Cure II
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- This article is about the PvE action. For the PvP action, see Cure II (PvP).
Cure II
“Restores target's HP.
Cure Potency: 800— In-game description
Cure II is an action unlocked by questing at level 30. It is available for Conjurer / White Mage.
Related traits
- Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
- Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
Related actions
Notes
- Healing potency is 700 until Enhanced Healing Magic is learned at Lv. 85.
Gallery
History
- Patch 6.0 (2021-12-07): Cure potency has been increased from 700 to 800 upon learning the Enhanced Healing Magic trait.
- Patch 5.0 (2019-07-02):
- MP cost has been set at 1,000 MP.
- The additional effect "Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been removed.
- Patch 4.5 (2019-01-08): Enmity has been reduced.
- Patch 4.0 (2017-06-20):
- Cure potency has been increased from 650 to 700.
- The additional effect "15% chance that after casting Cure II, your next Cure III will cost half MP" has been removed.
- The additional effect "100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
- Patch 2.1 (2013-12-17): The additional effect has been changed to a 15% chance that the next Cure III will cost half MP.
- Patch 2.0 (2013-08-27): Added.