Teleport
“Transports the user and party members to the chosen Aetheryte location for a fee. The fee is higher the further the destination.
— In-game description
Teleport is an action unlocked at level 1. It is available for any class or job.
Related actions
“When first adventuring beyond the walls of your starting city, attuning to an aetheryte will grant you the spell Teleport. Using this spell, you can travel instantly between aetherytes to which you are attuned. It should be noted that adventurers are expected to pay a small fee in gil for the upkeep of the aetheryte network.
Players will be able to teleport to various Aetherytes in different locations of Eorzea. Players must visit the Aetheryte and attune (interact) with it before they are able to teleport to it. Each teleport costs Gil. The farther away the player is from the destination the more gil it costs to teleport. These teleport costs are a method to control inflation by removing Gil from the game entirely.
Players may designate up to 4 "favored" destinations for 50% teleport cost. Activating one-time passcode (also known as 2-factor authentication) grants a free teleport location, and in addition, downloading the Companion app and registering your account grants another half-priced "favored" teleport location. There are also free company actions and a consumable item that can reduce rates for their duration. Finally, there are other consumable items available that allow one free teleport per item.
When an expansion or major patch is newly released, overworld zones and cities relevant in the Main Scenario Quests for the update will often be divided into multiple instanced zones to alleviate player congestion. Teleporting to any aetheryte in the zone will place the player in a random, non-congested instance. Players can view their current instance by inputing /instance
in the chat. To switch instances, players can interact with any aetheryte in the instanced zone and select "Travel to Instanced Area", which will display a list of all instances of that zone in the server along with the current player population in each.
Destinations
- Residential Areas
- Players can teleport directly to their personal or free company estate and their Apartment, if any, for 25% the usual cost.
- Mist
- The Lavender Beds
- The Goblet
- Shirogane
- Empyreum
- La Noscea
- The Black Shroud
- Thanalan
- Coerthas
- Abalathia's Spine
- Dravania
- Gyr Abania
- Hingashi
- Othard
- Ilsabard
- Norvrandt
- Mor Dhona (region)
- The Northern Empty
- The Sea of Stars
- The World Unsundered
- Yok Tural
- Xak Tural
- Unlost World
Consumables
Trivia
Normally, Teleport is unlocked upon attuning to one's second Aetheryte. However, if one refrains from attuning to any Aetherytes after the first mandatory attunement during the quest Close to Home, it is possible to proceed throughout the entire Main Scenario Quest without ever unlocking Teleport -- even though City of the First requires attuning to a second Aetheryte, in The Crystarium, for reasons unknown this will not unlock Teleport.[1]