Gathering
Gathering classes, also known as Disciples of the Land, harvest natural resources throughout Eorzea. Disciples of the Hand can utilize these natural resources to craft equipment, consumables and countless useful items. Gathering classes consist of Botanist, Fisher and Miner.
Players wishing to unlock these classes may do so after reaching level 10 (or higher) as a Disciple of War or Disciple of Magic by talking to the Guild Receptionist in their respective gathering guild.
While it is possible to auto-attack enemies with gathering tools, gathering classes are ill-suited for combat; they prefer to use stealth to hide from enemies. They cannot participate in any Duties, except for Gathering Forays. Gatherers also have an exclusive selection of levequests focused entirely on gathering specific materials, and exclusive access to certain Allied Society Quests and their associated awards.
As expected, EXP is typically acquired by gathering items. Botanist and Miner gain an increasing temporary bonus to the amount of experience earned for your current gathering node by successfully increasing their Gathering Chain. A Gathering Chain is an in-game term used to describe the process of successfully gathering multiple items in a row without missing before you run out of gathering attempts. If you trigger Gatherer's Boon multiple times in a row, you increase your Gatherer's Boon Chain. Failing to receive an item (either by missing or running out of attempts) breaks all gathering chains.
All three classes gain a significant bonus whenever they trigger Gatherer's Boon, and a smaller bonus when they collect a resource for the very first time. The base amount gained depends on the level of the item gathered, not the level of the resource spot, though most items are of a similar level.
To switch to a gathering class, equip the tool of that class from your armory chest, just like you would any other class.
Official Gathering Guide on Lodestone
- Botanist and Miner:
- Gathering locations are only visible with Triangulate or Prospect active, and only if the corresponding class is high enough level to harvest it (4 levels lower at most). For example, a level 21 Botanist can locate level 25 and lower spots.
- Both classes have a secondary type of resource node they can gather from at level 11 onward – Harvesting (BTN) and Quarrying (MIN).
- After reaching certain levels, both classes can identify special conditions at certain gathering spots. These will result in various bonus effects if a particular stat is high enough, such as increased gathering chance, Gatherer's Boon chance, extra attempts, and more.
- Higher-level resource spots will have certain items with additional attributes:
- Hidden: Cannot be harvested from every spot. Eventually an ability is learned that can reveal these immediately.
- Rare: Can only harvest a single item per spot. Abilities increasing the amount gathered per attempt do not affect these.
- At level 46, both classes gain an ability (Truth of Forests or Truth of Mountains) to spot Unspoiled Nodes in the current zone. Unlike regular gathering spots, unspoiled nodes only spawn at specific in-game times. They can only appear one at a time and last for 2 in-game hours, and can even despawn while you're gathering from them. These nodes contain Crafting Materials that cannot be acquired by other means, until after Heavensward when they often contain only collectables
exclusively.
- Also beginning in Heavensward, two new types of timed node become available: Folklore Nodes and Ephemeral Nodes. Folklore nodes are used to gather endgame crafting materials at level caps and are only available after purchasing special tomes with Scrips. Ephemeral Nodes are used to gather collectables
to reduce into aethersands (also required for endgame crafts).
- Unspoiled Nodes, Folklore Nodes, and Ephemeral Nodes are all unavailable while using the World Visit System or Data Center Travel system.
- Also beginning in Heavensward, two new types of timed node become available: Folklore Nodes and Ephemeral Nodes. Folklore nodes are used to gather endgame crafting materials at level caps and are only available after purchasing special tomes with Scrips. Ephemeral Nodes are used to gather collectables
Classes
- See also: Gathering Log
Miner
Miners extract minerals from the rock faces of Eorzea. The raw ores and gemstones they acquire are utilized by the blacksmith, armorer and goldsmith crafting classes.
Botanist
Botanists harvest resources from the plants and trees of Eorzea. They gather raw materials for various crafting classes such as carpenter, weaver, culinarian and alchemist.
Fisher
Fishers harvest fish and other sea creatures from the waters of Eorzea, utilizing an assortment of fishing tackles to catch fish in various environments.
Resources gathered by Fishing are utilized mainly with culinarian and alchemist.
Deep sea Spearfishing is available starting with Stormblood (4.0).
Leveling gatherers
Gathering Leveling Guide (Teamcraft Guides)
Gatherers gain experience by gathering items, completing gatherers quests and turning in quest items. There is a great number of different methods to quickly level gatherers. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or gatherers manuals. Depending on one's gatherers levels, fast methods include the following:
Levels 1 to about 25
- Class quests
- Gather items that have never been gathered before for the bonus.
Levels 25 to 50
- Class quests
- Daily Grand Company Supply Missions
- Guildleves
- Ishgardian Restoration
Levels 50 to 60
As above, and:
- Collectables unlocked at level 50
Levels 60 to 70
- Custom Deliveries unlocked at level 60
- Namazu Daily Quests
Levels 70 to 80
Levels 80 to 90
Levels 90 to 100
Ishgardian Restoration
- Main article: Ishgardian Restoration
The Ishgardian Restoration allows players to level Botanist and Miner up to 80 before the experience points provided becomes negligible. Players must first complete the level 60 main scenario quest Litany of Peace, which is the end of the Patch 3.3, before this becomes available.
As soon as you hit level 10, you can enter the Diadem, the nodes give a large amount of experience, and all the gathered items can be used to level your crafters as well (or sell at the Market Board for gil).
It's not necessary to buy any extra gear from the Market Board for this, but from time to time you should return to complete the jobs' quests to get better gear.
Leveling both Miner and Botanist in tandem, you can take advantage of getting gear from both jobs, and dropping it when both jobs can no longer use it, as all but main hand/off hand is used by any gatherer.
At ~45 start investing into Company issued gear. Combined with the experience-increasing scrolls you can get from 10 to 60 in a matter of hours.
At 55, you can get your first set from Sundry Splendors in exchange for Gatherers' Scrip, which you get in exchange for gathering Collectables .
Advanced Gathering
- Grand Company Provision Missions
- Unspoiled Nodes
- Big Fishing
- Collectables
- Tomes of Regional Folklore - Folklore Nodes
- Aetherial Reduction - Ephemeral Nodes
- Custom Deliveries
- Ishgardian Restoration
- Crystarium Deliveries
- Studium Deliveries
- Wachumeqimeqi Deliveries
- Cosmic Exploration
Useful Resources
Gathering Attributes
- Gathering - raises your likelihood of receiving an item while gathering. The higher the level of the item, the bigger the Gathering attribute required for a 100% chance.
- Perception - raises the probability of triggering Gatherer's Boon, which increases item yield by one. In Heavensward and later expansions, Perception also determines the effectiveness of abilities that increase item collectability.
- (GP) Gathering Points - gathering points are used for gathering abilities (though Fishing does not make use of it until Heavensward). Slowly recharges over time while not gathering from resource spots and with each successful gathering attempt. The current amount is shared between classes, though points can be lost if switching to a class with a lower maximum.
Gathering Consumables
Experience Boost
Item | Duration | Buff | Effect | Source |
---|---|---|---|---|
Company-issue Survival Manual | 18h | ![]() |
+150% Experience earned from gathering (Up to 250,000). Effect halved after level 40. | Purchased from Grand Company Quartermasters for ![]() |
Company-issue Survival Manual II | 18h | ![]() |
+150% Experience earned from gathering (Up to 500,000). Effect halved after level 50. | Purchased from Grand Company Quartermasters for ![]() |
Commercial Survival Manual | 18h | ![]() |
+150% Experience earned from gathering (Up to 1,750,000). Effect halved after level 70. | Level 50 & 60 Gatherer Class Quests, Purchased from a Scrip Exchange for ![]() |
Revised Survival Manual | 18h | ![]() |
+150% Experience earned from gathering (Up to 2,000,000). Effect halved after level 80. | Purchased from a Scrip Exchange for ![]() |
Squadron Survival Manual | 120m | ![]() |
+20% Experience earned from gathering | Reward from Squadron Missions |
Food | 30m | ![]() |
+3% Experience earned from gathering | Crafted through Culinarian or purchased from vendors |