The Forked Tower: Blood
The Forked Tower: Blood
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Know. Level
- 20
- Difficulty
- Savage
- Party size
- Flexible
16-48 man • 16-48 - Unsyncing
- Not Allowed
- Time limit
- 30 minutes + extensions
- Req. quest
Past and Crescent
- Entrance
- Occult Crescent: South Horn
- Location
- Tower of Blood
- Patch
- 7.25
“An ominous tower looms on the horizon of the isle's south horn, twisted spires shimmering in the haze. What revelations await within its uppermost chambers?
— In-game description
The Forked Tower: Blood is a level 100 field operation introduced in patch 7.25 with Dawntrail. Instead of being a separate instance, it exists within The Occult Crescent: South Horn. Similar to
The Baldesion Arsenal and
Delubrum Reginae (Savage), Forked Tower is designed to be a high-end duty that requires group coordination and the use of specific phantom job actions to complete.
Requirements & Entrance
Players must purchase Sanguine Ciphers from the Expedition Antiquarian (X:38.1, Y:7.0) for
600 or
960. When at least 16 players use the ciphers at a cipher reliquary (X:22.5, Y:21.4) by the Solitary Pavilion landmark during Auroral Mirages weather, an aetherial node will activate, teleporting them to within the tower after a brief period. Players must have a Knowledge Level of 20 to enter.
Up to 48 players may join the instance. If there are more than 48 players standing in the aetherial node, players will be randomly selected for teleportation, which will be indicated by the Right of Entry: The Forked Tower status. Players who used a cipher will have a higher chance of being selected, which further increases for contributing a greater number of ciphers at once.
If the player is not selected to enter, they will be refunded their cipher(s).
Unlike standard content, players cannot be resurrected by normal means will have 3 non-replenishable stacks of the debuff Resurrection Restricted. Defeated players may only be resurrected by Revive from
Phantom Chemist or level 3 healer limit breaks. Each time they are revived, they will lose one stack. When a player has no more stacks remaining, they will receive the
Resurrection Denied status, preventing resurrection by any means and must therefore leave the raid if they die again.
- There is a bug where players who are revived by a healer limit break when they have a pending resurrection from a chemist will lose 2 stacks.
Players may only swap their phantom job in the starting room of the raid. Once they leave the room, they will be given the Duties as Assigned status and be unable to swap their job or phantom job.
Objectives
- Clear the Paleography Room.
- Clear the central passages.
- Clear the Astronomy Room.
- Clear the pronged passages.
- Clear the Glaciology Forum.
- Clear the binding lock.
- Clear the Haematology Room.
Enemies and Bosses
A minimum of 24 players is needed to resolve certain mechanics in the raid even though 16 players is the minimum entry requirement. Boss HP will scale based on the number of players in the raid, starting from 24.
Being hit with any avoidable AoEs during boss encounters will inflict a stack of Thrice-come Ruin that lasts indefinitely until the end of the boss or until the player dies. If a player receives three stacks, they will be inflicted with
Doom and die.
After defeating a boss, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time.
Demon Tablet
Central Passages
Dead Stars: Nereid, Triton and Phobos
Pronged Passages
Marble Dragon
The Binding Lock
Infamy of Blood: Magitaur
Loot
This duty uses personal loot, so players will need to interact with and loot treasure coffers themselves. A full clear with all chests yields 30 Sanguinite normally or 35 Sanguinite if a "cheese" method is used (see below).
Demon Tablet
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Notes on the Demon Tablet | Other | N/A | Basic | 1 |
Sanguinite | Other | N/A | Basic | 1 |
Personal Spoils (Secret Nooks)
There are four chests (two per side) in the hallways after the first boss. Each side has one room with a dangerous floor containing one chest, and two secret rooms in the north. The danger room chest yields 2 Sanguinite. A chest will appear in one of the two secret rooms in the north per side, yielding 3 Sanguinite.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 2 |
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 3 |
It is normally not possible to obtain all four chests in a single run: players may only obtain the two chests on their side. After clearing the duty, a teleporter will appear that will transport players back to the start of the raid, allowing players to go back to the other side's hallways. However, chests on the opposite side will have disappeared.
A "cheese" method allows players to obtain all four chests in the hallway section before confronting the second boss. Each group of players can drag a Tower Achamoth mob to the end of this section, containing a drop-down where both groups meet up. Players will intentionally die to the mob's AoE and then be resurrected by a chemist on the opposite side, allowing each group to switch sides and collect the missing chests. The group may then opt to continue with the run or leave the instance (yielding 11 Sanguinite if they leave early).
If continuing:
- Players will obtain more Sanguinite (up to 35) along with exclusive rewards for clearing such as the Magitaur Card, remaining Occult Record entries, Demon Haul mount, and achievements/titles for clearing.
- Players will only have a maximum of 2 lives for the rest of the raid, allowing less room for error.
If leaving:
- Players can reasonably farm Sanguinite (11 per run) and thus Arcanaut's Armor +2 without needing to progress the second boss onwards, which are more difficult than the first boss.
Dead Stars
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Notes on the Dead Stars | Other | N/A | Basic | 1 |
Sanguinite | Other | N/A | Basic | 2 |
Marble Dragon
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Notes on the Marble Dragon | Other | N/A | Basic | 1 |
Sanguinite | Other | N/A | Basic | 2 |
Personal Spoils (Top Secret Nook 1)
There are two chests in a secret room after the lockwards in the Towertop Passage, to the right.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 2 |
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 2 |
Personal Spoils (Top Secret Nook 2)
A secret room in the Towertop Passage, to the left. The coffer is directly in the path.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 1 |
Personal Spoils (Top Secret Nook 3)
A secret room connected to Top Secret Nook 2. The coffer is just outside the entrance to the observatory room that marks the location of the Sanguine Recluse once the lockward puzzle is solved.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 5 |
Magitaur
At least one personal spoils coffers will appear after defeating the final boss.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Notes on Magitaur | Other | N/A | Basic | 1 |
Magitaur Card | Triple Triad Card | N/A | 1 | |
Sanguinite | Other | N/A | Basic | 5 |
A second coffer will appear if the Sanguine Recluse was defeated by players outside, after the raid lights up the observatory.
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sanguinite | Other | N/A | Basic | 5 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
A Fork to Be Reckoned With I | 10 | Complete the Forked Tower: Blood for the first time. | Demon Haul Horn | 7.25 |
A Fork to Be Reckoned With II | 10 | Complete the Forked Tower: Blood 10 times. | - | 7.25 |
A Fork to Be Reckoned With III | 10 | Complete the Forked Tower: Blood 50 times. | - | 7.25 |
A Fork to Be Reckoned With IV | 20 | Complete the Forked Tower: Blood 100 times. | ![]() |
7.25 |
Lore
“Indecipherable tomes are strewn across the floor and piled haphazardly among the fallen shelves. Closer inspection reveals countless magical glyphs, likely representing a wealth of arcane knowledge.
— Collapsed Bookshelves
“The polished surface glimmers with myriad symbols, none of which obviously resemble Eorzean script. Although unfamiliar, the patterns you discern imply the glyphs form a written system of some kind. Was this encoding designed to conceal knowledge considered a threat to civilization?
— Occult Epitaph
“As you peruse the tablet's inscription, a wave of nausea compels you to avert your gaze. No doubt the document is imbued with some magical contrivance, shielding it from eyes deemed unworthy of the knowledge within.
— Ancient Tablet
Images
Trivia
- The dungeon is inspired by the Fork Tower dungeon from FFV.
- The world first clear was from "Aether Group 2" on May 30, 2025 at 4:22 PM PST, after a progression time of 3 days and 14 hours (including initial quest progression and leveling to prepare for the raid)[1].