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The Occult Crescent: South Horn

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See also: Occult Crescent

The Occult Crescent: South Horn

      
Level
100 (Sync: 100)
Item Level
690 (Sync: 700)
Know. Level
1
Difficulty
Normal
Party size
Flexible
1-72 man 1-72
Unsyncing
Not Allowed
Time limit
180 minutes
Phoenix Down
Available
Req. quest
Feature Quest Unfamiliar Territory
Entrance
Phantom Village (X:4.5, Y:6.6)
Location
South Horn
Patch
7.25

The Occult Crescent: South Horn is a level 100 field operation introduced in patch 7.25 with Dawntrail.

It is the first of two field zones in the Occult Crescent Occult Crescent series. The 48-player high-difficulty raid Occult Crescent The Forked Tower: Blood is located within the zone.

Requirements

  • Level Requirement: Disciple of War or Magic level 100
  • Item Level Sync: 700
  • Party Size: One to eight players
    • While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
  • Role Restrictions: None
  • Time Limit: 180 minutes
    • The instance timer is specific to each player and commences upon entering the duty.
  • Unrestricted Parties not allowed
  • Limited Jobs not allowed

A preformed alliance of at least 24 players who enters the South Horn will be guaranteed an exclusive instance to them that is closed for public entry until either of the following conditions have been met:

Unlock

Locations

Unlike Eureka and Bozja, all aetherytes are immediately available for attunement with no Knowledge Level prerequisite, provided that players can navigate around high-level enemies.

Like other field operations zones, players may use mounts, but cannot fly in this zone. It is highly recommended to purchase a   South Horn Riding Map for  3,000 from the Expedition Antiquarian at the base camp as soon as possible.

The action   Occult Return automatically replaces   Return and can be used on demand to return to the base camp.

Area Points of Interest
Southdown Heath
Expedition Base Camp
Heathcliff
Crystallized Caverns
Stonemarsh
Eldergrowth
Solitary Pavilion
Vanishing Slope
The Wanderer's Haven
The Wanderer's Haven
Crystallized Caverns
Abandoned Ascent
Occult Cloister
Stonemarsh
Eldergrowth
Shadowed City
Lost Citadel

Quests

Quest Type Level Quest Giver Unlocks
Unfamiliar Territory Feature quest 100 Archive
Occult Crescent: South Horn
Occult Crescent: South Horn
Occult Record: Iris
New Job, Old Tricks Feature quest 100 Ketenramm Phantom Knight
Phantom Monk
Phantom Bard
The Ancient Arts of War Feature quest 100 Archive Occult Record: Phantom Jobs
Creatures of the Crescent Feature quest 100 Ketenramm
A Ruined Land Feature quest 100 Archive
A Common Thread Feature quest 100 Archive
Past and Crescent Feature quest 100 Archive The Forked Tower: Blood
Occult Record: Island's Architect
Mysteries Abide Feature quest 100 Ketenramm   Highly Crescentialed

Shops & Services

Merchant Name Merchant Location
Expedition Antiquarian
(X:38.1, Y:7)
Expedition Armorer
(X:37.6, Y:7.1)
Expedition Supplier
(X:37.9, Y:8)
Expedition Trader
(X:37.9, Y:6.9)

Enemies

Regular

The following enemies reside in certain areas of the map and are eligible for EXP chains provided that the player's or party's synced knowledge level is within a certain range of the enemy's level. These are the only sources of Enlightenment Gold Pieces. None of these enemies provide unique drops, although weather-restricted enemies drop more gold. Defeating a variable number of certain enemies is a prerequisite for spawning certain Critical Encounters.

Name Knowledge Level Coordinates Spawn Condition Aggro Type
Animated Doll 5 (X:36, Y:21)
Arcapetrified Netzach 26 (X:7, Y:29)
Crescent Aetherscab 12 (X:13, Y:22)
Crescent Apa 23 (X:5, Y:8)
Crescent Armor 1-15 (X:36, Y:7) Night
Crescent Bachelor 17 (X:34, Y:34)
Crescent Bandersnatch 1 (X:36, Y:7) Sight
Crescent Blackguard 16 (X:32, Y:32)
Crescent Blood Demon 15 (X:28, Y:35)
Crescent Bomb 5-28 (X:30.8, Y:6.7) Clear Skies
Crescent Brachiosaur 10 (X:15, Y:27)
Crescent Byblos 13 (X:7, Y:25)
Crescent Caoineag 6-22 (X:19, Y:10) Night Sight
Crescent Catoblepas 9 (X:23, Y:20)
Crescent Cetus 7 (X:22, Y:7)
Crescent Chaochu 2 (X:32, Y:12) Sight
Crescent Chimera 26 (X:11, Y:34) Sight
Crescent Claw 19 (X:13, Y:31)
Crescent Collagen 19 (X:8, Y:28)
Crescent Demon Pawn 17 (X:30, Y:36)
Crescent Dhruva 5-28 (X:38.6, Y:12.6) Clouds Magic
Crescent Diplocaulus 18 (X:18, Y:34)
Crescent Dirty Eye 21 (X:32, Y:26)
Crescent Dullahan 26-28 (X:12, Y:35) Night Sound, Blood
Crescent Echos 14 (X:22, Y:33) Sight
Crescent Fan 5 (X:36, Y:20)
Crescent Flame 22 (X:8, Y:9) Spell
Crescent Flying Lizard 1 (X:37, Y:10) Sight
Crescent Foobar 25 (X:7, Y:17) Sight
Crescent Fool 20-28 Illusory Disturbances Proximity
Crescent Foper 11 (X:16, Y:28.5)
Crescent Gaelicat 2 (X:37, Y:12) Sight
Crescent Garula 1 (X:33, Y:7) Sight
Crescent Geshunpest 12 (X:13, Y:21) Night
Crescent Ghost 4-20 (X:30, Y:24) Night Proximity
Crescent Golem 8 (X:12, Y:8)
Crescent Goobbue 6 (X:20, Y:10)
Crescent Gourmand 18-20 (X:17, Y:33) Night
Crescent Haagenti 24 (X:4, Y:19) Sound
Crescent Harpuia 11 (X:11, Y:17)
Crescent Headstone 16 (X:31, Y:30)
Crescent Inkstain 20 (X:13, Y:35) Sight
Crescent Karlabos 6 (X:23, Y:10)
Crescent Leshy 3 (X:28, Y:12)
Crescent Lion Statant 20 (X:37, Y:23) Sight
Crescent Marolith 4 (X:32, Y:18)
Crescent Meraevis 9 (X:25, Y:22)
Crescent Mimic 5-28 (X:27.6, Y:12) Atmospheric Phantasms Proximity
Crescent Monk 15 (X:27, Y:34)
Crescent Mousse 5-28 (X:33.4, Y:12.5) Rain Sight
Crescent Panther 14 (X:29, Y:29)
Crescent Petalodite 7 (X:17, Y:9)
Crescent Rosebear 11 (X:16, Y:19)
Crescent Satana 27 (X:11, Y:36) Sight
Crescent Snapweed 3 (X:32, Y:15)
Crescent Taurus 12 (X:13, Y:24)
Crescent Tormentor 4 (X:37, Y:16)
Crescent Triceratops 10 (X:27, Y:26)
Crescent Troubadour 17 (X:30, Y:30) Night Sound
Crescent Uragnite 8 (X:15, Y:10)
Crescent Void Viper 18 (X:14, Y:33)
Crescent Zaghnal 22 (X:8, Y:9)
Crescent Zangbeto 25 (X:6, Y:16) Sight
Crescent Zaratan 23 (X:7, Y:11) Sound
Crescent Zirnitra 28 (X:9, Y:37) Sight
Lesser Cry of Havoc 24 (X:7, Y:21) Sight
Menacing Dahak 13 (X:10, Y:23)
Occult Golem 27 (X:11, Y:36)
Occult Isleblazer 28 (X:9, Y:35) Spell
Occult Sculpture 21 (X:36, Y:25)

Note: "Night" has a more restricted time window (10:30PM to 3:59AM Eorzean Time) in Occult Crescent compared to the normal 6PM to 5:59AM window in other zones.

Special

The Sanguine Recluse is a special enemy that spawns in certain areas of the map while Occult Crescent The Forked Tower: Blood raid is occurring in the instance and if players inside solve the lockward puzzle near the end of the raid. Its location is marked on a ground render of the South Horn map in a room within the tower, and the coordinates can be communicated to outside players via /shout chat. Defeating this enemy will reward 2   Sanguinite, making it the only source of this item outside of the tower. In addition, its defeat will cause a bonus treasure coffer to appear at the end of the raid that rewards an extra 5 Sanguinite.

FATEs

FATEs are short open battles either against either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the Persistent Pot minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.

All FATE spawns are automatic with no prerequisite mobs.

FATE Boss Location Knowledge Knowledge
Phantom EXP Knowledge
Currencies Notable Rewards Spawn Mob
A Delicate Balance
Dehumidifier (X:14.1, Y:34.5) 40-4,680 Knowledge
80 Knowledge
30
0-1   Verdigris Demiatma
A Prying Eye
Observer (X:20.1, Y:32.7) 40-4,680 Knowledge
80 Knowledge
30
0-1   Azurite Demiatma
An Unending Duty
Sisyphus (Occult Crescent) (X:17, Y:22.3) 40-4,680 Knowledge
80 Knowledge
30
0-1   Malachite Demiatma
Brain Drain
Advanced Aevis (X:20.6, Y:15.1) 40-4,680 Knowledge
80 Knowledge
30
0-1   Realgar Demiatma
Fatal Allure
Execrator (X:22.9, Y:27) 40-4,680 Knowledge
80 Knowledge
30
0-1   Orpiment Demiatma
King of the Crescent
Ropross (X:17, Y:26.5) 40-4,680 Knowledge
80 Knowledge
30
0-1   Orpiment Demiatma
Persistent Pots
Crescent Garula (X:25.6, Y:17.1) 40-4,680 Knowledge
80 Knowledge
30
0-1   Orpiment Demiatma
0-1   Notes on Persistent Pots
Pleading Pots
Havoc (X:11.9, Y:32) 40-4,680 Knowledge
80 Knowledge
30
0-1   Verdigris Demiatma
0-1   Notes on Persistent Pots
Rough Waters
Nammu (X:24.6, Y:34.8) 40-4,680 Knowledge
80 Knowledge
30
0-1   Azurite Demiatma
Serving Darkness
Lifereaper (X:29.6, Y:21) 40-4,680 Knowledge
80 Knowledge
30
0-1   Caput Mortuum Demiatma
Sworn to Soil
Mad Mudarch (X:9.5, Y:27.9) 40-4,680 Knowledge
80 Knowledge
30
0-1   Verdigris Demiatma
The Golden Guardian
Gilded Headstone (X:28.8, Y:31.2) 40-4,680 Knowledge
80 Knowledge
30
0-1   Azurite Demiatma
The Winged Terror
Giant Bird (X:10.4, Y:9.7) 40-4,680 Knowledge
80 Knowledge
30
0-1   Realgar Demiatma

Critical Encounters

Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.

Upon completing a Critical Encounter, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time.

FATE Boss Location Knowledge Knowledge
Phantom EXP Knowledge
Currencies Notable Rewards Spawn Mob
Calamity Bound
Cloister Demon (X:14.5, Y:37.5) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
1   Voidsent Contract
0-1   Verdigris Demiatma
0-1   Notes on the Cloister Demon
Crescent Inkstain
Company of Stone
Megaloknight (X:35, Y:16.1) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Caput Mortuum Demiatma
Automatic
Crawling Death
Death Claw (Occult Crescent) (X:35.1, Y:32.2) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Azurite Demiatma
Automatic
Cursed Concern
Trade Tortoise (X:22.9, Y:10.5) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Realgar Demiatma
0-1   Notes on the Trade Tortoise
Automatic
Eternal Watch
Repaired Lion (X:38.8, Y:24.9) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Caput Mortuum Demiatma
Automatic
Flame of Dusk
Hinkypunk (X:10.1, Y:18.2) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Malachite Demiatma
Automatic
From Times Bygone
Mythic Idol (X:5.5, Y:26.4) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Malachite Demiatma
0-1   Notes on the Mythic Idol
Crescent Byblos
Noise Complaint
Neo Garula (X:30.5, Y:14.1) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Orpiment Demiatma
Crescent Garula
On the Hunt
Lion Rampant (X:34, Y:20) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Caput Mortuum Demiatma
0-1   Oracle's Soul Shard
Crescent Fan
Scourge of the Mind
Mysterious Mindflayer (X:27.4, Y:35.9) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Azurite Demiatma
Crescent Monk
Shark Attack
Nymian Petalodus (X:19.1, Y:4.5) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Realgar Demiatma
0-1   Notes on the Nymian Petalodus
Crescent Petalodite
The Black Regiment
Black Star (Occult Crescent) (X:30.5, Y:28.6) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Orpiment Demiatma
0-1   Ranger's Soul Shard
0-1   Notes on Black Chocobos
Automatic
The Unbridled
Crescent Berserker (X:33.9, Y:37.5) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Azurite Demiatma
0-1   Berserker's Soul Shard
0-1   Notes on the Crescent Berserker
Automatic
Trial by Claw
Crystal Dragon (X:13, Y:22.8) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Malachite Demiatma
Automatic
With Extreme Prejudice
Command Urn (X:14.5, Y:9.2) 200-23,400 Knowledge
480 Knowledge
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics
200
0-1   Realgar Demiatma
Automatic

Treasure Coffers

Personal treasure coffers will spawn in this zone, which can be claimed individually without needing to dismount. For possible spawn locations and drop tables, please see the above link.

Bronze coffers may rarely drop a   Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.

Persistent Pots

Main article: Persistent Pot

Rescue Persistent Pots by completing the Eureka: Notorious Monster Persistent Pots or Eureka: Notorious Monster Pleading Pots FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.

The Forked Tower: Blood

Cipher reliquaries.

The Forked Tower: Blood is an optional high-end raid within the South Horn instance that serves as a capstone for Occult Crescent. There is no story progression associated with this duty. However, players may earn exclusive rewards such as entries 26-30 in the Occult Record,   Sanguinite that is used to upgrade Arcanaut's Armor +1 to +2 and purchase other rewards, the   Magitaur Card,   Demon Haul mount, achievements, and titles. It is much more comparable to The Forbidden Land Eureka The Baldesion Arsenal than normal-difficulty content such as Save the Queen: Blades of Gunnhildr The Battle of Castrum Lacus Litore. Thus, in North American and European data centers, the most popular way of completing this content is through premade groups organized through various Discord servers.

To enter, players must purchase Sanguine Ciphers from the Expedition Antiquarian (X:38.1, Y:7.0) for  600 or  960. When at least 24 different players use the ciphers at a cipher reliquary (X:22.5, Y:21.4) by the Solitary Pavilion landmark during Auroral Mirages weather, an aetherial node will activate, teleporting players on the glowing platform to within the tower after a brief period.

All players must contribute at least one cipher to be eligible to enter the duty. Players must have also have a Knowledge Level of 20 to enter.

Spawn conditions for the auroral mirages weather are as follows:

  • There are at least 24 players in the South Horn instance with knowledge level 20 and have unlocked the tower by making sufficient progress in Feature Quest Past and Crescent.
  • In a newly spawned (fresh) instance, the weather will appear after 5 minutes if the above condition is met.
    • The timer can be reduced as explained below.
  • Afterwards, the weather will respawn on a hidden 60 minute timer.
    • The timer starts when there is no Forked Tower in the instance currently ongoing (indicated by the lack of the tower icon in the minimap).
    • The timer is reduced by 5 minutes for each successful completion of a Critical Encounter.
    • The timer is reduced by 1 minute for each successful completion of a FATE.

When both the player count/progression requirement is met, the timer expires, and any ongoing Critical Encounters conclude, the auroral mirages weather will appear.

The weather will last for approximately 5 minutes.

Up to 48 players may join the instance. If there are more than 48 players standing in the aetherial node, players will be randomly selected for teleportation, which will be indicated by the Right of Entry: The Forked Tower status. Players who used more ciphers will have a higher chance of being selected.

  • Note: This "overbooking" is generally not an issue because nearly all runs of this raid are from pre-made alliances, who have exclusive access to the South Horn instance until the tower activates.

If the player is not selected to enter or if the tower does not activate because fewer than 24 players used ciphers, all players will be refunded their cipher(s).

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
  Highly Crescentialed 10 Complete the quest “Mysteries Abide.” - 7.25
  Mapping the Realm: The Occult Crescent: South Horn 10 Discover every location on the Occult Crescent: South Horn. - 7.25
  Observing the Occult 10 Unlock all entries in the Occult Record pertaining to the South Horn. - 7.25
  Critical Thinking I 10 Complete 10 critical encounters on the Occult Crescent. - 7.25
  Critical Thinking II 10 Complete 50 critical encounters on the Occult Crescent. - 7.25
  Critical Thinking III 10 Complete 100 critical encounters on the Occult Crescent. - 7.25
  Critical Thinking IV 20 Complete 500 critical encounters on the Occult Crescent. Random Encounter 7.25
  Horns of Plenty I 5 Open 10 treasure coffers found during your excursions on the Occult Crescent. - 7.25
  Horns of Plenty II 5 Open 100 treasure coffers found during your excursions on the Occult Crescent. - 7.25
  Horns of Plenty III 5 Open 1,000 treasure coffers found during your excursions on the Occult Crescent. - 7.25
  Horns of Plenty IV 5 Open 5,000 treasure coffers found during your excursions on the Occult Crescent. King Among Castaways (Male) / Queen Among Castaways (Female) 7.25
  In Pot Pursuit I 5 Open 10 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
  In Pot Pursuit II 5 Open 50 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
  In Pot Pursuit III 5 Open 200 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
  In Pot Pursuit IV 5 Open 1,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. Persistent Pal 7.25
  Magic Is the Best Medicine I 5 Resurrect another player on the Occult Crescent 10 times. - 7.25
  Magic Is the Best Medicine II 5 Resurrect another player on the Occult Crescent 100 times. - 7.25
  Magic Is the Best Medicine III 10 Resurrect another player on the Occult Crescent 500 times. Dead Man's Tale 7.25
  Occult Erudition I 5 Complete 10 FATEs on the Occult Crescent. - 7.25
  Occult Erudition II 5 Complete 50 FATEs on the Occult Crescent. - 7.25
  Occult Erudition III 5 Complete 100 FATEs on the Occult Crescent. - 7.25
  Occult Erudition IV 10 Complete 500 FATEs on the Occult Crescent. Knower of Fates 7.25
  Phantomastery I 5 Master a phantom job. - 7.25
  Phantomastery II 5 Master 5 phantom jobs. - 7.25
  Phantomastery III 5 Master 10 phantom jobs. Overemployed 7.25
  Where Rabbits Roam I 5 Open 10 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
  Where Rabbits Roam II 5 Open 50 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
  Where Rabbits Roam III 5 Open 200 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
  Where Rabbits Roam IV 5 Open 1,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. Bunny-blessed 7.25

Music

Section Theme
Main   Garden Relics
The Wanderer's Haven   A Tonberry's Tears (non-looping excerpt)
Crystallized Caverns   Far From Home (non-looping excerpt)
Shadowed City   Shadow of the Body (non-looping excerpt)
Lost Citadel   Aftermath (non-looping excerpt)
Battle   Garden Ruins
FATEs   FINAL FANTASY V: Battle 1 (Dawntrail)
Critical Encounters   A New World (Dawntrail)
Persistent Pot minigame   By Design

Images

Maps

Screenshots

History

  • Patch 7.3 (2025-08-05):
    • When entering with an alliance of 24 members or more, you will always enter a new instance.
      • This newly created instance will be considered "occupied," preventing entry by players that are not part of the alliance.
      • If an alliance meets the entry requirements for the Forked Tower, the Auroral Mirage weather effect will begin five minutes after entering the Occult Crescent. Once the alliance completes entry into the tower, or ten minutes have passed, the weather will clear and the instance will no longer be considered occupied.
      • If an alliance fails to meet the entry requirements for the Forked Tower, the instance will no longer be considered occupied five minutes after entering the Occult Crescent.
    • The minimum number of players that must offer Sanguine Ciphers to enter the Forked Tower: Blood has been increased from 16 to 24 players.
    • The window displayed when using Sanguine Ciphers has been updated to show detailed information on the number of players who have secured entry and those yet seeking entry.
    • Only players who have used a Sanguine Cipher will now be eligible for selection to enter the Forked Tower: Blood.
    • While a critical encounter is in progress, the appearance of the Auroral Mirage weather effect will be put on hold.
      • If its occurrence has been deferred, it will begin immediately after the encounter has ended.
    • During the critical encounter Calamity Bound, the Seal Asunder mechanic will function differently with a lower number of participants.
    • The items obtained from treasure coffers revealed by persistent pots and happy bunnies have been changed.
  • Hotfix (2025-07-03):
    • The “Alliance” tab in the Party Finder screen now includes “The Occult Crescent: South Horn.” Using this feature, players can form alliances of up to 48 players and enter “The Occult Crescent: South Horn.”
    • In “The Occult Crescent: South Horn,” the time until “Weather: Mirage” occurs when a new instance is generated has been shortened.
  • Patch 7.25 (2025-05-27): Added.

Trivia