Upper La Noscea
Upper La Noscea
- Type
- Zone
- Zone
- La Noscea
(Vylbrand) - Connects to
- Outer La Noscea (N)
Eastern La Noscea (SE)
Western La Noscea (SW) - Aetherytes
- Camp Bronze Lake (X:30.1, Y:23.5)
“Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory's northwestern edge, this area stretches to the north of La Noscea's inner regions, and rises slightly in elevation towards the mountain of O'Ghomoro.
— In-game description
Upper La Noscea is a zone in La Noscea.
Locations
Area | Points of Interest |
---|---|
Bronze Lake | |
Camp Bronze Lake |
|
Zelma's Run | |
Oakwood |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Independent Armorer | (X:30.6, Y:23.3) |
Junkmonger | (X:26.2, Y:26.5) |
Junkmonger | (X:14.8, Y:24.2) |
Junkmonger Nonoroon | (X:11.8, Y:24.7) |
Merchant & Mender | (X:30, Y:23.7) |
Enemies
Normal
- Bumble Beetle
- Coeurl Pup
- Forest Yarzon
- Kobold Footman
- Kobold Patrolman
- Kobold Pickman
- Kobold Pitman
- Kobold Sidesman
- Mamool Ja Breeder
- Mamool Ja Executioner
- Mamool Ja Infiltrator
- Mamool Ja Sophist
- Master Coeurl
- Mud Pugil
- Salamander
- Stoneshell
- Uragnite
- Water Sprite
- Wild Wolf
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock the Sightseeing Log by completing the level 20 quest A Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).
# | Name | Zone | Coordinate | Weather | Time | Emote | Comment |
---|---|---|---|---|---|---|---|
30 | Camp Bronze Lake | Upper La Noscea | (X:30.8, Y:22.4) | Fair Skies Clear Skies |
17:00-18:00 | Lookout | Go to the side of the house and jump up on the barrels between the two awnings (jump at the barrels head on, not from the side). Jump up onto the right awning and then onto the rocky ledge. Walk along the edge and jump onto the small part of the roof that juts out. The vista is on the highest point at the front of the house. |
31 | Thalaos | Upper La Noscea | (X:12.9, Y:22.0) | Fair Skies Clear Skies |
12:00-17:00 | Lookout | Very tip of biggest bone/spire. Base of spire starts in (X:13.4, Y:21.5). Vista log message did not appear until correct time. (You can also just land on this.) |
32 | Jijiroon's Trading Post | Upper La Noscea | (X:29.1, Y:25.4) | Thunderstorms | 18:00-5:00 | Lookout | The vista is on the east side of the arch-like structure. Climb a wall and jump over to the next ruin. |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Upper La Noscea | 10 | Visit upper La Noscea and unlock the area map. | - | 2.1 |
Images
Lore
Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory's northwestern edge, this area stretches to the north of La Noscea's inner regions, and rises slightly in elevation towards the mountain of O'Ghomoro.
Bronze Lake
The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years—most notably, the Wanderer’s Palace, a temple dedicated to the god Oschon.
Camp Bronze Lake
In addition to the Wanderer’s Palace, Bronze Lake’s receding waters also revealed countless hot springs which were subsequently discovered to display remarkable therapeutic properties to any and all who soaked in the heated pools. Camp Bronze Lake was moved to this new location, where the Yellowjackets lent their backs in the construction of the Warmwine Sanitorium—a hospice of healing for soldiers injured in the line of duty.
The Wanderer's Palace
Though the Wanderer’s Palace was a temple dedicated to Oschon, guardian deity of Nym, its history is a tragic one. Towards the end of the Fifth Astral Era, a terrible and deforming sickness came upon the maritime civilization. Finding no cure, the hale Nymians feared the plague, and came to abhor those stricken. In time, they locked the infected within the temple, sealed them in with magic, and drowned the place in water from Iron Lake so as to forget that the ailing had ever existed.
Jijiroon's Trading Post
Located on the eastern banks of Bronze Lake, Jijiroon’s Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon’s Trading Post, run by Jijiroon’s estranged sibling, to whom the stubborn Qigirn merchant hasn’t spoken in twenty summers.
Oakwood
A forest on the western shores of Bronze Lake, Oakwood saw a brisk trade in the trees for which it was named until but a few years past.
Memeroon's Trading Post
Memeroon, a Qigirn shopkeep, peddles all manner of sundry from this small trading post. He has even dispatched a junkmonger to Poor Maid’s Mill, to share in the profits of rebuilding.
Poor Maid's Mill
Once a hamlet where men eked out a living through woodcutting, Poor Maid’s Mill takes its name from the brokenhearted women whose lovers were lost to the kobolds or the forest. Though the villagers abandoned the place in the early Seventh Astral Era, an estranged pirate crew known as the Salthounds have recently moved in, and, under the strict guidance of their captain, are begrudgingly attempting to restore the town to its former glory.
Thalaos
Though there is no proof to support the claim, rumor has it these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).
Fool Falls
When woodcutters still plied their trade in the forest, they would send the felled timber down the river. Anyone caught bathing in the pool beneath this raging cataract was like to be crushed by the falling logs. Only a lackwit, it is said, would come near to Fool Falls.
Zelma's Run
Long ago lived a hunter named Zelma, who one day chased his prey to the foot of O'Ghomoro. Here, he stumbled upon an armed force of kobolds moving southwards in blatant disregard for the peace agreement with Limsa Lominsa. Though gravely wounded in the encounter, Zelma managed to flee through the valley. With his last breath, he warned the people of the impending attack. However, this was enough: the Knights of the Barracuda mustered, and decisively put down the kobold incursion. To this day, the path that Zelma ran bears his name, a reminder of the selfless hero who saved many lives with his sacrifice. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 110