- See also: The Feast Guide
The Feast is the competitive PvP mode released in patch 3.21. The Feast is a new PvP arena in which the main objective is to steal your opponent's medals. The winner of these matches is determined by whichever team has the most at the end of each match. Individual PvP rating and tiers will also be assigned to players and the highest-ranked participants of each season will be awarded a special prize.
- 1 Introduction
- 2 Unlock
- 3 Types and Roles
- 4 Requirements
- 5 Mechanics
- 6 Rewards
- 7 Ratings
- 8 Lore
Types and Roles
The Feast is divided into three arenas, for each of which ratings and participant numbers will differ. The 8 on 8 matches will be held in a larger arena.
|Arena||Role Requirements||Number of Participants||Ratings|
(8 on 8 – Matched Party)
|One to two players||None|
(4 on 4 – Solo)
|One player||Solo ratings will change|
(4 on 4 – Light Party)
|Four players||Party ratings will change|
- New members cannot be added during matches.
- In the 27th Letter from the Producer LIVE it was announced that five different arenas will be introduced; however, only three arenas will be implemented initially. The remaining two will then be added depending on the circumstances surrounding non-rated matches.
|Time Limit||10 minutes|
|Level Requirement||Disciple of War or Magic level 60|
|Item Level Requirement||Average Item Level of 150 or above|
|Item Level Sync||Item level 150|
- For arenas that require an item level sync, all item stats will be adjusted accordingly and materia bonuses will be ignored during PvP.
- Players who abandon the Feast (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to register for Frontline campaigns or the Wolves' Den for 30 minutes.
- Players inactive for over a period of two minutes will automatically be removed from the Feast.
Certain actions, including PvP actions, may be restricted or altered for the Feast. Additionally, adrenaline rush will replace the limit break action. Unlike the limit break, adrenaline rush can be used by single players after filling the adrenaline gauge. It can be activated using the Limit Break action icon.
Consumable items are not allowed in the Feast.
- Effects from these items will be removed upon entry.
- This feature does not apply to Frontline campaigns.
The Say, Party, Alliance, Yell, and Shout chat channels can be used during the Feast. However, players can only see messages from members of their own team.
- When participating in the Feast, players can receive but not send messages via free company, linkshell chat, or novice network.
1. The Feast participants will be placed on one of two teams: the Claws or the Fangs. Players will then begin the match in their teams' respective cages (landing point). Matches will begin after a 60 second countdown. Every player receives 100 medals at the beginning of the match for the 4 on 4 and 8 on 8 matches.
2. Players that have been defeated by a member of the opposing team will drop half the medals in their possession.
Small (1 to 25 medals)
Medium (26 to 74 medals)
Large (75 medals or more)
3. By interacting with dropped medals, players can claim them as their own. Only medals dropped by members of the opposing team can be collected. Should the dropped medals for some reason go uncollected, they will vanish after a set period of time and be returned to the player that was originally in possession of them.
The following icon in the name display will indicate the number of medals each player possesses:
Retaliation - Incapacitated players will be returned to their team's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty. Furthermore, players' TP and MP will be fully restored and they will be granted temporary invulnerability when leaving their landing.
4. Victory is achieved in one of two ways: be the first team to hold a collective total of 600 medals in a 4 on 4 match or 1,200 medals in a 8 on 8 match; or be the team holding the most medals when the time limit for the match expires.
In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled by retrieving adrenaline kits during combat. Once completely filled, adrenaline rush can then be activated using Limit Break located under the General tab of the Actions & Traits interface.
|Aegis Boon||Tank||Temporarily reduces damage taken by all party members by 50%.|
|Raw Destruction||Melee DPS||Delivers an attack to a single target.|
|Terminal Velocity||Ranged Physical DPS||Deals unaspected damage to all enemies in a straight line in front of the caster.|
|Cometeor||Ranged Magic DPS||Deals unaspected damage to all enemies near point of impact.|
|Empyrean Rain||Healer||Restores 50% of own HP and the HP of all nearby party members, as well as cure all status effects.|
Supply Boxes and Kits
A variety of supply boxes can be found in the Feast. By targeting and destroying these boxes, players will be able to obtain supply kits, which offer various beneficial effects. The effect of a kit can only be gained by the team member who inflicted the most damage on the supply box.
|Offensive Supplies||Offense Kit||Increases damage dealt|
|Defensive Supplies||Defense Kit||Reduces damage taken|
|Adrenaline||Adrenaline Kit||Fills adrenaline gauge|
|Wolf's Heart Kit||Restoration|| Restores HP over time|
Restores MP over time
Increases movement speed
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay
- The movement speed increase will not stack with other movement speed boosts.
During the match, if a certain amount of time elapses without a player being KO'd, then all participants will be afflicted by "Culling Time"─a detrimental status effect that causes players to receive added damage from attacks. The extra damage from attacks with 'Culling Time' will continue to increase over time. This effect and the disruptions in weather caused by this status will only disappear once a player is KO'd.
Match Progress Display Window
Players will have the option to view match progress for the Feast.
- This window for the Feast displays player contribution to the battle using three abbreviations: K, D, and A. "K" stands for the number of opponents a player has KO'd; "D" stands for the number of times a player has been KO'd; and "A" represents a player's number of assists in defeating enemies.
- This window can be viewed from the Duty List or by hitting the assigned keybinding.
Should the eight-minute time limit expire with both teams holding the same number of medals, the match will enter a two-minute "Sudden Death" period. The first team to obtain a medal will be victorious. If both teams still hold the same number of medals at the end of Sudden Death, the match will result in a draw.
Players will be afflicted by the "Marked for Culling" status effect during Sudden Death as follows:
- If Sudden Death is triggered during Culling Time, the stacking debuff "Marked for Culling" will be reset.
- The effects of Sudden Death will continue even if a player is KO'd.
- Supply boxes will not appear during Sudden Death.
- Winner: 500 PvP EXP
- Loser: 250 PvP EXP
- Winner: 500 Wolf Marks
- Loser: 250 Wolf Marks
Ranked Rewards are given at the end of an season via Moogle Mail. Placement rewards are given based on top 1, 10 and 100 or 30 finish within a data center. Tier rewards are placed on the player's tier at the end of the season.
A player's PvP rating is a value that represents their relative skill compared to other participants of the Feast. Each person will be given an individual rating and a four-person party rating, which will fluctuate independently of one another.
PvP ratings will only be affected by rated matches, increasing with each match won and decreasing with each match lost by the player. Should any of these matches result in a tie, PvP ratings will remain unaffected.
Duty Finder will match participants in the Feast 4 on 4 – Solo based upon their PvP ratings. To prevent any large disparities between teams from occurring, players will be distributed so the average rating of both sides will be equal.
Ratings will not change with static parties and 4 on 4 matches, but will be used to match players to someone with a similar rating.
- Players with a PvP rating of less than 500 will remain unaffected by losses.
- Players who experience a loss of connection, log out, or quit during the middle of a match or promotion qualifier will lose by default. However, should a player reconnect before results are tallied, their rating will increase or decreased based on the results of the match.
- In the event of a server crash, ongoing matches will be voided, and will have no effect on player rankings and wolf marks.
A player's tier represents their standing in the hierarchy of the Feast, and is determined by the player's PvP rating. There are five tiers in total. When a season ends, players will receive rewards based on their tier placement.
To advance to higher tiers, players must participate in promotion qualifiers. Once the requisite PvP rating has been reached, players will earn the right to fight in up to five promotion qualifiers. At least three of these matches must be won in order to advance to the next tier. Progress can be monitored by selecting PvP Profile located under Character in the main menu.
- PvP ratings may still increase or decrease when participating in promotion qualifiers.
- In the event of a tie, the match will not be counted during promotion qualifiers.
- In the event a player's PvP rating drops below the minimum required for the current tier, that player will be demoted to the next lower tier. However, players cannot be demoted lower than bronze.
A season refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier. At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible to receive special season bonuses. Patch 3.21 will mark the beginning of the pre-season, at which time we will make a number of balance adjustments. Please note that no season rewards will be on offer during pre-season.
Feast Rankings are found here.
|1||Patch 3.26||Patch 3.35|
|2||Patch 3.35||Patch 3.45|
|3||Patch 3.45||Patch 3.55|
|4||Patch 3.56||Patch 4.0|
|5||Patch 4.06||Patch 4.15|
|6||Patch 4.15||Patch 4.2|
|7||Patch 4.25||Patch 4.3|
|8||May 29 2018||Patch 4.35|
|9||August 14 2018||Patch 4.4|
|10||Patch 4.41||Patch 4.45|
|11||Patch 4.45||Patch 4.5|
|12||Patch 4.5||Patch 4.55|
The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!