Air Anchor
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Air Anchor
“Delivers an attack with a potency of 660.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.— In-game description
Air Anchor is an action unlocked at level 76. It is available for Machinist.
Related traits
- Hot Shot Mastery (Lv. 76) - Upgrades Hot Shot to Air Anchor.
- Marksman's Mastery II (Lv. 94) - Increases the potency of Auto Crossbow to 180, Heated Split Shot to 220, Drill to 660, Heated Slug Shot to 140, Heated Clean Shot to 160, Blazing Shot to 240, Air Anchor to 660, and Chain Saw to 660.
Notes
- Potency is 620 prior to learning Marksman's Mastery II.
Lore
“Arguably the most varied and versatile of machinist instruments, this weapon exhibits vastly different capabilities depending on utilization. The rapid-fire Auto Crossbow, poisonous gases of Bioblaster, and excavating Drill are generally shot from the hip, whereas balancing the weapon's rail on one's shoulder enables firing of the chain-like Air Anchor.
— Encyclopædia Eorzea Volume III, p. 249 (Multishot)
History
Patch 7.4 (2025-12-16): Potency upon learning the trait Marksman's Mastery II has been changed from 620 to 660.
Patch 7.3 (2025-08-05): Potency has been increased from 600 to 620.
Patch 6.28 (2022-10-31): Potency has been increased from 580 to 600.
Patch 6.1 (2022-04-12): Potency has been increased from 570 to 580.
Patch 6.08 (2022-01-24): Potency has been increased from 550 to 570.
Patch 6.0 (2021-12-07): Potency has been changed from 700 to 550.
Patch 5.0 (2019-07-02): Added.