Daily and Weekly Checklist
- See also: Guides
Updated to Patch 7.11.
Dailies
Task | Reward | Description |
---|---|---|
Allied Society Quests | Reputation EXP Gil |
Complete daily quests for various Tribes to increase reputation with the tribes and unlock minions, mounts, merchants, and more. |
Duty Roulette | EXP Tomestones Gil |
Complete daily roulettes for tomestones and/or EXP. Rewards differ by roulette, and most upgrade to endgame tomestones when done at the current level cap. |
Morbid Motivation | Mysterious Map | Complete a run of Duty Roulette: High-level Dungeons for a Mysterious Map, which can be used to obtain Alexandrite to upgrade Zodiac Weapons. |
Cut from a Different Cloth | Singing Cluster | Complete a run of Duty Roulette: High-level Dungeons for materials needed to upgrade Anima Weapons. |
Mini Cactpot | MGP | Pay a small amount of MGP for the chance to win a bigger amount of MGP. Can be done three times a day. |
The Hunt | EXP Allied Seals Centurio Seals Sacks of Nuts |
Hunt down monsters and earn Hunt currency and EXP. These can be exchanged for rare items.
The first 3 levels of the hunts (first level for ARR) change daily. |
Grand Company Turn-in |
EXP Company Seals |
Bring items to the Grand Company Provisioner for EXP in the relevant class and Company Seals. |
Treasure Hunt | Minions Other Items |
You can gather one treasure map every 18 hours. Use it and search for the treasure chest, or sell the undeciphered map on the Market Board. Some treasure maps recommend full parties of 8. |
Adventurer Squadrons training courses |
Squadron EXP Adjusting squadron stats |
Send your squadron on a training session to adjust their stats and/or gain squadron EXP. Up to 3 training sessions per day, each lasting 1 hour. |
Weeklies
Task | Reward | Description |
---|---|---|
AAC Light-heavyweight M4 | Light-heavy Holoblade | One guaranteed per week, used to obtain IL 720 Quetzalli Weapons |
Jeuno: The First Walk | IL 720 gear Ordelle Coin |
One IL 720 Ark Angel's Armor piece per week and one guaranteed Ordelle Coin, used to augment Quetzalli Armor or Accessories to IL 730 |
Cap Allagan Tomestones of Heliometry | IL 720 Gear (augmentable to IL 730) | Obtain 450 weekly-capped tomestones from various activities, such as level 100 duties, level 60+ alliance raids, and the Hunt. |
AAC Light-heavyweight Tier (Savage) | IL 730-735 Gear | Roll for loot (one chance per week per raid) and obtain a guaranteed AAC Illustrated: LHW Edition from each of the four raids. |
Futures Rewritten (Ultimate) | Oracle Totem | One guaranteed per week, used to obtain IL 735 Ultimate Edenmorn Weapons |
Challenge Log | EXP Currencies |
Complete weekly challenges for rewards including experience, chocobo experience, elemental experience, and MGP. Also has a chance to attract new recruits for Adventurer Squadrons. |
Seeking Inspiration | Singing Cluster | Complete 3 weekly runs of Duty Roulette: Leveling for materials needed to upgrade Anima Weapons. (Still counts after receiving the roulette's bonus for the day) |
All That Grinds Is Not Gloom The Merchant of Komra How to Catch an Automaton |
YoRHa: Dark Apocalypse epilogue | Complete 6 weeks of weekly quests to unlock the epilogue for the YoRHa: Dark Apocalypse alliance raid story. |
Wondrous Tails | EXP Minions Other Items |
Receive a journal from Khloe and add nine stamps by completing the specified content for a chance to win fabulous prizes. |
Jumbo Cactpot | MGP | Purchase up to three tickets each week for a Saturday night drawing. You could win over a million MGP! Theoretically.
Redeem within 1 hour of the drawing time for the early bird bonus multiplier. |
The Hunt - Elite Marks | Allied Seals Centurio Seals Sacks of Nuts |
Hunt down monsters and earn Hunt currency and Gil. B-rank Elite Mark bills rotate weekly. |
Masked Carnivale Blue Mage Log |
Allied Seals Poetics Tomestones |
Clear specific dungeons and Carnivale stages as a Blue Mage for weekly rewards. |
Fashion Report | MGP | Earn at least 80 points for the full 60,000 MGP reward. Hints go up on Tuesday reset, but judging doesn't start until Friday.
Collecting a total of 600 points over multiple weeks unlocks items in Kasumi's shop. |
Custom Deliveries | Orange and Purple Scrips EXP |
12 turn-ins per week, 6 per client. Gives purple scrips and EXP below level cap, purple scrips and orange scrips at level cap. |
Doman Enclave Reconstruction | Bonus Gil | Turn in items at up to 200% sell price, depending on your Reconstruction progress. |
Squadron Missions | Squadron EXP Squadron buff items Currencies |
Send your squadron on a mission to obtain items that can have various effects such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies.
Additionally, the stat requirements for all squadron missions will change each week. |
Faux Hollows | Other Items | Complete Unreal trials (up to 2 per week) to earn Faux Leaves that can be exchanged for various rewards. |
Resets
Repeatable activities reset on two different timeframes: the daily reset and the weekly reset. Each type of reset has a different time during the day when it occurs. For the daily reset, there are also some that are exceptions, which reset at a different time of day.
Each reset uses Greenwich Mean Time (GMT), also known as Coordinated Universal Time (UTC+00:00), as a point of reference, regardless of whether the player’s or client’s region observes Daylight Savings Time (DST) at any given time of year, or not.
For more information on activities affected by reset times, see Daily and Weekly Checklist.
Daily Reset
The daily reset always occurs at 3 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 7 a.m. | 10 a.m. | 4 p.m. | 12 a.m. | 1 a.m. |
Daylight Savings Time | 8 a.m. | 11 a.m. | 5 p.m. | — | 2 a.m. |
Examples of activities affected by this reset are Duty Roulette rewards and the Tribal Quests.
Exceptions
There are some exceptions to the Daily Reset:
- Adventurer Squadrons training courses
- Grand Company Supply and Provisioning Missions
- Levequest Allowances
Adventurer Squadron training courses
The training courses always reset at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Supply and Provision Missions
The GC reset is at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Levequest Allowances
The leve allowance reset occurs at 12 a.m./p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 4 a.m./p.m. | 7 a.m./p.m. | 1 a.m./p.m. | 9 a.m./p.m. | 10 a.m./p.m. |
Daylight Savings Time | 5 a.m./p.m. | 8 a.m./p.m. | 2 a.m./p.m. | — | 11 a.m./p.m. |
Weekly Reset
- This information is transcluded from Template: weeklyreset.
The weekly reset occurs every Tuesday at 8 a.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 a.m. | 3 a.m. | 9 a.m. | 5 p.m. | 6 p.m. |
Daylight Savings Time | 1 a.m. | 4 a.m. | 10 a.m. | — | 7 p.m. |
Examples
Some activies that the weekly reset affects are the Challenge Log, loot from Raids, and certain missions in Adventurer Squadrons.