Mobile:Conjurer

“Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
— In-game description from Character Creation menu
Conjurer (CNJ) is the a starting
Healer class. It upgrades to
White Mage at level 10.
- Difficult Rating from character creation menu: ★☆☆☆☆
General information
Guild
The Conjurers' Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Ul'dah. At level 10, conjurers must specialize into White Mage.
Equipment
The conjurer is a disciple of magic and wears armor "of Healing." They use canes as weapons. The following crafting classes can create items that are useful to the conjurer:
Mobile:List of conjurer quests
PvE actions
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
|---|---|---|---|---|---|---|---|---|---|
| Basic Attack I | 1 | Weaponskill | 25 | Instant | 0.1s | Delivers an unaspected magic attack to target. Potency: 22 | |||
| Basic Attack II | 1 | Weaponskill | 30 | Instant | 0.1s | Delivers an unaspected magic attack to target. Potency: 30 Combo Action: Basic Attack I | |||
| Basic Attack III | 1 | Spell | 45 | Instant | 0.1s | Delivers an unaspected magic attack to target. Potency: 43 Combo Action: Basic Attack II | |||
| Cure | 1 | Spell | 190 | Instant | 0.5s | Restores the target's HP. If no friendly target is selected, it will heal the nearby friendly target with the lowest HP percentage. Cure Potency: 95 | |||
| Medica | 2 | Spell | 1,400 | Instant | 0.5s | Restores own HP and the HP of all nearby party members. Cure Potency: 75 | |||
| Assize | 40 | Spell | 300 | Instant | 18.7s | Deals unaspected damage to all nearby enemies. Restores HP to self and surrounding team members. Potency: 219 Cure Potency: 30 | |||
| Aero | 6 | Spell | 90 | Instant | 11s | Deals wind damage to target and all nearby enemies. Potency: 200 | |||
| Presence of Mind | 8 | Spell | 50 | Instant | 30s | For 10 seconds, attack speed and casting speed increase by 20%, cooldowns are reduced by 20%. Using certain skills can reduce Assize's remaining cooldown, with reduction amounts varying by skill: Normal Attack, Healing: 1 second, Medica, Holy: 3 seconds. | |||
| Aqua Step | 10 | Spell | 100 | Instant | 20s | Quickly move a certain distance in the direction of the joystick. | |||
| Afflatus Rapture | 20 | Spell | 400 | Instant | 0.5s | Restores own HP and the HP of all nearby party members. Cure Potency: 120 Healing gauge cost: 1 Lily | |||
| Afflatus Misery | 30 | Spell | 180 | 0.5s | Instant | Consumes 1 Blood Lily. Launches a ranged unaspected magic attack against target and nearby enemies. Potency: 390 | |||
| Holy | 40 | Spell | 90 | Instant | 11s | Deals unaspected magic damage to the target and all surrounding enemies. Potency: 219 | |||
| Plenary Indulgence | 50 | Spell | 730 | Instant | 60s | Grants Confession to self and nearby party members. Confession increases the healing received by 20%. Duration: 8s |
Limit Breaks (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Healing Wind | 1 | Limit Break Level 1 | Instant | Instant | Recovers HP of self and surrounding party members. | |||
| Breath of the Earth | 1 | Limit Break Level 2 | Instant | Instant | Greatly recovers HP of self and surrounding party members. | |||
| Mobile:Pulse of Life | 1 | Limit Break Level 3 | Instant | Instant | Fully recovers HP of self and surrounding party members, and revives KO'd party members. |
Healer role actions (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Raise | 8 | Spell | 1,500 | Instant | 15s | Resurrects target to a weakened state. | ||
| Resurrection | 8 | Spell | 1,500 | Instant | 15s | Resurrects target to a weakened state. | ||
| Surecast | 18 | Ability | Instant | 90s | Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 8s | |||
| Lucid Dreaming | 30 | Ability | Instant | 90s | Grants 3 stacks of Lucid Dreaming to self. Lucid Dreaming allows Resurrection, Raise and spells with healing/shield effects have their MP cost reduced to 0. Each cast of such spells consumes 1 stack of Lucid Dreaming. Duration: 15s |
PvE traits
| Trait | Acquired | Level | Effect | |
|---|---|---|---|---|
| Regen | 15 | After casting healing, there is a 15% chance to apply Regen to the target. This effect has a 5-second cooldown. Regen continuously recovers HP over 8 seconds. Healing potency: 80 | ||
| Secret of the Lily I | 20 | During combat, gain 1 Healing Lily every 20 seconds, and can accumulate up to 1. | ||
| Maim and Mend | 25 | Increases damage dealt by 5%. | ||
| Blood Lily | 30 | During battle, gain 1 Blood Lily every 25 seconds, and can accumulate up to 1. | ||
| Enhanced Medica | 35 | After healing, gain Enhanced Medica. Enhanced Medica has a 30 second cooldown. Enhanced Medica allows the next cast of Medica to not consume MP. The effect lasts for 10 seconds. | ||
| Secret of the Lily II | 40 | Healing Lily can now be accumulated up to 2. | ||
| Enhanced Glare | 42 | Increases the potency of normal attacks by 1.1x. | ||
| Enhanced Assize | 46 | Assize no longer costs MP. |
The conjurer must specialize into
WHM, a healing job.
Core mechanics
Achievements
This class is associated with the following achievements:
| Name | Points | Task | Reward | Patch
|
|---|
Gallery
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Conjurer Render