Black Mage

From Final Fantasy XIV Online Wiki
(Redirected from Black Magic)
Jump to navigation Jump to search

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

FinalFantasyXIV.com Black Mage

Black Mage (BLM) is a Disciple of Magic job unlockable at level 30 as an upgrade from the Thaumaturge class and is a non-limited  Magical Ranged DPS job.

General information

Guild

The Thaumaturges' Guild is in Ul'dah - Steps of Nald. Thaumaturges must specialize into black mage once they reach level 30, and complete the quests Main Scenario Quest Sylph-management and Feature Quest Facing Your Demons. The job trainer is Lalai, who is normally located in Ul'dah - Steps of Thal (12.9, 13.5).

Equipment

The black mage is a disciple of magic and wears armor and accessories "of Casting." They use 1-handed scepters or 2-handed staves as weapons.

Weapon Armor Accessories
One-handed Thaumaturge's Arms (Lv. 50 and below)
Two-handed Thaumaturge's Arms
Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Black Mage Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Black Job quest 30 Yayake Black Mage
  Manafont
Black Mage (Simple) Adventurer Plate
Black Mage (Simple) Adventurer Plate
1   Soul of the Black Mage
You'll Never Go Back Job quest 35 Lalai   Blizzard III
International Relations Job quest 40 Lalai   Freeze
The Voidgate Breathes Gloomy Job quest 45 Kazagg Chah   Thunder III
  Thunder Mastery
The Blood Must Flow Job quest 45 Kazagg Chah 1   Wizard's Petasos
1   Wizard's Gloves
1   Wizard's Tonban
1   Wizard's Crakows
Always Bet on Black Job quest 50 Kazagg Chah   Flare
  Back in Black I
Black Mage - Part 1
Black Mage - Part 1
1   Wizard's Coat
1   Sorcerer's Attire Coffer (IL 90)
Black Books Job quest 50 Lalai
An Unexpected Journey Job quest 52 Lalai   Ley Lines
A Cunning Plan Job quest 54 Lalai
Black Squawk Down Job quest 56 Lalai   Enochian
Destruction in the Name of Justice Job quest 58 Lalai   Blizzard IV
The Defiant Ones Job quest 60 Lalai   Fire IV
  Back in Black II
Black Mage - Part 2
Black Mage - Part 2
1   Goetia Attire Coffer (IL 210)
Shades of Shatotto Job quest 60 Lalai
Golems Gone Wild Job quest 63 Lalai
When the Golems Get Tough Job quest 65 Lalai
Unnatural Selection Job quest 68 Lalai
One Golem to Rule Them All Job quest 70 Lalai   Foul
  Enhanced Enochian
  Back in Black III
Black Mage - Part 3
Black Mage - Part 3
1   Seventh Hell Attire Coffer (IL 290)
A Home for a Tome Sidequest 80 Lalai   Back in Black IV
Black Mage - Part 4
Black Mage - Part 4
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Magical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Hollow Pursuits Role quest 70 Cerigg
A Voice from the Void Role quest 72 Cerigg
Echoes of the Past Role quest 74 Cerigg
Nyelbert's Lament Role quest 76 Cerigg
Taynor's Training Day Role quest 78 Cerigg 1   Espresso con Panna
A Tearful Reunion Role quest 80 Cerigg   Speaker for the Wise
Magical DPS Role Quests (Shadowbringers)
Magical DPS Role Quests (Shadowbringers)
1   Heavens' Eye Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Magical Ranged DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Our Aching Souls Role quest 85 Ishgardian Delegate
No Forgiveness, No Deliverance Role quest 86 Artoirel
Only Justice, Only Vengeance Role quest 87 Artoirel
Wills Unending, Faith Unbending Role quest 88 Artoirel
O Mighty Fury, Guide Us to Victory Role quest 89 Artoirel 1   Coconut Cod Chowder
Ever March Heavensward Role quest 90 Artoirel   More than Fear
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Endwalker)
2   Savage Aim Materia IX
2   Savage Might Materia IX
2   Heavens' Eye Materia IX

Magical Ranged DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
Power Forgotten Role quest 90 Tsuuhe
A Brand of Justice Role quest 92 Tepeke
The Seeds of Popularity Role quest 94 Tepeke
Floundering Fame Role quest 96 Tepeke
Behind the Helm Role quest 98 Tepeke 1   Roast Rroneek
Heroes and Pretenders Role quest 100 Tepeke   Reach for the Apex
Magical Ranged DPS Role Quests (Dawntrail)
Magical Ranged DPS Role Quests (Dawntrail)
2   Savage Aim Materia XI
2   Savage Might Materia XI
2   Heavens' Eye Materia XI

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Blizzard  THM 1 Spell 400 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
  Fire  THM 2 Spell 800 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Firestarter Effect: 40% chance next Fire III will cost no MP and have no casting time
  Transpose  THM 4 Ability Instant 5s 0y
Single Target or AoE not yet specified 0y
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
  Thunder  THM 6 Spell Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 100.
Additional Effect: Lightning damage over time
Potency: 45
Duration: 24s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  Blizzard II  THM 12 Spell 800 3s 2.5s 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice or removes Astral Fire
  Scathe  THM 1Quest: The Threat of Superiority 15 Spell 800 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
  Fire II  THM 18 Spell 1,500 3s 2.5s 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
  Thunder II  THM 26 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 60 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  Manaward  THM 1Quest: Facing Your Demons 30 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
  Manafont  BLM 1Quest: Taking the Black 30 Ability Instant 100s 0y
Single Target or AoE not yet specified 0y
Fully restores MP.
Additional Effect: Grants Astral Fire III
Additional Effect: Grants Thunderhead
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells
Additional Effect: Grants Paradox
Can only be executed while under the effect of Astral Fire.
  Fire III  THM 35 Spell 2,000 3.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 290.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
  Blizzard III  BLM 1Quest: You'll Never Go Back 35 Spell 800 3.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 290.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
  Umbral Soul  BLM 35 Spell Instant 2.5s 0y
Single Target or AoE not yet specified 0y
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Additional Effect: Restores an amount of MP commensurate with your stacks of Umbral Ice
Umbral Ice I: 2,500 MP
Umbral Ice II: 5,000 MP
Umbral Ice III: 10,000 MP
Grants Umbral Ice III and 3 Umbral Hearts, and also restores 10,000 MP when used while outside of combat.
Can only be executed while under the effect of Umbral Ice.
  Freeze  BLM 1Quest: International Relations 40 Spell 1,000 2s 2.5s 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
  Thunder III  BLM 1Quest: The Voidgate Breathes Gloomy 45 Spell Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 120.
Additional Effect: Lightning damage over time
Potency: 50
Duration: 27s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  Aetherial Manipulation  THM 50 Ability Instant 10s 25y
Single Target or AoE not yet specified 0y
Rush to a target party member's side.
Unable to cast if bound.
  Flare  BLM 1Quest: Always Bet on Black 50 Spell 10,000 2s 2.5s 25y
Circle AoE around the action target 5y
Deals fire damage to a target and all enemies nearby it with a potency of 240 for the first enemy, and 30% less for all remaining enemies.
Additional Effect: Grants Astral Fire III
Duration: 15s
Additional Effect: Grants 3 stacks of Astral Soul
Can only be executed while under the effect of Astral Fire.
  Ley Lines  BLM 1Quest: An Unexpected Journey 52 Ability Instant 120s 0y
Point Blank Circle around the user 3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 20s
Maximum Charges: 2
Cannot be executed while under the effect of Ley Lines.
  Blizzard IV  BLM 1Quest: Destruction in the Name of Justice 58 Spell 800 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 300.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
  Fire IV  BLM 1Quest: The Defiant Ones 60 Spell 800 2s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 300.
Additional Effect: Grants Astral Soul
Effect ends when Astral Fire expires.
Can only be executed while under the effect of Astral Fire.
  Between the Lines  BLM 62 Ability Instant 3s 25y
Single Target or AoE not yet specified 0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
  Thunder IV  BLM 64 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  Triplecast  BLM 66 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
The next three spells will require no cast time.
Duration: 15s
Maximum Charges: 2
  Foul  BLM 1Quest: One Golem to Rule Them All 70 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 25% less for all remaining enemies.
Polyglot Cost: 1
  Despair  BLM 72 Spell All Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 350.
Additional Effect: Grants Astral Fire III
Can only be executed while under the effect of Astral Fire.
  Xenoglossy  BLM 80 Spell Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 890.
Polyglot Cost: 1
  High Fire II  BLM 82 Spell 1,500 3s 2.5s 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
  High Blizzard II  BLM 82 Spell 800 3s 2.5s 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Grants Umbral Ice III and removes Astral Fire
  Amplifier  BLM 86 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Grants Polyglot.
Can only be executed while under the effect of Astral Fire or Umbral Ice.
  Paradox  BLM 90 Spell 1,600 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 540.
Additional Effect: Grants Astral Fire.
Additional Effect: Grants Firestarter
Firestarter Effect: Next Fire III will require no time to cast and cost no MP
Umbral Ice Bonus: Requires no MP to cast and grants Umbral Ice
Can only be executed while under the effect of Paradox.

※This action cannot be assigned to a hotbar.
※Fire and Blizzard change to Paradox when requirements for execution are met.
  High Thunder  BLM 92 Spell Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 150.
Additional Effect: Lightning damage over time
Potency: 60
Duration: 30s
Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  High Thunder II  BLM 92 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s
Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
  Retrace  BLM 1Quest: An Unexpected Journey 96 Ability Instant 40s 0y
Point Blank Circle around the user 3y
Weave ley lines anew, setting your circle of power at a new location.
Can only be executed while under the effect of Ley Lines.
  Flare Star  BLM 100 Spell 2s 2.5s 25y
Circle AoE around the action target 5y
Deals fire damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 65% less for all remaining enemies.
Can only be executed when the Astral Gauge is full.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Skyshard  Magical Ranged DPS 1 Limit Break Level 1 2s Instant 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
  Starstorm  Magical Ranged DPS 1 Limit Break Level 2 3s Instant 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
  Meteor  THM 1 Limit Break Level 3 4.5s Instant 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magic Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Addle  Magical Ranged DPS 8 Ability Instant 90s 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
  Sleep  Magical Ranged DPS 10 Spell 800 2.5s 2.5s 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
  Lucid Dreaming  Magical Ranged DPS
 Healer
14 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
  Swiftcast  Magical Ranged DPS
 Healer
18 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
  Surecast  Magical Ranged DPS
 Healer
44 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Fire (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 6,000.
Additional Effect: Grants Astral Fire
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Additional Effect: Grants Paradox
Duration: 15s
※Action changes to Fire III upon execution.
  Blizzard (PvP)  BLM 30 Spell Instant 2.2s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 4,500.
Additional Effect: Grants Umbral Ice
Duration: 15s
Effect cannot be stacked with Astral Fire.
Additional Effect: Grants Paradox
Duration: 15s
※Action changes to Blizzard III upon execution.
  Burst (PvP)  BLM 30 Spell Instant 20s 0y
Point Blank Circle around the user 6y
Deals lightning damage to all nearby enemies with a potency of 15,000.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 15,000 potency.
Duration: 10s
This action does not share a recast timer with any other actions.
  Paradox (PvP)  BLM 30 Spell Instant 2.2s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 9,000.
Additional Effect: Increases your stacks of Astral Fire or Umbral Ice to maximum
Duration: 15s
Can only be executed while under the effect of Paradox.
This action does not share a recast timer with any other actions.
  Xenoglossy (PvP)  BLM 30 Spell Instant 16s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 12,000.
Additional Effect: Absorbs 50% of damage dealt as HP
Potency is reduced to 8,000 when your HP is below 50%, but absorbs 200% of damage dealt as HP.
Maximum Charges: 2
This action does not share a recast timer with any other actions.
  Lethargy (PvP)  BLM 30 Ability Instant 15s 25y
Single Target or AoE not yet specified 0y
Lowers target's damage dealt by 33%.
Duration: 5s
Additional Effect: Heavy +75%
Duration: 3s
  Aetherial Manipulation (PvP)  BLM 30 Ability Instant 8s 25y
Single Target or AoE not yet specified 0y
Rush to a target's side.
Cannot be executed while bound.
  Elemental Weave (PvP)  BLM 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Changes to Wreath of Fire while under the effect of Astral Fire, or Wreath of Ice while under the effect of Umbral Ice.
  Fire III (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 8,000.
Additional Effect: Grants Astral Fire II
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire.
※Action changes to Fire IV upon execution.
※This action cannot be assigned to a hotbar.
  Fire IV (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 10,000.
Additional Effect: Grants Astral Fire III
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire II
※Action changes to High Fire II upon execution.
※This action cannot be assigned to a hotbar.
  High Fire II (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Circle AoE around the action target 5y
Deals fire damage to target and all enemies nearby it with a potency of 12,000 for the first enemy, and 8,000 for all remaining enemies.
Additional Effect: Grants Astral Fire
Duration: 15s
Effect cannot be stacked with Umbral Ice
Can only be executed while under the effect of Astral Fire III.
※Action changes to Fire III upon execution.
※This action cannot be assigned to a hotbar.
  Flare (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Soul Resonance.
※This action cannot be assigned to a hotbar.
  Blizzard III (PvP)  BLM 30 Spell Instant 2.2s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 6,000.
Additional Effect: Grants Umbral Ice II
Duration: 15s
Effect cannot be stacked with Umbral Fire.
Can only be executed while under the effect of Astral Ice.
※Action changes to Blizzard IV upon execution.
※This action cannot be assigned to a hotbar.
  Blizzard IV (PvP)  BLM 30 Spell Instant 2.2s 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 7,500.
Additional Effect: Grants Umbral Ice III
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Umbral Ice II.
※Action changes to High Blizzard II upon execution.
※This action cannot be assigned to a hotbar.
  High Blizzard II (PvP)  BLM 30 Spell Instant 2.2s 25y
Circle AoE around the action target 5y
Deals ice damage to target and all enemies nearby it with a potency of 9,000 for the first enemy, and 6,000 for all remaining enemies.
Additional Effect: Grants Umbral Ice
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Umbral Ice III.
※Action changes to Blizzard III upon execution.
※This action cannot be assigned to a hotbar.
  Freeze (PvP)  BLM 30 Spell Instant 2.2s 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 9,000 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Soul Resonance.
※This action cannot be assigned to a hotbar.
  Wreath of Fire (PvP)  BLM 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Grants Wreath of Fire.
Wreath of Fire Effect: Deals additional fire damage with a potency of 4,500 to target and all enemies within 5 yalms when casting spells
Ignores the effects of Guard when dealing damage.
Duration: 10s
Can only be executed while under the effect of Astral Fire.
※This action cannot be assigned to a hotbar.
  Wreath of Ice (PvP)  BLM 30 Ability Instant 20s 0y
Single Target or AoE not yet specified 0y
Grants Wreath of Ice.
Wreath of Ice Effect: Reduces damage taken by 20% and delivers an ice attack with a potency of 3,000 every time you suffer damage
Duration: 10s
Can only be executed while under the effect of Umbral Ice.
※This action cannot be assigned to a hotbar.
  Flare Star (PvP)  BLM 30 Spell 1.32s 2.2s 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 20,000 to target and all enemies nearby it.
Additional Effect: Damage over time
Potency: 4,000
Duration: 12s
Can only be executed while under the effect of Astral Fire and Elemental Star.
※This action cannot be assigned to a hotbar.
  Frost Star (PvP)  BLM 30 Spell Instant 2.2s 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 15,000 to target and all enemies nearby it.
Additional Effect: Afflicts target with Deep Freeze
Deep Freeze Effect: Target is temporarily unable to act
Duration: 3s
Can only be executed while under the effect of Umbral Ice and Elemental Star.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Soul Resonance (PvP)  BLM 30 Limit Break Instant 10s 0y
Single Target or AoE not yet specified 0y
Grants 6 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze.
Duration: 30s
Additional Effect: Grants Elemental Star
Elemental Star Effect: Action changes to Flare Star while under the effect of Astral Fire, or Frost Star while under the effect of Umbral Ice
Duration: 30s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 60s

Magical Ranged DPS role actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Comet (PvP)  Magical Ranged DPS 30 Spell 2.4s 45s 30y
Point Blank Circle around the user 10y
Deals magic damage to enemies at the designated area with a potency of 20,000.
You cannot move while casting, nor can you cancel the spell once cast.
  Phantom Dart (PvP)  Magical Ranged DPS 30 Ability Instant 15s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 5s
  Rust (PvP)  Magical Ranged DPS 30 Ability Instant 30s 25y
Point Blank Circle around the user 5y
Reduces damage dealt and healing potency of target and all enemies nearby it by 33%.
Duration: 10s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Standard-issue Elixir (PvP)  ANY 30 Ability 4.5s 5s 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
  Recuperate (PvP)  ANY 30 Ability 2,000 Instant 1s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
  Purify (PvP)  ANY 30 Ability 2,000 Instant 4s 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 2s
Can be used even when under the effect of certain status afflictions.
  Guard (PvP)  ANY 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
  Sprint (PvP)  ANY 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

PvE traits

Trait Acquired Quest requirement Level Effect
  Aspect Mastery  THM 1 Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
While under the effect of Astral Fire, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%.
While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%.
  Maim and Mend  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
  Aspect Mastery II  THM 20 Allows the stacking of a second Astral Fire and Umbral Ice.
While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%.
While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%.
  Aspect Mastery III  THM 35 Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%.
While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%.
  Maim and Mend II  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
  Firestarter  THM 42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.
Duration: 30s
  Thunder Mastery  BLM 1Quest: The Voidgate Breathes Gloomy 45 Upgrades Thunder to Thunder III.
  Enochian  BLM 1Quest: Black Squawk Down 56 Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice.
  Umbral Heart  BLM 58 Grants an Umbral Heart upon casting Freeze, or executing Manafont or Umbral Soul.
  Thunder Mastery II  BLM 64 Upgrades Thunder II to Thunder IV.
  Enhanced Enochian  BLM 1Quest: One Golem to Rule Them All 70 Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.
  Enhanced Enochian II  BLM 78 Improves Enochian's magic damage increase to 15%.
  Enhanced Polyglot  BLM 80 Allows the stacking of a second Polyglot.
  Enhanced Foul  BLM 80 Allows for the immediate casting of Foul.
  Aspect Mastery IV  BLM 82 Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II.
  Enhanced Manafont  BLM 84 Reduces Manafont recast time to 100 seconds.
  Enhanced Enochian III  BLM 86 Improves Enochian's magic damage increase to 22%.
  Aspect Mastery V  BLM 90 Adds a Paradox marker to your Elemental Gauge.
The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element. The marker is made inactive when the effect of Astral Fire or Umbral Ice expires.
Fire and Blizzard become Paradox when the Paradox marker is made active.
  Thunder Mastery III  BLM 92 Upgrades Thunder III to High Thunder and Thunder IV to High Thunder II.
  Enhanced Swiftcast  Healer
 Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
  Enhanced Ley Lines  BLM 96 The location of Ley Lines can be reset while its effect is active.
  Enhanced Enochian IV  BLM 96 Improves Enochian's magic damage increase to 27%.
  Enhanced Polyglot II  BLM 98 Allows the stacking of a third Polyglot.
  Enhanced Addle  Magical Ranged DPS 98 Extends the duration of Addle to 15 seconds.
  Enhanced Astral Fire  BLM 100 Grants a stack of Astral Soul upon landing Fire IV or Flare.
Maximum Stacks: 6
Allows for the immediate casting of Despair.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Elemental Gauge

The Elemental Gauge indicates whether you are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the influence of Astral Fire, all Fire spells will have increased potency, but require more MP to cast. While under the influence of Umbral Ice, all Blizzard spells will have no cost, and will recover MP upon striking a target. Furthermore, when maintaining stacks of Astral Fire or Umbral Ice, a spell of the opposite element can be cast at no cost but will deal reduced damage.

Coming under the influence of Astral Fire or Umbral Ice will grant   Enochian, and set the lower-right corner of the gauge aglow, indicating its effect is active. Enochian increases the potency of magic attacks, as well as unlocks powerful spells such as   Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.
Casting   Freeze or   Blizzard IV grants 3 Umbral Hearts which are represented by the arrows in the gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by the Astral Fire status.
The Enochian bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the Elemental Gauge glows pink, you will be under effect of Polyglot, which allows the spells   Foul and   Xenoglossy (acquired at level 80) to be cast, consuming a crystal.
Upon learning the trait   Enhanced Polyglot, you will be able to stack a second Polyglot.
Upon learning the trait   Aspect Mastery V, the Paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice and in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use   Paradox.
Upon learning the trait   Enhanced Polyglot II, you will be able to stack a third Polyglot.

Simple Mode

Umbral Ice

Astral Fire

  Enochian

  Umbral Hearts

Polyglot

  Paradox

Astral Fire Gauge

Upon learning the trait   Enhanced Astral Fire, while under the effect of Astral Fire, casting   Fire IV or   Flare will grant stacks (1 and 3 respectively) of Astral Soul. At maximum stacks, you can cast   Flare Star.

Simple Mode

Astral Soul

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
  Bring Out Your Dead IV 5 Achieve thaumaturge level 40. - 2.0
  Bring Out Your Dead V 5 Achieve thaumaturge level 50. - 2.0
  Bring Out Your Dead VI 5 Achieve thaumaturge level 60. - 3.0
  Bring Out Your Dead VII 5 Achieve thaumaturge level 70. - 4.0
  Bring Out Your Dead VIII 5 Achieve thaumaturge level 80. - 5.0
  Bring Out Your Dead IX 5 Achieve thaumaturge level 90. - 6.0
  Bring Out Your Dead X 5 Achieve thaumaturge level 100. - 7.0
  Back in Black I 5 Complete the black mage job quest "Always Bet on Black." - 2.0
  Back in Black II 5 Complete the black mage job quest “The Defiant Ones.” Annihilator 3.0
  Back in Black III 5 Complete the black mage job quest "One Golem to Rule Them All." Gembreaker 4.0
  Back in Black IV 5 Complete the black mage job quest "A Home for a Tome." Of Stranger Shadow 5.0

Notable Black Mages

Relic Weapons

Lore

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

History

In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry.

This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history.

In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal...

Equipment

Wizard's Attire

A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man.

Stardust Rod

A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation.

Lunaris Rod

An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era.

Goetia Attire

Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach.

Tricks of the Trade

  • Meteor: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens.
  • Manawall: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact.
  • Flare: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force.
  • Ley Lines: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity.

Ququruka Tataruka

In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination.

Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory.

Lalai Darkeyes

  • Race (Clan): Lalafell (Dunesfolk)
  • Gender: Female
  • Age: 24
  • Epithet: Lalai Darkeyes

A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master.

Ambient Aether

Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy.

The Books of Nald'thal

These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor. [1]

Black Mage's Panoply

Seventh Hell Petasos

The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting.

Seventh Hell Gloves

The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties.

Seventh Hell Coat

As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body.

Form & Function

A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will. The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar. [2]

Trivia

See also

References

  1. Encyclopaedia Eorzea: Volume I, page 232-233
  2. Encyclopaedia Eorzea: Volume II, page 234