Alongside the shores of Silvertear Lake, Mor Dhona lies very close to the center of Aldenard. As a key land route blessed with breathtaking scenery, the area once featured a lively collection of inns. During the Battle of Silvertear Skies, however, an extreme aetherial surge swept through the landscape transforming much of it into pure crystal. Though the cause remains a topic of discussion amongst scholars, the phenomenon was indisputably destructive, and now the place is a wasteland shrouded in mephitic mists.
— In-game description
|Points of Interest
|The Eight Sentinels
Shops & Services
|Merchant & Mender
- 5th Cohort Eques
- 5th Cohort Hoplomachus
- 5th Cohort Laquearius
- 5th Cohort Secutor
- 5th Cohort Signifer
- 5th Cohort Vanguard
- Daring Harrier
- Gigas Bhikkhu
- Gigas Bonze
- Gigas Shramana
- Gigas Sozu
- Hexing Harrier
- Lake Cobra
- Lentic Mudpuppy
- Lightning Sprite
- Raging Harrier
- See also: Sightseeing Log
Players can unlock the Sightseeing Log by completing the level 20 quest A Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).
|On top of red light just past four cylinders. Jump up onto the smaller ledge and then onto the ledge leading towards the light.
|The Crystal Tower
|(X:27.4, Y:8.0, Z:0.6)
|Follow path that curves to the left to go to the upper level. Vista is near a tree by the edge.
|On top of rock near crystal tree.
|The Keeper of the Lake
|Sit on top of tree. Climb the back of the red metallic wreckage near a smaller red cylinder. Walk up and jump on small metal rib. From there jump onto back of Big broken red metallic hull. It's also possible, with maximum mount speed, to jump from the branch of the next-closest tree.
This zone is associated with the following achievements:
|Mapping the Realm: Mor Dhona
|Visit Mor Dhona and unlock the area map.
Alongside the shores of Silvertear Lake, Mor Dhona lies very close to the center of Aldenard. As a key land route blessed with breathtaking scenery, the area once featured a lively collection of inns. During the Battle of Silvertear Skies, however, an extreme aetherial surge swept through the landscape transforming much of it into pure crystal. Though the cause remains a topic of discussion amongst scholars, the phenomenon was undisputedly destructive, and now the place is a wasteland shrouded in mephitic mists.
Many an unsuspecting traveler has vanished into the thick brume that oft hangs heavy over these wetlands, never to be heard from again.
The Adventurers’ Guild built this new settlement to replace Camp Revenant’s Toll which had long served as a base of operations for the guild in Mor Dhona. Under its auspices, the Scions of the Seventh Dawn and refugees from Doma continue to aid in the construction. The current activity notwithstanding, the origin of Revenant’s Toll’s name is tragic: few villagers had the chance to escape before their homes were crushed by the airships falling from the skies. The devastation claimed so many lives that the dead had none to mourn their passing but the dead.
The Seventh Heaven
The favored haunt of many an adventurer, this tavern takes its name from the highest and final heaven. On the one hand, this serves as a metaphor for the experience the establishment’s clientele can expect when drinking within its halls. At the same time, it is also meant as a subtle prayer for the spirits of those who died in the Battle of Silvertear Skies that they may find peace in the hereafter.
Rowena’s House of Splendors
Serving as the enterprising merchant Rowena provided a great deal of aid in the expanding of Revenant’s Toll, she was bequeathed the rights to a goodly section of the largest building in town, dubbing it bluntly, if not tastelessly, the House of Splendors.
The Diamond Forge
It is here in this smithy, that the artisans in Rowena’s employ craft the arms and armor sold in her House of Splendors. For a time, the forge did good business in recreating vintage equipment, but such wares seem to have fallen out of fashion as of late, as adventurers have begun taking their custom to more exotic locations.
Camp Revenant’s Toll
Established by the Adventurers’ Guild to aid refugees, Camp Revenant’s Toll was obliterated during the Calamity. Drastic changes in the area’s elemental balance left the aether in a chaotic state, forcing corrupted crystals up through the ground, essentially tearing the camp apart.
The wastewater of Castrum Centri has polluted these once healthy wetlands, attracting morbol to the area with the cloying stench of rotting flora. Travelers have taken to calling it the Tangle because of the twisted labyrinth that now fills the area, created by myriad roots and vines.
Upon this ridge stand crystallized flora, a constant reminder of the Battle of Silvertear Skies. The name stems from the sound the grass makes underfoot, which is not unlike the slight crunch of treading upon morning frost.
Under Legatus Nael van Darnus, the VIIth Imperial Legion constructed Castrum Novum to house the lunar transmitter used to call down the satellite Dalamud. Legatus Gaius van Baelsar and his XIVth Legion subsequently confiscated the facility. They have used it as a military stronghold since, and expanded upon the mining and refining capacities of the place to produce munitions.
An area bordering the lake, North Silvertear is known for the sights it offers: the Keeper of the Lake that rises above the water, and the Crystal Tower that glimmers silently to the east.
Saint Coinach’s Find
The learned group of scholars known as the Sons of Saint Coinach set up this camp with the intent to explore the mysteries of the ancient Allagan Empire. In addition to the unearthing of relics and ruins, they also conduct research on the newly risen Syrcus Tower.
Aspected most heavily to lightning, the Singing Shards resonate with one another, and ring in a sweet and unique way that is oft mistaken for a maiden in song.
The Keeper of the Lake
Maintaining a silent vigil over Silvertear Lake, the Keeper is wrought from the wreckage of the imperial flagship, the Agrius. It rises above the lake, wrapped in the death coils of Midgardsormr, the great wyrm long believed to be the protector of the area.
The Eight Sentinels
Ever standing vigil over the Syrcus Tower, this row of daunting swordsmen greet with solemn silence all who dare step foot in the forbidden spire.
The Crystal Tower
The Allagans built the Crystal Tower—also known as the Syrcus Tower—in the dusk of their empire. While little is known about the gargantuan structure, the Sons of Saint Coinach have surmised that it was constructed to accumulate the endless energies of the sun. 
- Encyclopaedia Eorzea: Volume I, page 147