The Aurum Vale

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The Aurum Vale

Level
47 (Sync: 49)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Feature Quest Going for Gold
Entrance
Coerthas Central Highlands (X:14, Y:35)
Modes
Command Mission
Explorer
Duty Support
Patch
2.0

Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.

— In-game description

The Aurum Vale is a level 47 dungeon introduced in patch 2.0. This dungeon was carried forward from 1.x and revamped. In patch 7.4, dungeon changes were implemented with the addition of Duty Support.

Duty Support

Scion Marauder Scion Conjurer Scion Thaumaturge Scion Lancer
Class Marauder Conjurer Thaumaturge Lancer
Role Tank Healer DPS DPS

Objectives

  1. Breach the Lock.
  2. Defeat the morbol bed keeper.
  3. Clear the Coincounter's Chest.
  4. Defeat the morbol bed keepers.

Enemies

The first room of enemies can be problematic for inexperienced parties. There are several patrolling enemies that can quickly overwhelm the party if too many are engaged.

Bosses

The Aurum Vale Guide

Note that the yellow liquid does damage-over-time to players standing in them, represented by the Goldbile debuff.

Locksmith is the first boss of The Aurum Vale - this gigantic Ochu has several high damage mechanics that will test the capabilities of the parties' healers.

Morbol Fruit will grow along the sides of the arena. Locksmith will cast a Gold Lung debuff on the party that cannot be cleansed by   Esuna. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should avoid having more than 2 stacks of Gold Lung, as it will increase damage taken.

After interacting with a fruit, it will disappear, and the player will receive a debuff named Morbid Meal which prevents eating another fruit for 20 seconds. The fruits themselves respawn over time.

Abilities

  • Hundred Lashings is a melee attack that deals moderate to high amount of damage.
  • Gold Rush is an instant ability that places a damage over time debuff named Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.
  • Gold Dust is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.

Tank Mechanics

In order to click on the Morbol Fruit to remove the debuff stacks, tanks may have to stun Locksmith to avoid being interrupted.

Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lightning mechanic.

  • As of Patch 5.3 orange ground indicators have been added to all of the boss' AoEs. However, there are later occurrences of this same type of boss that remain un-telegraphed, so learning the visual tells is still useful and encouraged.

All non-tank players should stay away from the front of the boss at all times- Coincounter has 2 types of "100-Tonze" cleaves:

  • The first type (a "Swipe") can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.
  • The second type (a "Swing") can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.

Abilities

  • 10-Tonze Swipe is an instant frontal AoE attack that does moderate amount of damage.
  • 100-Tonze Swipe (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.
  • 100-Tonze Swing (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.
  •   Glower is a rectangular laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff Paralysis.

100-Tonze Swipe and 100-Tonze Swing can be interrupted with stuns.

Miser's Mistress is the final boss of The Aurum Vale. This Morbol boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from   Bad Breath could be deadly.

Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff Burrs, which deals increasing damage over time with each additional stack. Players should consume the fruit at 2-3 Burrs stacks. Note that the fruits can also remove the debuffs from Bad Breath, so if a player gets hit by this attack, they should quickly use a fruit to avoid the debilitating and possibly deadly effects of the slew of debuffs it inflicts.

Adds

At half HP, Miser's Mistress will spawn 5 strange Morbol Fruits that must be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.

Abilities

  • If the healer gets hit by   Bad Breath, it can very quickly lead to a wipe. Healers and ranged DPS should stay far away from the boss.   Esuna can be used to remove the   Bad Breath debuffs, but this will only remove one status effect at a time, and if the healer is the one that was hit, the Silence effect will prevent using Esuna anyway. Players should use the Morbol Fruit to remove all the effects at once if they are hit with   Bad Breath.
  • Vine Probe is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.
  • Hooked Burrs is an ability that deals a small amount of damage and adds one stack of Burrs on a random player.
  • Burr Burrow is an ability that inflicts the player with the debuff Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to cleanse the debuff stacks, as it cannot be cleansed with Esuna.

Loot

Name Type Item Level Rarity Quantity
  Aetherial Amber Earrings Earrings 49 DAetherial 1
  Aetherial Amber Ring Ring 49 DAetherial 1
  Aetherial Black Pearl Ring Ring 49 DAetherial 1
  Aetherial Rubellite Earrings Earrings 49 DAetherial 1
  Aetherial Rubellite Ring Ring 49 DAetherial 1
  Aetherial Spinel Earrings Earrings 49 DAetherial 1
  Aetherial Spinel Ring Ring 49 DAetherial 1
  Aetherial Tortoiseshell Armillae Bracelets 49 DAetherial 1
  Aetherial Tourmaline Earrings Earrings 49 DAetherial 1
  Aetherial Tourmaline Ring Ring 49 DAetherial 1
  Aetherial Turquoise Earrings Earrings 49 DAetherial 1
  Aetherial Turquoise Ring Ring 49 DAetherial 1
  Aetherial Zircon Earrings Earrings 49 DAetherial 1
  Aetherial Zircon Ring Ring 49 DAetherial 1
  Aurum Armguards Hands 49 BGreen 1
  Aurum Celata Head 49 BGreen 1
  Aurum Dress Gloves Hands 49 BGreen 1
  Aurum Gauntlets Hands 49 BGreen 1
  Aurum Pot Helm Head 49 BGreen 1
  Aurum Temple Chain Head 49 BGreen 1
Name Type Item Level Rarity Quantity
  Aurum Brais Legs 49 BGreen 1
  Aurum Chasuble Body 49 BGreen 1
  Aurum Cuirass Body 49 BGreen 1
  Aurum Jacket Body 49 BGreen 1
  Aurum Smalls Legs 49 BGreen 1
  Aurum Trousers Legs 49 BGreen 1
  Glower N/A 1
Name Type Item Level Rarity Quantity
  Astaroth Cane Two-handed Conjurer's Arm 49 BGreen 1
  Aurum Boots Feet 49 BGreen 1
  Aurum Leg Guards Feet 49 BGreen 1
  Aurum Sabatons Feet 49 BGreen 1
  Bad Breath N/A 1
  Balisarde Dark Knight's Arm 49 BGreen 1
  Black Mage's Verdant Arms (Lv. 47) Other N/A BGreen 1
  Bloody Murder Machinist's Arm 49 BGreen 1
  Canopus Bill Marauder's Arm 49 BGreen 1
  Canopus Guisarme Lancer's Arm 49 BGreen 1
  Canopus Stilettos Rogue's Arm 49 BGreen 1
  Miser's Folly Orchestrion Roll Orchestrion Roll N/A ABasic 1
  Paladin's Templar Arms (Lv. 47) Other N/A BGreen 1
  Pupil's Book of Mythril Arcanist's Grimoire 49 BGreen 1
  Vega Astrologian's Arm 49 BGreen 1
  Verdant Hora Pugilist's Arm 49 BGreen 1
  Verdant Shortbow Archer's Arm 49 BGreen 1

Treasure Coffers

Treasure Coffer 1 (X: 10.3 Y: 8.6)

Name Type Item Level Rarity Quantity
  Aurum Sabatons Feet 49 BGreen 1
  Aurum Leg Guards Feet 49 BGreen 1
  Aurum Boots Feet 49 BGreen 1
  Morbol Seedling   This item is guaranteed to drop. Minion N/A ABasic 1

Treasure Coffer 2 (X: 8.9 Y: 9.0)

Name Type Item Level Rarity Quantity
  Aurum Celata Head 49 BGreen 1
  Aurum Pot Helm Head 49 BGreen 1
  Aurum Temple Chain Head 49 BGreen 1
  Aurum Gauntlets Hands 49 BGreen 1
  Aurum Armguards Hands 49 BGreen 1
  Aurum Dress Gloves Hands 49 BGreen 1
  Mossy Horn Material N/A ABasic 1

Treasure Coffer 3 (X: 7.0 Y: 7.0)

Name Type Item Level Rarity Quantity
  Aurum Cuirass Body 49 BGreen 1
  Aurum Jacket Body 49 BGreen 1
  Aurum Chasuble Body 49 BGreen 1
  Aurum Trousers Legs 49 BGreen 1
  Aurum Brais Legs 49 BGreen 1
  Aurum Smalls Legs 49 BGreen 1
  Dodore Wing Material N/A ABasic 1-2
  Carnivorous Seedling Material N/A ABasic 1

Treasure Coffer 4 (X: 4.5 Y: 8.9)

Name Type Item Level Rarity Quantity
  Paladin's Templar Arms (Lv. 47) Other N/A BGreen 1
  Canopus Bill Marauder's Arm 49 BGreen 1
  Balisarde Dark Knight's Arm 49 BGreen 1
  Canopus Guisarme Lancer's Arm 49 BGreen 1
  Verdant Hora Pugilist's Arm 49 BGreen 1
  Canopus Stilettos Rogue's Arm 49 BGreen 1
  Verdant Shortbow Archer's Arm 49 BGreen 1
  Bloody Murder Machinist's Arm 49 BGreen 1
  Black Mage's Verdant Arms (Lv. 47) Other N/A BGreen 1
  Pupil's Book of Mythril Arcanist's Grimoire 49 BGreen 1
  Astaroth Cane Two-handed Conjurer's Arm 49 BGreen 1
  Vega Astrologian's Arm 49 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
  Mapping the Realm: Aurum Vale 10 Discover every location within the Aurum Vale. - 2.0

Music

Condition Theme
Main   Miser's Folly
Battle   A Fell Air Falleth
Mid-Bosses   A Fine Death
Final Boss   Nemesis

Images

Lore

Drowning In Gold

One of the many caverns found in the Coerthas central highlands, known for its glowing pools that give off a golden mist. Though beautiful to behold, the liquid is in fact a lethal seepage called goldbile—the product of a union between sulphur and mythril ore, quickened in groundwater. Drawn, by the mesmerizing scenery or the promise of precious aurum, many have unwittingly stumbled into these pools only to have the liquid burn their skin and the noisome fumes cook their lungs. As if such a place were not sufficiently perilous, prolonged exposure to the fumes wrought an adverse change to the wildlife within, rendering it too dangerous to be left unchecked. Thus did the Holy See of Ishgard petition the three allied city-states to undertake a purge of the Vale in return for the supply of bat- tle-trained chocobos, and the Grand Companies each dispatch a unit of adventurers to see to the task.

The Coincounter

Making its lair in the Aurum Vale, this hulking cyclops attacks all who enter its territory, giving the impression of a watchdog jealously guard ing a golden hoard. For its antics, adventurers have named it the Coincounter.

The Miser's Mistress

If the miser is avaricious, then his mistress is avarice itself. Lording over all in the Aurum Vale, this enormous morbol uses its ever-searching tendrils to seize prey in a rapacious embrace before devouring it whole. While the species is known for spewing forth virulent gas, that which is produced by this specimen is surpassingly potent, an effect of its toxic environment.

Pleasing to behold but excruciating to breathe within, what could otherwise be a scenic wonder to attract visitors is marred by the presence of noisome fumes. The peculiar ore known as vale bubo, born of the mingling between mythril and sulphur, is a subject of interest for geological enthusiasts.

History

In patch 7.4, the following changes were implemented with the addition of Duty Support to the dungeon:

  • Much fewer pools of yellow acid appear. Rather than covering large portions of the floor, the pools are now only on the outer borders of rooms.
  • The geysers that shoot out yellow steam will no longer damage players, though the animation still plays.
  • The Nether Nix enemies no longer use   Sticky Tongue. Previously, they would use it on the first player they see, pulling that player to the Nix's location and aggroing several other enemies along the way.
    • A common strategy prior to 7.4 was to "hug" the left wall, pull enemies into the boss room, and round a corner to break line of sight with the Vale Wasps (ranged adds) to group up all of the enemies. This allowed the party to fight safely without having to worry about the yellow acid or being pulled away by Sticky Tongue.
  • Locksmith's attack "Hundred Lashings" now has a cast time, instead of being instant.
  • Morbol fruits no longer have a respawn timer. Instead, interacting with a fruit inflicts the player with the debuff "Morbid Meal", which prevents eating another fruit for 20 seconds. The fruit remains interactable regardless of how many players try to eat it, meaning it is no longer possible to "steal" a fruit another player planned to use. Duty Support NPCs do not receive this debuff.
  • Stacks of Gold Lung no longer persist after Locksmith has been defeated. The morbol fruits near the exit of the boss room have also been removed.
  • The room before Coincounter has fewer enemies, and no longer has the ranged Vale Wasps patrolling the area.
  • Coincounter no longer uses "Eye of the Beholder". This was a C-shaped partial-donut AoE indicated by the message "The Coincounter takes a moment to reconsider..." appearing in the chat, and inflicted the DoT debuff Electrocution to any players it hit.
  • The two Goldvine enemies after Coincounter are placed closer together, and the room with them has much fewer Morbol Fruit and Morbol Seedling adds.