Vath Daily Quests
To unlock The Vath Daily Quests, players must complete the level 50 quest The Naming of Vath. Players can start the quest in The Dravanian Forelands by speaking to Vath Storyteller (x24,y20). Players must also have completed the level 53 MSQ Lord of the Hive.
After unlocking the beast tribe daily quests, players will be able to undertake several quests which change on a daily basis. By completing them, players can improve their reputation with the Vath. At certain milestones, you will be given the opportunity to undertake main beast tribe quests, which are episodic quests that provide insight into the lives of the Vath.
The Vath main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
Unlike the five ARR Beast Tribes, the Vath begin at 'Friendly' (rank 3). The maximum rank obtainable through missions is 'Bloodsworn'. 'Allied' is unlocked by completing the Allied Beast Tribe Quests, after having attained the maximum rank for the three Heavensward Beast Tribes.
|Rank||Rep Required||Total Days to Achieve|
|The Naming of Vath||50||Vath Storyteller||Vath Daily Quests
The Vath Less Troubled I
|Adventurers Don't Get Cold Feet||50||Vath Deftarm||The Vath Less Troubled II||
|An Acquired Taste||50||Vath Deftarm||
|Your Enemy and Mine||50||Vath Deftarm||The Vath Less Troubled III||
|Resistance Is Futile||50||Vath Deftarm||Vathcore||
|A Symbiotic Friendship||50||Vath Deftarm||3 Venture|
Though additional quests are made available at each reputation rank, there will only be three quests chosen at random available each day.
Purchased with Black Copper Gil
|Aurum Regis Nugget||Respected||1|
|Piece of Mind Orchestrion Roll||Friendly||3|
Purchased with Gil
|Gnathic Lamp Tree||Trusted||10,092|
The Vath are insect-like beastmen linked in thought, compelled to serve only the Onemind. Should their link to him be severed, they are cast out from the colony, left to fend for themselves in the wilds. A number of these offscourings, known as the Nonmind, have built a community for their fellow exiles. What trials and tribulations must they overcome to truly separate themselves from the Onemind?