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Sinus Ardorum

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Cosmic Exploration icon.png

Sinus Ardorum

Fair Skies.png Moon Dust.png Umbral Wind.png • Red Alert Weathers: Astromagnetic Storm.png Meteor Showers weather.png Sporing Mist weather.png

Sinus Ardorum map.png
Map of Sinus Ardorum

Type
Zone
Zone
The Sea of Stars
(Final Fantasy XIV)
Req. quest(s)
Feature quest A Cosmic Homecoming
Connects to
Mare Lamentorum (C)

Cosmic Exploration4.jpg
Sinus Ardorum

Sinus Ardorum is what we call this crater we occupy. Believe it or not, we've got a fairly stable living environment nestled in here.
They say that Namingway dreamt up the name and its meaning. Fitting, considering he did the same for countless landmarks in Mare Lamentorum some thousand years ago.
For a blessing, this place has ready access to stellar currents, making it an ideal port to harbor a starship! I'm told they're akin to the aetherial currents you might find back home.

— In-game description

Sinus Ardorum is a zone in The Sea of Stars. Released in patch 7.21, it is the first of four zones associated with Cosmic Exploration. Geographically, it is a region on the Source's moon that is separate from Mare Lamentorum.

Unlock

Getting there

Drivingway location.png

Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Bestways Burrow, Mare Lamentorum (X:21.9 Y:13.2).

Locations

Area Points of Interest
The Cosmoor
Landmark (map icon).png
Moongate Hub
Landmark (map icon).png
Gleamrift
Landmark (map icon).png
The Fallen Tears
Landmark (map icon).png
Piercingway Tunnel (Log 8+)
Calabash Cove
Landmark (map icon).png
Hollow Harbor
Landmark (map icon).png
Scream Puff
Weddingway's Bower
Landmark (map icon).png
Blooming Beds
Landmark (map icon).png
The Mush-room
Landmark (map icon).png
Rock Slide
Gleamslope (Log 8+)
Landmark (map icon).png
Heimdall Debris

Additional areas on the map will be unlocked with sufficient server-wide zone progress.

Shops & Services

Merchants

Merchant Name Merchant Location
Merchant (map icon).png
Godgyth
(X:21.8, Y:21.8)
Merchant (map icon).png
Mesouaidonque
(X:21.8, Y:21.8)

Other services

Infrastructure Index

Main article: Sinus Ardorum/Infrastructure Index

Server-wide progression within this zone will result in the development of new infrastructure, such as a fast travel system for quickly moving to different areas. In later stages, new areas to explore and new missions will be unlocked. For the in-game development stages, see the above link.

While the first three stages are progressed rapidly to unlock the initial fast travel system (most servers completed them within hours of the release of patch 7.21), the subsequent stages require significantly more effort.

Stellar Missions

List of missions by class

Provisional

Time-restricted

The following missions have time requirements (2 per crafter and gatherer). Each time window lasts for 2 hours Eorzea Time. A-3 mission availability for a given class is always 12 hours offset from its A-1 mission window. In addition, time-restricted A-3 missions require Development Log 8 to be unlocked in the world. The FSH A-3 mission is currently not available still.

All time-restricted missions are prerequisites for certain sequential missions.

Time A-1 Mission A-3 Mission
12:00AM - 1:59AM Carpenter frame icon.png CRP: Packing Materials I
Alchemist frame icon.png ALC: Nutrient Jelly Materials I
Goldsmith frame icon.png GSM: Cosmotized Equipment Materials I
2:00AM - 3:59AM Miner frame icon.png MIN: Fine-grade Air Filter Materials I -
4:00AM - 5:59AM Blacksmith frame icon.png BSM: High-performance Drone Materials I
Culinarian frame icon.png CUL: Nutrient-rich Foodstuffs I
Leatherworker frame icon.png LTW: A-3: Cosmic Suits I
6:00AM - 7:59AM Fisher frame icon.png FSH: Aetherochemical Samples I -
8:00AM - 9:59AM Armorer frame icon.png ARM: High-performance Drone Materials I Weaver frame icon.png WVR: Crew Suits I
10:00AM - 11:59AM Botanist frame icon.png BTN: Fine-grade Air Filter Materials I -
12:00PM - 1:59PM Goldsmith frame icon.png GSM: High-performance Drone Materials I Carpenter frame icon.png CRP: Biofuel I
Alchemist frame icon.png ALC: Dichromatic Compound I
2:00PM - 3:59PM - Miner frame icon.png MIN: Folkloric Materials I
4:00PM - 5:59PM Leatherworker frame icon.png LTW: Packing Materials I Blacksmith frame icon.png BSM: Cosmotized Equipment Materials I
Culinarian frame icon.png CUL: Whole Meals I
6:00PM - 7:59PM - Fisher frame icon.png FSH: Unidentified Aquatic Specimens I
8:00PM - 9:59PM Weaver frame icon.png WVR: Packing Materials I Armorer frame icon.png ARM: Cosmotized Equipment Materials I
10:00PM - 11:59PM - Botanist frame icon.png BTN: Folkloric Materials I

Weather-restricted

Certain missions in Sinus Ardorum appear in one of two specific weathers: Moon Dust.png Moon Dust or Umbral Wind.png Umbral Wind. Each of these weathers is available 15% of the time (the remaining being the default Fair Skies.png Fair Skies weather), so there is a 30% chance of any weather-restricted missions being up.[1]

There is no skywatcher in the zone, but the weather and the corresponding missions that are available can be tracked using this site. This is made possible because the weather directly tracks with that in Ultima Thule: Umbral Wind in Ultima Thule means Umbral Wind in Sinus Ardorum, and Astromagnetic Storm in Ultima Thule means Moon Dust in Sinus Ardorum.

Weather-restricted missions are distinct from critical missions, which only spawn during Red Alerts and are specific per world.

There are four weather-restricted missions for each crafter, six each for miner/botanist, and five for fisher. In addition, some weather-restricted missions require two classes.

Class Moon Dust.png Moon Dust Umbral Wind.png Umbral Wind
Carpenter frame icon.png CRP A-3: High-quality Crafting Tools
A-3: Lunar Tools (with Botanist frame icon.png BTN)
A-2: Work Support Equipment (Carpenter)*
A-3: Elevating Platforms
Blacksmith frame icon.png BSM A-2: Work Support Equipment (Blacksmith)*
A-3: Impact-resistant Material Processing (Blacksmith)
A-3: High-durability Material Processing (Blacksmith)
A-3: Automaton Digging (with Miner frame icon.png MIN)
Armorer frame icon.png ARM A-3: Impact-resistant Material Processing (Armorer) A-2: Workspace Lighting*
A-3: High-durability Material Processing (Armorer)
A-3: High Burn Furnace (with Botanist frame icon.png BTN)
Goldsmith frame icon.png GSM A-2: Work Support Mechanical Arms*
A-3: Impact-resistant Material Processing (Goldsmith)
A-3: High-durability Material Processing (Goldsmith)
A-3: Crystallic Gems (with Fisher frame icon.png FSH)
Leatherworker frame icon.png LTW A-3: Safety Shoes
A-3: Lunar Leather (with Miner frame icon.png MIN)
A-2: Familiar Furnishings (Leatherworker)*
A-3: Gatherer's Overalls
Weaver frame icon.png WVR A-2: Familiar Furnishings (Weaver)*
A-3: Cold-weather Work Hats
A-3: Crafter's Overalls
A-3: High-quality Floor Tiling (with Miner frame icon.png MIN)
Alchemist frame icon.png ALC A-3: Stable Medicine
A-3: Mushroom-borne Comfort (with Botanist frame icon.png BTN)
A-2: Artisan's Mixtures*
A-3: Rust Repellent
Culinarian frame icon.png CUL A-2: Portable Nutrients*
A-3: Cured Meat
A-3: Eel Rations (with Fisher frame icon.png FSH)
A-3: Cured Seafood
Miner frame icon.png MIN A-2: Precise Lunar Nadir Survey (Miner)**
A-3: Supplemental Processing Materials (Miner)
A-3: Lunar Leather (with Leatherworker frame icon.png LTW)
A-3: Rare Material Extraction (Miner)
A-3: Automaton Digging (with Blacksmith frame icon.png BSM)
A-3: High-quality Floor Tiling (with Weaver frame icon.png WVR)
Botanist frame icon.png BTN A-3: Rare Material Extraction (Botanist)
A-3: Lunar Tools (with Carpenter frame icon.png CRP)
A-3: Mushroom-borne Comfort (with Alchemist frame icon.png ALC)
A-2: Precise Lunar Nadir Survey (Botanist)**
A-3: Supplemental Processing Materials (Botanist)
A-3: High Burn Furnace (with Armorer frame icon.png ARM)
Fisher frame icon.png FSH A-2: Foodstuff Emergency*
A-3: Large Aquatic Specimens
A-3: Eel Rations (with Culinarian frame icon.png CUL)
A-3: Palus Arsenici Ecological Survey
A-3: Crystallic Gems (with Goldsmith frame icon.png GSM)

* Also requires Development Log 8 unlocked in the Infrastructure Index.
** Not yet available.

Sequential

Completing certain missions with a gold star rank are prerequisites for unlocking other missions. These sequential missions are then available for five minutes, and the prerequisite mission needs to be completed with a gold rank each time the player would like to attempt a sequential mission. There are 2-3 missions in a given chain. Some prerequisite missions are time-restricted.

Class Starting mission First sequential mission Second sequential mission
Carpenter frame icon.png CRP A-1: Power Transmission Shafts I A-2: Power Transmission Shafts II
A-1: Specialized Materials I (Carpenter) A-2: Specialized Materials II (Carpenter) A-3: Research Water Tank (Carpenter)
A-2: Rest Facility Materials (Carpenter) A-3: Rest Facility Furnishings (Carpenter)**
Provisional Mission A-1: Packing Materials I (Carpenter) A-2: Packing Materials II (Carpenter)* A-3: Rover Packing Materials (Carpenter)**
Provisional Mission A-3: Biofuel I* A-3: Biofuel II* A-3: Biofuel III*
Blacksmith frame icon.png BSM A-1: Hub Furnishings and Fixtures I (Blacksmith) A-2: Hub Furnishings and Fixtures II (Blacksmith)
A-1: Specialized Materials I (Blacksmith) A-2: Specialized Materials II (Blacksmith) A-3: Research Water Tank (Blacksmith)
A-2: Starship Building Materials (Blacksmith) A-3: Starship Building Material Processing (Blacksmith)**
Provisional Mission A-1: High-performance Drone Materials I (Blacksmith) A-2: High-performance Drone Materials II (Blacksmith)* A-3: High-performance Drones (Blacksmith)**
Provisional Mission A-3: Cosmotized Equipment Materials I (Blacksmith)* A-3: Cosmotized Equipment Materials II (Blacksmith)* A-3: Cosmotized Equipment Materials III (Blacksmith)*
Armorer frame icon.png ARM A-1: Hub Furnishings and Fixtures I (Armorer) A-2: Hub Furnishings and Fixtures II (Armorer)
A-1: Specialized Materials I (Armorer) A-2: Specialized Materials II (Armorer) A-3: Priority Sample Storage
A-2: Starship Building Materials (Armorer) A-3: Starship Building Material Processing (Armorer)**
Provisional Mission A-1: High-performance Drone Materials I (Armorer) A-2: High-performance Drone Materials II (Armorer)* A-3: High-performance Drones (Armorer)**
Provisional Mission A-3: Cosmotized Equipment Materials I (Armorer)* A-3: Cosmotized Equipment Materials II (Armorer)* A-3: Cosmotized Equipment Materials III (Armorer)*
Goldsmith frame icon.png GSM A-1: Hub Furnishings and Fixtures I (Goldsmith) A-2: Hub Furnishings and Fixtures II (Goldsmith)
A-1: Specialized Materials I (Goldsmith) A-2: Specialized Materials II (Goldsmith) A-3: Vending Machines
A-2: Starship Building Materials (Goldsmith) A-3: Starship Building Material Processing (Goldsmith)**
Provisional Mission A-1: High-performance Drone Materials I (Goldsmith) A-2: High-performance Drone Materials II (Goldsmith)* A-3: High-performance Drones (Goldsmith)**
Provisional Mission A-3: Cosmotized Equipment Materials I (Goldsmith)* A-3: Cosmotized Equipment Materials II (Goldsmith)* A-3: Cosmotized Equipment Materials III (Goldsmith)*
Leatherworker frame icon.png LTW A-1: Base Supplies I A-2: Base Supplies II
A-1: Specialized Materials I (Leatherworker) A-2: Specialized Materials II (Leatherworker) A-3: Large Research Materials (Leatherworker)
A-2: Rest Facility Materials (Leatherworker) A-3: Rest Facility Furnishings (Leatherworker)**
Provisional Mission A-1: Packing Materials I (Leatherworker) A-2: Packing Materials II (Leatherworker)* A-3: Rover Packing Materials (Leatherworker)**
Provisional Mission A-3: Cosmic Suits I* A-3: Cosmic Suits II* A-3: Cosmic Suits III*
Weaver frame icon.png WVR A-1: Cosmoliner Materials I A-2: Cosmoliner Materials II
A-1: Specialized Materials I (Weaver) A-2: Specialized Materials II (Weaver) A-3: Large Research Materials (Weaver)
A-2: Rest Facility Materials (Weaver) A-3: Rest Facility Furnishings (Weaver)**
Provisional Mission A-1: Packing Materials I (Weaver) A-2: Packing Materials II (Weaver)* A-3: Rover Packing Materials (Weaver)**
Provisional Mission A-3: Crew Suits I* A-3: Crew Suits II* A-3: Crew Suits III*
Alchemist frame icon.png ALC A-1: Natural Remedy Inspection I A-2: Natural Remedy Inspection II
A-1: Loporrit Habitat Improvements I A-2: Loporrit Habitat Improvements II A-3: Loporrit Habitat Improvements III
A-2: Aquaculture Feed I (Alchemist) A-3: Aquaculture Feed II (Alchemist)**
Provisional Mission A-1: Nutrient Jelly Materials I A-2: Nutrient Jelly Materials II* A-3: Nutrient Jelly*
Provisional Mission A-3: Dichromatic Compound I* A-3: Dichromatic Compound II* A-3: Dichromatic Compound III*
Culinarian frame icon.png CUL A-1: Worker's Banquet Preparation I A-2: Worker's Banquet Preparation II
A-1: Loporrit Dietary Improvement I A-2: Loporrit Dietary Improvement II A-3: Loporrit Dietary Improvement III
A-2: Aquaculture Feed I (Culinarian) A-3: Aquaculture Feed II (Culinarian)**
Provisional Mission A-1: Nutrient-rich Foodstuffs I A-2: Nutrient-rich Foodstuffs II* A-3: Nutrient-rich Foodstuffs III**
Provisional Mission A-3: Whole Meals I* A-3: Whole Meals II* A-3: Whole Meals III*
Miner frame icon.png MIN A-1: Hub Vicinity Gathering I (Miner) A-2: Hub Vicinity Gathering II (Miner)
A-1: High-grade Energization Materials I (Miner) A-2: High-grade Energization Materials II (Miner) A-3: High-grade Energization Materials III (Miner)
A-2: Fine-grade Water Filter Materials I (Miner) A-3: Fine-grade Water Filter Materials II (Miner)**
Provisional Mission A-1: Fine-grade Air Filter Materials I (Miner) A-2: Fine-grade Air Filter Materials III (Miner)* A-3: Fine-grade Air Filter Materials II (Miner)**
Provisional Mission A-3: Folkloric Materials I (Miner)* A-3: Folkloric Materials II (Miner)* A-3: Folkloric Materials III (Miner)*
Botanist frame icon.png BTN A-1: Hub Vicinity Gathering I (Botanist) A-2: Hub Vicinity Gathering II (Botanist)
A-1: High-grade Energization Materials I (Botanist) A-2: High-grade Energization Materials II (Botanist) A-3: High-grade Energization Materials III (Botanist)
A-2: Fine-grade Water Filter Materials I (Botanist) A-3: Fine-grade Water Filter Materials II (Botanist)**
Provisional Mission A-1: Fine-grade Air Filter Materials I (Botanist) A-2: Fine-grade Air Filter Materials III (Botanist)* A-3: Fine-grade Air Filter Materials II (Botanist)**
Provisional Mission A-3: Folkloric Materials I (Botanist)* A-3: Folkloric Materials II (Botanist)* A-3: Folkloric Materials III (Botanist)*
Fisher frame icon.png FSH A-1: Aquatic Inspection I A-2: Aquatic Inspection II
A-1: Fine-grade Water Filter Materials I A-2: Fine-grade Water Filter Materials II A-3: Fine-grade Water Filter Materials III
A-2: Coexisting Species I A-3: Coexisting Species II*
Provisional Mission A-1: Aetherochemical Samples I A-2: Aetherochemical Samples II* A-3: Aetherochemical Samples III**
Provisional Mission A-3: Unidentified Aquatic Specimens I** A-3: Unidentified Aquatic Specimens II** A-3: Unidentified Aquatic Specimens III**

* Also requires Development Log 8 unlocked in the Infrastructure Index.
** Not yet available.

Critical

Main article: Red Alert

Astromagnetic Storm.png Astromagnetic Storm

We predict an imminent astromagnetic storm. Exercise extreme caution when operating equipment during this time.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Critical Mission icon.png Fallen Drone Salvage
(X:19.7, Y:16.5)
Miner frame icon.png MIN Astromagnetic Storm.png Astromagnetic Storm (Variant α) 23 97 8 8 - 13 271
Critical Mission icon.png Sunken Drone Salvage
(X:19.7, Y:16.5)
Fisher frame icon.png FSH Astromagnetic Storm.png Astromagnetic Storm (Variant α) 53 221 18 18 - 30 615
Critical Mission icon.png Spare Vacuum Tanks
(X:25, Y:32.6)
Armorer frame icon.png ARM Astromagnetic Storm.png Astromagnetic Storm (Variant α) 34 141 11 11 - 19 391
Critical Mission icon.png Intricate Vacuum Parts
(X:25, Y:32.6)
Goldsmith frame icon.png GSM Astromagnetic Storm.png Astromagnetic Storm (Variant α) 35 145 12 12 - 19 402
Critical Mission icon.png Aether-resistant Agent
(X:25, Y:32.6)
Alchemist frame icon.png ALC Astromagnetic Storm.png Astromagnetic Storm (Variant α) 34 141 11 11 - 19 391

Variant β

Locked by world progression, requires Gleamslope unlocked (development log 8 or higher)

No missions found.

Meteor Showers weather.png Meteor Showers

A meteorite shower is approaching Sinus Ardorum! Extreme caution is advised when working outdoors.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
No missions found. Variant βLocked by world progression, presumably requires Lunar Nadir unlocked (development log 13 or higher)
Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
No missions found.

Sporing Mist weather.png Sporing Mist

Observations of nearby spongoi suggest an imminent occurrence of sporing mist. We advise that all workers stay alert for irregular specimens.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Critical Mission icon.png Flamethrower Parts
(X:32.4, Y:22.5)
Blacksmith frame icon.png BSM Sporing Mist weather.png Sporing Mist (Variant α) 36 150 12 12 - 20 417
Critical Mission icon.png Flamethrower Fuel
(X:32.4, Y:22.5)
Alchemist frame icon.png ALC Sporing Mist weather.png Sporing Mist (Variant α) 36 150 12 12 - 20 417
Critical Mission icon.png Fungal Building Materials
(X:34.7, Y:23.6)
Carpenter frame icon.png CRP Sporing Mist weather.png Sporing Mist (Variant α) 36 150 12 12 - 20 417
Critical Mission icon.png Fungal Cloth
(X:34.7, Y:23.6)
Weaver frame icon.png WVR Sporing Mist weather.png Sporing Mist (Variant α) 36 150 12 12 - 20 417
Critical Mission icon.png Mutated Spongoi
(X:34.7, Y:23.6)
Botanist frame icon.png BTN Sporing Mist weather.png Sporing Mist (Variant α) 24 99 8 8 - 13 275

Variant β

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Critical Mission icon.png Irregular Spongoi Analysis
(X:23.7, Y:17.3)
Culinarian frame icon.png CUL Sporing Mist weather.png Sporing Mist (Variant β) 35 148 12 12 - 20 410
Critical Mission icon.png Sporing Mist Analysis
(X:23.7, Y:17.3)
Botanist frame icon.png BTN Sporing Mist weather.png Sporing Mist (Variant β) 20 84 7 7 - 11 234
Critical Mission icon.png Mutated Fish
(X:23.7, Y:17.3)
Fisher frame icon.png FSH Sporing Mist weather.png Sporing Mist (Variant β) 53 221 18 18 - 29 614
Critical Mission icon.png Kindling
(X:29.2, Y:35.7)
Carpenter frame icon.png CRP Sporing Mist weather.png Sporing Mist (Variant β) 35 144 12 12 - 19 400
Critical Mission icon.png Flame-resistant Workboots
(X:29.2, Y:35.7)
Leatherworker frame icon.png LTW Sporing Mist weather.png Sporing Mist (Variant β) 36 152 12 12 - 20 422
Critical Mission icon.png Flame-resistant Work Cloth
(X:29.2, Y:35.7)
Weaver frame icon.png WVR Sporing Mist weather.png Sporing Mist (Variant β) 35 144 12 12 - 19 400

Mech Ops

Main article: Mech Ops
Name Location Ground Supporters Pilots
Rewards Contribution per object/submission Objects needed for Gold Rewards Contribution per object
Directive: Destroy Corrupted Crystals Sinus Ardorum (X:14.4, Y:11.2) Bronze: Cosmocredit 10 Lunar Credit 10
Silver: Cosmocredit 20 Lunar Credit 20
Gold:Cosmocredit 40 Lunar Credit 40
10 13 Bronze: Cosmocredit 120
Silver: Cosmocredit 200
Gold:Cosmocredit 250
Very Common: Big bang ticket icon1.png  Big Bang Ticket
Rare: High mobility vacuum suit identification key icon1.png  Vacuum Suit Identification Key
50
Directive: Clear Toxic Lunar Spongoi Sinus Ardorum (X:28.9, Y:30.8) Bronze: Cosmocredit 10 Lunar Credit 10
Silver: Cosmocredit 20 Lunar Credit 20
Gold:Cosmocredit 40 Lunar Credit 40
5 26 Bronze: Cosmocredit 120
Silver: Cosmocredit 200
Gold:Cosmocredit 250
Very Common: Big bang ticket icon1.png  Big Bang Ticket
Rare: High mobility vacuum suit identification key icon1.png  Vacuum Suit Identification Key
50

FATEs

All FATEs are limited-time and available only until a successful completion after a new development milestone is reached per server.

FATE trigger (map icon).png
FATE Type Level Location Experience Experience Gil Gil
Rebuild (map icon).png
Base Camp Alpha Expansion Rebuild 1 Sinus Ardorum (X:21.1, Y:21.6) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Cosmoliner Alpha Construction Support Rebuild 1 Sinus Ardorum (X:21.2, Y:21.5) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Habitation Module Construction Support Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Cosmoport Alpha Maintenance Support Rebuild 1 Sinus Ardorum (X:20.2, Y:19.9) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Mech Hangar Alpha Expansion Rebuild 1 Sinus Ardorum (X:22.6, Y:20.4) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Tunnel Project Alpha Excavation Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Tunnel Project Beta Excavation Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Base Camp Beta Expansion Rebuild 1 Sinus Ardorum (X:21.5, Y:21.4) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Energization Expansion Support Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Hydrofication Expansion Support Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Mech Hangar Beta Expansion Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Cosmoport Beta Maintenance Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Nadir Lift Site Preparation Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Nadir Lift Beta Site Preparation Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil
Rebuild (map icon).png
Base Camp Facility Expansion Rebuild 1 Sinus Ardorum (X:, Y:) Unknown/Varies 2,000 Gil

Images

Trivia

Sinus Ardorum is Latin for Bay of Fire.

References