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Tricks and Stones

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Feature Quest icon.png

Tricks and Stones

Tricks and Stones.png
Quest giver
Seething Stonemason
The Churning Mists (X:27.2, Y:34.5)
Quest line
Moogle Main Quests
Required quest
Into the Aery
Required items
1 Fake kupo nut materials icon1.png  Fake Kupo Nut Materials
1 Fake kupo nut icon1.png  Fake Kupo Nut
Disciples of the Hand
Experience 642,330
Gil 1,483
Previous quest
Laying the First Brick
Next quest
The Milk of Moogle Kindness

The Seething Stonemason is shouting obscenities into the wind.

— In-game description




To unlock the Moogle Daily Quests, players must complete level 50 quest Feature QuestTricks and Stones (speak to Seething Stonemason in The Churning Mists (x27,y34)). Feature QuestTricks and Stones is only unlocked after a long chain of side quests. These side quests are marked with the Side Quest yellow icon, not the Main Scenario Quest MSQ meteor icon nor the Feature Quest blue feature icon.

Although you can start the first side quest after the Level 54 Main Scenario Quest Main Scenario QuestMoglin's Judgment, it is better to wait until the Level 56 Main Scenario Quest Main Scenario QuestHe Who Would Not Be Denied, which is necessary for the final set. You should also be able to fly in the Churning Mists.

For the first set of quests, follow Mogleo on his adventures to help his fellow Moogles. You will have to travel in-between quests to find and follow him:

Quest Type Level Quest Giver Rewards
A Pebble for Your Thoughts Sidequest 54 Mogleo 1 Titanium mask of fending icon1.png  Titanium Mask of Fending
1 Titanium sallet of maiming icon1.png  Titanium Sallet of Maiming
1 Titanium mask of striking icon1.png  Titanium Mask of Striking
1 Titanium mask of scouting icon1.png  Titanium Mask of Scouting
5 Allagan silver piece icon1.png  Allagan Silver Piece
Spineless Wadjets Sidequest 54 Mogleo 1 Titanium mask of aiming icon1.png  Titanium Mask of Aiming
1 Hardsilver monocle of healing icon1.png  Hardsilver Monocle of Healing
1 Hardsilver magnifiers of casting icon1.png  Hardsilver Magnifiers of Casting
5 Allagan silver piece icon1.png  Allagan Silver Piece
Far from Home Sidequest 54 Mogleo 1 Titanium gauntlets of fending icon1.png  Titanium Gauntlets of Fending
1 Titanium mitt gauntlets of maiming icon1.png  Titanium Mitt Gauntlets of Maiming
1 Dhalmelskin armguards of striking icon1.png  Dhalmelskin Armguards of Striking
1 Dhalmelskin armguards of scouting icon1.png  Dhalmelskin Armguards of Scouting
5 Allagan silver piece icon1.png  Allagan Silver Piece
A Nutty Initiation Sidequest 54 Mogleo 1 Dhalmelskin armguards of aiming icon1.png  Dhalmelskin Armguards of Aiming
1 Ramie halfgloves of healing icon1.png  Ramie Halfgloves of Healing
1 Ramie halfgloves of casting icon1.png  Ramie Halfgloves of Casting
5 Allagan silver piece icon1.png  Allagan Silver Piece

Then, talk to Mogloo (x30, y36) to begin the following quest chain:

Quest Type Level Quest Giver Rewards
Protecting the Pom Sidequest 55 Mogloo
Save the Pomguard Sidequest 55 Mogkul
An Urgent Message Sidequest 55 Mogkul 1 Hi-elixir icon1.png  Hi-Elixir
3 X-potion icon1.png  X-Potion
3 X-ether icon1.png  X-Ether
A Moogle's Intuition Sidequest 55 Mogok
An Uneasy Feeling Sidequest 55 Mogga
Trouble at Zenith Sidequest 55 Mogkul 1 Savage might materia iv icon1.png  Savage Might Materia IV
1 Savage aim materia iv icon1.png  Savage Aim Materia IV
1 Heavens eye materia iv icon1.png  Heavens' Eye Materia IV

Next, teleport to Ishgard (The Pillars), The Last Vigil, and talk to the Unflinching Temple Knight (x11.5 y11) in front of Fortemps Manor to begin the following quest chain:

Quest Type Level Quest Giver Rewards
Into the Mists Sidequest 56 Unflinching Temple Knight
Bitter Is the Night Sidequest 56 Maenne
Cleaning House Sidequest 56 Maenne
Finders Keepers Sidequest 56 Northeastern Scouting Party Dragoon
These Things Take Time Sidequest 56 Maenne
An Unwelcome Surprise Sidequest 56 Southern Scouting Party Dragoon
A Meter Too Far Sidequest 56 Northern Scouting Party Dragoon 1 Titanium vambraces of fending icon1.png  Titanium Vambraces of Fending
1 Titanium vambraces of maiming icon1.png  Titanium Vambraces of Maiming
1 Titanium vambraces of striking icon1.png  Titanium Vambraces of Striking
1 Titanium vambraces of scouting icon1.png  Titanium Vambraces of Scouting
5 Allagan silver piece icon1.png  Allagan Silver Piece
Thar Be Dragons Sidequest 56 Maenne 1 Dragonskin gloves of aiming icon1.png  Dragonskin Gloves of Aiming
1 Dragonskin gloves of healing icon1.png  Dragonskin Gloves of Healing
1 Dragonskin gloves of casting icon1.png  Dragonskin Gloves of Casting
5 Allagan silver piece icon1.png  Allagan Silver Piece
Laying the First Brick Sidequest 56 Maenne 1 Craftsman's Competence Materia IV.png  Craftsman's Competence Materia IV
1 Craftsman's Cunning Materia IV.png  Craftsman's Cunning Materia IV
1 Craftsman's Command Materia IV.png  Craftsman's Command Materia IV

Finally, complete Feature QuestTricks and Stones (Disciples of the Hand required) which you can initiate by speaking to Seething Stonemason in The Churning Mists (x27,y34).

For the first step, Mogkul is located at (X:29.5 Y:35.1) in The Churning Mists.



  • The seething stonemason is shouting obscenities into the wind.
  • On the outskirts of Moghome, you cross paths with a visibly agitated stonemason. He is grateful to speak with someone who stands on two legs, and explains he was dispatched to Moghome by the Temple Knights to teach its denizens stonemasonry, only to be sent on a journey of tedious chores and pointless errands upon his arrival. Eager to return home and never see another pom-pom again, the stonemason asks you to inform Mogkul of his immediate resignation.
    • ※Please note that the difficulty of this quest has been synced to your current level.
  • Mogkul is disappointed but not surprised in the least by your news. He confesses that this is the ninth time an Ishgardian craftsman has been driven from the Churning Mists by the moogles' antics. Fearing that Ser Handeloup may come to regret the arrangement between Moghome and Ishgard, Mogkul asks you to accompany him to the Congregation so he might offer his sincerest apologies in person.
  • Mogkul apologizes to Ser Handeloup for the actions of his kin, but while the commander is willing to forgive and forget, he explains that Ishgard can spare no more stonemasons. As if on cue, an elderly male addressed only as Lord Tarresson enters the Congregation. Apparently, the nine stonemasons sent to Moghome were his own pupils, and for the honor of his house and his profession he says he will bear the burden of helping the moogles. He worries that his aged body and mind cannot attempt the task alone, however, and persuades you to lend him your aid. Heartened by your agreement, Tarresson immediately instructs Mogkul to gather the moogles involved in Zenith's repair. After Mogkul departs, Tarresson claims he plans to show the moogles some trickery of his own, and bids you follow him to the Jeweled Crozier.
  • You find Tarresson in the bustling marketplace, a mischievous look on his face. He questions you about the eating habits of the moogles, and once you mention kupo nuts you can see the gears turning in his head. He asks you to make a fake kupo nut, as you are the most familiar with their shape. Use the materials he has given you to make the most appetizing kupo nut you can muster.
    • ※In the event that synthesis ends in failure, you may try again by speaking with Mathye.
  • Tarresson is impressed by your final product, and understands now why moogles have such affection for the nuts. He will remain behind in Ishgard to make more, based on your example, and bids you go to Bahrr Lehs near Zenith and await his arrival.
  • Bahrr Lehs is little more than dust and rubble, and you arrive to see Tarresson and Mogkul looking over the dismal scene. The Mogmenders are nowhere in sight. Unperturbed by this setback, Tarresson asks Mogkul who among them is most prone to trickery. The moogle reveals that one Mogzin, leader of the Mogmenders, is often the butt of his brethren's jokes. Tarresson, eager to proceed, assures Mogkul that the Mogmenders will be hard at work before long. It seems that Tarresson's plan is soon to come to fruition, and he asks for your assistance in locating Mogzin, who should be somewhere in the nearby palace ruins.
  • After a thorough search, you and Tarresson come upon a moogle, who is muttering aloud. Surprised by your sudden appearance, the moogle hastily explains that a rare sickness that occurs once in a millennium has washed over Moghome, causing all the moogles' wings to feel as heavy as stones. Tarresson makes a show of sympathy, lamenting the fact that he cannot share his bounty of kupo nuts with the moogles. Mogzin perks up at the mention of the delicacy, and quickly changes his story. It would seem that Mogzin mistook napping moogles for sick ones. Satisfied by this attempt to explain away his lie, Mogzin departs to gather the rest of the Mogmenders, and states they will meet you at Bahrr Lehs.
  • The Mogmenders await their promised feast in the ruins of Bahrr Lehs, and Tarresson gladly obliges them. He presents them three plump kupo nuts on a silver platter, and the moogles can barely contain themselves at the sight. Mogzin bites into the nearest one, only to find out that it is a fake. Though disappointed, the moogles are quite impressed by Tarresson's deception, some going so far as to say it may be the most elaborate trick in recent memory. With his plan finally at an end, Tarresson makes the moogles an offer. If they pledge to be hardworking students, he will teach them to craft whatever they can imagine. Mogzin agrees to this arrangement with much aplomb, and Tarresson gives the Mogmenders their first project: the restoration of Bahrr Lehs.
  • With an amicable agreement having been reached, Mogzin formally introduces himself as the leader of the Mogmenders, and reaffirms his resolve to be a diligent pupil and fulfill the moogles' obligation to restore Zenith. He asks if you intend to remain and assist with the rebuilding and the Mogmenders' education, and flits with joy when you say yes. Full of vim and vigor, the moogles set to work. How long their work ethic lasts, however, remains to be seen.