Being level synced below the level of an action will cause it to become unusable.
Actions usually have some cost associated with them, be it TP, MP, GP, CP and/or an individual cooldown.
— In-game description
Actions represent all active skills, passives (traits), and system unlocks acquired throughout Final Fantasy XIV.
There are several types of action in FFXIV. Each category works differently and some affect others directly. The way actions are laid out in FFXIV encompasses both interactive game systems, and the game's actual skills and passive buffs (spells, weapon skills and traits).
This category bears the same name as the system itself. These actions include all active skills acquired during regular levelling:
- Spells: Active actions used by casters. Consumes MP, and shares global cooldown.
- Weaponskills: Active actions used by physical DPS. Shares global cooldown.
- Abilities: Special actions with their own cooldown and may require a specific resource to use. Abilities don't consume MP/TP.
Since active actions reflect the commonly known skills, they have some combat properties as follows:
- Action category: Spell, Weaponskill, or Ability.
- Casting time: The time it takes to finish executing an action.
- Recast (cooldown): The time it takes to be able to recast an action, after finished executing it.
- Range: How far it's allowed to cast an action.
- Radius: How far an action affects surrounding enemies, or allies.
- MP Cost: How much MP it costs to use an action.
- Potency: Base damage.
- Targets: How many targets a certain action affects, either around the caster, around main target, or at target area.
- Extra effects such as debuffs with their own durations, or special procs.
Traits are passive actions which enhance active skills, and in many cases unlock important mechanics, such as Aetherflow. They are obtained during leveling as well.
All fight actions related to summoned mount.
This group is where all other actions might be found as they pertain to the character out of combat, general game play, and system configuration. Character, duty, logs, travel, party, social, and system, all have their own set of actions within Main Commands.