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Sinus Ardorum

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Sinus Ardorum

   • Red Alert Weathers:   


Map of Sinus Ardorum

Type
Zone
Zone
The Sea of Stars
(Final Fantasy XIV)
Req. quest(s)
Feature quest A Cosmic Homecoming
Connects to
Mare Lamentorum (C)
Phaenna (C)


Screenshot

Surrounded by a multitude of craters, this environmentally stable sector was chosen to host the now thriving Moongate Hub. With the subsequent construction of its very own cosmoport, the base has truly become a gateway to the stars and beyond.

— In-game description

Sinus Ardorum is a zone in The Sea of Stars. Released in patch 7.21, it is the first of four zones associated with Cosmic Exploration. Geographically, it is a region on the Source's moon that is separate from Mare Lamentorum. Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Bestways Burrow, Mare Lamentorum (X:21.9 Y:13.2).

Unlock

Locations

Area Points of Interest
The Cosmoor
Moongate Hub
Scream Puff
Gleamrift
The Fallen Tears
Piercingway Tunnel (Log 8+)
Nadir Lift (Log 13+)
Calabash Cove
Hollow Harbor
Weddingway's Bower
Blooming Beds
The Mush-room
Rock Slide
Gleamslope (Log 8+)
Heimdall Debris
Lunar Nadir (Log 13+)
Frozen Briar
Chlorophosvault
Fluffcourt
Aetherial Falls

Additional areas on the map will be unlocked with sufficient server-wide zone progress.

Shops & Services

Merchants

Merchant Name Merchant Location
Godgyth
(X:21.8, Y:21.8)
Mesouaidonque
(X:21.8, Y:21.8)

Other services

Infrastructure Index

Server-wide progression within this zone resulted in the development of new infrastructure, such as a fast travel system for quickly moving to different areas. In later stages, new areas to explore and new missions were unlocked. For the in-game development stages, see the above link.

While the first three stages are progressed rapidly to unlock the initial fast travel system (most servers completed them within hours of the release of patch 7.21), the subsequent stages require significantly more effort.

Stellar Missions

List of missions by class

Provisional

Time-restricted

The following missions have time requirements (2 missions per crafter and gatherer). Each time window lasts for 2 hours Eorzea Time. Rank A EX+ mission availability for a given class is always 12 hours offset from its Rank A mission window. In addition, time-restricted EX+ missions require Development Log 8 to be unlocked in the world. The FSH EX+ mission requires Development Log 13 to be unlocked.

All time-restricted missions are prerequisites for certain sequential missions.

Time Rank A Mission Rank A EX+ Mission
12:00AM - 1:59AM CRP: Packing Materials I
ALC: Nutrient Jelly Materials I
GSM: Cosmotized Equipment Materials I
2:00AM - 3:59AM MIN: Fine-grade Air Filter Materials I -
4:00AM - 5:59AM BSM: High-performance Drone Materials I
CUL: Nutrient-rich Foodstuffs I
LTW: Cosmic Suits I
6:00AM - 7:59AM FSH: Aetherochemical Samples I -
8:00AM - 9:59AM ARM: High-performance Drone Materials I WVR: Crew Suits I
10:00AM - 11:59AM BTN: Fine-grade Air Filter Materials I -
12:00PM - 1:59PM GSM: High-performance Drone Materials I CRP: Biofuel I
ALC: Dichromatic Compound I
2:00PM - 3:59PM - MIN: Folkloric Materials I
4:00PM - 5:59PM LTW: Packing Materials I BSM: Cosmotized Equipment Materials I
CUL: Whole Meals I
6:00PM - 7:59PM - FSH: Unidentified Aquatic Specimens I
8:00PM - 9:59PM WVR: Packing Materials I ARM: Cosmotized Equipment Materials I
10:00PM - 11:59PM - BTN: Folkloric Materials I

Weather-restricted

Certain missions in Sinus Ardorum appear in one of two specific weathers: Moon Dust or Umbral Wind. Each of these weathers is available 15% of the time (the remaining being the default Fair Skies weather), so there is a 30% chance of any weather-restricted missions being up.[1]

There is no skywatcher in the zone, but the weather and the corresponding missions that are available can be tracked using this site. This is made possible because the weather directly tracks with that in Ultima Thule: Umbral Wind in Ultima Thule means Umbral Wind in Sinus Ardorum, and Astromagnetic Storm in Ultima Thule means Moon Dust in Sinus Ardorum.

Weather-restricted missions are distinct from critical missions, which only spawn during Red Alerts and are specific per world.

There are four weather-restricted missions for each crafter, six each for miner/botanist, and five for fisher. In addition, some weather-restricted missions require two classes.

Class Moon Dust Umbral Wind
CRP EX+: High-quality Crafting Tools
EX+: Lunar Tools (with BTN)
EX: Work Support Equipment (Carpenter)*
EX+: Elevating Platforms
BSM EX: Work Support Equipment (Blacksmith)*
EX+: Impact-resistant Material Processing (Blacksmith)
EX+: High-durability Material Processing (Blacksmith)
EX+: Automaton Digging (with MIN)
ARM EX+: Impact-resistant Material Processing (Armorer) EX: Workspace Lighting*
EX+: High-durability Material Processing (Armorer)
EX+: High Burn Furnace (with BTN)
GSM EX: Work Support Mechanical Arms*
EX+: Impact-resistant Material Processing (Goldsmith)
EX+: High-durability Material Processing (Goldsmith)
EX+: Crystallic Gems (with FSH)
LTW EX+: Safety Shoes
EX+: Lunar Leather (with MIN)
EX: Familiar Furnishings (Leatherworker)*
EX+: Gatherer's Overalls
WVR EX: Familiar Furnishings (Weaver)*
EX+: Cold-weather Work Hats
EX+: Crafter's Overalls
EX+: High-quality Floor Tiling (with MIN)
ALC EX+: Stable Medicine
EX+: Mushroom-borne Comfort (with BTN)
EX: Artisan's Mixtures*
EX+: Rust Repellent
CUL EX: Portable Nutrients*
EX+: Cured Meat
EX+: Eel Rations (with FSH)
EX+: Cured Seafood
MIN EX: Precise Lunar Nadir Survey (Miner)**
EX+: Supplemental Processing Materials (Miner)
EX+: Lunar Leather (with LTW)
EX+: Rare Material Extraction (Miner) (Sinus Ardorum)
EX+: Automaton Digging (with BSM)
EX+: High-quality Floor Tiling (with WVR)
BTN EX+: Rare Material Extraction (Botanist) (Sinus Ardorum)
EX+: Lunar Tools (with CRP)
EX+: Mushroom-borne Comfort (with ALC)
EX: Precise Lunar Nadir Survey (Botanist)**
EX+: Supplemental Processing Materials (Botanist)
EX+: High Burn Furnace (with ARM)
FSH EX: Foodstuff Emergency*
EX+: Large Aquatic Specimens
EX+: Eel Rations (with CUL)
EX+: Palus Arsenici Ecological Survey
EX+: Crystallic Gems (with GSM)

* Also requires Development Log 8 unlocked in the Infrastructure Index.
** Also requires Development Log 13 unlocked in the Infrastructure Index.

Sequential

Completing certain missions with a gold star rank are prerequisites for unlocking other missions. These sequential missions then become available with no time limit. The prerequisite mission needs to be completed with a gold rank each time the player would like to attempt a sequential mission. There are 2-3 missions in a given chain. Some prerequisite missions are time-restricted.

Class Starting mission First sequential mission Second sequential mission
CRP Power Transmission Shafts I EX: Power Transmission Shafts II
Specialized Materials I (Carpenter) EX: Specialized Materials II (Carpenter) EX+: Research Water Tank (Carpenter)
EX: Rest Facility Materials (Carpenter) EX+: Rest Facility Furnishings (Carpenter)**
Provisional Mission Packing Materials I (Carpenter) EX: Packing Materials II (Carpenter)* EX+: Rover Packing Materials (Carpenter)**
Provisional Mission EX+: Biofuel I* EX+: Biofuel II* EX+: Biofuel III*
BSM Hub Furnishings and Fixtures I (Blacksmith) EX: Hub Furnishings and Fixtures II (Blacksmith)
Specialized Materials I (Blacksmith) EX: Specialized Materials II (Blacksmith) EX+: Research Water Tank (Blacksmith)
EX: Starship Building Materials (Blacksmith) EX+: Starship Building Material Processing (Blacksmith)**
Provisional Mission High-performance Drone Materials I (Blacksmith) EX: High-performance Drone Materials II (Blacksmith)* EX+: High-performance Drones (Blacksmith)**
Provisional Mission EX+: Cosmotized Equipment Materials I (Blacksmith)* EX+: Cosmotized Equipment Materials II (Blacksmith)* EX+: Cosmotized Equipment Materials III (Blacksmith)*
ARM Hub Furnishings and Fixtures I (Armorer) EX: Hub Furnishings and Fixtures II (Armorer)
Specialized Materials I (Armorer) EX: Specialized Materials II (Armorer) EX+: Priority Sample Storage
EX: Starship Building Materials (Armorer) EX+: Starship Building Material Processing (Armorer)**
Provisional Mission High-performance Drone Materials I (Armorer) EX: High-performance Drone Materials II (Armorer)* EX+: High-performance Drones (Armorer)**
Provisional Mission EX+: Cosmotized Equipment Materials I (Armorer)* EX+: Cosmotized Equipment Materials II (Armorer)* EX+: Cosmotized Equipment Materials III (Armorer)*
GSM Hub Furnishings and Fixtures I (Goldsmith) EX: Hub Furnishings and Fixtures II (Goldsmith)
Specialized Materials I (Goldsmith) EX: Specialized Materials II (Goldsmith) EX+: Vending Machines
EX: Starship Building Materials (Goldsmith) EX+: Starship Building Material Processing (Goldsmith)**
Provisional Mission High-performance Drone Materials I (Goldsmith) EX: High-performance Drone Materials II (Goldsmith)* EX+: High-performance Drones (Goldsmith)**
Provisional Mission EX+: Cosmotized Equipment Materials I (Goldsmith)* EX+: Cosmotized Equipment Materials II (Goldsmith)* EX+: Cosmotized Equipment Materials III (Goldsmith)*
LTW Base Supplies I EX: Base Supplies II
Specialized Materials I (Leatherworker) EX: Specialized Materials II (Leatherworker) EX+: Large Research Materials (Leatherworker)
EX: Rest Facility Materials (Leatherworker) EX+: Rest Facility Furnishings (Leatherworker)**
Provisional Mission Packing Materials I (Leatherworker) EX: Packing Materials II (Leatherworker)* EX+: Rover Packing Materials (Leatherworker)**
Provisional Mission EX+: Cosmic Suits I* EX+: Cosmic Suits II* EX+: Cosmic Suits III*
WVR Cosmoliner Materials I EX: Cosmoliner Materials II
Specialized Materials I (Weaver) EX: Specialized Materials II (Weaver) EX+: Large Research Materials (Weaver)
EX: Rest Facility Materials (Weaver) EX+: Rest Facility Furnishings (Weaver)**
Provisional Mission Packing Materials I (Weaver) EX: Packing Materials II (Weaver)* EX+: Rover Packing Materials (Weaver)**
Provisional Mission EX+: Crew Suits I* EX+: Crew Suits II* EX+: Crew Suits III*
ALC Natural Remedy Inspection I EX: Natural Remedy Inspection II
Loporrit Habitat Improvements I EX: Loporrit Habitat Improvements II EX+: Loporrit Habitat Improvements III
EX: Aquaculture Feed I (Alchemist) EX+: Aquaculture Feed II (Alchemist)**
Provisional Mission Nutrient Jelly Materials I EX: Nutrient Jelly Materials II* EX+: Nutrient Jelly*
Provisional Mission EX+: Dichromatic Compound I* EX+: Dichromatic Compound II* EX+: Dichromatic Compound III*
CUL Worker's Banquet Preparation I EX: Worker's Banquet Preparation II
Loporrit Dietary Improvement I EX: Loporrit Dietary Improvement II EX+: Loporrit Dietary Improvement III
EX: Aquaculture Feed I (Culinarian) EX+: Aquaculture Feed II (Culinarian)**
Provisional Mission Nutrient-rich Foodstuffs I EX: Nutrient-rich Foodstuffs II* EX+: Nutrient-rich Foodstuffs III**
Provisional Mission EX+: Whole Meals I* EX+: Whole Meals II* EX+: Whole Meals III*
MIN Hub Vicinity Gathering I (Miner) EX: Hub Vicinity Gathering II (Miner)
High-grade Energization Materials I (Miner) EX: High-grade Energization Materials II (Miner) EX+: High-grade Energization Materials III (Miner)
EX: Fine-grade Water Filter Materials I (Miner) EX+: Fine-grade Water Filter Materials II (Miner)**
Provisional Mission Fine-grade Air Filter Materials I (Miner) EX: Fine-grade Air Filter Materials II (Miner)* EX+: Fine-grade Air Filter Materials III (Miner)**
Provisional Mission EX+: Folkloric Materials I (Miner)* EX+: Folkloric Materials II (Miner)* EX+: Folkloric Materials III (Miner)*
BTN Hub Vicinity Gathering I (Botanist) EX: Hub Vicinity Gathering II (Botanist)
High-grade Energization Materials I (Botanist) EX: High-grade Energization Materials II (Botanist) EX+: High-grade Energization Materials III (Botanist)
EX: Fine-grade Water Filter Materials I (Botanist) EX+: Fine-grade Water Filter Materials II (Botanist)**
Provisional Mission Fine-grade Air Filter Materials I (Botanist) EX: Fine-grade Air Filter Materials II (Botanist)* EX+: Fine-grade Air Filter Materials III (Botanist)**
Provisional Mission EX+: Folkloric Materials I (Botanist)* EX+: Folkloric Materials II (Botanist)* EX+: Folkloric Materials III (Botanist)*
FSH Aquatic Inspection I EX: Aquatic Inspection II
Fine-grade Water Filter Materials I EX: Fine-grade Water Filter Materials II EX+: Fine-grade Water Filter Materials III
EX: Coexisting Species I EX+: Coexisting Species II*
Provisional Mission Aetherochemical Samples I EX: Aetherochemical Samples II* EX+: Aetherochemical Samples III**
Provisional Mission EX+: Unidentified Aquatic Specimens I** EX+: Unidentified Aquatic Specimens II** EX+: Unidentified Aquatic Specimens III**

* Also requires Development Log 8 unlocked in the Infrastructure Index.
** Also requires Development Log 13 unlocked in the Infrastructure Index.

Critical

Main article: Red Alert

Astromagnetic Storm

We predict an imminent astromagnetic storm. Exercise extreme caution when operating equipment during this time.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Sunken Drone Salvage
(X:18.6, Y:15.7)
 FSH Astromagnetic Storm (Variant α) 53 221 18 18 - 30 615
Fallen Drone Salvage
(X:18.8, Y:14.1)
 MIN Astromagnetic Storm (Variant α) 23 97 8 8 - 13 271
Spare Vacuum Tanks
(X:24.7, Y:32.5)
 ARM Astromagnetic Storm (Variant α) 34 141 11 11 - 19 391
Intricate Vacuum Parts
(X:24.7, Y:32.5)
 GSM Astromagnetic Storm (Variant α) 35 145 12 12 - 19 402
Aether-resistant Agent
(X:24.7, Y:32.5)
 ALC Astromagnetic Storm (Variant α) 34 141 11 11 - 19 391

Variant β

Locked by world progression, requires Gleamslope unlocked (development log 8 or higher)

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Insulating Material
(X:11.3, Y:14.9)
Requires: Development Log 8 (Gleamslope unlocked)
 MIN Astromagnetic Storm (Variant β) 34 142 11 11 - 19 395
Cured Foodstuffs
(X:12.2, Y:20.1)
Requires: Development Log 8 (Gleamslope unlocked)
 CUL Astromagnetic Storm (Variant β) 33 136 11 11 - 18 377
Edible Fish
(X:15.8, Y:19.3)
Requires: Development Log 8 (Gleamslope unlocked)
 FSH Astromagnetic Storm (Variant β) 53 221 18 18 - 29 613
Work Ladders
(X:19.9, Y:36.9)
Requires: Development Log 8 (Gleamslope unlocked)
 CRP Astromagnetic Storm (Variant β) 33 138 11 11 - 18 383
Lighting Repair Tools
(X:19.9, Y:36.9)
Requires: Development Log 8 (Gleamslope unlocked)
 GSM Astromagnetic Storm (Variant β) 33 138 11 11 - 18 383
Spare Cloth
(X:19.9, Y:36.9)
Requires: Development Log 8 (Gleamslope unlocked)
 WVR Astromagnetic Storm (Variant β) 33 138 11 11 - 18 383

Meteor Showers

A meteorite shower is approaching Sinus Ardorum! Extreme caution is advised when working outdoors.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Rare Siderite Extraction
(X:16, Y:24.2)
 MIN Meteor Showers (Variant α) 24 98 8 8 - 13 273
Meteorite Drills
(X:17.1, Y:25.7)
 BSM Meteor Showers (Variant α) 33 138 11 11 - 18 382
Impenetrable Gloves
(X:17.1, Y:25.7)
 LTW Meteor Showers (Variant α) 33 138 11 11 - 18 382
Vehicular Plating
(X:22.2, Y:14.5)
 ARM Meteor Showers (Variant α) 33 139 11 11 - 19 386
Spare Vehicle Parts
(X:22.2, Y:14.5)
 GSM Meteor Showers (Variant α) 35 147 12 12 - 20 408

Variant β

Locked by world progression, requires Lunar Nadir Cosmoliner unlocked (development log 14 or higher)

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Gas Poisoning Antidote
(X:31.3, Y:4.4)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 ALC Meteor Showers (Variant β) 34 143 11 11 - 19 399
Nutrient Supplement Jelly
(X:31.3, Y:4.4)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 CUL Meteor Showers (Variant β) 34 143 11 11 - 19 399
Medicinal Sclerotia
(X:32.7, Y:3.2)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 BTN Meteor Showers (Variant β) 22 93 7 7 - 12 258
Vacuum Muzzles
(X:38.1, Y:13.9)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 BSM Meteor Showers (Variant β) 34 143 11 11 - 19 399
Gas Tanks
(X:38.1, Y:13.9)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 ARM Meteor Showers (Variant β) 36 151 12 12 - 20 421
Reinforced Gas Masks
(X:38.1, Y:13.9)
Requires: Development Log 14 (Lunar Nadir Cosmoliner unlocked)
 LTW Meteor Showers (Variant β) 34 143 11 11 - 19 399

Sporing Mist

Observations of nearby spongoi suggest an imminent occurrence of sporing mist. We advise that all workers stay alert for irregular specimens.

— Red Alert Warning

Variant α

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Flamethrower Parts
(X:32.3, Y:22.5)
 BSM Sporing Mist (Variant α) 36 150 12 12 - 20 417
Flamethrower Fuel
(X:32.3, Y:22.5)
 ALC Sporing Mist (Variant α) 36 150 12 12 - 20 417
Fungal Building Materials
(X:34.6, Y:23.5)
 CRP Sporing Mist (Variant α) 36 150 12 12 - 20 417
Fungal Cloth
(X:34.6, Y:23.5)
 WVR Sporing Mist (Variant α) 36 150 12 12 - 20 417
Mutated Spongoi
(X:36.3, Y:23.4)
 BTN Sporing Mist (Variant α) 24 99 8 8 - 13 275

Variant β

Name Class(es) Red Alert Cosmocredit Lunar Credit Data I Data II Data III Data IV Class Pts.
Irregular Spongoi Analysis
(X:23.5, Y:17.3)
 CUL Sporing Mist (Variant β) 35 148 12 12 - 20 410
Mutated Fish
(X:23.5, Y:16)
 FSH Sporing Mist (Variant β) 53 221 18 18 - 29 614
Sporing Mist Analysis
(X:25.1, Y:17.4)
 BTN Sporing Mist (Variant β) 20 84 7 7 - 11 234
Kindling
(X:29.1, Y:35.6)
 CRP Sporing Mist (Variant β) 35 144 12 12 - 19 400
Flame-resistant Workboots
(X:29.1, Y:35.6)
 LTW Sporing Mist (Variant β) 36 152 12 12 - 20 422
Flame-resistant Work Cloth
(X:29.1, Y:35.6)
 WVR Sporing Mist (Variant β) 35 144 12 12 - 19 400

Mech Ops

Main article: Mech Ops
Name Location Ground Supporters Pilots
Rewards Contribution per object/submission Objects needed for Gold Rewards Contribution per object
Directive: Destroy Corrupted Crystals Sinus Ardorum (X:14.4, Y:11.2) Bronze: Cosmocredit 10 Lunar Credit 10
Silver: Cosmocredit 20 Lunar Credit 20
Gold: Cosmocredit 40 Lunar Credit 40
10 13 Bronze: Cosmocredit 120
  Silver: Cosmocredit 200
 Gold: Cosmocredit 250
Very Common:   Big Bang Ticket (Sinus Ardorum)
Rare:   Vacuum Suit Identification Key
50
Directive: Clear Toxic Lunar Spongoi Sinus Ardorum (X:28.9, Y:30.8) Bronze: Cosmocredit 10 Lunar Credit 10
Silver: Cosmocredit 20 Lunar Credit 20
Gold: Cosmocredit 40 Lunar Credit 40
5 26 Bronze: Cosmocredit 120
  Silver: Cosmocredit 200
 Gold: Cosmocredit 250
Very Common:   Big Bang Ticket (Sinus Ardorum)
Rare:   Vacuum Suit Identification Key
50

FATEs

All FATEs are limited-time and available only until a successful completion after a new development milestone is reached per server.

FATE Type Level Location Experience Experience Gil Gil
Base Camp Alpha Expansion Rebuild 1 Sinus Ardorum (X:21.1, Y:21.6) 100% Experience to next level 2,000 Gil
Cosmoliner Alpha Construction Support (Sinus Ardorum) Rebuild 1 Sinus Ardorum (X:21.2, Y:21.5) 100% Experience to next level 2,000 Gil
Habitation Module Construction Support (Sinus Ardorum) Rebuild 1 Sinus Ardorum (X:, Y:) 100% Experience to next level 2,000 Gil
Cosmoport Alpha Maintenance Support Rebuild 1 Sinus Ardorum (X:20.2, Y:19.9) 100% Experience to next level 2,000 Gil
Mech Hangar Alpha Expansion (Sinus Ardorum) Rebuild 1 Sinus Ardorum (X:22.6, Y:20.4) 100% Experience to next level 2,000 Gil
Tunnel Project Alpha Excavation Rebuild 1 Sinus Ardorum (X:19.3, Y:36.4) 100% Experience to next level 2,000 Gil
Tunnel Project Beta Excavation Rebuild 1 Sinus Ardorum (X:19.3, Y:36.4) 100% Experience to next level 2,000 Gil
Base Camp Beta Expansion Rebuild 1 Sinus Ardorum (X:21.5, Y:21.4) 100% Experience to next level 2,000 Gil
Energization Expansion Support Rebuild 1 Sinus Ardorum (X:20.5, Y:23.6) 100% Experience to next level 2,000 Gil
Hydrofication Expansion Support Rebuild 1 Sinus Ardorum (X:19.2, Y:22) 100% Experience to next level 2,000 Gil
Mech Hangar Beta Expansion (Sinus Ardorum) Rebuild 1 Sinus Ardorum (X:22.6, Y:20.4) 100% Experience to next level 2,000 Gil
Cosmoport Beta Maintenance Rebuild 1 Sinus Ardorum (X:19.9, Y:19.9) 100% Experience to next level 2,000 Gil
Nadir Lift Site Preparation Rebuild 1 Sinus Ardorum (X:27.5, Y:14.3) 100% Experience to next level 2,000 Gil
Nadir Lift Beta Site Preparation Rebuild 1 Sinus Ardorum (X:28.2, Y:14.7) 100% Experience to next level 2,000 Gil
Base Camp Facility Expansion Rebuild 1 Sinus Ardorum (X:21.5, Y:21.4) 100% Experience to next level 2,000 Gil

Music

Condition Theme
Main   Stargazers
FATEs   Carrots of Passion
Red Alerts   Carrots of Happiness (Forge Ahead)
Mech Ops Pilot Cutscene   Hey, Cid!
Mech Ops 1   Battle 1 from FINAL FANTASY IV
Mech Ops 2   The Airship

Images

Lore

Sinus Ardorum is what we call this crater we occupy. Believe it or not, we've got a fairly stable living environment nestled in here.
They say that Namingway dreamt up the name and its meaning. Fitting, considering he did the same for countless landmarks in Mare Lamentorum some thousand years ago.
For a blessing, this place has ready access to stellar currents, making it an ideal port to harbor a starship! I'm told they're akin to the aetherial currents you might find back home.

Whispering Willow

Trivia

Sinus Ardorum is Latin for Bay of Ardor as in passion. (The "fire" meaning is metaphorical. Literal fire would be Sinus Ignium.)

Historical Notes

A number of quality-of-life changes were made in Patch 7.3[2]. Many of these addressed player feedback received during the initial launch of Cosmic Exploration:

  • The option "Travel to Sinus Ardorum" was added to the aetheryte in Bestways Burrow. (Previously players needed to travel to Drivingway and speak with them in order to travel to Sinus Ardorum.)
  • Mounts can be summoned in Sinus Ardorum, although flight is unavailable. (Previously mounts were not allowed.)
  • A summoning bell was placed in Sinus Ardorum at (X:21.0, Y:21.8). (Previously players were unable to summon retainers while in this zone.)
  • The notation indicating difficulty of Class A missions has been adjusted, with "EX" and "EX+" indicating the second and third tiers of increased difficulty. (Previously the labels "A-1", "A-2", and "A-3" were used to indicate the tiers of difficulty in increasing order, but this was unclear to many players.)
  • The time allowed for most Stellar Missions was increased. The time allowed was not increased for EX+ missions that could be accepted by only one class. (Previously the time limits for many missions were very tight, with many of the most difficult missions being impossible to complete even with best-in-slot gear and buffs unless the players were extremely lucky with random procs during the missions.)
  • The sound effects played when starting and completing stellar missions were changed.
  • When completing a stellar mission, the amount of experience gained for bronze and silver ratings was increased such that all rating tiers granted the same amount of experience. (Previously the amount of experience gained was based on whether a player achieved a bronze, silver, or gold rating, with gold awarding the most.)
  • When completing missions that can be accepted by multiple classes, each class will earn points toward their cosmic class score. This applies to several missions which involve one part as a gatherer and another part as a crafter. (Previously only the class used when reporting the mission as complete earns cosmic class score.)
  • Players can confirm the relative distance to the site of stellar missions via the Stellar Missions window. (Previously there was no indicator, which caused issues for gatherers who may have initiated a mission that was on the opposite side of a large map with limited mission time and limited traversal options.)
  • When undertaking stellar missions, the objective and gold star rating requirements will be displayed. (Previously the gold star rating requirements were not displayed until the silver star rating was achieved. This made it difficult for players to plan appropriately for gold star ratings without using external resources.)
  • A notification marker indicating the availability of provisional missions will appear in the Stellar Missions window. (Previously no notification indicator displayed, so many players did not know when provisional missions became available to them.)
  • Notifications will be displayed when sequential missions become available. (Previously no indicator displayed. This was especially challenging for sequential missions, as many players did not know that sequential missions existed and became available upon the completion of a prerequisite mission.)
  • The time limit for accepting sequential missions after they appear was removed. (Previously sequential missions were available for only 5 minutes after the previous quest was reported. This caused issues for gatherer sequential missions, due to the GP replenishment issues at the time.)
  • When a Red Alert has been issued, the time remaining to accept critical missions will be displayed in the Stellar Missions window. (Previously only the time remaining to turn in critical missions was displayed. New critical missions could not be accepted within roughly the last two minutes of the Red Alert.)
  • When both Red Alert progress gauges are filled, periodic announcements will indicate that the alert is nearly resolved.
  • The Mission in Progress window will automatically display when reporting is the only remaining step to completing a mission. (Previously players needed to open the Mission in Progress window upon completing the objectives for the mission, a minor annoyance due to how frequently it happened.)
  • The Mission Log will indicate when further exploration is required to trigger a mission.
  • Upon completing gathering stellar missions, gatherers will recover GP equal to the total amount spent during the mission and the recast timer of GP recovery items such as cordials will be reset. (Previously gatherers needed to wait several minutes to replenish GP after a mission and for the recast timer of the cordial to complete.)
  • When stellar missions for botanists and miners are graded based on successive gathering chains or gatherer's boons, the evaluation criteria and scores will be displayed in the chat log. (Previously there was no clear communication to players how these were scored, so they may not have understood that longer chains provided substantially more points than shorter ones. As a result, these missions would have appeared impossible for those players, as chains of 4+ were required to get gold star ratings.)
  • When stellar missions for fishers are graded based on collectability,   Collect must be activated to begin fishing. (Previously Collect was not required to start fishing, but players could not increase their score without Collect active.)
  • The time limit of both Mech Ops ("Directive: Destroy Corrupted Crystals" and "Directive: Clear Toxic Lunar Spongoi") was increased from 5 minutes to 10 minutes, and the amount by which ground support contributes to the progress gauge during the Mech Ops was increased. (Previously, if no pilots were active for the Mech Ops, it was impossible for ground support players to complete it within the time limit due to the low amount they contributed to the progress gauge.)
  • When a project has been completed, and progress advances to the next stage, "Announcement" will be displayed at the top of the screen if no new project is underway.
  • A notification window will automatically appear if there has been any progress in ongoing projects since your last visit to a cosmic exploration area.
  • Requirements for certain Stellar Successes were changed. (Previously players needed to "unlock" a particular class of missions to complete some Stellar Successes. The revised requirements are functionally the same, but are clearer for what the player needs to do to complete them. For example, one had the requirement "Unlock class C stellar missions for carpenter on the moon," a process which requires the player to complete three unique class D missions for carpenter. The revised text now says "Complete three unique class D missions for carpenter on the moon.")

References

  1. https://www.icy-veins.com/ffxiv/cosmic-exploration
  2. Changes paraphrased from the Patch 7.3 Notes, with commentary explaining the player feedback related to changes.