Zodiac Weapons/Quest

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Zodiac Weapons
Item Level 80 Patch 2.0
Starting Location Nedrick Ironheart - Vesper Bay, Western Thanalan (x12,y14)
Notable NPCs Nedrick Ironheart - Vesper Bay, Western Thanalan (x12,y14)
Rowena - Revenant's Toll, Mor Dhona (x21,y4)
Gerolt - Hyrstmill , North Shroud (x30,y-20)
Quests Feature Quest The Weaponsmith of Legend
Feature Quest A Relic Reborn
Reward                      
Zenith
>>>
IL 90

Pre-Requisite

Before beginning to create your Zodiac Weapon, you must:

Starting NPC:
Starting Location:

Your journey begins with "The Weaponsmith of Legend" quest. This is a one time quest and does not need to be repeated; further weapons will start from Feature Quest A Relic Reborn. For this quest, simply:

  1. Speak to Nedrick Ironheart (x12,y14) in Vesper Bay.
  2. Travel to Revenant's Toll in Mor Dhona to speak with Rowena (x22,y6).
  3. Travel to Hyrstmill in North Shroud to speak with Gerolt (x30,y20).
Starting NPC:
Starting Location:

Part 1: Broken Weapons

Locate the broken quest weapon from the Beastmen Strongholds. The location is dependent on your specific job. Then report back to Gerolt again.

Job Location Zone
Paladin Zahar'ak (X-30, Y-19) Southern Thanalan
Warrior U'Ghamaro Mines (X-23, Y-10) Outer La Noscea
Dragoon Natalan (X-34, Y-21) Coerthas Central Highlands
Monk Zahar'ak (X-32, Y-18) Southern Thanalan
Ninja Sapsa Spawning Grounds (X-16, Y-17) Western La Noscea
Bard Natalan (X-35.4, Y-22.2) Coerthas Central Highlands
Black Mage U'Ghamaro Mines (X-23, Y-10) Outer La Noscea
Summoner Sylphlands (X-25, Y-19) East Shroud
White Mage U'Ghamaro Mines (X-24.3, Y-6.4) Outer La Noscea
Scholar Sapsa Spawning Grounds (X-16, Y-17) Western La Noscea

Part 2: Class Weapon

Purchase (or craft) the class weapon, then meld it with two specific Grade III Materia. In order to meld, complete the quest Feature Quest Waking the Spirit. Alternatively, Materia Melder NPCs can do the melding for you which requires ~Gil 1,000 gil per meld.

If crafting these yourself, note that:

  • Most of the weapons require a weapon piece material from chests in Dungeon The Wanderer's Palace (unlocked by Feature Quest Trauma Queen).
  • Most of the weapons require an item that is harvested from Unspoiled Nodes, which are timed.
  • The weapons do not need to be high-quality.
Job Weapon Materia Unspoiled Node ingredient(s) Wanderer's Palace ingredient Other ingredient(s)
Paladin   Aeolian Scimitar   Battledance Materia III x2   Darksteel Ore x3   Blunt Aeolian Scimitar x1   Basilisk Egg x1
Warrior   Barbarian's Bardiche   Battledance Materia III x2   Darksteel Ore x3   Bloody Bardiche Head x1   Basilisk Egg x1
Dragoon   Champion's Lance   Savage Aim Materia III x2   Spruce Log x3   Bloody Lance Head x1 -
Monk   Wildling's Cesti   Savage Aim Materia III x2   Darksteel Ore x3   Bloody Cesti Covers x1 -
Ninja   Vamper's Knives   Heavens' Eye Materia III x2 -   Bloody Knife Blades   Cinnabar x2
  Ochu Vine x1
  Desert Saffron x1
  Rosewood Log x3
Bard   Longarm's Composite Bow   Heavens' Eye Materia III x2   Spruce Log x3   Bloody Bow Rim x1 -
Black Mage   Sanguine Scepter   Savage Might Materia III x2   Darksteel Ore x3   Pinprick Pebble x1 -
Summoner   Erudite's Picatrix of Casting   Savage Might Materia III x2   Gold Sand x3   Bloody Grimoire Binding x1   Spoken Blood x1
White Mage   Madman's Whispering Rod   Quicktongue Materia III x2   Trillium Bulb x1
  Thavnairian Mistletoe x1
  Vampire Plant x1
-   Cinnabar x2
  Rock Salt x1
Scholar   Erudite's Picatrix of Healing   Quicktongue Materia III x2   Gold Sand x3   Bloody Grimoire Binding x1   Spoken Blood x1

Part 3: Alumina Salts

You now need to defeat the Dhorme Chimera and obtain   Alumina Salts from the 8-man trial Trial A Relic Reborn: The Chimera while as the job that equips the Zodiac Weapon. The entrance to this trial can be found at Coerthas Central Highlands (X:32.1, Y:7.2) and queued from the Duty Finder once unlocked. Afterwards report back to Gerolt.

  • When doing this quest for a second weapon and onward, it is not necessary to examine the entrance again.

Level 70+ jobs can try the fight alone using the "Unrestricted Party" duty finder option, rather than waiting in queue. The quest will still progress.

Part 4: Relic literature

Main article: Amdapor Keep
  1. Gerolt now sends you to back to Rowena in Revenant's Toll, as he needs a specific book about your weapon's history (the title depends on your job).
  2. In exchange, Rowena wants the   Amdapor Glyph from the dungeon Dungeon Amdapor Keep (unlocked by Feature Quest Ghosts of Amdapor).
  3. While in Mor Dhona, purchase   Radz-at-Han Quenching Oil for Allagan Tomestone of Poetics 15 Allagan Tomestones of Poetics and 3x   Thavnairian Mist from Auriana for Allagan Tomestone of Poetics 20 Allagan Tomestones of Poetics each (Allagan Tomestone of Poetics 75 total for the shopping trip). Thavnairian Mist will be needed for later parts of the quest; you can save a trip by picking them up now.
  4. Complete Dungeon Amdapor Keep as your chosen job (you can be unsynced) and you will receive the   Amdapor Glyph upon completing and exiting the dungeon.
    Note: NOT Amdapor Keep (Hard) NOR The Lost City of Amdapor!
  5. Bring the   Amdapor Glyph back to Rowena; and then bring the book back to Gerolt to continue the quest.

Part 5: Beastmen Hunt

You are finally presented with your new Zodiac Weapon for the first time - through it's still unfinished. Equip your new weapon as your chosen job and defeat 24 specific beastmen in their respective stronghold for your job; then report back to Gerolt.

Job Location Zone Enemy Enemy Enemy
Paladin Zahar'ak Southern Thanalan Zahar'ak Lancer x8 Zahar'ak Pugilist x8 Zahar'ak Thaumaturge x8
Warrior U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Roundsman x8
Dragoon Natalan Coerthas Central Highlands Natalan Boldwing x8 Natalan Fogcaller x8 Natalan Windtalon x8
Monk Zahar'ak Southern Thanalan Zahar'ak Lancer x8 Zahar'ak Pugilist x8 Zahar'ak Archer x8
Ninja Sapsa Spawning Grounds Western La Noscea Sapsa Shelfspine x8 Sapsa Shelfclaw x8 Sapsa Shelftooth x8
Bard Natalan Coerthas Central Highlands Natalan Boldwing x8 Natalan Fogcaller x8 Natalan Windtalon x8
Black Mage U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Priest x8
Summoner Sylphlands East Shroud Violet Sigh x8 Violet Screech x8 Violet Snarl x8
White Mage U'Ghamaro Mines Outer La Noscea U'Ghamaro Quarryman x8 U'Ghamaro Bedesman x8 U'Ghamaro Priest x8
Scholar Sapsa Spawning Grounds Western La Noscea Sapsa Shelfspine x8 Sapsa Shelfclaw x8 Sapsa Shelftooth x8

Part 6: Hydra

You now need to defeat the Hydra from the 8-man trial Trial A Relic Reborn: The Hydra while equipped with unfinished Zodiac Weapon. The entrance to A Relic Reborn: The Hydra is right next to the entrance to Halatali in Eastern Thanalan (X:14.7, Y:30.2) and can be queued from the Duty Finder once unlocked.

Similar to the chimera trial, the hydra trial can be completed solo and unsynced at high levels.

Afterwards report back to Gerolt who will then start sending you one by one to the Primals.

Part 7: White-Hot Ember

You now need to defeat Ifrit and obtain   White-Hot Ember from the 8-man trial Trial The Bowl of Embers (Hard) while on the Job that needs it for the relic.

Part 8: Howling Gale

You now need to defeat Garuda and obtain   Howling Gale from the 8-man trial Trial The Howling Eye (Hard) while on the Job that needs it for the relic.

Part 9: Hyperfused Ore

Main article: The Navel (Hard)

You now need to defeat Titan and obtain   Hyperfused Ore from the 8-man trial Trial The Navel (Hard) while on the Job that needs it for the relic. Afterwards report back to Gerolt.

If doing this unsynced with a high-level character, note that this fight may drag on for a while - due to being unable to attack while in a Granite Gaol, and the damage down debuff it applies.

Part 10: Radz-at-Han Quenching Oil

Gerolt needs one final ingredient. Purchase   Radz-at-Han Quenching Oil with Allagan Tomestone of Poetics 15 Allagan Tomestones of Poetics from Auriana in Mor Dhona. Report back to Gerolt, who will present you with the completed Zodiac Weapon. Congratulations, you've finished step 1!

Reclaiming Zodiac Weapons

Should you ever lose your Zodiac Weapon, it can be repurchased it from Calamity Salvager in Limsa Lominsa Upper Decks, Old Gridania and Ul'dah - Steps of Thal for Gil 1,000 gil: however you will need to repeat any steps/quests/tasks to upgrade your Zodiac Weapon again.

Achievements

Zodiac Weapons are associated with the following achievements:

Name Points Task Reward Patch
  Raising the Curtana 10 Obtain Curtana and a Holy Shield in the quest A Relic Reborn. The True 2.0
  Cleaving to Tradition 10 Obtain a Bravura in the quest A Relic Reborn. Ironeater 2.0
  Having a Gae Old Time 10 Obtain Gae Bolg in the quest A Relic Reborn. Of the Vengeful Lance 2.0
  Enter the Coeurl 10 Obtain a pair of Sphairai in the quest A Relic Reborn. Coeurlfist 2.0
  Hard to Miss 10 Obtain the Artemis Bow in the quest A Relic Reborn. The Godsbow 2.0
  Ohohohohoho! 10 Obtain a Stardust Rod in the quest A Relic Reborn. Starcaller 2.0
  Green Eyes 10 Obtain the Veil of Wiyu in the quest A Relic Reborn. Green Eyes 2.0
  Dressed to Heal 10 Obtain Thyrus in the quest A Relic Reborn. The White 2.0
  The Reader 10 Obtain a copy of the Omnilex in the quest A Relic Reborn. The Strategist 2.0
  Armed to the Teeth 30 Obtain Curtana, a Holy Shield, a pair of Sphairai, a Bravura, Gae Bolg, the Artemis Bow, Thyrus, a Stardust Rod, the Veil of Wiyu, and a copy of the Omnilex in the quest A Relic Reborn. The Insatiable 2.0
  Yoshimitsu's Island 10 Obtain a pair of Yoshimitsu in the quest A Relic Reborn. The Shadow 2.4
Main article: Zenith Zodiac Weapons

After obtaining a Zodiac Weapon (IL 80), it can be upgraded to a Zenith Zodiac Weapon (IL 90) by combining   Thavnairian Mist x3 in the Furnace in Hyrstmill, North Shroud. In the case of the Paladin Relics, 2 mists will be used on the sword and 1 on the shield.

Dialogue

Note: The dialogue is largely the same for all versions of A Relic Reborn, with two relic-specific dialogues and some relic-specific keywords.

Gerolt: Jus' let me make one thing clear: it might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith. Ye'll get no less than the finest out of me forge.

Gerolt: An' it might be as ye've got that godsdamned slip of paper, but it'll only get ye so much. Restorin' relics like these calls for some rare ol' materials, an' I ain't got none. So if you want the job done, ye'll have to run along an' fetch 'em for me.

Gerolt: So, what is it ye want restored?

<Relic-specific dialog 1>

Gerolt: Anyroad, ye'll need to retrieve <relic-specific weapon> one way or another, though how ye go about it makes no odds to me. I fancy ye'll have to pry it from the hands of a dead <relic-specific race>, though.

After fetching the weapon

Gerolt: Well, bugger me... Never in me wildest, drunkest dreams did I imagine ye'd actually find the bloody thing... Bah, so I'll have to fire up the forge, after all.

Gerolt: Havin' said that, the relic's in far worse shape than I thought. It ain't like to survive much poundin' in this state. Truth be told, I'd be worried about sneezin' near it.

Gerolt: <sigh> We're gonna need a new host what'll give itself for the restoration.

Gerolt: Bring me <relic-specific crafted weapon>, one with two grade three <relic-specific materia> materia melded to it. This'll serve as the vessel for the restored relic.

Gerolt: Remember, that's two grade three <relic-specific materia> materia. Aught less, an' ye'll get naught from me, no matter how many slips of paper ye wave in me face.

Returning with the crafted weapon

Gerolt: Ye need to bring me <relic-specific crafted weapon>, one with two grade three <relic=specific materia> materia melded to it. This'll serve as the vessel for the restored relic.

Gerolt: Hm? Aye, I could hammer one out in me sleep, but then I could wipe yer arse without much trouble, an' I ain't plannin' on doin' that neither! Seems ye'll jus' have to do both yerself, eh?


Gerolt: Ah, 'tis a fine base ye've brought me. Aye, jus' the thing to host yer relic.

Gerolt: I've merged what was left of the relic with the host weapon, so the groundwork's done. But don't go jumpin' for joy jus' yet -- there's still more to do.

Gerolt: I need to work on the finishin' touches, but due to the reinforcement work I've had to do, the weapon's provin' rather stubborn to shape.

Gerolt: To get 'round this, we'll be needin' some alumina salts, a substance made by grindin' a rock called alumina into fine grains. Unlucky for ye, though, it ain't easy to get hold of.

Gerolt: Mayhap ye already know this, but there's beasties out there what devour their prey whole. An' some of 'em swallow rocks so as to aid with digestion.

Gerolt: The dhorme chimera what terrorizes the central highlands o' Coerthas happens to swallow alumina salts for this purpose.

Gerolt: Slay the bugger an' bring me the alumina salts, an' I'll see to the finishin' touches on yer weapon.

System: The dhorme chimera can be confronted via the Duty Finder upon examining the quest destination situated at the Weeping Saint in the Coerthas central highlands.

System: Please note that the trial “A Relic Reborn: The Chimera” must be completed as a <relic-specific class>.


(Optional) Gerolt: Jus' a dozen more kettles, then it's off to the tav─
You again!? What in the seven hells do ye want this time!?

(Optional) Gerolt: Forgotten what to bring, eh? Gods' sake, <gender>, ye've got the memory of a bleedin' whatsit!

(Optional) Gerolt: Slay the dhorme chimera an' bring me alumina salts, an' I'll see to the finishin' touches on yer weapon.

After slaying the chimera

Gerolt: Jus' a dozen more kettles, then it's off to the tav─
You again!? What in the seven hells do ye want this time!?

Gerolt: ...An' o' course, the adventurer comes back triumphant. <sigh> Should've bloody known not even the chimera would be able to put ye out o' me misery.

Gerolt: Hand over those alumina salts, an' I'll get right to work.

Gerolt: There, the deed's done. I've squeezed out every onze of me skill to restore yer weapon, an' I think ye'll agree it looks the part.

Gerolt: Yet there's summat...missin' somehow, though I'm buggered if I know what. The piece jus' lacks a certain glow, as it were.

Gerolt: We need to learn more about the relic. Literature surroundin' the hero associated with it would be a fine place to begin...but I ain't exactly a scholarly an' haven't the slightest inklin' where to get me hands on such stuff.

Gerolt: As much as I hate to say this, Rowena's probably the one to talk to. Thing is, I'd sooner shove hot kettles up me arse sideways than owe that thrice-damned harridan another debt.

Gerolt: Yer gonna have to make yerself useful once again. Take yerself to Rowena an' ask for her help, an' return here once ye've learned summat what might be of use.

At Revenant's Toll

Rowena: You're lookin' a bit more run-down than before. Your dealin's with Gerolt takin' their toll? Actually, forget I even asked. My mouth tastes o' bile if I so much as think o' that sorry specimen. So, is there somethin' you need?

Rowena: ...Literature on the hero of old who once wielded your weapon?

Rowena: Hm, I reckon I can find what you need. Might take a bit o' time, is all.

Rowena: 'Course, this ain't a charity I'm runnin' here. I can get you what you want, but you'll have to do likewise for me.

Rowena: I'll track down literature on <relic-specific hero>.

Rowena: For your part, you're to bring me an Amdapor glyph. You'll find this inside Amdapor Keep, a ruined castle situated in the South Shroud.

Rowena: Clear on the deal? Then run along and fulfill your part of it.

After clearing Amdapor Keep

Rowena: Clear on the deal? Then run along and fulfill your part of it.

Rowena: Ah, good on you! This is exactly what I was after. You've honored your part o' the bargain, and so I'll do the same.

At Hyrstmill

Gerolt: Back to pester me so soon? Judgin' from that smirk on yer face, I take it ye've found what ye need?

Gerolt: Aye, this text is about <relic-specific hero>, all right. But gods, would it have killed the bugger that wrote it to use normal bloody words!?

Gerolt: It'll take me bleedin' moons to get through this lot─time I could be spendin' on kettles! Gah...while I try to make head or tail of it all, why don't ye take this here unfinished <relic-specific weapon> an' try it out?

Gerolt: As I mentioned before, it's still missin' summat, but it's all there shape-wise, meanin' it should serve ye jus' fine as an ordinary weapon.

Gerolt: Seein' as yer a ripe ol' <relic-specific class>, mayhap ye'll be able to feel out exactly what it wants for.

Gerolt: That's to say, get out there an' fight some nasty foes, as <relic-specific hero> must've done back in the day.

Gerolt: <relic-specific location> oughta serve yer needs. Pit yerself against some <relic-specific foes> -- eight of each, say -- then come back an' tell me what ye've gleaned.

Gerolt: With the information in the text an' yer firsthand experience, I reckon we'll solve this puzzle yet.


(Optional) Gerolt: I want ye to get out there an' fight some nasty foes, as <relic-specific hero> must've done back in the day.

(Optional) Gerolt: <relic-specific location> oughta serve yer needs. Pit yerself against some <relic-specific foes> -- eight of each, say -- then come back an' tell me what ye've gleaned.

After fighting the designated foes

Gerolt Back already? By the frown yer wearin', I take it ye've got nothin' to show for yer time with the <relic-specific race>.

Gerolt: Hmmm, might be as ye want for better sport. An' I know jus' the creature what'll give it to ye -- the hydra what reigns over the fiends within Halatali. A nasty piece of work, that. Try not to piss yer britches when ye see it.

System: The hydra can be confronted via the Duty Finder upon examining the quest destination situated by the entrance to Halatali in eastern Thanalan.

System: Please note that the trial “A Relic Reborn: The Hydra” must be completed while equipped with the unfinished <relic-specific weapon>.

(Optional) Gerolt: Bloody hells, not ye again! Can't a man have a moment's bleedin' rest!? I've barely had time to piss since you gave me that damnable text.

Gerolt: Readin' the thing's given me a fierce bloody headache...which yer makin' worse by houndin' me!

Gerolt: Do me a favor an' make yerself scarce, will ye? Go an' play with yer bloody <relic-specific weapon> or summat.

After defeating the hydra

Gerolt: Yer... Yer still alive! Why the hells do you adventurers have to be so godsdamned sturdy!? I was bloody sure ye'd be hydra dung by now... <sigh>

<Relic-specific dialog 2>

Gerolt: As ye can see, I've done me research. I trust ye've also been pullin' yer weight, puttin' the relic to use like I said. Well, go on, then -- tell me what ye've learned.

Gerolt: Is that so? Aye...I'd wondered about that.

Gerolt: Based on what we've gleaned from the text an' yer firsthand experience, I'll rework the relic so as to improve yer affinity with it. Hand it over for a second, will ye?

Gerolt: There, the deed's done. That leaves us with one last step.

Gerolt: That is, fully mergin' the old relic, the new host, an' the soul of the bearer -- aye, that's you. Only then can the weapon be restored to its former glory.

Gerolt: But to do this, I need a fire what's hotter than the seventh hell. An' to keep such a fire alive an' ragin', I need a wind what's fiercer than the...than the...er, hangover I had last week. Gah, ye know what I mean!

Gerolt: Jus' get me a white-hot ember, a howlin' gale, an' a chunk o' hyperfused ore, an' I'll finish yer bloody weapon! Ah, an' I need me a bottle o' Radz–at–Han quenchin' oil as well to cool it off!

System: The white-hot ember, the howling gale, and the chunk of hyperfused ore can be obtained by defeating Ifrit in the Bowl of Embers (Hard), Garuda in the Howling Eye (Hard), and Titan in the Navel (Hard), respectively.

System: The bottle of Radz–at–Han quenching oil can be obtained by exchanging 15 Allagan tomestones of poetics with Auriana, one of Rowena's assistants at Revenant's Toll.

After obtaining the needed materials

Gerolt: So yer back... Never doubted for a second ye'd trounce all three primals an' come back to pester me again.

Gerolt: All right, then, let's see the white-hot ember, the howling gale, an' the hyperfused ore.

Gerolt: Aye, these oughta get me the levels o' heat I need. Which leaves just the Radz–at–Han quenchin' oil for coolin' things off afterwards. Ye've got that, too, I assume?

Gerolt: Ye've done yer part, an' so I'll do mine.

Gerolt: Watch now, an' try not to bat yer eyelids─ain't every day ye get to see a relic reborn!

Gerolt: Muahahaha... MUAHAHAHAHAHA! These gods-given hands've worked yet another miracle! Feast yer eyes on <relic-specific weapon>, jus' as it was in days of yore! 'Tis a sight to move a man to tears...ye lucky bastard. Ye'd better bloody well take care of it!