The North Horn Beckons
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The North Horn Beckons
- Quest giver
- Ketenramm
- Location
- North Horn (X:38.9, Y:38.7)
- Quest line
Records of Unusual Endeavors Quests
┗ The Occult Crescent Quests- Level
- 100
- Requirements
- Any Disciple of War or Magic (excluding limited jobs)
- Experience
0- Gil
737- Previous quest
- Occult Reunion
- Next quest
- A Confluence Conundrum
- Patch
- 7.55
- Links
- GT TC
Ketenramm has much to discuss with you.
— In-game description
Steps
- Speak with the Archive.
Journal
- Ketenramm has much to discuss with you.
Related NPCs
Dialogue
In the Phantom Village
Optional dialogue
Entering the North Horn
Optional dialogue
Accepting the quest
Our goals here are twofold: uncover the truth of the Occult Crescent and ensure the crew makes it home in one piece.
Now, I reckon findin' the isle's architect is key to achievin' both. Given that he's probably holed up in the Tower of Magic, findin' a way in should be our first order of business.
Accordin' to our scouts, the fiends in this part of the island are a damn sight tougher than the beasties we've encountered so far. If ye find yerself strugglin', ye'd best head back to the South Horn for a spot of trainin'.
I should also mention that the surveyors have turned up some interestin' new trinkets. Speak with the crew if that tickles yer fancy.
Oh, and don't forget to attune with the camp's aetheryte while yer here.
My friend, I wish to have a quick word with you. Let me know once you've completed your preparations.
End of cutscene.
Optional dialogue
I was hoping we could discuss the soul shards—you know, those crystalline records of martial methods conceived by the twelve city-states of eld.
As you no doubt recall, I posited they would only function upon the isle itself. Was my hypothesis correct?
Part of me had wondered whether you in particular might be able to wield the shards' power beyond the ward. Evidently not...
In truth, I've also been pondering the reason you were summoned here in the first place.
If the voice you heard belongs to the island's architect, then seeking him out in the Tower of Magic ought to provide answers on that front too.
In other words, the time has come to venture forth once more!
End of cutscene.