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The Bozja Incident

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Feature Quest icon.png

The Bozja Incident

The bozja incident1.png
Quest giver
Ironworks Engineer
Rhalgr's Reach (X:11.8, Y:11.8)
Quest line
Resistance Weapons Quests
Experience 0
Gil 3,734
Previous quest
Feature QuestPath to the Past
Next quest
Feature QuestFire in the Forge

The Ironworks engineer is confused as to why you are still here and not at the Doman Enclave.

— In-game description




The final battle in this quest serves as the story mode version of Trial Memoria Misera (Extreme), which can be unlocked after this quest by speaking with the Wandering Dramaturge in Gangos (X:6.8, Y:5.2) as a level 80 Disciple of War or Magic.

When the duty begins, Cid and Mikoto will be walking by your side as you traverse the area. The way ahead will be eventually blocked due to Cid having trouble with his memories, so search the area for interactable items to jog his memory, such as nearby Magitek armor remnants. You will next find a battle between the Bozjan resistance and some Garleans. Defeat the Garleans and continue forth until you and Cid are trapped in a field with some Antibody enemies. As you fight them, watch out for exaflares that pop up at the edges of the arena. Once they are defeated, a cutscene will ensue.

Aggressive difficulty r6.png Altered Bahamut

After the cutscene, you will find yourself and Mikoto in a boss fight against a version of Bahamut within Cid's memories, who offers the following mechanics:

  • Flare Breath: Frontal cone AoE
    • Another version of this spell will see Altered Bahamut circling around the arena while casting it. You can see an arrow showing if the AoEs will travel clockwise or counterclockwise.
  • Flatten: Inflicts unavoidable damage and spawns three circle AoEs under the target, who should move out of the way immediately.
  • Gigaflare: High raidwide damage
  • Akh Morn: Causes several AoE circles to spawn underneath the player and begin chasing them around for a short while.
  • Primal Roar: Summons several untargettable clones of the boss who each cast Cauterize, a line AoE. Meanwhile, Altered Bahamut will begin a double-cast of Earth Shaker, AoEs that cover the safe spots. Go to where the second Earth Shaker spawned last and stay there until the other AoEs resolve.

After Altered Bahamut is defeated, continue the duty until you trigger another cutscene, after which the final boss battle will begin.

Aggressive difficulty r6.png Varis yae Galvus

In a trial-like battle, you shall face this incarnation of Varis zos Galvus in his prime as High Legatus alongside Scions of the Seventh Dawn. Thancred will act as a tank, Mikoto and Y'shtola as the healers, and the others (Ryne, Alisaie, Alphinaud and Urianger) as DPS roles.

  • Altius: Unavoidable raid-wide damage
  • Terminus Est: Varis spawns four untargettable phantoms of himself. They each cast this spell, creating cross slashes that ram forward in telegraphed line AoEs that can be easily avoided.
  • Ignis Est: Varis casts a firey cross slash in front of him, which is both a line AoE and a circular AoE in front of Varis. Y'shtola will call out to stay away from Varis ahead of time, so follow this helpful advice.
  • Alea lacta Est: Varis will lash out at the area in front of him with his massive blade, then do the same in the area behind him. Move behind Varis to avoid the first AoE and then again for the second.
  • Ventus Est: Varis casts a green cross slash in front of him, which is both a line AoE and a circular AoE surrounding from Varis, so stay close to him.
  • Vivere Militare Est: Triggers a brief cutscene of Varis taking flight and preparing a massive cross slash in the air, called Bladesblood. Thancred will step forward to block the Bladesblood as it slams into the shield Urianger is making. If the player is a tank, they will have to partake in an Active Time Manuever along with Thancred to hold the Bladesblood back until Ryne destroys it with a Limit Break. If the player is not a tank, they will have to aid in the DPS race directly. Once the Bladesblood is defeated, Varis will return to the arena.
  • Electrified Gunshield: Varis activates a Charge gauge bar, which will swiftly reach 100% and will result in a cast of one of two moves:
    • Magitek Shock: Knocks all players back into potential AoEs.
    • Magitek Burst: Places purple AoE circles on the player and all NPCs, who will spread out to avoid overlapping.
  • Festina Lente: Stack marker.

From there, the mechanics repeat until Varis is defeated and the duty ends.



  • The Ironworks engineer is confused as to why you are still here and not at the Doman Enclave.
  • You begin to strike up another conversation with Lilja who, perhaps fearing the ire of her superiors, quickly directs you to the Doman Enclave. Rather than engage her with more friendly banter, you set your sights on the enclave to meet with Cid.
  • You arrive at the Doman Enclave to find Cid preoccupied with the calm and quiet of the settlement, but his stern expression makes clear he understands why he has come. Though apprehensive of what awaits him at Gangos, Cid reaffirms his commitment to helping the Bozjan resistance. Together you board the airship which bears the two of you to Gangos.
  • Together with Mikoto you delve into Cid's memories of Bozja Citadel. An arduous journey through his mind eventually leads you to a massive transmission tower, wherein you confront a manifestation of Cid's trauma in the form of Lord Varis.
  • The phantom of Cid's past is laid low, but something about this glimpse into the past still appears amiss. Realizing Lord Varis had no reason to be present at the citadel, he strains to remember who was the source of this anguished memory. In an instant his mind becomes clear, and the visage of Lord Varis is replaced by the man who shot him so many years ago─his own father, Midas nan Garlond. What's more, a closer inspection reveals he is in fact a thrall of the dreadwyrm Bahamut. With the mystery of Cid's past brought to light, you return to the waking world with the inscriptions of the blades of Gunnhildr, as well as an onerous truth.
  • Gerolt has begun work on reforging the blades of Gunnhildr, bringing the people of Bozja one step closer to reclaiming their homeland. There is much to do in preparation for their encounter with the Empire, and Marsak bids you speak with Gerolt to learn what part you yet have to play.