Endwalker content

Thavnair

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Thavnair

   


Map of Thavnair

Type
Zone
Zone
Ilsabard
(Hydaelyn)
Req. quest(s)
Main Scenario quest For Thavnair Bound
Main Scenario quest Beyond the Depths of Despair
Connects to
Radz-at-Han (NE)
Aetherytes
Palaka's Stand (X:29.5, Y:16.5)
Yedlihmad (X:25.3, Y:34.0)
The Great Work (X:10.9, Y:22.2)


Loading screen

In the Bounty's southeastern waters lies the isle of Thavnair, where tropical coastline soon gives way to dense rainforest─though the intense heat and sweltering humidity remain much the same. The region is known as a rich source of the magically infused stone giantsgall, and the distinctive violet glow from its rocky outcrops lingers in the memories of visitors long after they depart its shores.

— Patch 6.0 special site

Thavnair is a zone in Ilsabard. Radz-at-Han is the capital of Thavnair. Note that while the game lists Thavnair as part of Ilsabard in the in-game maps for convenience, they are geographically separate (much like how Vylbrand is separated from Aldenard).

Level 80 Striking Dummies are located at (23.2, 34.1).

Locations

Area Points of Interest
Palaka's Stand
Palaka's Stand
Porter
The Shroud of the Samgha
The Wakeful Torana
The Burning Field
Pavana's Remorse
Agama Temple
The Font of Maya
Purusa
The Great Work
The Great Work
Porter
The Perfumed Rise
Giantsgall Grounds
The Hamsa Hatchery
Kadjaya's Footsteps
Jnanamandapa
The Tower of Zot
Yedlihmad
Yedlihmad
Porter
Skywatcher
Vanaspati
Aloalo Island
Saltwind's Welcome
Akyaali
Svarna
Tebqeyiq
Ussaqeyiq
Alzadaal's Legacy
Night's Watch
Night's Watch

Activities

Thavnair Sidequests

Thavnair FATEs

Arkasodara Daily Quests

Shops & Services

Merchant Name Merchant Location
Ghanta
(X:20.4, Y:28.4)
Junkmonger
(X:29.4, Y:17.1)
Junkmonger
(X:10.3, Y:23.2)
Junkmonger
(X:24.8, Y:34.1)
Mahveydah
(X:25.8, Y:34.6)

Field:

Coordinates Description Number
(x17.9, y32.2, z0.2) On ledge next to large rock. Southwest of Akyaali 1
(x20.4, y7.2, z0.9) On a quarried ledge that is accessed from the Left (Giantsgall Grounds) 2
(x23.8, y14.6, z0.0) After Main Scenario Quest Beyond the Depths of Despair in water at Pavana's Remorse 3
(x32.4, y18.2, z0.2) After Main Scenario Quest Beyond the Depths of Despair Southeast of Palaka's Stand on some rocks 4
A map showing the locations of aether currents in Thavnair.

Quests:

Quest Level Coordinates Additional Information
Feature Quest Steppe Child 80 (x25.5, y35.6, z) Unlocks after completing Endwalker MSQ Main Scenario Quest A Fisherman's Friend
Feature Quest Alchemist or Dancer 80 (x11.0, y21.0, z) Unlocks after completing Endwalker MSQ Main Scenario Quest Shadowed Footsteps
Feature Quest Radiant Patrol 80 (x29.1, y17.3, z) Unlocks after completing Endwalker MSQ Main Scenario Quest Simple Pleasures
Feature Quest In Agama's Foosteps 80 (x30.7, y17.0, z) Unlocks after completing Endwalker MSQ Main Scenario Quest Simple Pleasures
Main Scenario Quest Simple Pleasures 85 (x20.6, y15.0, z0.2) Endwalker MSQ

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Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock Endwalker sightseeing logs by speaking to Babeth Ironheart in Old Sharlayan (X:13.4, Y:16.8). Players must be a Disciple of War or Disciple of Magic level 80 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to /lookout or use another emote.

# Name Zone Coordinate Emote Comment
20 Yedlihmad Thavnair (X:26.2, Y:33.6, Z:0.2)   Lookout On top of the eastern building in Yedlihmad (Requires Flying)
21 Kadjaya's Footsteps Thavnair (X:22.5, Y:19.6, Z:1.1)   Lookout On top of the southeastern wall at Kadjaya's Footsteps (Requires Flying)
22 Giantsgall Grounds Thavnair (X:19.9, Y:6.9, Z:1.2)   Lookout On top of Giantsgall Grounds. (Requires Flying)
23 The Shroud of the Samgha Thavnair (X:29.3, Y:24.9, Z:0.1)   Lookout On top of the largest rock in the formation southeast of The Font of Maya. (Requires Flying)
24 The Font of Maya Thavnair (X:26.5, Y:24.1, Z:0.1)   Lookout Near the pool at the Font of Maya marker.
25 The Great Work Thavnair (X:9.8, Y:23.2, Z:1.0)   Lookout On the chimney extending northwest from the tallest building in The Great Work (Requires Flying)

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
  Mapping the Realm: Thavnair 10 Discover every location within Thavnair. - 6.0
  Free Market Friend: Thavnair 10 Achieve shared FATE rank 3 in Thavnair. - 6.0
  Freebird: Thavnair 5 Attune with all the aether currents in Thavnair. - 6.0

Music

Condition Theme
Day   Divine Words
Night   Prayers Repeated
Settlements Those We Can Yet Save
Svarna‎
(after unlocking Arkasodara Daily Quests)
  Hippo Ridin'
Battle   Unbowed

Images

Lore

To the south of Ilsabard lies a great sea known as the Bounty. The abundance of sea life combined with its central location in relation to the Three Great Continents has historically seen civilizations on the islands of the Bounty thrive, even during the calamitous Umbral Eras.

The most prominent of those civilizations would have to be that of Radz-at-Han, located on Thavnair—the Bounty’s largest landmass. An ancient city-state with a history stretching back thousands of years, Radz-at-Han is best known as the birthplace of modern alchemy. It is interesting to note that, despite having a very limited outward military presence, the city-state has succeeded in forging a non-interference treaty with the Garlean Empire, ensuring their independence while mightier nations fall about them, and as thus, Radz-at-Han remains an active hub for trade between Eorzea. However, it has been noted by some that the treaty was only formed so that Garlemald could obtain items from Eorzea via Thavnair, as official trade between the regions was frozen after the Empire’s failed invasion twenty years past. [1]

Narunnair

Formerly little more than a convenient fishing spot, this island became too dangerous to approach after the Telophoroi manifested the Tower of Zot. Fortunately, the Scions were able to banish both the spire and its monstrous inhabitants, returning the location to its previous idyllic state.

— Encyclopaedia Eorzea Volume III, p. 140

Can be seen in the background of the zone but is inaccessible. Contains the physical location of the Tower of Zot prior to completing the dungeon.

Khadga

Main article: Khadga

This massive rock formation tapers toward a point like a gigantic sword, the weapon represented by its name. One myth states that the Manusya forged a majestic blade to smite their Mrga foes, but when they laid down their armaments in favor of peace, the sword became encased in layers upon layers of stone.

— Encyclopaedia Eorzea Volume III, p. 140

Can be seen in the background of the zone but is normally inaccessible. Only accessible during the patch 6.3 main scenario quest Main Scenario Quest Desires Untold.

Alnair

An isle off the coast of Thavnair, Alnair has the only harbor with waters deep enough to accommodate the larger ocean-going vessels. Over the years it has thus become the port of call for foreign merchant ships seeking to trade in the city.

— Encyclopaedia Eorzea Volume III, p. 140

Can be seen in the background of the zone but is inaccessible.

References

  1. Encyclopaedia Eorzea: Volume I, page 13