White Mage

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White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

FinalFantasyXIV.com White Mage

White Mage (WHM) is a Disciple of Magic job unlockable at level 30 as an upgrade from the Conjurer class and is a  Healer job. It is considered a "pure" healer, along with Astrologian, specializing in strong burst healing and healing-over-time.

General information

Guild

The Conjurers' Guild is in Old Gridania. Conjurers must specialize into white mage once they reach level 30, and complete the quests Main Scenario Quest Sylph-management and Feature Quest In Nature's Embrace. The job trainer is Raya-O-Senna, who is usually found in South Shroud (18.6, 27.1).

Equipment

The conjurer is a disciple of magic and wears armor and accessories "of Healing." They use wands and canes as weapons.

Weapon Armor Accessories
One-handed Conjurer's Arms (Lv. 50 and below)
Two-handed Conjurer's Arms
Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

White Mage Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Seer Folly Class quest 30 E-Sumi-Yan White Mage
  Presence of Mind
White Mage (Simple) Adventurer Plate
White Mage (Simple) Adventurer Plate
1   Soul of the White Mage
Only You Can Prevent Forest Ire Job quest 35 Raya-O-Senna   Regen
O Brother, Where Art Thou Class quest 40 Raya-O-Senna   Cure III
Following in His Footsteps Class quest 45 Raya-O-Senna 1   Healer's Circlet
1   Healer's Gloves
1   Healer's Culottes
1   Healer's Boots
Yearn for the Urn Class quest 45 Raya-O-Senna   Holy
Heart of the Forest Class quest 50 Raya-O-Senna   Benediction
  Seeing White I
White Mage - Part 1
White Mage - Part 1
1   Healer's Robe
1   Cleric's Attire Coffer (IL 90)
Taint Misbehaving Class quest 50 Raya-O-Senna
A Journey of Purification Class quest 52 Eschiva   Asylum
  Secret of the Lily
The Girl with the Dragon Tissue Class quest 54 Eschiva   Stone III
  Stone Mastery II
The Dark Blight Writhes Class quest 56 Eschiva   Assize
In the Wake of Death Class quest 58 Eschiva   Thin Air
Trials of the Padjals Class quest 58 Eschiva
Hands of Healing Class quest 60 Raya-O-Senna   Tetragrammaton
  Seeing White II
White Mage - Part 2
White Mage - Part 2
1   Orison Attire Coffer (IL 210)
Unease in East End Job quest 60 Raya-O-Senna
An Aura for Trouble Job quest 63 Sylphie
A Beacon for Bad Things Job quest 65 Sylphie
The Problem with Padjals Job quest 68 Sylphie
What She Always Wanted Job quest 70 Sylphie   Plenary Indulgence
  Seeing White III
White Mage - Part 3
White Mage - Part 3
1   Seventh Heaven Attire Coffer (IL 290)
Whence the Healing Springs Sidequest 80 Raya-O-Senna   Seeing White IV
White Mage - Part 4
White Mage - Part 4
1   Piety Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Healer Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Traditions and Travails Role quest 70 Giott
Affronts and Allies Role quest 72 Giott
The Scientific Method Role quest 74 Giott
The Lost and the Found Role quest 76 Giott
Never to Return Role quest 78 Giott 1   Masala Chai
The Soul of Temperance Role quest 80 Giott   Speaker for the Honorable
Healer Role Quests (Shadowbringers)
Healer Role Quests (Shadowbringers)
1   Piety Materia VII
1   Savage Aim Materia VII
1   Savage Might Materia VII

Healer Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Far from Free Role quest 85 Ala Mhigan Delegate
The Butcher's Blade Role quest 86 Blasphemy Hunter
A New Battleground Role quest 87 Blasphemy Hunter
Laying the Past to Rest Role quest 88 Blasphemy Hunter
Trail of Skulls Role quest 89 Blasphemy Hunter 1   Salted Thavnairian Cod
The Gift of Mercy Role quest 90 Blasphemy Hunter   More than Guilt
Healer Role Quests (Endwalker)
Healer Role Quests (Endwalker)
2   Piety Materia IX
2   Savage Aim Materia IX
2   Savage Might Materia IX

Healer Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
In the Sting of Things Role quest 90 Nyipine
Causing Problems on Purpose Role quest 92 Loashkana
Living among the Deadly Role quest 94 Loashkana
Taste of a Toxin Paradise Role quest 96 Loashkana
Downed by the River Role quest 98 Loashkana 1   Mesquite Juice
An Antidote for Anarchy Role quest 100 Loashkana   A Heartsting's a Heavy Burden
Healer Role Quests (Dawntrail)
Healer Role Quests (Dawntrail)
2   Piety Materia XI
2   Savage Aim Materia XI
2   Savage Might Materia XI

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Stone  CNJ 1 Spell 200 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 140.
  Cure  CNJ 2 Spell 400 1.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
  Aero  CNJ 4 Spell 200 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s
  Medica  CNJ 10 Spell 900 2s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
  Raise  CNJ 12 Spell 2,400 8s 2.5s 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
  Stone II  CNJ 18 Spell 200 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 190.
  Cure II  CNJ 1Quest: In Nature's Embrace 30 Spell 1,000 2s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 800
  Presence of Mind  WHM 1Quest: Seer Folly 30 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Additional Effect: Grants 3 stacks of Sacred Sight
Duration: 30s
  Regen  WHM 1Quest: Only You Can Prevent Forest Ire 35 Spell 400 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Grants healing over time effect to target.
Cure Potency: 250
Duration: 18s
  Cure III  WHM 1Quest: O Brother, Where Art Thou 40 Spell 1,500 2s 2.5s 30y
Circle AoE around the action target 10y
Restores HP of target and all party members nearby target.
Cure Potency: 600
  Aetherial Shift  WHM 40 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Quickly dash 15 yalms forward.
Cannot be executed while bound.
  Holy  WHM 1Quest: Yearn for the Urn 45 Spell 400 1.5s 2.5s 0y
Point Blank Circle around the user 8y
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
  Aero II  CNJ 46 Spell 200 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s
  Medica II  CNJ 50 Spell 1,000 2s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s
  Benediction  WHM 1Quest: Heart of the Forest 50 Ability Instant 180s 30y
Single Target or AoE not yet specified 0y
Restores all of a target's HP.
  Afflatus Solace  WHM 52 Spell 0 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 800
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
  Asylum  WHM 1Quest: A Journey of Purification 52 Ability Instant 90s 30y
Circle AoE around the ground target 15y
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
  Stone III  WHM 1Quest: The Girl with the Dragon Tissue 54 Spell 300 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 220.
  Assize  WHM 1Quest: The Dark Blight Writhes 56 Ability Instant 40s 0y
Point Blank Circle around the user 20y
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400
Additional Effect: Restores 5% of maximum MP
  Thin Air  WHM 58 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Next action is executed without MP cost.
Duration: 12s
Maximum Charges: 2
  Tetragrammaton  WHM 1Quest: Hands of Healing 60 Ability Instant 60s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 700
Maximum Charges: 2
  Stone IV  WHM 64 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 260.
  Divine Benison  WHM 66 Ability Instant 30s 30y
Single Target or AoE not yet specified 0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s
Maximum Charges: 2
  Plenary Indulgence  WHM 1Quest: What She Always Wanted 70 Ability Instant 60s 0y
Point Blank Circle around the user 30y
Grants Confession to self and nearby party members.
Upon receiving HP recovery via Medica, Medica III, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
  Dia  WHM 72 Spell 400 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 85.
Additional Effect: Unaspected damage over time
Potency: 85
Duration: 30s
  Glare  WHM 72 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 290.
  Afflatus Misery  WHM 74 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,360 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
  Afflatus Rapture  WHM 76 Spell Instant 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Additional Effect: Nourishes the Blood Lily
Healing gauge cost: 1 Lily
  Temperance  WHM 80 Ability Instant 120s 0y
Point Blank Circle around the user 50y
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
Duration: 20s
Effect is now applied immediately after execution.
Additional Effect: Grants Divine Grace
Duration: 30s
  Glare III  WHM 82 Spell 400 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 340.
  Holy III  WHM 82 Spell 400 1.5s 2.5s 0y
Point Blank Circle around the user 8y
Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
  Aquaveil  WHM 86 Ability Instant 60s 30y
Single Target or AoE not yet specified 0y
Reduces damage taken by a party member or self by 15%.
Duration: 8s
  Liturgy of the Bell  WHM 90 Ability Instant 180s 30y
Circle AoE around the ground target 0y
Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
Duration: 20s
Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.
Cure Potency: 400
The effect of this action can only be triggered once per second.
Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.
Cure Potency: 200 for every remaining stack of Liturgy of the Bell
This action does not share a recast timer with any other actions.
  Glare IV  WHM 92 Spell Instant 2.5s 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.
Can only be executed while Sacred Sight is active.
  Medica III  WHM 96 Spell 1,000 2s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 175
Duration: 15s
  Divine Caress  WHM 100 Ability Instant 1s 0y
Point Blank Circle around the user 30y
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
Duration: 10s
Grants Divine Aura after the barrier's effect fades.
Divine Aura Effect: Healing over time
Cure Potency: 200
Duration: 15s
Can only be executed while Divine Grace is active.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Healing Wind  Healer 1 Limit Break Level 1 2s Instant 0y
Point Blank Circle around the user 30y
Restores 25% of HP of all nearby party members.
  Breath of the Earth  Healer 1 Limit Break Level 2 2s Instant 0y
Point Blank Circle around the user 30y
Restores 60% of HP of all nearby party members.
  Pulse of Life  CNJ 1 Limit Break Level 3 2s Instant 0y
Point Blank Circle around the user 50y
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs.

Healer role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Repose  Healer 8 Spell 600 2.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
  Esuna  Healer 10 Spell 400 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Removes a single detrimental effect from target.
  Lucid Dreaming  Magical Ranged DPS
 Healer
14 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
  Swiftcast  Magical Ranged DPS
 Healer
18 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
  Surecast  Magical Ranged DPS
 Healer
44 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
  Rescue  Healer 48 Ability Instant 120s 30y
Single Target or AoE not yet specified 0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Glare III (PvP)  WHM 30 Spell 1.44s 2.4s 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
※Action changes to Glare IV when under the effect of Sacred Sight.
  Cure II (PvP)  WHM 30 Spell 1.44s 12s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 12,000
Maximum Charges: 2
This action does not share a recast timer with any other actions.
※Action changes to Cure III when under the effect of Cure III Ready.
  Afflatus Misery (PvP)  WHM 30 Spell Instant 16s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
This action does not share a recast timer with any other actions.
  Aquaveil (PvP)  WHM 30 Ability Instant 20s 30y
Single Target or AoE not yet specified 0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 10s
Additional Effect: Nullifies one status affliction that can be removed by Purify
Barrier potency is doubled when successfully nullifying a status affliction.
  Miracle of Nature (PvP)  WHM 30 Ability Instant 24s 10y
Single Target or AoE not yet specified 0y
Forcibly transforms target into a diminutive creature, preventing them from using actions other than Purify.
Duration: 2s
Has no effect on players under an effect that nullifies status afflictions that can be removed by Purify, Relentless Rush, Honing Dance, players riding machina, or non-player combatants.
Additional Effect: Reduces MP by 1,000
  Seraph Strike (PvP)  WHM 30 Ability Instant 20s 20y
Circle AoE around the action target 10y
Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 6,000.
Additional Effect: Grants Protect to self and nearby party members.
Protect Effect: Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Grants 3 stacks of Sacred Sight
Duration: 20s
Additional Effect: Grants Cure III Ready.
Duration: 20s
Cannot be executed while bound.
※Cure II changes to Cure III while under the effect of Cure III Ready.
  Glare IV (PvP)  WHM 30 Spell Instant 2.4s 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
Can only be executed while under the effect of Sacred Sight
※This action cannot be assigned to a hotbar.
  Cure III (PvP)  WHM 30 Spell Instant 2.4s 30y
Circle AoE around the action target 10y
Restores HP of self or target with a cure potency of 16,000 and all other nearby party members with a cure potency of 12,000.
Can only be executed while under the effect of Cure III Ready.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Afflatus Purgation (PvP)  WHM 30 Limit Break Instant 10s 40y
Line AoE from the user to the action target 40y
Deals unaspected damage with a potency of 18,000 to all enemies in a straight line before you.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Temperance
Temperance Effect: Grants Regen to self and nearby party members within 30 yalms
Cure Potency: 4,000
Duration: 15s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 60s

Healer role actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Haelan (PvP)  Healer 30 Spell 2,500 1.44s 2.4s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 15,000
  Stoneskin II (PvP)  Healer 30 Spell Instant 30s 0y
Point Blank Circle around the user 15y
Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 12,000 potency.
Duration: 10s
  Diabrosis (PvP)  Healer 30 Ability Instant 45s 25y
Point Blank Circle around the user 10y
Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
Additional Effect: Reduces target's HP recovered by healing actions by 33%
Duration: 10s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Standard-issue Elixir (PvP)  ANY 30 Ability 4.5s 5s 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
  Recuperate (PvP)  ANY 30 Ability 2,000 Instant 1s 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
  Purify (PvP)  ANY 30 Ability 2,000 Instant 4s 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 2s
Can be used even when under the effect of certain status afflictions.
  Guard (PvP)  ANY 30 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 4s
Movement speed is reduced by 33% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
  Sprint (PvP)  ANY 30 Ability Instant 1.5s 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

PvE traits

Trait Acquired Quest requirement Level Effect
  Stone Mastery  CNJ 18 Upgrades Stone to Stone II.
  Maim and Mend  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
  Freecure  CNJ 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
  Maim and Mend II  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
  Aero Mastery  CNJ 46 Upgrades Aero to Aero II.
  Secret of the Lily  WHM 1Quest: A Journey of Purification 52 Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.
  Stone Mastery II  WHM 1Quest: The Girl with the Dragon Tissue 54 Upgrades Stone II to Stone III.
  Stone Mastery III  WHM 64 Upgrades Stone III to Stone IV.
  Aero Mastery II  WHM 72 Upgrades Aero II to Dia.
  Stone Mastery IV  WHM 72 Upgrades Stone IV to Glare.
  Transcendent Afflatus  WHM 74 Adds Blood Lilly to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
  Enhanced Asylum  WHM 78 Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.
  Glare Mastery  WHM 82 Upgrades Glare to Glare III.
  Holy Mastery  WHM 82 Upgrades Holy to Holy III.
  Enhanced Healing Magic  WHM 85 Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
  Enhanced Divine Benison  WHM 88 Allows the accumulation of charges for consecutive uses of Divine Benison.
Maximum Charges: 2
  Enhanced Presence of Mind  WHM 92 Presence of Mind grants 3 stacks of Sacred Sight upon execution.
Duration: 30s
  Enhanced Swiftcast  Healer
 Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
  White Magic Mastery  WHM 94 Increases the potency of Dia and its damage over time to 85, Afflatus Misery to 1,360, and Glare III to 340.
  Medica Mastery  WHM 96 Upgrades Medica II to Medica III.
  Enhanced Tetragrammaton  WHM 98 Allows the accumulation of charges for consecutive uses of Tetragrammaton.
Maximum Charges: 2
  Enhanced Temperance  WHM 100 Temperance grants Divine Grace upon execution.
Duration: 30s

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Healing Gauge is White Mage's Job Gauge.

Healing Gauge

Upon learning the trait   Secret of the Lily, a healing gauge will be displayed, indicating the number of Lilies you have stored. Lilies are accumulated one every 20 seconds while engaged in combat. They may be consumed to execute the actions   Afflatus Solace and   Afflatus Rapture.

Upon learning the trait   Transcendent Afflatus, consumption of Lilies will nourish the Blood Lily. The Blood Lily will bloom after consuming three Lilies, allowing the execution of   Afflatus Misery.

Simple Mode

Lilies

Blood Lily


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
  I Got the Magic Stick IV 5 Achieve conjurer level 40. - 2.0
  I Got the Magic Stick V 5 Achieve conjurer level 50. - 2.0
  I Got the Magic Stick VI 5 Achieve conjurer level 60. - 3.0
  I Got the Magic Stick VII 5 Achieve conjurer level 70. - 4.0
  I Got the Magic Stick VIII 5 Achieve conjurer level 80. - 5.0
  I Got the Magic Stick IX 5 Achieve conjurer level 90. - 6.0
  I Got the Magic Stick X 5 Achieve conjurer level 100. - 7.0
  Seeing White I 5 Complete the white mage job quest "Heart of the Forest." - 2.0
  Seeing White II 5 Complete the white mage job quest “Hands of Healing.” Pure White 3.0
  Seeing White III 5 Complete the white mage job quest "What She Always Wanted." Padjal Protector 4.0
  Seeing White IV 5 Complete the white mage job quest "Whence the Healing Springs." Firstblessed 5.0

Notable White Mages

Lore

White magic, the arcane art of succor , was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self - gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art was subsequently forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

History

The mages of Amdapor devised this arcane art during the Fifth Astral Era to counter the destructive black magic of Mhachi sorcerers. Focusing heavily upon spells of restoration and purification, the practice of white magic led to great advances in Amdapori society. Intoxicated by their newfound power, however, the magi surrendered prudence to ambition. They created ever more potent magicks to wield in their conflict with Mhach—the infamous War of the Magi—until the clash of eldritch energies upset the very balance of nature. The warped aether manifested as great floods, and the realm was drowned by what is now known as the Sixth Umbral Calamity.

Both cities were lost, and the magicks that brought about the catastrophe thenceforth adjudged dangerous and forbidden. The ruins of Amdapor were swallowed by the forest—the fallen city and its secrets concealed by the elementals of the Twelveswood and it would be another thousand years before the art of white magic once more saw the light of day.

Some five centuries past, the elementals relented, and did at last allow the legacy of the Amdapori magi to be wielded by a chosen few. The Padjal, revered leaders of Gridania, have since served as the stewards of white magic and oversee its careful instruction.

Equipment

Healer's Attire

A raiment reserved for the rite of Quieting. Bestowed by the holy hands of Raya-O-Senna herself, this garb has been imbued with the blessings of A-Towa-Cant by means of a stately pilgrimage to three of his resting places.

Thyrus

The great staff of House Can't, passed down through the family line for generations. Carved from a log of petrified wood, this mighty relic accompanied A-Towa-Cant on his final journey and was long thought lost along with its wielder.

Orison Attire

Purchased from an antique store in Ul'dah, it is claimed that this healer’s ensemble was recovered from a stone coffin of indeterminate origin. An evaluation by a respected collector, however, later identified the attire as the same as that worn by high-ranking magi of the ancient Amdapori civilization. Estimated to be more than fifteen hundred years old, the material exhibits no sign of degradation, its pristine state attributed to the magically sealed sarcophagus within which it was stored. The cloth is extraordinarily light and smooth, but the method by which it was created is a mystery that confounds even the most accomplished weavers.

Seraph Cane

Unearthed in the ruins of Amdapor, the head of this mage’s staff is adorned with the carving of a delicate winged figure. Historians of the Fifth Astral Era identify the carving as the depiction of a heavenly guardian of mortals, a motif ubiquitous amongst the statuary of the fallen city. Combined with this exquisite attention to detail, the cane’s exceptional properties as an aetheric conduit suggest that it served as an arcane tool for a white mage of the highest standing.

Tricks of the Trade

  • Pulse of Life: Drawing upon the aetherial reserves of every ally present, this potent incantation blossoms outwards from the white mage in a scintillating cloud of healing energies. The spell channels pure life force from the caster, reviving and restoring even those who have succumbed to fatal injury.
  • Benediction: The beneficiary of this spell is instantaneously cured of all wounds. Rather than exhaust the caster’s own mana, Benediction gathers ambient aether and releases it in a single, concentrated burst of healing.
  • Holy: This incandescent blast of purifying energies was devised by the white mages of Amdapor to combat the voidsent servants of Mhachi sorcerers. The battlefields of the War of the Magi were often illuminated by the spell's distinctive explosions.
  • Asylum: Drawing upon ambient aether, this spell weaves a shimmering dome of restorative power within which even the most grievous of injuries will knit and heal. It is said that A-Towa-Cant developed the technique during his pilgrimage to provide swift succor to large groups of wounded.

A-Towa-Cant

  • Race (Clan): Hyur (Midlander)/Padjal
  • Gender: Male
  • Age: 198 (Deceased)
  • Epithet: The Wandering Padjal

A-Towa-Cant’s Padjali nature manifested soon after birth, and his proud Gridanian family willingly entrusted his upbringing to the conjurers of Stillglade Fane. A-Towa grew to become an accomplished Hearer but soon grew dissatisfied with the role—he realized that to truly protect the Twelveswood he must also cleanse the source of impurities found beyond the confines of the forest. Accompanied by his devout companions, A-Towa traveled far and wide, employing his mastery of white magic to purge corrupted aether, heal the sick, and salve the suffering. Ever consumed by wanderlust, the restless Padjal never returned to Gridania and eventually met his end in the distant lands of La Noscea.

Eschiva Keyes

  • Race (Clan): Hyur (Midlander)
  • Gender: Female
  • Age: 23
  • Epithet: Eschiva the Aetherial

Exhibiting heightened magical potential from a young age, Eschiva was encouraged to walk the path of conjury by friends and relatives. She quickly tired of her Padjal instructors’ stifling conservatism, however, and abandoned her arcane studies to become a lancer. Following in her beloved grandsire’s footsteps, Eschiva took to spears far more readily than spells and soon forged herself into one of the guild’s finest combatants. Eschiva’s grandfather had been a follower of A-Towa-Cant, and even after the Padjal’s passing, he continued to serve as a sentinel at one of the great mage’s places of rest. Once old age claimed her grandsire, Eschiva volunteered to shoulder his solemn duty.

The Elementals

The ephemeral guardian spirits of the Twelveswood. With bodies comprised entirely of aether, these entities are nevertheless possessed of intelligence and intent that can be sensed by those blessed with preternatural awareness. The elementals perceive the aether-draining nature of white magic as a direct threat to their existence, and for centuries did they seek to prevent its secrets from reentering the world.

The Padjal

The youthful and long-lived Padjal are not a race unto themselves, but rather are born rarely into certain Hyur families in the Twelveswood, the process of aging slowing to a crawl as they approach puberty. Naturally attuned to the whispers of the forest, these horned, childlike beings serve as a living link between man and elemental. The Padjal have a long history as the region’s healers and protectors, and as the chosen of the elementals are sanctioned in the use of white magic [1]

White Mage's Panoply

Seventh Heaven Circlet

While Amdapori white mages most often wore full hoods, metal hair ornaments and circlets like this one were also prevalent.

Seventh Heaven Top

Though this style retains the length of a traditional robe, such heavy use of mythril ornamentation is quite rare for white mage attire. Also unusual is the marked distinction between male and female versions.

Seventh Heaven Thighboots

These sturdy and formfitting boots were made for the battlefield, enabling the white mage to rush unencumbered to wherever she is needed most.

Form & Function

The tradition of wearing pure white robes accented with red originated with the white mages of Amdapor, making it nearly as old as white magic itself. Even then, white was a symbol of purity, whereas red, reminiscent of blood, was associated with the vitality of life. Together, the two colors were meant to represent a white mage’s duty: to cleanse and heal. The Amdapori took this seriously—only those who had endured intense training, been recognized by the Council of Magi for their ability, and been officially granted a soul crystal were permitted to wear the white and red.

Those who venture to the Twelveswood today will find that several of the Padjal wear the white mages colors, having adopted them after the elementals brought the long-lost secrets of white magic to light once more. In fact, wandering Padjal A-Towa-Cant and Seedseer A-Ruhn-Senna, both healers of great repute, are widely known for their affinity for Amdapori mage garb. [2]

See also

References

  1. Encyclopaedia Eorzea: Volume I, page 230-231
  2. Encyclopaedia Eorzea: Volume II, page 237