The Occult Crescent: North Horn
The Occult Crescent: North Horn
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Difficulty
- Normal
- Party size
- Flexible
1-72 man • 1-72
- Unsyncing
- Not Allowed
- Time limit
- 180 minutes
- Phoenix Down
- Available
- Req. quest
- Occult Reunion
- Entrance
- Phantom Village (X:4.5, Y:6.6)
- Location
- North Horn
- Region
- ???
- Patch
- 7.55
The Occult Crescent: North Horn is a level 100 field operation introduced in patch 7.55 with Dawntrail.
It is the second of two field zones in the Occult Crescent series. Both the 48-player normal-difficulty raid The Forked Tower: Magic and the high-difficulty raid The Forked Tower: Magic (Extreme) are located within the zone.
Requirements
- Level Requirement: Disciple of War or Magic level 100
- Item Level Sync: 700
- Party Size: One to eight players
- While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
- Role Restrictions: None
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
- Unrestricted Parties not allowed
- Limited Jobs not allowed
Unlock
- Quest: Occult Reunion
- Level: Disciple of War or Magic level 100
- Starting NPC: Expedition Messenger
- Starting NPC Location: Tuliyollal (X:17.2, Y:11.8)
- Prerequisite: Mysteries Abide
Locations
All aetherytes are immediately available for attunement with no Knowledge Level prerequisite, provided that players can navigate around high-level enemies.
Like other field operations zones, players may use mounts, but cannot fly in this zone. It is highly recommended to purchase a North Horn Riding Map for
3,000 from the Expedition Antiquarian at the base camp as soon as possible.
The action Occult Return automatically replaces Return and can be used on demand to return to the base camp.
Quests
| Quest | Type | Level | Quest Giver | Unlocks |
|---|---|---|---|---|
| Occult Reunion | 100 | Expedition Messenger | The Occult Crescent: North Horn | |
| The North Horn Beckons | 100 | Ketenramm | ||
| A Confluence Conundrum | 100 | Ketenramm | ||
| Aetherial Oddities | 100 | Ketenramm | ||
| A Familiar Issue | 100 | Ketenramm | ||
| The Observant Servant | 100 | Iris | ||
| In the Shadow of the Tower | 100 | Ketenramm | The Forked Tower: Magic The Forked Tower: Magic (Extreme) | |
| Wisdom's End | 100 | Archive | Universally Crescentialed |
Shops & Services
| Merchant Name | Title | Location |
|---|---|---|
| Expedition Antiquarian | (X:39.4, Y:38.7) | |
| Expedition Armorer (North Horn) | (X:39.5, Y:39.1) | |
| Expedition Supplier (North Horn) | (X:39.1, Y:38.7) | |
| Expedition Trader | (X:39.5, Y:38.8) |
Enemies
Regular
Special
FATEs
FATEs are short open battles either against either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the Persistent Pot minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.
All FATE spawns are automatic with no prerequisite mobs.
| FATE | Boss | Location | Knowledge Phantom EXP |
Currencies | Notable Rewards | Spawn Mob |
|---|---|---|---|---|---|---|
| A Rotten Affair | (X:12.5, Y:5.4) | 66-85,120 240 |
70 |
|||
| Allure of the Occult | (X:13.4, Y:16.3) | 66-85,120 240 |
70 |
|||
| Daylight Pottery | (X:26.2, Y:11.6) | 66-85,120 240 |
70 |
0–1 Notes on Persistent Pots |
||
| Eye to Eye | (X:31.7, Y:20.8) | 66-85,120 240 |
70 |
|||
| Gale-force Encounter | (X:4.2, Y:31) | 66-85,120 240 |
70 |
|||
| In a Pot of Bother | (X:11, Y:25.8) | 66-85,120 240 |
70 |
0–1 Notes on Persistent Pots |
||
| Inconstant Gardener | (X:18, Y:11.7) | 66-85,120 240 |
70 |
|||
| Raging Thrall | (X:35.8, Y:25.7) | 66-85,120 240 |
70 |
|||
| Scale Model | (X:8.2, Y:20.1) | 66-85,120 240 |
70 |
|||
| Shoreline Showdown | (X:23.3, Y:30.8) | 66-85,120 240 |
70 |
|||
| Territorial Dispute | (X:19.6, Y:38.7) | 66-85,120 240 |
70 |
|||
| Thunderregnum | (X:24.2, Y:7.3) | 66-85,120 240 |
70 |
|||
| Waved Away | (X:28, Y:16.4) | 66-85,120 240 |
70 |
Critical Encounters
Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the encounter or until the player dies. Unlike with Bozja, there appears to be no tangible reward for completing Critical Encounters with no vulnerability stacks.
Upon completing a Critical Encounter, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time. Critical encounters have an extremely rare chance of dropping the following Occult Accessories:
- Occult Earrings of Blood
- Occult Necklace of Blood
- Occult Bracelet of Blood
- Occult Earrings of Magic
- Occult Necklace of Magic
- Occult Bracelet of Magic
Treasure Coffers
Personal treasure coffers will spawn in this zone, which can be claimed individually without needing to dismount. For possible spawn locations and drop tables, please see the above link.
Bronze coffers may rarely drop a Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.
Persistent Pots
Rescue Persistent Pots by completing the Daylight Pottery or In a Pot of Bother FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.
Persistent Pots are highly desirable due to their rewards, so it is common for players to ask for respawn timers in an instance. A common format is X:AA N and X:BB S, corresponding to the north FATE (Daylight Pottery) and south FATE (In a Pot of Bother) respectively. For example, X:15 N, X:45 S means that the north FATE will spawn at 15 minutes on the hour for the player's local time, and the south FATE will spawn at 45 minutes on the hour.
The Forked Tower: Magic
Similar to the South Horn, the North Horn contains a capstone in-instance raid. However, two difficulties are available, each with different modes of accessibility. Each difficulty accommodates up to 48 players. Neither difficulty requires players to offer ciphers.
Normal difficulty
The Forked Tower: Magic has a normal-mode difficulty that is tied to the story of the Occult Crescent. To enter:
- Stand atop the aetherial node when it becomes available to register interest in the duty.
- If more players than can enter the duty are atop the node, participants will be selected at random.
- Should you fail to be selected, your next entry will be given priority.
Extreme difficulty
The Forked Tower: Magic (Extreme) is an optional challenge mode similar to The Forked Tower: Blood. To enter:
- Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.
- A preformed alliance meeting these conditions will enter an "extreme-mode" North Horn instance.
- Upon entering an extreme-mode instance, the Forked Tower will immediately become accessible.
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Universally Crescentialed | 10 | Complete the quest “Wisdom's End.” | - | 7.55 |
| Mapping the Realm: The Occult Crescent: North Horn | 10 | Discover every location on the Occult Crescent: North Horn. | - | 7.55 |
| Archiving the Arcane | 10 | Unlock all entries in the Occult Record pertaining to the North Horn. | - | 7.55 |
| Critical Analysis I | 10 | Complete 10 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis II | 10 | Complete 50 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis III | 10 | Complete 100 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis IV | 20 | Complete 500 critical encounters on the Occult Crescent: North Horn. | 7.55 | |
| Horns of Plenty I | 5 | Open 10 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty II | 5 | Open 100 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty III | 5 | Open 1,000 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty IV | 5 | Open 5,000 treasure coffers found during your excursions on the Occult Crescent. | 7.25 | |
| Shades' Treasury | 20 | Open 10,000 treasure coffers found during your excursions on the Occult Crescent. | 7.51 | |
| In Pot Pursuit I | 5 | Open 10 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit II | 5 | Open 50 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit III | 5 | Open 200 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit IV | 5 | Open 1,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. | 7.25 | |
| Pot in the Act | 20 | Open 2,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. | 7.51 | |
| Phantom Physicking I | 5 | Resurrect another player on the Occult Crescent: North Horn 10 times. | - | 7.55 |
| Phantom Physicking II | 5 | Resurrect another player on the Occult Crescent: North Horn 100 times. | - | 7.55 |
| Phantom Physicking III | 10 | Resurrect another player on the Occult Crescent: North Horn 500 times. | 7.55 | |
| Occult Enlightenment I | 5 | Complete 10 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment II | 5 | Complete 50 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment III | 5 | Complete 100 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment IV | 10 | Complete 500 FATEs on the Occult Crescent: North Horn. | 7.55 | |
| Phantomastery I | 5 | Master a phantom job. | - | 7.25 |
| Phantomastery II | 5 | Master 5 phantom jobs. | - | 7.25 |
| Phantomastery III | 5 | Master 10 phantom jobs. | 7.25 | |
| Phantomastery IV | 5 | Master 16 phantom jobs. | - | 7.55 |
| Phantomastery V | 10 | Master 24 phantom jobs. | 7.55 | |
| Where Rabbits Roam I | 5 | Open 10 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam II | 5 | Open 50 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam III | 5 | Open 200 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam IV | 5 | Open 1,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | 7.25 | |
| ...Riches Abound | 20 | Open 2,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | 7.51 |
Music
| Section | Theme |
|---|---|
| Main | Dungeon (Dawntrail) |
| Battle | Sealed Away (Dawntrail) |
| FATEs | To the North Mountain (Dawntrail) |
| Critical Encounters | A New World (Dawntrail) |
| Persistent Pot minigame | By Design |
Gallery
Maps
-
Random Overworld Treasure Coffer Locations
-
Persistent Pot Coffer Locations
-
Chewed Carrot Locations
-
Survey Points