Drill
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Drill
“Delivers an attack with a potency of 660.
Maximum Charges: 2
Shares a recast timer with Bioblaster.— In-game description
Drill is an action unlocked by questing at level 58. It is available for Machinist.
Related traits
- Enhanced Multiweapon (Lv. 94) - Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
- Marksman's Mastery II (Lv. 94) - Increases the potency of Auto Crossbow to 180, Heated Split Shot to 220, Drill to 660, Heated Slug Shot to 140, Heated Clean Shot to 160, Blazing Shot to 240, Air Anchor to 660, and Chain Saw to 660.
Related actions
Notes
- Potency is 620 prior to learning Marksman's Mastery II.
Lore
“Arguably the most varied and versatile of machinist instruments, this weapon exhibits vastly different capabilities depending on utilization. The rapid-fire Auto Crossbow, poisonous gases of Bioblaster, and excavating Drill are generally shot from the hip, whereas balancing the weapon's rail on one's shoulder enables firing of the chain-like Air Anchor.
— Encyclopædia Eorzea Volume III, p. 249 (Multishot)
History
Patch 7.4 (2025-12-16): Potency upon learning the trait Marksman's Mastery II has been changed from 620 to 660.
Patch 7.3 (2025-08-05): Potency has been increased from 600 to 620.
Patch 7.0 (2024-07-02): Now a charged action with a maximum of 2 charges upon learning Enhanced Multiweapon.
Patch 6.28 (2022-10-31): Potency has been increased from 580 to 600.
Patch 6.1 (2022-04-12): Potency has been increased from 570 to 580.
Patch 6.08 (2022-01-24): Potency has been increased from 550 to 570.
Patch 6.0 (2021-12-07): Potency has been changed from 700 to 550.
Patch 5.0 (2019-07-02): Added.