Leveling Guide

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This will be a general rundown of ways to optimize experience per hour, in order to expedite the leveling process. However, it is important that efficiency should not take precedence over fun. If you don't find these practices enjoyable, please take whatever methods will help you avoid burnout.

Do not fall behind on Class and Job Quests! Not only are they easy EXP, but they unlock critical new Actions for your Job and have free gear!

Bonuses

Transcluded from Experience: Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.

Meals

Meals can be consumed to gain Well Fed, which grants +3% bonus to EXP for 30 minutes in addition to the meal's specific effects. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.

Certain meals from special events will grant a +4% bonus to EXP instead. For example:   Fat Choco Choco.

Other Consumables

Item Duration Buff Effect Source
Battle
  Squadron Battle Manual 120m The Heat of Battle III +15% EXP earned from defeating enemies Reward from Squadron Missions
Crafting
  Company-issue Engineering Manual 180m Crafter's Grace +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
  Company-issue Engineering Manual II 180m Crafter's Grace +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
  Commercial Engineering Manual 180m Crafter's Grace +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50/60 Crafter Class Quests, Purchased from a Scrip Exchange for Purple Crafters' Scrip 30 Purple Crafters' Scrip
  Revised Engineering Manual 180m Crafter's Grace +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for Purple Crafters' Scrip 30 Purple Crafters' Scrip
  Squadron Engineering Manual 120m Helping Hand III +20% EXP earned from synthesis Reward from Squadron Missions
Gathering
  Company-issue Survival Manual 180m Gatherer's Grace +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
  Company-issue Survival Manual II 180m Gatherer's Grace +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
  Commercial Survival Manual 180m Gatherer's Grace +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. Level 50/60 Gatherer Class Quests, Purchased from a Scrip Exchange for Purple Gatherers' Scrip 30 Purple Gatherers' Scrip
  Revised Survival Manual 180m Gatherer's Grace +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for Purple Gatherers' Scrip 30 Purple Gatherers' Scrip
  Squadron Survival Manual 120m Earth and Water III +20% EXP earned from gathering Reward from Squadron Missions

Armoury Bonus

The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-89, reducing to +50% for levels 90-100. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus only applies to defeating enemies and FATE rewards. Other sources of experience, such as completing Duty Roulettes, are not affected.

Notably, the buffs "The Heat of Battle" and "Squadron Battle Manual" are multiplicative with the Armoury Bonus, on top of its normal additive effects. For instance, a class with the Armoury Bonus and "The Heat of Battle II" (10%) will earn 120% experience: 100% from the Armoury Bonus, 10% from The Heat of Battle II acting multiplicatively (as 10% of 100% is 10%), and 10% from The Heat of Battle II acting additively.

Rested EXP

Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an Aetheryte as well as in major cities (such as Limsa Lominsa, Gridania, and Ul'dah) and their Inn Rooms. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, completing FATEs, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.

The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is a blue-green color, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.

Free Company Actions

Free Company Actions are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.

Action Icon Description
The Heat of Battle Increases EXP earned through battle by 5%.
The Heat of Battle II Increases EXP earned through battle by 10%.
The Heat of Battle III Increases EXP earned through battle by 15%.
Helping Hand Increases EXP earned through crafting by 5%.
Helping Hand II Increases EXP earned through crafting by 10%.
Helping Hand III Increases EXP earned through crafting by 20%.
Earth and Water Increases EXP earned through gathering by 5%.
Earth and Water II Increases EXP earned through gathering by 10%.
Earth and Water III Increases EXP earned through gathering by 20%.

Special Equipment

Certain Equipment provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:

Gear Bonus Min Level Max Level Classes Source
  Moogle Cap +20% 1 10 All Classes Pre-ordering A Realm Reborn (no longer available)
  Helm of Light +20% 1 10 All Classes A Realm Reborn - Collector's Edition
  Friendship Circlet +20% 1 25 All Classes Recruit a Friend Campaign
  Brand-new Ring +30% 1 30 Disciples of War and Magic Complete all Hall of the Novice basic training exercises for a single role
  Ala Mhigan Earrings +30% 1 50 All Classes Pre-ordering Stormblood (no longer available)
  Neophyte's Ring +30% 1 60 Disciples of War and Magic Complete all Hall of the Novice tactical training exercises
  Aetheryte Earring +30% 1 70 Disciples of War and Magic Pre-ordering Shadowbringers (no longer available)
  Bozjan Earring +10% 71 80 Disciples of War and Magic   Lost and Found IV - "Have 1,000 forgotten fragments appraised."
  Menphina's Earring +30% 1 80 Disciples of War and Magic Pre-ordering Endwalker (no longer available)
Adventurer's Supply Kit for $10
  Azeyma's Earrings +30% 1 90 Disciples of War and Magic Pre-ordering Dawntrail (no longer available)

Certain armor sets from the Final Fantasy XIV Online Store will also give a 30% EXP bonus up to level 30, but only if the full armor set is worn. This means that sets which include hats cannot combine their EXP bonus with the standalone hats mentioned above.

It is generally not recommended to use these armor sets for leveling, as they give a negligible amount of stats, negatively affecting performance in combat, crafting, and gathering. They are listed here only for completeness.

The Road to 90

Some Worlds with lower populations are occasionally designated as Preferred Worlds. This designation gives characters newly created on those worlds, and characters that transfer from a non-Preferred World to a Preferred World, a passive buff called The Road to 90, which applies to any class below level 90.

The buff doubles the effectiveness of all EXP bonuses, and provides another +100% EXP bonus on top of that. This extra 100% applies to all sources of EXP, including reward exp that other bonuses would not affect (such as EXP from duty roulette bonuses, EXP from crafting and gathering turn-ins, EXP from quests, etc).[1]

The buff will last for a minimum of 90 days after the character's creation or transfer, or as long as the server remains "Preferred", whichever is longer. The buff also temporarily disappears if the player has no classes unlocked that are below level 90, but it will return once one is unlocked.

For more information about Preferred Worlds, please refer to the Play Guide entry on population balancing.

The buff was added during the first day of early access for Stormblood (patch 4.0) as The Road to 60.

When a Mentor forms a party with a New Adventurer or Returner, they both receive a 20% bonus to experience points earned from adventuring activities. This experience point bonus applies until level 90.

Bonuses to experience points earned will apply to the following:

Both mentors and new adventurers must be in the same area to receive the experience point bonus. The experience point bonus will not apply when suffering an experience point penalty due to discrepancies in level or when using the Unrestricted Party feature.

Prior to Level 15

Battlecraft Leves, FATEs and your class Hunting Log should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can. Once you hit 15 you can queue Dungeon Sastasha, and level 16 will allow you to use Duty Roulette Duty Roulette: Leveling.

Dailies

While queuing, participating in level-appropriate FATEs and completing one-time Hunting Logs will allow you to use your downtime. Prior to level 60 Battlecraft Leves are available. After 60, Stormblood and later zones have an EXP Up mechanic for FATEs. Beginning with Shadowbringers, players also have the Shared FATE system to work on.

  • Daily Quest Allied Society Quests become available beginning at level 41. Each expansion has a different set of allied societies oriented towards different playstyles. You can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. A Realm Reborn allied societies have more than one quest-giver NPC, but later allied societies do not.
  • The Hunt, and its later expansion versions, has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.

Weeklies

Next Steps

Once you have exhausted all of your repeatable options, the fastest EXP per hour is going to be your highest available leveling dungeon. Leveling dungeons are those whose level doesn't end in a 0 (plus Dungeon Halatali). As an example, when you get to level 50 run the level 47 dungeon, Dungeon The Aurum Vale, until you can switch to the level 51 dungeon, Dungeon The Dusk Vigil. Level-cap dungeons (50/60/70/80) are designed to dispense Allagan Tomestones and loot to help players gear themselves, and not for Experience.

Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for DPS):


Additional, last-ditch options (for horrifically long queues) that are designed to be slower than human players include:

Command Missions: A specific subset of dungeons up to level 57 (for leveling).

The Duty Support System

A Realm Reborn through post-Heavensward Main Scenario dungeons only, as of patch 6.3.

The Trust System

All Shadowbringers, Endwalker, and Dawntrail Main Scenario dungeons, covering levels 71 - 100.

Gear

Main article: Leveling Gear Guide

The very first starter gear set every player should get is the Brand-new Armor from the Hall of the Novice training. Even if you scoff at tutorials, the +30% Experience Experience from the   Brand-new Ring is worth it.

The primary source of gear between level 15 and 50 will be Dungeon drops. For leveling dungeons, you are guaranteed one piece of gear for your class at the end of the dungeon. It drops directly into your inventory, and must be a piece you do not already have. This gear is BGreen rarity and has stats like High Quality white (crafted) gear. There is a new dungeon set in each leveling dungeon.

Once you hit level 50 you can begin using Allagan Tomestone of Poetics Poetics CBlue gear. This was the last, best purchasable gear from that expansion's endgame. It lets you skip the gear treadmill and will last 5 levels into the next expansion.

Additionally, completion of your Job Quests (and later, Role Quests) nets you a passable set of Artifact Armor. These sets are also CBlue rarity and are a decent start if you don't have Allagan Tomestone of Poetics Poetics gear yet.

If you are flush with Gil Gil, you can procure crafted gear from the Market Board. Be sure to only purchase High Quality gear as Normal Quality has a 10% stat penalty. This may not sound like much, but it's enough that level 56 NQ gear will be worse than level 50 Allagan Tomestone of Poetics Poetics gear! So don't bother with NQ after level 50.