The Occult Crescent: South Horn
- See also: Occult Crescent
The Occult Crescent: South Horn
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Know. Level
- 1
- Difficulty
- Normal
- Party size
- Flexible
1-72 man • 1-72 - Unsyncing
- Not Allowed
- Time limit
- 180 minutes
- Req. quest
Unfamiliar Territory
- Entrance
- Phantom Village (X:4.5, Y:6.6)
- Location
- South Horn
- Patch
- 7.25
The Occult Crescent: South Horn is a level 100 field operation introduced in patch 7.25 with Dawntrail.
It is the first of two field zones in the Occult Crescent series. The 48-player high-difficulty raid
The Forked Tower: Blood is located within the zone.
Requirements
- Level Requirement: Disciple of War or Magic level 100
- Item Level Sync: 700
- Party Size: One to eight players
- While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed.
- Role Restrictions: None
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
- Unrestricted Parties not allowed
- Limited Jobs not allowed
Unlock
- Quest:
Unfamiliar Territory
- Level: Disciple of War or Magic level 100
- Starting NPC: Archive
- Starting NPC Location: Phantom Village (X:6.1 Y:6.4)
- Prerequisite:
The Phantom Village
Locations
Unlike Eureka and Bozja, all aetherytes are immediately available for attunement with no Knowledge Level prerequisite, provided that players can navigate around high-level enemies.
Like other field operations zones, players may use mounts, but cannot fly in this zone. It is highly recommended to purchase a South Horn Riding Map for 3,000 from the Expedition Antiquarian at the base camp as soon as possible.
The action Occult Return automatically replaces Return and can be used on demand to return to the base camp.
Area | Points of Interest |
---|---|
Southdown Heath |
|
Heathcliff |
|
Vanishing Slope |
|
The Wanderer's Haven | |
Crystallized Caverns | |
Abandoned Ascent |
|
Stonemarsh | |
Eldergrowth | |
Shadowed City | |
Lost Citadel |
Quests
- Main article: Occult Crescent Quests
Shops & Services
Merchant Name | Merchant Location |
---|---|
Expedition Antiquarian | (X:38.1, Y:7) |
Expedition Armorer | (X:37.6, Y:7.1) |
Expedition Supplier | (X:37.9, Y:8) |
Expedition Trader | (X:37.9, Y:6.9) |
Enemies
Note: "Night" has a more restricted time window (10:30PM to 3:59AM Eorzean Time) in Occult Crescent compared to the normal 6PM to 5:59AM window in other zones.
FATEs
Critical Encounters
Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.
Upon completing a Critical Encounter, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time.
Treasure Coffers
- Main article: The Occult Crescent: South Horn/Treasure Coffers
Personal treasure coffers will spawn in this zone, which can be claimed individually. For possible spawn locations a list of drops, please see the above link.
Bronze coffers may rarely drop a Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.
Persistent Pots
- Main article: Persistent Pot
Rescue Persistent Pots by completing the Persistent Pots or
Pleading Pots FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Highly Crescentialed | 10 | Complete the quest “Mysteries Abide.” | - | 7.25 |
Mapping the Realm: The Occult Crescent: South Horn | 10 | Discover every location on the Occult Crescent: South Horn. | - | 7.25 |
Observing the Occult | 10 | Unlock all entries in the Occult Record pertaining to the South Horn. | - | 7.25 |
Critical Thinking I | 10 | Complete 10 critical encounters on the Occult Crescent. | - | 7.25 |
Critical Thinking II | 10 | Complete 50 critical encounters on the Occult Crescent. | - | 7.25 |
Critical Thinking III | 10 | Complete 100 critical encounters on the Occult Crescent. | - | 7.25 |
Critical Thinking IV | 20 | Complete 500 critical encounters on the Occult Crescent. | ![]() |
7.25 |
Horns of Plenty I | 5 | Open 10 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
Horns of Plenty II | 5 | Open 100 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
Horns of Plenty III | 5 | Open 1,000 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
Horns of Plenty IV | 5 | Open 5,000 treasure coffers found during your excursions on the Occult Crescent. | ![]() |
7.25 |
In Pot Pursuit I | 5 | Open 10 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
In Pot Pursuit II | 5 | Open 50 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
In Pot Pursuit III | 5 | Open 200 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
In Pot Pursuit IV | 5 | Open 1,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. | ![]() |
7.25 |
Magic Is the Best Medicine I | 5 | Resurrect another player on the Occult Crescent 10 times. | - | 7.25 |
Magic Is the Best Medicine II | 5 | Resurrect another player on the Occult Crescent 100 times. | - | 7.25 |
Magic Is the Best Medicine III | 10 | Resurrect another player on the Occult Crescent 500 times. | ![]() |
7.25 |
Occult Erudition I | 5 | Complete 10 FATEs on the Occult Crescent. | - | 7.25 |
Occult Erudition II | 5 | Complete 50 FATEs on the Occult Crescent. | - | 7.25 |
Occult Erudition III | 5 | Complete 100 FATEs on the Occult Crescent. | - | 7.25 |
Occult Erudition IV | 10 | Complete 500 FATEs on the Occult Crescent. | ![]() |
7.25 |
Phantomastery I | 5 | Master 1 phantom job. | - | 7.25 |
Phantomastery II | 5 | Master 5 phantom jobs. | - | 7.25 |
Phantomastery III | 5 | Master 10 phantom jobs. | ![]() |
7.25 |
Where Rabbits Roam I | 5 | Open 10 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
Where Rabbits Roam II | 5 | Open 50 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
Where Rabbits Roam III | 5 | Open 200 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
Where Rabbits Roam IV | 5 | Open 1,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | ![]() |
7.25 |
Images
Maps
Demiatma Locations for
Arcane Artistry
Screenshots
Trivia
- Upon entering certain regions, the background music will change to reflect the theme of the respective Fifth Astral Era civilization featured in previous dungeons or raids:
- The Wanderer's Haven (Nym): The Wanderer's Palace
- Crystallized Caverns (Skalla): The Drowned City of Skalla
- Shadowed City (Mhach): Dun Scaith
- Lost Citadel (Amdapor): Amdapor Keep