Mobile:Thaumaturge

“Thaumaturgy refers to magic that is activated by harnessing one's own negative emotions. Thaumaturges can observe their own inner nature and unleash the mysterious powers hidden within their hearts. The magical instrument wielded by Thaumaturges is called a "Grimoire," which is constructed by embedding prayer beads into magatama. By channeling aetheric power into the prayer beads as a focal point, they can unleash highly destructive magic.
— In-game gescription from Character Creation menu
Thaumaturge (THM) is one of six starting
DPS classses and one of two starting
Magical Ranged DPS. It directly upgrades to
Black Mage at level 10.
- Difficult Rating from character creation menu: ★★★★★
General information
Guild
The Thaumaturges' Guild is in Ul'dah - Steps of Nald. If you choose thaumaturge as your first class, you will start off in the city of Ul'dah. At level 10, thaumaturges must specialize into Black Mage.
Equipment
The thaumaturge is a disciple of magic and wears armor "of Casting." They use staves as weapons. The following crafting classes can create items that are useful to the thaumaturge:
- Carpenter — Shields.
- Weaver — Casting armor.
- Goldsmith — Staves, scepters, earrings, bracelets, necklaces and rings.
Mobile:List of thaumaturge quests
PvE actions
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
|---|---|---|---|---|---|---|---|---|---|
| Basic Attack I | 1 | Spell | 0 | Instant | Instant | Launches a non-elemental magic attack against the target. Potency: 25 Additional Effect: No Aether Ready, lasts 25 seconds, and removes other Aether Ready effects | |||
| Basic Attack II | 1 | Spell | 0 | Instant | Instant | Launches a non-elemental magic attack against the target. Potency: 25 Additional Effect: No Aether Ready, lasts 25 seconds, and removes other Aether Ready effects Combo Action: Basic Attack I | |||
| Basic Attack III | 1 | Spell | 0 | Instant | Instant | Launches a non-elemental magic attack against the target. Potency: 25 Additional Effect: No Aether Ready, lasts 25 seconds, and removes other Aether Ready effects Combo Action: Basic Attack II | |||
| Blizzard | 1 | Spell | 800 | 2s | Instant | Launches an ice-elemental area magic attack against the target and surrounding enemies. Potency: 140 Additional Effect: Grants self maximum stacks of Umbral Ice. Umbral Ice: Based on Umbral Ice stack count, MP recovery speed increases to 3200/4700/6200 per 3 seconds; additionally, fire-elemental magic MP cost is reduced to 0.25x, but power is reduced to 0.9/0.8/0.7x based on Umbral Ice stack count. Duration: 25s Additional Effect: Ice Aether Ready and removes other Aether Ready effects. Duration: 25s | |||
| Fire | 1 | Spell | 2,000 | 2s | Instant | Launch a fire attribute area magic attack on the target and surrounding enemies. Potency: 140 Additional Effect: Grants yourself maximum stacks of Astral Fire. Astral Fire: Fire attribute magic MP consumption increases to 2x, power increases to 1.4/1.6/1.8x based on Astral Fire stacks; meanwhile, ice attribute magic mana consumption decreases to 0.25x, but power decreases to 0.9/0.8/0.7x based on Astral Fire stacks. Duration: 25s Additional Effect: Fire Aether Ready, and removes other Aether Ready effects Duration: 25s | |||
| Thunder | 4 | Spell | 0 | Instant | 20s | Press the action to start charging power, release the action to activate thunder magic based on charging time. Potency: 160 Additional Effect: 1 Charge - Thunder I: Launch a thunder attribute magic attack on the target. Additional Effect: 2 Charges - Thunder II: Launch a thunder attribute small area magic attack on the target and surrounding enemies. Additional Effect: 3 Charges - Thunder III: Launch a thunder attribute large area magic attack on the target and surrounding enemies. Additional Effect: Thunder Aether Ready, and removes other Aether Ready effects Duration: 25s | |||
| Fire II | 8 | Spell | 2.5s | Instant | Consume all magic power to launch a fire-attribute area magic attack on the target and surrounding enemies. Potency: 230 Activation Requirement: Astral Fire state with at least 300 MP Additional Effect: Grants self maximum stacks of Astral Fire. Astral Fire: Increases fire-attribute magic MP cost to 2x, power increases to 1.4/1.6/1.8x based on Astral Fire stacks; simultaneously, ice-attribute magic MP cost is reduced to 0.25x, but power decreases to 0.9/0.8/0.7x based on Astral Fire stacks. Duration: 25s Additional Effect: Fire Aether Ready, and removes other Aether Ready effects Duration: 25s Upgrades to Flare | ||||
| Freeze | 10 | Spell | 1,600 | Instant | 25s | Launches an ice-elemental magic attack against the target, then launches another ice-elemental area magic attack against the target and surrounding enemies. Potency: 40 per hit Additional Effect: First hit applies Frozen, second hit applies Frostbite.
| |||
| Aetherial Manipulation | 12 | Ability | Instant | 5s | Quickly move to your target party member. If no party member is selected, you will move to the nearest party member's side. This skill can be used to interrupt all other skill casts. Upgrades to Between the Lines | ||||
| Enochian | 15 | Spell | 0 | Instant | 20s | Increases damage dealt by 10%, lasts 25 seconds. When Astral Fire or Umbral Ice disappears, Enochian also disappears. Activation Requirement: Possessing maximum stacks of Astral Fire or Umbral Ice | |||
| Fire IV | 15 | Spell | 1,500 | 2s | Instant | Launch a fire-attribute magic attack on the target. Potency: 205 Activation Requirement: While in Enochian Astral Fire state. Additional Effect: Fire Aether Ready, and removes other Aether Ready effects Duration: 25s | |||
| Flare | 18 | Spell | 2.5s | Instant | Consume all magic power to launch a fire-attribute area magic attack on the target and surrounding enemies. Potency: 240 Activation Requirement: Astral Fire state with at least 300 MP Additional Effect: Grants self maximum stacks of Astral Fire. Astral Fire: Increases fire-attribute magic MP cost to 2x, power increases to 1.4/1.6/1.8x based on Astral Fire stacks; simultaneously, ice-attribute magic MP cost is reduced to 0.25x, but power decreases to 0.9/0.8/0.7x based on Astral Fire stacks. Duration: 25s Additional Effect: Fire Aether Ready, and removes other Aether Ready effects Duration: 25s Upgrades from Fire II | ||||
| Aetherial Burst - Void | 20 | Spell | Instant | 20s | Delivers an unaspected magic attack to the target. All Aetherial Burst actions share a recast timer. Potency: 70 Activation Requirement: Void Aether Ready Additional Effect: Increases damage dealt by basic attacks by 50% for 5 seconds. | ||||
| Aetherial Burst - Ice | 22 | Spell | Instant | 20s | Delivers a ice-aspected magic attack to the target. All Aetherial Burst actions share a recast timer. Potency: 70 Activation Requirement: Ice Aether Ready Additional Effect: Increases movement speed by 30% for 3 seconds. | ||||
| Aetherial Burst - Fire | 24 | Spell | Instant | 20s | Delivers a fire-aspected magic attack to the target. All Aetherial Burst actions share a recast timer. Potency: 70 Activation Requirement: Fire Aether Ready Additional Effect: Increases damage dealt 10% for 5 seconds. | ||||
| Aetherial Burst - Thunder | 26 | Spell | Instant | 20s | Delivers a thunder-aspected magic attack to the target. All Aetherial Burst actions share a recast timer. Potency: 70 Activation Requirement: Thunder Aether Ready Additional Effect: Refreshes the cooldown of Thunder | ||||
| Blizzard IV | 30 | Spell | 1,200 | 2s | Instant | Launches an ice-elemental magic attack against the target. Potency: 205 Activation Requirement: While in Enochian Umbral Ice state Additional Effect: The next Fire or Flare costs 0 MP Duration: 15s Additional Effect: Ice Aether Ready, and removes other Aether Ready effects Duration: 25s | |||
| Foul | 40 | Ability | 0 | Instant | Instant | launch a non-elemental area magic attack on the target and surrounding enemies. Potency: 240 Polyglot Cost: 1 Additional Effect: Unaspected Aether Ready, and removes other Aether Ready effects Duration: 25s | |||
| Ley Lines | 50 | Ability | 0 | Instant | 60s | Connects naturally occurring ley lines to create a circle of power which, while standing within it, attack speed and casting speed increased by 15%. Duration: 20s | |||
| Between the Lines | 50 | Ability | 0 | Instant | 5s | Quickly move to the target party member. If Ley Lines is active, move to the center of the Ley Lines. If Ley Lines is not active and no party member is selected, move to the nearest party member. Upgraded from Aetherial Manipulation |
Limit Breaks (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Skyshard | 1 | Limit Break Level 1 | 0 | Instant | Instant | Launch an area attack at the designated location, dealing non-elemental magic damage. | ||
| Starstorm | 1 | Limit Break Level 2 | 0 | Instant | Instant | Launch an area attack at the designated location, dealing massive non-elemental magic damage. | ||
| Meteor | 1 | Limit Break Level 3 | 0 | Instant | Instant | Launch an area attack at the designated location, dealing colossal non-elemental magic damage. |
Magic Ranged DPS role actions (PvE)
| Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
|---|---|---|---|---|---|---|---|---|
| Addle | 8 | Ability | 0 | Instant | 90s | Reduces the target's damage dealt by 10%. Duration: 10s | ||
| Surecast | 18 | Ability | Instant | 90s | Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 8s | |||
| Manaward | 30 | Ability | 0 | Instant | 90s | Reduces damage taken by 20%. Duration: 10s |
Mobile:List of black mage pet actions
PvE traits
| Trait | Acquired | Level | Effect | |
|---|---|---|---|---|
| Aspect Mastery | 1 | Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively. Maximum Stacks: 1 When your Astral Fire or Umbral Ice reaches maximum stacks, spells of the opposite element will not consume MP. However, this does not apply to Flare. | ||
| Enochian | 15 | When under Astral Fire or Umbral Ice, Enochian will continue to refresh their duration. When Astral Fire or Umbral Ice expire, Enochian will also expire. | ||
| Aspect Mastery II | 32 | Astral Fire and Umbral Ice can stack up to 2 stacks. | ||
| Enhanced Freeze | 35 | After casting Freeze, grants self Freeze.
Freeze: For 10 seconds, the next fire spell's MP cost is halved, and the minimum MP cost for Fire II and Flare is also reduced to 0. | ||
| Enhanced Enochian II | 40 | Maintaining Enochian for 18 seconds grants 1 stack of Polyglot. | ||
| Aspect Mastery III | 45 | Astral Fire and Umbral Ice can stack up to 3 stacks. |
The thaumaturge is a class that must specialize into
BLM.
Core mechanics
Achievements
This class is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|
Gallery
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Thaumaturge Render