Daily and Weekly Checklist
Updated to Patch 7.38.
Dailies
| Task | Reward | Description |
|---|---|---|
| Reputation |
Complete daily quests for various Tribes to increase reputation with the tribes and unlock minions, mounts, merchants, and more.
For Heavensward onwards, EXP is scaled to the player's level, within the level bounds of the expansion. For the combat tribe in the most recent expansion, completing a quest while at level cap will award some weekly-capped tomestones. All older combat tribes will give tomestones of poetics regardless of the player's level. | |
| Duty Roulette | Complete daily roulettes for tomestones and/or EXP. Rewards differ by roulette, and most upgrade to endgame tomestones when done at the current level cap. | |
| Morbid Motivation | Mysterious Map | Complete a run of Duty Roulette: High-level Dungeons for a Mysterious Map, which can be used to obtain Alexandrite to upgrade Zodiac Weapons. |
| Cut from a Different Cloth | Singing Cluster | Complete a run of Duty Roulette: High-level Dungeons for materials needed to upgrade Anima Weapons. |
| The Will to Resist | Bitter Memory of the Dying | Complete a run of Duty Roulette: Leveling for materials needed to upgrade Resistance Weapons. |
| Aether, Aether, Everywhere | Aether | Complete daily Duty Roulettes for bonus aether, needed to upgrade Phantom Weapons. |
| Tank You, Paladin III Tank You, Warrior III Tank You, Dark Knight III Tank You, Gunbreaker III |
Mounts, Titles | Complete a run of Duty Roulette: High-level Dungeons or Duty Roulette: Leveling as a tank for credit towards achievements (once per roulette per day).
Each tank receives a mount at 300 clears (Gunbreaker receives another mount at 200 clears), and higher stages of the achievement chains will grant titles. |
| Pay a small amount of MGP for the chance to win a bigger amount of MGP. Can be done three times a day. | ||
| Hunt down monsters to earn Hunt currency, The first 3 levels of the hunts (first level for ARR) change daily. | ||
| Grand Company Turn-in |
Bring crafted or gathered items to the Grand Company Provisioner for a large amount of EXP in the relevant class, Company Seals, and progress toward achievements for the relevant Grand Company.
High-quality crafted items will earn double the EXP and seal rewards. Items marked with gold stars in the NPC's menu will also earn doubled rewards. The two effects can stack for 4x rewards. | |
| Minions Other Items |
You can gather one treasure map every 18 hours. Use it and search for the treasure chest, or sell the undeciphered map on the Market Board. Some treasure maps recommend full parties of 8. | |
| Adventurer Squadrons training courses |
Adjusting squadron stats |
Send your squadron on a training session to adjust their stats and/or gain squadron EXP. Up to 3 training sessions per day, each lasting 1 hour. |
daily successes |
Complete some Stellar Missions for currency that can be used in Cosmic Exploration. | |
| Random items Minions |
Send your retainers on 1-hour or 18-hour ventures to receive random items.
18-hour ventures are guaranteed to give several |
Weeklies
| Task | Reward | Description |
|---|---|---|
| San d'Oria: The Second Walk | IL 750 gear Montiont Coin Cracked Novacluster |
One IL 750 San d'Oria Armor piece per week and one guaranteed Montiont Coin, used to augment Historia Weapons, Armor or Accessories to IL 760 |
| Cap |
IL 750 Gear (augmentable to IL 760) | Obtain 450 weekly-capped tomestones from various activities, such as level 100 duties, level 60+ alliance raids, and the Hunt. |
Currencies |
Complete weekly challenges for rewards including experience, chocobo experience, elemental experience, and MGP. Also has a chance to attract new recruits for Adventurer Squadrons. | |
| Seeking Inspiration | Singing Cluster | Complete 3 weekly runs of Duty Roulette: Leveling for materials needed to upgrade Anima Weapons. (Still counts after receiving the roulette's bonus for the day) |
| All That Grinds Is Not Gloom The Merchant of Komra How to Catch an Automaton |
YoRHa: Dark Apocalypse epilogue | Complete 6 weeks of weekly quests to unlock the epilogue for the YoRHa: Dark Apocalypse alliance raid story. |
Minions Other Items |
Receive a journal from Khloe and add 9 stamps by completing the specified content for a chance to win fabulous prizes. | |
| Purchase up to three tickets each week for a Saturday night drawing. You could win over a million MGP! Theoretically.
Redeem within 1 hour of the drawing time for the early bird bonus multiplier. | ||
| Hunt down monsters to earn Hunt currency and | ||
| Clear specific dungeons and Carnivale stages as a Blue Mage for weekly rewards. | ||
| Earn at least 80 points for the full 60,000 MGP reward. Hints go up on Tuesday reset, but judging doesn't start until Friday.
Collecting a total of 600 points over multiple weeks unlocks items in Kasumi's shop. | ||
Orange and Purple Scrips |
12 turn-ins per week, 6 per client. Always gives purple scrips. Gives EXP if below level cap, or orange scrips if at level cap. | |
| Doman Enclave Reconstruction | Bonus |
Turn in items at up to 200% sell price, depending on your Reconstruction progress. |
| Squadron Missions | Squadron buff items Currencies |
Send your squadron on a mission to obtain items that can have various effects, such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies. Each mission takes 18 hours to complete.
Additionally, the stat requirements for all squadron missions will change each week. |
| Faux Hollows | Other Items | Complete Unreal trials (up to 2 per week) to earn |
| Set your Isleworks Agenda to earn | ||
| One Man's Relic A Ruined Opportunity |
Bozjan Gold Coins Bozjan Platinum Coins |
Complete Delubrum Reginae to obtain 3 Bozjan Gold Coins and Complete The Battle of Castrum Lacus Litore and The Dalriada to obtain 9 Bozjan Platinum Coins and |
Resets
Repeatable activities reset on two different timeframes: the daily reset and the weekly reset. Each type of reset has a different time during the day when it occurs. For the daily reset, there are also some that are exceptions, which reset at a different time of day.
Each reset uses Greenwich Mean Time (GMT)[1], also known as Coordinated Universal Time (UTC+00:00), as a point of reference, regardless of whether the player’s or client’s region observes Daylight Savings Time (DST) at any given time of year, or not.
For more information on activities affected by reset times, see Daily and Weekly Checklist.
Daily Reset
The daily reset always occurs at 3 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 7 a.m. | 10 a.m. | 4 p.m. | 12 a.m. | 1 a.m. |
| Daylight Savings Time | 8 a.m. | 11 a.m. | 5 p.m. | — | 2 a.m. |
Examples of activities affected by this reset are Duty Roulette rewards and the Allied Society Quests.
Exceptions
There are some exceptions to the Daily Reset:
- Adventurer Squadrons training courses
- Grand Company Supply and Provisioning Missions
- Levequest Allowances
- Cosmic Exploration Daily Successes
Adventurer Squadron training courses
The training courses always reset at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
| Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Supply and Provision Missions
The GC reset is at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
| Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Levequest Allowances
Beginning with Patch 1.19 during Legacy, players gain 3 Levequest allowances every twelve hours, at 12 a.m. and 12 p.m. GMT respectively. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 4 a.m./p.m. | 7 a.m./p.m. | 1 a.m./p.m. | 9 a.m./p.m. | 10 a.m./p.m. |
| Daylight Savings Time | 5 a.m./p.m. | 8 a.m./p.m. | 2 a.m./p.m. | — | 11 a.m./p.m. |
To note: Players can only carry up to 100 leve allowances at any one time. If the maximum is reached, no further allowances will be added.
Cosmic Exploration Daily Successes
Cosmic Exploration daily objectives and accumulated Daily Success Points reset at 9 a.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 1 a.m. | 4 a.m. | 10 a.m. | 6 p.m. | 7 p.m. |
| Daylight Savings Time | 2 a.m. | 5 a.m. | 11 a.m. | — | 8 p.m. |
Weekly Reset
- This information is transcluded from Template: weeklyreset.
The weekly reset occurs every Tuesday at 8 a.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
| Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
|---|---|---|---|---|---|
| Standard Time | 12 a.m. | 3 a.m. | 9 a.m. | 5 p.m. | 6 p.m. |
| Daylight Savings Time | 1 a.m. | 4 a.m. | 10 a.m. | — | 7 p.m. |
Examples
Some activies that the weekly reset affects are the Challenge Log, loot from Raids, and certain missions in Adventurer Squadrons.
Notes
- ↑ The Server Time of the game’s Interface clock generally corresponds with Greenwich Mean Time, though this may not always be the case, such as when the local time of the user shifts in an out of daylight savings time: The server time clock itself may shift by an hour or two along with it and stay out of line with Greenwich Mean Time for an hour more, before shifting back to the correct time. The above article refers to Greenwich Mean Time for absolute accuracy.