Western Thanalan
Western Thanalan
- Type
- Zone
- Zone
- Thanalan
(Aldenard) - Connects to
- The Goblet (SE)
Ul'dah - Steps of Nald (SE)
Central Thanalan (E)
Limsa Lominsa Lower Decks (W) - Aetherytes
- Horizon (X:22.8, Y:17.1)
“Western Thanalan serves as Ul'dah's ocean gateway, and establishments devorted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.
— In-game description
Western Thanalan is a zone in Thanalan.
Level 1 Striking Dummies are located at (26.4, 24.7).
Locations
Area | Points of Interest |
---|---|
The Eighty Sins of Sasamo | |
Hammerlea | |
Horizon's Edge | |
Horizon |
|
The Footfalls | |
Cape Westwind |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Goberin | (X:12.1, Y:15) |
Haberdasher | (X:25.7, Y:24.8) |
Independent Armorfitter | (X:22.5, Y:16.8) |
Independent Armorfitter | (X:12.2, Y:14.6) |
Merchant & Mender | (X:15.3, Y:18.5) |
Merchant & Mender | (X:22.3, Y:16.1) |
Merchant & Mender | (X:25.6, Y:24.1) |
Merchant & Mender | (X:15.1, Y:29.3) |
Merchant & Mender | (X:12.1, Y:13.8) |
Enemies
Normal
- 4th Cohort Eques
- 4th Cohort Hoplomachus
- 4th Cohort Laquearius
- 4th Cohort Secutor
- 4th Cohort Signifer
- 4th Cohort Vanguard
- Arbor Buzzard
- Bloated Bogy
- Bomb
- Cactuar
- Copper Coblyn
- Desert Peiste
- Dune Bogy
- Dusty Mongrel
- Earth Sprite
- Giant Tortoise
- Giggling Gigantoad
- Glide Bomb
- Goblin Mugger
- Hammer Beak
- Laughing Toad
- Lead Coblyn
- Little Ladybug
- Moondrip Blastmaster
- Moondrip Piledriver
- Moondrip Stonehauler
- Nesting Buzzard
- Orobon
- Rusty Coblyn
- Sandtoad
- Scaphite
- Star Marmot
- Sun Midge Swarm
- Thickshell
- Yarzon Feeder
- Yarzon Scavenger
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock the Sightseeing Log by completing the level 20 quest A Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).
# | Name | Zone | Coordinate | Weather | Time | Emote | Comment |
---|---|---|---|---|---|---|---|
16 | The Jewel of the Desert | Western Thanalan | (X:22.3, Y:22.3) | Fair Skies Clear Skies |
18:00-5:00 | Lookout | Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase. |
51 | Castrum Marinum | Western Thanalan | (X:8.7, Y:5.2) | Fair Skies Clear Skies |
17:00-18:00 | Lookout | On the lamp. |
52 | Vesper Bay | Western Thanalan | (X:12.4, Y:14.8) | Fair Skies Clear Skies |
12:00-17:00 | Point | Top of the building, north west corner. |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Western Thanalan | 10 | Visit western Thanalan and unlock the area map. | - | 2.1 |
Images
Lore
Western Thanalan serves as Uldah's ocean gateway, and establishments devoted to trade can be found throughout, from docks to markets to well-trodden roads. On a clear day following a good rain that has cleared the skies of desert dust from the coasts of this rocky region, one might even spy Vylbrand across the Rhotano Sea.
The Eighty Sins of Sasamo
Some two hundred years ago, Princess Sasamo—the second daughter of her house—plotted to steal the throne from the rightful heir. Her conspiracy was found out before she could act, and she was arrested. Charged with high treason, she was made to walk the eighty steps just outside the city’s gate eighty times a day for eighty straight days. With the final stride of her penance, she reached the last step and fell to the ground, dead.
Hammerlea
With the influx of refugees, the living conditions of Ul’dah no longer suit the tastes of its wealthiest inhabitants. Hammerlea, then, is their escape—an area upon which great estates will one day be built. At present, mighty towers known as the Hammers pound the ground into a solid foundation, and give the place its name.
Scorpion Crossing
From the East Aldenard Trading Company to the independent merchants of the Seventy-Seven Caravans, shopkeeps of all kinds send their wares through Scorpion Crossing. Here, goods unloaded at Vesper Bay are sorted by quality: the best sent on to Ul'dah, and the remaining to the Silver Bazaar.
The Silver Bazaar
The Silver Bazaar was once the heart of Uldahn sea trade. However, few vessels put into port at the hamlet’s lonely docks anymore, sailing instead for the deep harbor at Vesper Bay. Of late, the town is a refuge for those who saw their dreams shattered in Ul'dah and are trying in desperation to pick up the pieces.
Beaconhill Lighthouse
In times long past, the merchants of the Silver Bazaar would light a great bonfire on a hill adjacent to the hamlet in order to see ships safely into port. At the height of the Bazaar’s prosperity, money was donated by shopkeeps and ship captains alike towards the construction of a mighty lighthouse that stands atop that selfsame hill.
Nophica’s Wells
Nestled between Hammerlea and Horizon’s Edge, Nophica’s Wells is a natural basin created by the recent cave-in of a massive network of underground caverns. As a rare source of water in the deserts of Thanalan, the area is lush and verdant, as if blessed by Nophica, the goddess of abundance.
Horizon’s Edge
It is said one can see all the way to the very edge of the horizon from atop the rocky cliffs that line this otherwise arid wasteland.
Copperbell Mines
Abandoned once purged of ore, Copperbell Mines lay untouched for nearly three centuries until Amajina & Sons Mineral Concern reclaimed the shafts—their sights set on expanding the mines downward to tap yet undiscovered veins of valuable metal. However, the miners delved too deep, and an army of raging giants came pouring from the darkest recesses of the mines. These were hecatoncheires—thralls of the Thorne Dynasty—who had been sealed in a lightless prison for rebelling against their masters.
Horizon
Along the Royal Allagan Sunway that connects Vesper Bay to Ul'dah, Horizon is home to a Brass Blades encampment there to ensure travelers and traders may pass safely between the harbors of Vesper Bay and Ul’dah proper. One can catch the first glimpse of dawn through Sunrise Gate to the east, and watch dusk fall through Sunset Gate to the west.
The Footfalls
Though separated by less than a malm, the Footfalls sit much lower than neighboring Horizon’s Edge. A common bedtime tale is that an ancient race of angry giants trampled the lands down in their journeys from the north to the volcanoes of Vylbrand.
The Silent King
Thought to be a relic of Belah’dia, the Silent King is the upper half of a colossal statue revealed for the first time in centuries following the recent collapse of a sinkhole. At present, the Order of Nald’thal has dispatched thaumaturges to learn more of its mysteries. Unfortunately, many of the other ruins revealed in the collapse have since been removed by local families for use in the reconstruction of buildings destroyed in the Calamity.
Crescent Cove
Shaped like a waning crescent moon, this cove is home to a small, forlorn fishing village. Its inhabitants have grown increasingly despondent since the Calamity—the altered flow of currents in nearby seas rendering once-rich fishing grounds barren.
Vesper Bay
A bustling port city strategically situated on the western coast of Thanalan and maintained using funds generously provided by Syndicate chairman Lolorito, Vesper Bay serves as a gateway in and out of sultanate-controlled lands. The colossal bronze statue in the main plaza is said to be an exact likeness of said chairman (when viewed from afar).
Parata’s Peace
Legend has it that the monster known as the Parata, terror of the straits, was finally slain in this secluded valley after generations of terrorizing nearby fishing villages, demanding virgin sacrifices. With the area’s earth aspect weakened, Parata’s Peace is now shrouded with clouds of caustic gas—which the superstitious locals blame on some curse uttered by the Parata in its final moments.
Moondrip
The waters within this cavern glow with a weak light, as if they have somehow trapped the moon’s radiance. While some mountebanks claim this makes the liquid a potent curative, and sell vials of it for no less than a small fortune, scholars deny its mystical properties, claiming the water’s luminosity a result of thousands of tiny phosphorescent fauna.
Cape West Wind
This area takes its name from a westerly breeze that blows from the seas. Few souls now venture anywhere near the cape for fear of the imperial army, which occupied the area soon after the Calamity.
Imperial Outpost
This makeshift encampment connects Castrum Marinum—a floating, man-made island tasked with resupplying Garlean legions—to imperial units stationed on the mainland by means of a large magitek transporter. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 142