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Windurst: The Third Walk

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Windurst: The Third Walk

Level
100 (Sync: 100)
Item Level
755
Difficulty
Normal
Party size
Alliance
24 man 3 6 15
Unsyncing
Not Allowed
Time limit
120 minutes
Phoenix Down
Not Available
Duty Finder
Alliance Raids (Dawntrail)
Roulette
Mentor
Req. quest
Side Quest ???
Region
???
Patch
7.5

Yet another missive from Sareel Ja finds its way into your hands bearing grim tidings. There is to be a coronation for his new king, meaning this may be your last opportunity to thwart his schemes. With Prishe gravely injured, and Bakool Ja Ja assisting the Landsguard, it falls to you and Alxaal to brave the unknown once more. What new dangers await, and what will become of your echo companions should you prove victorious?

— In-game description

Windurst: The Third Walk is a level 100 raid introduced in patch 7.5 with Dawntrail. It is the third and final part of Echoes of Vana'diel.

Objectives

Enemies

Bosses

Dread Made Flesh: Shinryu Paradox and Hollow King

Loot

Name Type Item Level Rarity Quantity
Name Type Item Level Rarity Quantity
Name Type Item Level Rarity Quantity
Name Type Item Level Rarity Quantity
Name Type Item Level Rarity Quantity
  This item is guaranteed to drop. N/A 1
  This item is guaranteed to drop. N/A 3

Rewards

You can receive only one reward item per week for completing Windurst: The Third Walk. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.

Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

Each party in the alliance will receive its own treasure chest. Players cannot open a treasure chest belonging to another party.

Completion Reward

Upon completing Windurst: The Third Walk, players can also earn a separate reward once per week: two Cracked Novaclusters and one . The Ranperre Coin can be exchanged with Uah'shepya in Solution Nine (X:8.6 Y:13.5) for items used to enhance equipment purchased with Allagan Tomestone of Mnemonics Allagan Tomestones of Mnemonics.

Orchestrion Rolls

s can be found in each party's treasure coffer that appears after each boss. These items can be exchanged with the peculiar goblin in Lower Jeuno (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana'diel.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the Realm: Windurst: The Third Walk 10 Discover every location within Windurst: The Third Walk. - 7.5

Music

Section Theme

Images

Gear Images

Raid Images

Concept Art

Dialogue

Optional Memos

Leather-bound Memo 1

From the peaks of Mount Yuhtunga to the ocean floors of the Bastore Sea, I daresay there are none more deserving of renown than she, filling our hearts with admiration and fear in equal measure.

That selfsame admiration is why I volunteered to go and interview her on behalf of “Magic Paradise Weekly”, but fear halted my steps. Indeed, it was all I could do to observe her from a distance.

I thought I remained an unseen witness to her wonders and horrors, but who else could have placed that curse on me? Who else could have lifted it?

— Leather-bound Memo

Leather-bound Memo 2

Salaheem's Sentinels Rule No. 1
“Neverrr say it can't be done!”
Salaheem's Sentinels Rule No. 2
“Disobeying the prrresident will bring down the fury of a thousand suns!”
Salaheem's Sentinels Rule No. 3
“Always aim to be the biggest cog in the machine!”
Salaheem's Sentinels Rule No. 4
“A swift kick to the grrroin can remove every pain!”
Salaheem's Sentinels Rule No. 5
“Failure means going hungrrry!”

Thanks for the offer, but I'll have to pass.

— Leather-bound Memo

Leather-bound Memo 3

As we endeavor to guard the Empire from threats posed by beastmen, it is the Serpent Generals, appointed by Empress Nashmeira, who lead the charge in our never-ending struggle.

Each is granted a name corresponding to the symbols of the Empire, the five serpents each associated with an element: fire, water, earth, wind, and the heavens.

Rughadjeen, the Skyserpent General, holds command over the other four─Gadalar, the fervent serpent of flame; Zazarg, the ardent serpent of stone; Najelith, the gallant serpent of gales; and Mihli Aliapoh, the graceful serpent of water. They call upon all who possess the courage and resolve to face the beastmen hordes, to take up arms as sword and shield in defense of the capital.

— Leather-bound Memo

Leather-bound Memo 4

How many days has it been since last I found an imbued cell in these damnable ruins? Even one might be enough to stop our monk from bullying me...

Sigh... The things I do for alexandrite.

— Leather-bound Memo

Leather-bound Memo 5

It all began with a stone, or so the legend says.
In ages past, a sentient jewel, enormous and beautiful, banished the darkness.
Its many-colored light filled the world with life and brought forth mighty gods.

Bathed in that light, the world entered an age of bliss until, after a time, the gods fell into slumber. That world was called Vana'diel.

— Leather-bound Memo

Trivia

Multiple references to FFXI and FFXI culture are present throughout this raid.