The Ancient Arts of War
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The Ancient Arts of War
- Quest giver
- Archive
- Location
- South Horn (X:38.8, Y:7.9)
- Quest line
Records of Unusual Endeavors Quests
┗ The Occult Crescent Quests- Level
- 100
- Experience
0- Gil
691- Previous quest
- New Job, Old Tricks
- Next quest
- Creatures of the Crescent
- Patch
- 7.25
- Links
- EDB GT TC
“The Archive insists you affix the soul shard to your person.
— In-game description
Rewards
- Unlocks
Steps
- Speak with Ofangeim.
Journal
- The Archive insists you affix the soul shard to your person.
Dialogue
Accepting the quest
Archive: Excellent, it would seem you've managed to interface with the soul shard. There is one caveat: I believe it will only work within the confines of the island's ward. Nonetheless, as you accumulate more knowledge, you'll soon be able to draw on more potent techniques. Archive: What's more, I don't think that's the only soul shard on the island. I'm positive you'll acquire others on your travels. Archive: The more you possess, the greater the array of ancient techniques you will have at your fingertips. Archive: Well, I shan't keep you from your excursions any longer, though you'd better speak to that imposing lass over there before you depart.
Optional Dialogue
Archive: There's precious little else I can tell you about the soul shards. I suggest you go and speak with Ofangeim.
Speak with Ofangeim (cutscene)
Ofangeim: These walls have seen better days, but they're solid enough. As long as we secure the entrances, the camp'll be safe while yer out roamin' the isle.
Ketenramm: Roamin's all well and good, but we'll need a firm plan of action if we're to make any headway. Ketenramm: Before ye leave, let's consider our approach. Ketenramm: Ofangeim's been inspectin' the structural integrity of these fortifications. Hopefully, she hasn't found anythin' untoward, or we'll be stuck shorin' up these defenses for a spell...
System: Phantom Jobs has been added to the Occult Record.
Optional Dialogue
Archive: There's precious little else I can tell you about the soul shards. I suggest you go and speak with Ofangeim.
Ofangeim: I reckon ye'd better try tinkerin' with that there crystal before ye leave. Ofangeim: These walls have seen better days, but they're solid enough. As long as we secure the entrances, the camp'll be safe while yer out roamin' the isle.
Ketenramm: Roamin's all well and good, but we'll need a firm plan of action if we're to make any headway. Ketenramm: Before ye leave, let's consider our approach.
Archive: In my prime I could wield all manner of deadly weapons and dread magicks. Fie on that irksome seal!