Status effects

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Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna.png  Esuna, or occasionally, environmentally as part of the fight.

All debuff icons are flat on the top and pointed on the bottom.

See also: Buff

List of Status Effects

ThingsThatCanBeEsuna.png

Accuracy down icon1.png Accuracy Down

Accuracy is reduced.

Amnesia icon1.png Amnesia

The target is prevented from using abilities, but not weaponskills or spells.

Bind icon1.png Bind

The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant.png  En Avant, Shukuchi.png  Shukuchi, etc). Usually breaks when any damage is received.

Bleed icon1.png Bleed

Deals sustained damage over time.

Blind icon1.png Blind

Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.

Blunt resistance down icon1.png Blunt Resistance Down

Increases the blunt damage taken by the affected player.

Brink of Death icon1.png Brink of Death

Strength, Dexterity, Intelligence, and Mind are reduced by 50% for the duration. It is received from a player dying with Weakness icon1.png Weakness still active.

Brush with Death icon1.png Brush with Death

Target is unable to self-knockout for the duration. Blue Mage frame icon.png Blue Mage only.

Burns icon1.png Burns

Deals sustained fire damage over time, occasionally a result of being within a ground effect applying the debuff.

Hysteria icon1.png Charm

Causes the target to attack their allies. Players lose control of their characters during the effect.

Damage Down icon1.png Damage Down

Damage dealt is decreased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.

Deep Freeze icon1.png Deep Freeze

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Disease icon1.png Disease

Movement speed and HP recovery via healing magic are reduced.

Doom Doom

Knocks out the target after duration expires.

Down for the count icon1.png Down for the Count

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Dropsy icon1.png Dropsy

Deals sustained water damage over time, occasionally a result of being within a ground effect applying the debuff.

Earth resistance down icon1.png Earth Resistance Down

Increases the earth damage taken by the affected player.

Electrocution icon1.png Electrocution

Deals sustained lightning damage over time, occasionally a result of being within a ground effect applying the debuff.

Fire resistance down icon1.png Fire Resistance Down

Increases the fire damage taken by the affected player.

Frostbite icon2.png Frostbite

Deals sustained ice damage over time, occasionally a result of being within a ground effect applying the debuff.

Heavy icon1.png Heavy

Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze.png  Leg Graze reduces the target's movement speed to 60% of normal)

Hysteria icon1.png Hysteria

Causes the target to wander aimlessly in confusion.

Ice resistance down icon1.png Ice Resistance Down

Increases the ice damage taken by the affected player.

Infirmity icon1.png Infirmity

Reduces all healing received by the target.

Interrupt

Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence icon1.png Silence from player abilities as of Shadowbringers (5.0).

Lightning resistance down icon1.png Lightning Resistance Down

Increases the lightning damage taken by the affected player.

Magic vulnerability up icon1.png Magic Vulnerability Up

Magic damage taken is increased. The stacking icon is different: Magic vulnerability up icon2.png.

Misery icon1.png Misery

The target is plunged into the depths of misery. Damage taken is increased.

Pacification icon1.png Pacification

The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.

Paralysis icon1.png Paralysis

For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.

Petrification icon1.png Petrification

The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.

Physical vulnerability up icon1.png Physical Vulnerability Up

Physical damage taken is increased. The stacking icon is different: Physical vulnerability up icon2.png.

Piercing resistance down icon1.png Piercing Resistance Down

Increases the piercing damage taken by the affected player.

Poison icon1.png Poison

Deals sustained damage over time.

Reduced Immunity icon1.png Reduced Immunity

HP recovery via healing magic is reduced.

Hysteria icon1.png Seduce

The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.

Silence icon1.png Silence

The target is prevented from using spells, but not weaponskills or abilities.

Slashing resistance down icon1.png Slashing Resistance Down

Increases the slashing damage taken by the affected player.

Sleep (status effect) icon1.png Sleep

Overwhelming drowsiness is preventing the execution of actions. Usually breaks when any damage is received.

Slow icon1.png Slow

Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).

Sludge icon1.png Sludge

Deals sustained earth damage over time, occasionally a result of being within a ground effect applying the debuff.

Stun icon1.png Stun

Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.

Vulnerability Up icon1.png Vulnerability Up

Damage taken is increased. It is received after being hit by an avoidable mechanic. The strength of the debuff depends on the duty, and it can be a stacking debuff. Max is 16.

Water resistance down icon1.png Water Resistance Down

Increases the water damage taken by the affected player.

Weakness icon1.png Weakness

Strength, Dexterity, Intelligence, and Mind are reduced by 25% for the duration. It is received after being revived from death in combat.

Wind resistance down icon1.png Wind Resistance Down

Increases the wind damage taken by the affected player.

Windburn icon1.png Windburn

Deals sustained wind damage over time.