s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more.
  Enchanted Riposte  RDM 1 Weaponskill Instant 1.5s 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 340.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
※This action cannot be assigned to a hotbar.
  Jolt  RDM 2 Spell 200 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 170.
Additional Effect: Increases both Black Mana and White Mana by 2
  Verthunder  RDM 4 Spell 300 5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 360.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
  Corps-a-corps  RDM 6 Ability Instant 35s 25y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 130.
Maximum Charges: 2
Cannot be executed while bound.
  Veraero  RDM 10 Spell 300 5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 360.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
  Scatter  RDM 15 Spell 400 5s 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Acceleration Potency: 170
Additional Effect: Increases both Black Mana and White Mana by 3
  Verthunder II  RDM 18 Spell 400 2s 2.5s 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases Black Mana by 7
  Veraero II  RDM 22 Spell 400 2s 2.5s 25y
Circle AoE around the action target 5y
Deals wind damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases White Mana by 7
  Verfire  RDM 26 Spell 200 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 380.
Additional Effect: Increases Black Mana by 5
Can only be executed while Verfire Ready is active.
  Verstone  RDM 30 Spell 200 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 380.
Additional Effect: Increases White Mana by 5
Can only be executed while Verstone Ready is active.
  Zwerchhau  RDM 35 Weaponskill Instant 2.5s 3y
Single Target or AoE not yet specified 0y
Deals an attack with a potency of 100.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 150
Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 15 or more.
  Enchanted Zwerchhau  RDM 35 Weaponskill Instant 1.5s 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 190.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 380
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
※This action cannot be assigned to a hotbar.
  Displacement  RDM 40 Ability Instant 35s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Additional Effect: 15-yalm backstep
Maximum Charges: 2
Cannot be executed while bound.
Shares a recast timer with Engagement.
  Engagement  RDM 40 Ability Instant 35s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Maximum Charges: 2
Shares a recast timer with Displacement.
  Fleche  RDM 45 Ability Instant 25s 25y
Single Target or AoE not yet specified 0y
Deals an attack with a potency of 480.
  Redoublement  RDM 50 Weaponskill Instant 2.5s 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Zwerchhau or Enchanted Zwerchhau
Combo Potency: 230
Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 15 or more.
  Enchanted Redoublement  RDM 50 Weaponskill Instant 2.2s 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 190.
Combo Action: Enchanted Zwerchhau
Combo Potency: 560
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
※This action cannot be assigned to a hotbar.
  Acceleration  RDM 50 Ability Instant 55s 0y
Single Target or AoE not yet specified 0y
Ensures the next Verthunder III, Veraero III, or Impact can be cast immediately.
Duration: 20s
Additional Effect: Increases the potency of Impact by 50
Additional Effect: Ensures Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively.
Additional Effect: Grants Grand Impact Ready
Duration: 30s
Maximum Charges: 2
  Moulinet  RDM 52 Weaponskill Instant 2.5s 8y
Conal AoE in front of the user 8y
Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more.
  Enchanted Moulinet  RDM 52 Weaponskill Instant 1.5s 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
※This action cannot be assigned to a hotbar.
  Enchanted Moulinet Deux  RDM 52 Weaponskill Instant 1.5s 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 140 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana

※This action cannot be assigned to a hotbar.
Enchanted Moulinet changes to Enchanted Moulinet Deux when requirements for execution are met.
  Enchanted Moulinet Trois  RDM 52 Weaponskill Instant 1.5s 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 150 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet Deux
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana

※This action cannot be assigned to a hotbar.
Enchanted Moulinet Deux changes to Enchanted Moulinet Trois when requirements for execution are met.
  Vercure  RDM 54 Spell 500 2s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 350
  Contre Sixte  RDM 56 Ability Instant 35s 25y
Circle AoE around the action target 6y
Delivers an attack with a potency of 420 to target and all enemies nearby it.
  Embolden  RDM 58 Ability Instant 120s 0y
Point Blank Circle around the user 30y
Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
Duration: 20s
Additional Effect: Grants Thorned Flourish
Duration: 30s
  Manafication  RDM 1Quest: Stained in Scarlet 60 Ability Instant 110s 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois without cost.
Duration: 30s
Additional Effect: Grants 6 stacks of Manafication
Manafication Effect: Increases magic damage dealt by 5%
Duration: 30s
Grants Prefulgence Ready upon consuming 6 stacks of Manafication
Duration: 30s
All combos are canceled upon execution of Manafication.
Can only be executed while in combat.
  Jolt II  RDM 62 Spell 200 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 280.
Additional Effect: Increases both Black Mana and White Mana by 2
  Verraise  RDM 64 Spell 2,400 10s 2.5s 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
  Impact  RDM 66 Spell 400 5s 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Acceleration Potency: 260
Additional Effect: Increases both Black Mana and White Mana by 3
  Verflare  RDM 68 Spell 400 Instant 2.5s 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 650 for the first enemy, and 55% less for all remaining enemies.
Additional Effect: Increases Black Mana by 11
Additional Effect: 20% chance of becoming Verfire Ready
Duration: 30s
Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution.
Mana Stack Cost: 3

※This action cannot be assigned to a hotbar.
※Verthunder III and Verthunder II change to Verflare when requirements for execution are met.
  Verholy  RDM 1Quest: With Heart and Steel 70 Spell 400 Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 650 for the first enemy, and 55% less for all remaining enemies.
Additional Effect: Increases White Mana by 11
Additional Effect: 20% chance of becoming Verstone Ready
Duration: 30s
Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution.
Mana Stack Cost: 3

※This action cannot be assigned to a hotbar.
※Veraero III and Veraero II change to Verholy when requirements for execution are met.
  Reprise  RDM 76 Weaponskill Instant 2.5s 0y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 5 or more.
  Enchanted Reprise  RDM 76 Weaponskill Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 420.
Balance Gauge Cost: 5 Black Mana
Balance Gauge Cost: 5 White Mana

※This action cannot be assigned to a hotbar.
※Reprise changes to Enchanted Reprise when requirements for execution are met.
  Scorch  RDM 80 Spell 400 Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 750 for the first enemy, and 55% less for all remaining enemies.
Combo Action: Verflare or Verholy
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Verflare or Verholy as a combo action.

※This action cannot be assigned to a hotbar.
※Jolt III and Impact change to Scorch when requirements for execution are met.
  Verthunder III  RDM 82 Spell 300 5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 440.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
  Veraero III  RDM 82 Spell 300 5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 440.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
  Jolt III  RDM 84 Spell 200 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 360.
Additional Effect: Increases both Black Mana and White Mana by 2
  Magick Barrier  RDM 86 Ability Instant 120s 0y
Point Blank Circle around the user 30y
Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%.
Duration: 10s
  Resolution  RDM 90 Spell 400 Instant 2.5s 25y
Line AoE from the user to the action target 25y
Deals unaspected damage to all enemies in a straight line before you with a potency of 850 for the first enemy, and 55% less for all remaining enemies.
Combo Action: Scorch
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Scorch as a combo action.

※This action cannot be assigned to a hotbar.
※Scorch changes to Resolution when requirements for execution are met.
  Vice of Thorns  RDM 92 Ability Instant 1s 25y
Circle AoE around the action target 5y
Deals unaspected damage to all enemies nearby it with a potency of 900 for the first enemy, and 55% less for all remaining enemies.
Can only be executed while under the effect of Thorned Flourish.
  Grand Impact  RDM 96 Spell 400 Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 55% less for all remaining enemies.
Additional Effect: Increases both Black Mana and White Mana by 3
Can only be executed while under the effect of Grand Impact Ready.

※This action cannot be assigned to a hotbar.
Jolt III and Impact change to Grand Impact when requirements for execution are met.
  Prefulgence  RDM 100 Ability Instant 1s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 55% less for all remaining enemies.
Can only be executed while under the effect of Prefulgence Ready.

※This action cannot be assigned to a hotbar.
Manafication changes to Prefulgence when requirements for execution are met.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Skyshard  Magical Ranged DPS 1 Limit Break Level 1 2s Instant 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
  Starstorm  Magical Ranged DPS 1 Limit Break Level 2 3s Instant 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
  Vermillion Scourge  RDM 1 Limit Break Level 3 4.5s Instant 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magic Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Addle  Magical Ranged DPS 8 Ability Instant 90s 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
  Sleep  Magical Ranged DPS 10 Spell 800 2.5s 2.5s 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
  Lucid Dreaming  Magical Ranged DPS
 Healer
14 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
  Swiftcast  Magical Ranged DPS
 Healer
18 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
  Surecast  Magical Ranged DPS
 Healer
44 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Jolt III (PvP)  RDM 30 Spell 1.44s 2.4s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
Additional Effect: Grants Dualcast
Duration: 15s
※Action changes to Grand Impact upon execution.
  Enchanted Riposte (PvP)  RDM 30 Weaponskill Instant 16s 5y
Single Target or AoE not yet specified 0y
Delivers unaspected damage with a potency of 5,000.
Ignores the effects of Guard when dealing damage.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※Action changes to Enchanted Zwerchhau upon execution.
  Resolution (PvP)  RDM 30 Spell Instant 20s 25y
Line AoE from the user to the action target 25y
Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you.
Additional Effect: Silence
Duration: 2s
This action does not share a recast timer with any other actions.
  Embolden (PvP)  RDM 30 Ability Instant 24s 0y
Point Blank Circle around the user 30y
Increases damage dealt by self and nearby party members by 8%, while reducing damage taken by 8%.
Duration: 8s
Additional Effect: Grants Prefulgence Ready
Duration: 15s
※Action changes to Prefulgence upon execution.
  Corps-a-corps (PvP)  RDM 30 Ability Instant 16s 25y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 3,000.
Additional Effect: Afflicts target with Monomachy
Monomachy Effect: Increases damage dealt to target by 10% while lowering damage taken from target by 10%
Duration: 8s
Maximum Charges: 2
Cannot be executed while bound.
  Displacement (PvP)  RDM 30 Ability Instant 16s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 3,000.
Additional Effect: 15-yalm backstep.
Additional Effect: Increases damage and healing potency of next spell cast by 15%.
Duration: 10s
Maximum Charges: 2
Cannot be executed while bound.
  Forte (PvP)  RDM 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Creates a barrier around self that reduces damage taken by 50% and absorbs damage equivalent to a heal of 4,000 potency.
Duration: 4s
Grants Thorned Flourish when barrier is completely absorbed.
Duration: 10s
※Action changes to Vice of Thorns while under the effect of Thorned Flourish.
  Grand Impact (PvP)  RDM 30 Spell Instant 2.4s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 6,000 for the first enemy, and 4,000 for all remaining enemies.
Can only be executed while under the effect of Dualcast.
※This action cannot be assigned to a hotbar.
  Enchanted Zwerchhau (PvP)  RDM 30 Weaponskill Instant 1.5s 5y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
Ignores the effects of Guard when dealing damage.
Combo Action: Enchanted Riposte
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.
※Action changes to Enchanted Redoublement upon execution.
  Enchanted Redoublement (PvP)  RDM 30 Weaponskill Instant 2.4s 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Ignores the effects of Guard when dealing damage.
Combo Action: Enchanted Zwerchhau
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.
※Action changes to Scorch upon execution.
  Scorch (PvP)  RDM 30 Spell Instant 2.4s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Combo Action: Enchanted Redoublement
Additional Effect: Damage over time
Potency: 4,000
Duration: 6s
※This action cannot be assigned to a hotbar.
  Prefulgence (PvP)  RDM 30 Spell Instant 2.4s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 10,000
Additional Effect: Restores HP of party members near target
Cure Potency: 10,000
Can only be executed while under the effect of Prefulgence.
  Vice of Thorns (PvP)  RDM 30 Ability Instant 1s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Thorned Flourish.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Southern Cross (PvP)  RDM 30 Limit Break Instant 10s 30y
Cross AoE around target 15y
Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies.
Cure Potency: 12,000
Damage Potency: 12,000
Targets standing at the cross's center will receive the effects of this action twice.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s

Magical Ranged DPS role actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Comet (PvP)  Magical Ranged DPS 30 Spell 2.4s 45s 30y
Point Blank Circle around the user 10y
Deals magic damage to enemies at the designated area with a potency of 20,000.
You cannot move while casting, nor can you cancel the spell once cast.
  Phantom Dart (PvP)  Magical Ranged DPS 30 Ability Instant 15s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 5s
  Rust (PvP)  Magical Ranged DPS 30 Ability Instant 30s 25y
Point Blank Circle around the user 5y
Reduces damage dealt and healing potency of target and all enemies nearby it by 33%.
Duration: 10s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Standard-issue Elixir (PvP)  ANY 30 Ability 4.5s 5s 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
  Recuperate (PvP)  ANY 30 Ability 2,000 Instant 1s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
  Purify (PvP)  ANY 30 Ability 2,000 Instant 4s 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 2s
Can be used even when under the effect of certain status afflictions.
  Guard (PvP)  ANY 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
  Sprint (PvP)  ANY 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

PvE traits

Trait Acquired Quest requirement Level Effect
  Dualcast  RDM 1 Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
  Maim and Mend  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
  Maim and Mend II  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
  Enhanced Jolt  RDM 62 Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300.
  Scatter Mastery  RDM 66 Upgrades Scatter to Impact.
  Mana Stack  RDM 68 Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois, up to a maximum of 3.
Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare.
Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy.
  Enhanced Displacement  RDM 72 Increases Displacement and Engagement potency to 180.
  Red Magic Mastery  RDM 74 Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120.
  Enhanced Manafication  RDM 78 Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%.
  Red Magic Mastery II  RDM 82 Upgrades Verthunder to Verthunder III and Veraero to Veraero III.
Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy.
  Red Magic Mastery III  RDM 84 Upgrades Jolt II to Jolt III. Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Impact to 210, and Enchanted Reprise to 340.
  Enhanced Acceleration  RDM 88 Allows the accumulation of charges for consecutive uses of Acceleration.
Maximum Charges: 2
  Enhanced Manafication II  RDM 90 Increases maximum stacks of Manafication to 6.
  Enhanced Embolden  RDM 92 Grants Thorned Flourish upon executing Embolden.
Duration: 30s
  Enhanced Swiftcast  Healer
 Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
  Enchanted Blade Mastery  RDM 94 Increases the potency of Enchanted Riposte to 340, Verfire to 380, Verstone to 380, Enchanted Zwerchhau to 190, Fleche to 480, Enchanted Redoublement to 190, Contre Sixte to 420, Verflare to 650, Verholy to 650, Enchanted Reprise to 420, Scorch to 750, Veraero III to 440, Verthunder III to 440, and Resolution to 850.
  Enhanced Acceleration II  RDM 96 Grants Grand Impact Ready upon executing Acceleration.
Duration: 30s
Jolt III and Impact change to Grand Impact while under the effect of Grand Impact Ready.
  Enhanced Addle  Magical Ranged DPS 98 Extends the duration of Addle to 15 seconds.
  Enhanced Manafication III  RDM 100 Grants Prefulgence Ready upon consuming all stacks of Manafication.
Duration: 30s
Manafication changes to Prefulgence while under the effect of Prefulgence Ready.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

  or     or     or   = (Single target) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.

      = (AoE) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.

  or       = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Balance Gauge is Red Mage's Job Gauge.

Balance Gauge

Red Mages are unique in that they have a Balance Gauge that shows their accumulated White Mana and Black Mana.

You can obtain the two types of mana by using certain spells. Once enough of each has been acquired,   Riposte will become   Enchanted Riposte,   Zwerchhau will become   Enchanted Zwerchhau, and   Redoublement will become   Enchanted Redoublement.

Certain actions and effects will also be strengthened.

If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.

Upon learning the trait   Mana Stack, the Mana Stack Gauge will be displayed.

Maximum stacks of mana can be accumulated using   Enchanted Riposte,   Enchanted Zwerchhau,   Enchanted Redoublement, and   Enchanted Moulinet, then used to execute certain actions such as   Verflare and   Verholy (acquired at level 70).

Mana stacks are consumed when any magic is used.

Simple Mode

Balanced

Favoring White Mana

Favoring Black Mana

Mana Stacks

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
  How Deep the Rabbit Hole Goes I 5 Achieve red mage level 50. - 4.0
  How Deep the Rabbit Hole Goes II 5 Achieve red mage level 60. - 4.0
  How Deep the Rabbit Hole Goes III 5 Achieve red mage level 70. - 4.0
  How Deep the Rabbit Hole Goes IV 5 Achieve red mage level 80. - 5.0
  How Deep the Rabbit Hole Goes V 5 Achieve red mage level 90. - 6.0
  How Deep the Rabbit Hole Goes VI 5 Achieve red mage level 100. - 7.0
  Red on Arrival I 5 Complete the red mage job quest "Stained in Scarlet." - 4.0
  Red on Arrival II 5 Complete the red mage job quest "With Heart and Steel." The Red 4.0
  Red on Arrival III 5 Complete the red mage job quest "Succession of Steel." Dualistic Duelist 5.0

Notable Red Mages

Lore

The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."

History

At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.

In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.

Equipment

Duelist's Attire

For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.

Murgleis

This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.

Red Attire

Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.

Guespiere

Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.

Tricks of the Trade

Vermillion Scourge

The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.

Moulinet

Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.

Verflare

Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.

Verholy

An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.

X'rhun Tia

  • Race (Clan): Miqo'te (Seeker of the Sun)
  • Gender: Male
  • Age: 42
  • Epithet: Deep Red

X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.

Araya Gastaurknan

  • Race (Clan): Hyur (Midlander)
  • Gender: Female
  • Age: 18
  • Epithet: The Painter

Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.

Nightkin

The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.

Lilith

Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. [1]

Red Mage's Panoply

Duelist's Chapeau

As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.

Duelist's Tabard

Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.

Duelist's Breeches

Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.

Form & Function

While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. [2]

References

  1. Encyclopaedia Eorzea: Volume II, page 185-186
  2. Encyclopaedia Eorzea: Volume II, page 236