East Shroud

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East Shroud

Clear Skies.png Fair Skies.png Fog.png Clouds.png Rain.png Tension.png

East Shroud2.png
Map of East Shroud

Type
Zone
Zone
The Black Shroud
(Aldenard)
Connects to
South Shroud (S)
Central Shroud (SW)
Old Gridania (W)
SB.png The Fringes (SE)
Aetherytes
The Hawthorne Hut (X:17.7, Y:27.6)

The western edge of the East Shroud sits near Gridania proper, and is the center of the city-state's thriving apicultural industry. Its eastern sections are the demense of the sylphs—plant-like beastmen, many of whom do not take kindly to the presence of trespassers. Finally, one can find a Garlean stronghold in the southwestern reaches of the East Shroud—a feat of imperial engineering completed shortly before the Calamity.

— In-game description

East Shroud is a zone in The Black Shroud.

Locations

Area Points of Interest
The Honey Yard
Landmark (map icon).png
Fullflower Comb
Ferry icon.png
Sweetbloom Pier
Larkscall
Sylphlands
Landmark (map icon).png
The Seedbed
Landmark (map icon).png
Hanging Barbs
Landmark (map icon).png
Moonspore Grove
Landmark (map icon).png
Goldleaf Dais
Nine Ivies
Landmark (map icon).png
Amarissaix's Spire
Landmark (map icon).png
Castrum Oriens
Dungeon (map icon).png
Baelsar's Wall HW.png
Landmark (map icon).png
The Hedgetree
Landmark (map icon).png
Little Solace
Landmark (map icon).png
Josselin's Spire
The Hawthorne Hut
Aetheryte (map icon).png
The Hawthorne Hut
Chocobokeep (map icon).png
Chocobo Porter
The Bramble Patch
Landmark (map icon).png
Sanctum of the Twelve
Trial (map icon).png
Thornmarch (Hard)

Activities

East Shroud Sidequests

East Shroud FATEs

Sylph Daily Quests

Shops & Services

Merchant Name Merchant Location
Merchantv2.png
Ceremony Outfitter
(X:17.7, Y:18.2)
Merchantv2.png
Encampment Clothier & Tailor
(X:21.8, Y:25.8)
Merchantv2.png
Merchant & Mender
(X:11.8, Y:25.5)
Merchantv2.png
Merchant & Mender
(X:9.8, Y:23.5)
Merchantv2.png
Merchant & Mender
(X:17.2, Y:27.4)
Merchantv2.png
Sylphic Vendor
(X:22.3, Y:26.3)

Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).

# Name Zone Coordinate Weather Time Emote Comment
12 The Sanctum of the Twelve East Shroud (X:17.6, Y:18.2) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
8:00-12:00 Pray.png  Pray At the entrance to the chamber to the garden around the Sanctum of the Twelve.
13 Little Solace East Shroud (X:22.3, Y:26.2) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
18:00-5:00 Lookout.png  Lookout Just behind the Sylph Vendor NPC, on the top of the tree branch extending from the quest NPC platform.
43 The Seedbed East Shroud (X:20.9, Y:10.7) Thunder weather.png Thunder 18:00-5:00 Lookout.png  Lookout Right in front of giant glowing mushroom.

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm east shroud icon1.png  Mapping the Realm: East Shroud 10 Visit the East Shroud and unlock the area map. - 2.1

Images

Lore

The western edge of the East Shroud sits near Gridania proper, and is the center of the city-state's thriving apicultural industry. Its eastern sections are the demesne of the sylphs-plant-like beastmen, many of whom do not take kindly to the presence of trespassers. Finally, one can find a Garlean stronghold in the southwestern reaches of the East Shroud-a feat of imperial engineering completed shortly before the Calamity.

The Honey Yard

The plethora of blossoms in this area makes it the ideal locale for beekeepers to set up their wooden hives. Unfortunately, the Honey Yard also draws all manner of fiends hungry for honeybees and their golden syrup.

Sweetbloom Pier

Bordering the Whispering Gorge, Sweetbloom Pier serves as a port of call for the ferry traveling to Gridania. Waiting passengers can enjoy the sight of countless wildflowers, and the scent of nectar wafting through the air.

Fullflower Comb

Led by Rosa Hawthorne, the beekeepers of Fullflower Comb have gained renown for the excellent honey and beeswax their hives produce.

Nine Ivies

As the name would suggest, Nine Ivies is known for the many species of ivy found in the area. The Order of the Twin Adder have increased their presence in the area, keeping watch for both encroaching sylphs and Garlean forces.

The Hawthorne Hut

Named after the legendary Hawthornes, scourge of the mountains, this hut is home to the current generation of the family. Rolfe, the patriarch and retired adventurer, welcomes visitors into his small cottage so that he might enjoy their company and tales.

Josselin’s Spire

Both Wood Wailers and Gods' Quiver are stationed in this strategically located watchtower, named for a legendary captain of the Wailers.

Amarissaix’s Spire

Built in haste to monitor the Garlean forces who recently marched on the Twelveswood from the northeast, Amarissaix’s Spire is Gridania’s newest watchtower. It takes its name from a leader of the Gold Bulls, who perished in the Battle of Carteneau after valiantly engaging the imperial army.

Little Solace

Little is the solace granted to those sylphs who would voice their opposition to the summoning of the Lord of Levin. Little is the solace bequeathed upon those who would abandon their homes in the Sylphlands and shun their frenzied brethren. Thus, it is only through fraternity that those sylphs may ultimately find solace, however little it may be.

Castrum Oriens

Behind this Garlean outpost stands Baelsar’s Wall, and behind that lies Gyr Abania—a region of the imperially occupied Ala Mhigo.

Larkscall

While the songs of its namesake birds do fill the air, Larkscall is a buffer betwixt Gridania and the Sylphlands. Adventurers and travelers are to enter at their own peril.

The Sylphlands

The domain of the beastmen of the Black Shroud, the Sylphlands are filled with the “touched” followers of Ramuh. Hostile to outsiders, these thralls of the wizened primal have fostered poisonous mushrooms to protect the region, driving the environment to the precipice of cataclysm.

Moonspore Grove

In this swathe of the Sylphlands grow moonspores, gargantuan fungi that purge foul elements from the air.

The Seedbed

Illuminated in the soft glow of countless moonspores, the Seedbed is an ancient arbor-turned-nursery used by the sylphs to grow and incubate their offspring, also known as podlings. The Goldleaf Dais Sylphkind fashioned the Goldleaf Dais, that they might hold gatherings and celebrations.

Hanging Barbs

One can find the curious dwellings of the sylphs precariously suspended from tree limbs in the Hanging Barbs.

The Bramble Patch

By reputation, the mighty thorns of the Bramble Patch are a playground to the moogles. Indeed, they seem to enjoy provoking the local beastkin and treants and watching the chaos that ensues as the creatures attempt in vain to pursue the mischief-makers into the Patch’s prickly depths.

The Sanctum of the Twelve

This skyscraping ivory cathedral was built following the Age of Endless Frost—a dark period in which the realm was overrun with famine and disease—to serve as a place of refuge and respite for all who sought succor. Soon after, however, it fell into ruin and was all but forgotten...until the advent of the Seventh Umbral Era saw the need for its rise once again. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 125