Aetherial Oddities
Jump to navigation
Jump to search
Aetherial Oddities
- Quest giver
- Ketenramm
- Location
- North Horn (X:38.9, Y:38.7)
- Quest line
Records of Unusual Endeavors Quests
┗ The Occult Crescent Quests- Level
- 100
- Requirements
- Any Disciple of War or Magic (excluding limited jobs)
- Experience
0- Gil
966- Previous quest
- A Confluence Conundrum
- Next quest
- A Familiar Issue
- Patch
- 7.55
- Links
- GT TC
Ketenramm is considering your next steps.
— In-game description
Steps
- Examine confluences. 0/4
- Speak with the Archive.
Journal
- Ketenramm is considering your next steps.
Related NPCs
Dialogue
Optional dialogue
Accepting the quest
So, the isle's aetherial currents are in disarray...
Come to think of it, the landscape here is completely different to what we saw down south. It feels warped—unnatural even.
We ought to investigate what caused those changes.
And I suggest we start by surveyin' multiple confluences. That should give us a clearer picture of what's happenin' at the aetherial level.
I've a mind to accompany you on your excursion. That way I can immediately share what the seal's undoing reveals at each site.
No need to pay me any heed, though. In the interest of avoiding my untimely demise at the hands of some fell fiend, I shall follow stealthily at a safe distance.
In that case, I'll stay put. I suggest ye concentrate yer search on the ruins in the area, and check for any abnormalities.
Optional dialogue
Judgin' by our scouts' reports, the ambient aether is densest around the ruins. Methinks they'll be yer best bet for findin' any confluences.
I've no idea why, but I've become rather adept at skulking through the shadows since being afflicted thus. You shan't even know I'm following you!
I think I shall join you too...
Examining the Sinking Sanctuary confluence
This sprawling structure bears all the hallmarks of Skallic craftsmanship, but my eye is drawn to the extensive flooding...
A surfeit of water-aspected aether appears to have disrupted the area's natural balance.
Hmmm. One of the crew told me that the ancient city of Skalla now lies at the bottom of a loch.
Though I state the obvious, 'twas not always so. The city's submerged state is the result of a calamitous flood—not some architectural quirk.
In other words, if one sought a faithful reproduction of Skallic civilization as it stood in the Fifth Astral Era, replicating the subsequent flood would be completely anachronistic...
If the player has visited three or fewer confluences
Well, at least we have further evidence of aetherial abnormalities. Onward, to the next ruin!
If this is the fourth confluence visited
Well, I've now seen enough to support my hypothesis, and I imagine Ketenramm will wish to hear of it too. Let us return to the camp posthaste.
End of cutscene.
Examining the Suspended Masonry confluence
Ah, not even the ravages of time can dim the allure of Nymian ingenuity.
Of course, the Nym of my time was not so...unconcerned with gravity.
This strange, floating aspect was not an inherent feature of the city. Though, having examined the confluence, the underlying phenomenon is clear.
Excess wind energies have weakened the bonds between building and ground, creating the landscape you see before you.
Intriguingly, this result seems somehow intentional... But that hardly aligns with the goal of accurately preserving Fifth Astral Era history.
If the player has visited three or fewer confluences
Alas, there's not much else to glean from this confluence. Let us seek out other ruins!
If this is the fourth confluence visited
Well, I've now seen enough to support my hypothesis, and I imagine Ketenramm will wish to hear of it too. Let us return to the camp posthaste.
End of cutscene.
Examining the Moldering Streets confluence
<cough> Something tells me we ought not linger here...
Thankfully I was able to examine several aetherial flows en route. Something has sapped the area's earth-aspected energies, leading to a decline in the purifying potential of the soil, and a veritable mold invasion!
Now, I understand that the Lost City of Amdapor is likewise riddled with rot. Yet I find it difficult to believe those moldering forces could sweep as far as here.
Not only is the North Horn isolated from the rest of the isle, the Occult Crescent itself is malms away from the nearest port. Besides, if those foul spores had somehow spread here, I would expect the entire region to be infested...
At least we are beginning to glimpse the sheer extent of the environmental decay. 'Tis fortunate the nearby aetherial currents were still somewhat detectable.
If the player has visited three or fewer confluences
On that note, I suggest we take our leave of these streets before we ourselves sprout moldy growths! More ruins—<cough>—await!
If this is the fourth confluence visited
Well, I've now seen enough to support my hypothesis, and I imagine Ketenramm will wish to hear of it too. Let us return to the camp posthaste.
End of cutscene.
Examining the Unhallowed Hamlet confluence
On this occasion, I scarcely need to examine the confluence—it is all too clear the vicinity is being subsumed by the void.
In ancient Mhach, mages would infuse their ceremonial chambers with astral-aspected aether to facilitate their summoning arts.
But that's not to imply the city was overrun with summoned voidsent. If this settlement lies in such a state, it can only mean one thing...
If the player has visited three or fewer confluences
My theories can wait, however. There are more ruins to explore!
If this is the fourth confluence visited
Well, I've now seen enough to support my hypothesis, and I imagine Ketenramm will wish to hear of it too. Let us return to the camp posthaste.
End of cutscene.
After examining all four confluences
Optional dialogue
Speaking with the Archive
Phew! That was quite the journey. I'm not sure I'd have made it without you.
Now, all the ruins we saw exhibited aetherial abnormalities.
The Nymian remains now float skyward due to excess wind energies, and the Skallic structure was inundated with water, while the Amdapori and Mhachi remnants are beset by earth- and astral-aspected imbalances, respectively. I also sense that the area surrounding the camp has been parched dry by an excess of fire-aspected aether...
In short, the aetherial balance of the North Horn has completely collapsed.
I believe the architect used the region to model the impact of such drastic aetherial changes.
What will you say?
The ruins here met a similar fate to their Eorzean counterparts.
It's as if he intentionally replicated the wounds inflicted during the War of the Magi...
To what end the architect conducted this experiment, I do not know. But these conditions stem from excessive use of aether in accordance with each civilization's unique history.
Perhaps disruptin' the flow of aether to the Tower of Magic was part of his plan, then? Not that I have the foggiest idea why he'd want to...
Nor have I. To jeopardize precious remnants of the Fifth Astral Era in this way contradicts the isle's very purpose...
Regardless, if your theory is correct, I'm afraid we'll have a difficult time tracking down the tower via aetherial flows. Though the fact the pavilion exists at all ought to provide some encouragement...
Are ye suggestin' there might be an aetherial node and means of activatin' it after all?
Heh. I love a good mystery as much as the next fellow, but we're practically drownin' in the bleedin' things!
Anyroad, before we get to solvin' them, I reckon we ought to take stock of what we've gleaned so far.
End of cutscene.