Soul Crystals

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Ever since the height of the Allagan Empire in the Third Astral Era, the practice of using crystals to store and impart knowledge has been prevalent in Eorzea. An adornment known as a “soul crystal" is worn close to the skin, where the uncommonly clear facets of the carefully cut shard catch and transcribe the ebb and Flow of a soul's aetherial composition-effectively capturing an imperfect echo of the wearer's memories. This arcane tool engraved with the myriad deeds of heroes from eras past was employed by many of the disciplines of yesteryear to preserve and pass on the skills of successive generations of masters.

The wisdom contained in a soul crystal, however, is not so easily drawn forth-an untrained neophyte cannot simply pick up one of these gems and expect his mind to be flooded with the knowledge of advanced spellcraft or combat techniques. Without first attaining sufficient proficiency and tempering one's soul to mirror the maturity of the crystal's contributors, a prospective student will be denied even the slightest glimpse of enlightenment. Thus, as is the case with the more contemporary disciplines, the key to mastering the secrets of a soul crystal lies in diligent study and training.

Encyclopaedia Eorzea: Volume I, page 217

See also: Accessories

Jobs

Soul Crystals for Disciples of War and Magic, commonly referred to as job stones by players, are equipable items that are needed to upgrade a base class to a job. These are obtained at level 30 from job quests. When obtained, they cannot be discarded by any means. The level 20 Main Scenario Quest Main Scenario Quest Sylph-management is required before any of the level 30 job quests will appear.

Expansion Jobs do not have a corresponding class, and their job quests have different requirements:

For expansion jobs, since they do not have a corresponding class, the soul crystal will automatically equip if the player equips a weapon for the job. It is not possible to unequip the soul crystal on such a job.

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Soul of the Paladin   30 30  PLD Soul crystal 0
Soul of the Warrior   30 30  WAR Soul crystal 0
Soul of the Dark Knight   30 30  DRK Soul crystal 0
Soul of the Gunbreaker   30 30  GNB Soul crystal 0
Soul of the Dragoon   30 30  DRG Soul crystal 0
Soul of the Reaper   30 30  RPR Soul crystal 0
Soul of the Monk   30 30  MNK Soul crystal 0
Soul of the Samurai   30 30  SAM Soul crystal 0
Soul of the Ninja   30 30  NIN Soul crystal 0
Soul of the Viper   30 30  VPR Soul crystal 0
Soul of the Bard   30 30  BRD Soul crystal 0
Soul of the Machinist   30 30  MCH Soul crystal 0
Soul of the Dancer   30 30  DNC Soul crystal 0
Soul of the Black Mage   30 30  BLM Soul crystal 0
Soul of the Summoner   30 30  SMN Soul crystal 0
Soul of the Red Mage   30 30  RDM Soul crystal 0
Soul of the Pictomancer   30 30  PCT Soul crystal 0
Soul of the White Mage   30 30  WHM Soul crystal 0
Soul of the Scholar   30 30  SCH Soul crystal 0
Soul of the Astrologian   30 30  AST Soul crystal 0
Soul of the Sage   30 30  SGE Soul crystal 0
Soul of the Blue Mage   1 1  BLU Soul crystal 0

Crafters

All crafter soul crystals require completion of Feature Quest Beloved of the Builder and cost one   Soul of the Crafter. You may only possess 3 crafter soul crystals at a time; if you attempt to acquire a fourth you must first forfeit one already in your possession, and may do so only three times per week. Equipping a crafter soul crystal will unlock specialist perks for the corresponding class. Unlike combat jobs, crafting specialization is entirely optional for progression.

Item Icon Level Item Level Requirement Slot Defense Magic Defense Materia Slots Stats and Attributes
Soul of the Carpenter   55 136  CRP Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Blacksmith   55 136  BSM Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Armorer   55 136  ARM Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Goldsmith   55 136  GSM Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Leatherworker   55 136  LTW Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Weaver   55 136  WVR Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Alchemist   55 136  ALC Soul crystal 0 Craftsmanship +20 Control +20 CP +15 
Soul of the Culinarian   55 136  CUL Soul crystal 0 Craftsmanship +20 Control +20 CP +15 

Historical

As a game mechanic, Soul Crystals are a holdover from Legacy. When 1.0 first launched, only the base classes were available in-game. After the change in development leadership in response to the poor release reception, the Job system was added to give the classes a more authentic "Final Fantasy" feel. Job progression during Legacy was kept in the migration to A Realm Reborn for characters imported over.