Mobile:Marauder

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FFXIV Mobile Version
This page is for the FFXIV Mobile version of Marauder. Information may differ from the main game.
⚠️ Translation Notice: Content may not be accurately translated. If you notice any errors or have updated information, please help improve this page.

Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.

— In-game gescription from Character Creation menu


Marauder (MRD) is one of two starting  Tank classes. It upgrades to Warrior at level 10.

General information

Guild

The Marauders' Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Ul'dah. At level 10, marauders must specialize into warrior.

Equipment

The marauder is a disciple of war and wears armor "of Fending." They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:

Mobile:List of marauder quests

PvE actions

File:Basic Attack I (Warrior).png  Basic Attack I  WAR 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Launches a small area physical attack against enemies in the target direction.
Potency: 15
File:Basic Attack II (Warrior).png  Basic Attack II  WAR 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Launches a small area physical attack against enemies in the target direction.
Potency: 20
Combo Action: Basic Attack I
File:Basic Attack III (Warrior).png  Basic Attack III  WAR 1 Weaponskill Instant 0.1s 4y
Single Target or AoE not yet specified 0y
Launches a small area physical attack against enemies in the target direction.
Potency: 40
Combo Action: Basic Attack II
  Overpower  WAR 2 Weaponskill Instant 15s 0y
Point Blank Circle around the user 5y
Delivers an attack to all nearby enemies.
Potency: 70
  Onslaught  WAR 4 Ability Instant 15s 15y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack. Cannot be activated while under movement restriction status.
Potency: 50
  Decimate  WAR 6 Weaponskill Instant 15s 0y
Point Blank Circle around the user 5y
Delivers an attack to all nearby enemies.
Potency: 100
Combo Action: Overpower
  Thrill of Battle  WAR 8 Ability Instant 25s 0y
Single Target or AoE not yet specified 0y
Increases maximum HP by 20% and restores the amount increased.
Duration: 10s
  Bloodwhetting  WAR 10 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Grants Bloodwhetting to self. Bloodwhetting reduces damage taken by 10%. Restores HP with each attack delivered.
Duration: 6s
Healing: 10
  Vengeance  WAR 15 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 30%.
Duration: 10s
  Fell Cleave  WAR 20 Weaponskill Instant Instant 5y
Single Target or AoE not yet specified 0y
Consumes 50 Beast Gauge to launch a physical attack against the target and nearby enemies.
Potency: 130
Beast Gauge Cost: 50
  Upheaval  WAR 20 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 90.
Beast Gauge Cost: 20
  Infuriate  WAR 25 Ability Instant 35s 0y
Single Target or AoE not yet specified 0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
  Steel Cyclone  WAR 25 Weaponskill Instant 40s 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 150 to all nearby enemies.
Beast Gauge Cost: 50
Combo Action: Infuriate
  Inner Chaos  WAR 30 Weaponskill Instant Instant 5y
Conal AoE in front of the user 0y
Delivers an attack to the target and enemies in a forward-facing cone with guaranteed critical direct hits. This skill must be executed within direct striking range.
Potency: 240
Combo Action: Steel Cyclone
File:Upheaval II.png  Upheaval II  WAR 40 Ability Instant 15s 0y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Beast Gauge Cost: 20
  Inner Release  WAR 50 Ability Instant 30s 0y
Single Target or AoE not yet specified 0y
Allows Upheaval and Fell Cleave to be executed without Beast Gauge cost. Fell Cleave is guaranteed to be a direct hit and a critical hit.
Duration: 5s
File:Fell Cleave II.png  Fell Cleave II  WAR 50 Weaponskill Instant Instant 5y
Single Target or AoE not yet specified 0y
Launch a physical attack against the target and surrounding enemies. This skill is guaranteed to be a direct hit and a critical strike.
Potency: 130
Combo Action: Fell Cleave

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Shield Wall  PLD
 WAR
1 Limit Break Level 1 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 20% for 10 seconds.
  Stronghold  PLD
 WAR
1 Limit Break Level 2 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Shield Wall to self and nearby party members. Shield Wall reduces damage taken by 40% for 12 seconds.
  Land Waker  WAR 1 Limit Break Level 3 Instant Instant 0y
Point Blank Circle around the user 50y
Grants Land Waker to self and nearby party members. Last Bastion reduces damage taken by 80% for 8 seconds.

Tank role actions (PvE)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Provoke  Tank 8 Ability Instant 20s 23y
Single Target or AoE not yet specified 0y
Copies the highest enmity value from party members toward the target enemy to self, then generates a large amount of additional enmity against the target enemy to force it to attack you.
  Arm's Length  Melee DPS
 Physical Ranged DPS
 Tank
18 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
  Rampart  Tank 30 Ability Instant 90s 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 20%.
Duration: 20s

PvE traits

Trait Acquired Quest requirement Level Effect
  Defiance  WAR 1 Significantly increases enmity gained from battles.
File:The beast within.png  The Beast Within  WAR 20 Beast Gauge is increased when normal attacks hit. Basic Attack III: Gain 10 Beast Gauge. Fell Cleave: Gain 5 Beast Gauge.
File:Mastering the beast.png  Mastering the Beast  WAR 35 Beast Gauge is increased from normal attacks. Basic Attack I: Gain 5 Beast Gauge. Basic Attack II: Gain 5 Beast Gauge.
File:Enhanced onslaught.png  Enhanced Onslaught  WAR 38 Onslaught can now store 2 charges.
  Enhanced Thrill of Battle  WAR 44 After using Thrill of Battle, gain an additional Thrill of Battle. Thrill of Battle increases healing received by 20% for 10 seconds.
File:Enhanced infuriate.png  Enhanced Infuriate  WAR 48 Reduces Infuriate cooldown by 5 seconds.

The marauder must specialize into  WAR, a tanking job.

Core mechanics

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch