Types of Materia

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Main article: Materia

Materia are aetherically charged stones of various sizes and colours that players can slot into their equipment to provide themselves with additional stat-boosts.

The size and colour of materia you find typically indicates how much power (and of what stat-type) each piece of materia provides. For example, lower-level materia is often depicted as smaller or more jagged compared to higher-level materia, whereas higher-level materia is often larger and more rounded.

Colour-wise: Red, Purple and Yellow materia is used to depict combat based stats that are desired by Disciples of War and Disciples of Magic, whereas Blue and Green materia are suitable for Disciples of the Hand (crafters) and Disciples of the Land (gatherers) respectively.

Materia Types

There are several categories of materia, some of which were discontinued over the course of the game's development.

  • (Active) Combat Materia - desired by Disciples of War and Disciples of Magic to improve combat stats such as Direct Hit Rate, Critical Hit, Determination, Skill Speed, and Spell Speed. All forms of generic combat-based materia are red in colour and are used by both Disciples of War & Magic. Purple based materia, such as Skill Speed and Spell Speed, are used to effect the global cooldown, damage-over-time, and healing-over-time effects. Yellow represents a more role-centric materia that is used to improve Tenacity (a tanking statistic) and Piety (a healing statistic).
  • (Active) Crafting Materia - sought by Disciples of the Hand to improve stats such as Craftsmanship, Control, and Crafting Points (CP). All forms of crafting-based materia are blue in colour.
  • (Active) Gathering Materia - sought by Disciples of the Land to improve stats such as Perception, Gathering, and Gathering Points (GP). All forms of gathering-based materia are green in colour.
  • (Discontinued) Resistance Materia - was once used to increase the player's Elemental Resistances or give resistance to certain Status effects. Retired in Patch 4.2 during Stormblood.
  • (Discontinued) Attribute Materia - was once used to increase players' main stats, such as Strength, Vitality, Dexterity, Intelligence, and Mind. Retired in Patch 5.0 with the launch of Shadowbringers

Note: The item level of a piece of equipment is different from its required level, and all forms of Materia VI, VIII, X, & XII cannot be melded onto a piece of equipment beyond the first advanced materia melding slot.

Note 2: Melding materia once required a carbonized matter catalyst. This requirement was removed in patch 4.06.

Combat Materia

Used by Disciples of War and Disciples of Magic. Direct Hit Rate gives all attacks (melee and magic) a chance of being a 'Direct Hit', dealing 25% additional damage over normal hits. Direct Hit Rate has replaced Accuracy, a mechanic that now solely depends on the level difference between attacker and target.

Item Icon Effect Requirement
Heavens' Eye Materia I Direct Hit Rate +1 Item Level 15
Heavens' Eye Materia II Direct Hit Rate +2 Item Level 30
Heavens' Eye Materia III Direct Hit Rate +3 Item Level 45
Heavens' Eye Materia IV Direct Hit Rate +4 Item Level 70
Heavens' Eye Materia V Direct Hit Rate +6 Item Level 160
Heavens' Eye Materia VI Direct Hit Rate +16 Item Level 290
Heavens' Eye Materia VII Direct Hit Rate +8 Item Level 420
Heavens' Eye Materia VIII Direct Hit Rate +24 Item Level 420
Heavens' Eye Materia IX Direct Hit Rate +12 Item Level 560
Heavens' Eye Materia X Direct Hit Rate +36 Item Level 560
Heavens' Eye Materia XI Direct Hit Rate +18 Item Level 690
Heavens' Eye Materia XII Direct Hit Rate +54 Item Level 690

Used by Disciples of War and Disciples of Magic to increase the Critical Hit rate and the potency of Critical Hits. This affects attacks, spells, and healing.

In most cases, Critical Hit is prioritized over other secondary stats for melding, due to it usually having the most impact on DPS compared to other secondary stats.

Item Icon Effect Requirement
Savage Aim Materia I Critical Hit +1 Item Level 15
Savage Aim Materia II Critical Hit +2 Item Level 30
Savage Aim Materia III Critical Hit +3 Item Level 45
Savage Aim Materia IV Critical Hit +4 Item Level 70
Savage Aim Materia V Critical Hit +6 Item Level 160
Savage Aim Materia VI Critical Hit +16 Item Level 290
Savage Aim Materia VII Critical Hit +8 Item Level 420
Savage Aim Materia VIII Critical Hit +24 Item Level 420
Savage Aim Materia IX Critical Hit +12 Item Level 560
Savage Aim Materia X Critical Hit +36 Item Level 560
Savage Aim Materia XI Critical Hit +18 Item Level 690
Savage Aim Materia XII Critical Hit +54 Item Level 690

Used by Disciples of War and Disciples of Magic to increase the overall damage and healing of all spells and abilities.

Item Icon Effect Requirement
Savage Might Materia I Determination +1 Item Level 15
Savage Might Materia II Determination +2 Item Level 30
Savage Might Materia III Determination +3 Item Level 45
Savage Might Materia IV Determination +4 Item Level 70
Savage Might Materia V Determination +6 Item Level 160
Savage Might Materia VI Determination +16 Item Level 290
Savage Might Materia VII Determination +8 Item Level 420
Savage Might Materia VIII Determination +24 Item Level 420
Savage Might Materia IX Determination +12 Item Level 560
Savage Might Materia X Determination +36 Item Level 560
Savage Might Materia XI Determination +18 Item Level 690
Savage Might Materia XII Determination +54 Item Level 690

Used by Disciples of War to influence their casting and recast timers, as well as the damage-over-time (DoT) potency for their weaponskills and auto-attacks.

Item Icon Effect Requirement
Quickarm Materia I Skill Speed +1 Item Level 15
Quickarm Materia II Skill Speed +2 Item Level 30
Quickarm Materia III Skill Speed +3 Item Level 45
Quickarm Materia IV Skill Speed +4 Item Level 70
Quickarm Materia V Skill Speed +6 Item Level 160
Quickarm Materia VI Skill Speed +16 Item Level 290
Quickarm Materia VII Skill Speed +8 Item Level 420
Quickarm Materia VIII Skill Speed +24 Item Level 420
Quickarm Materia IX Skill Speed +12 Item Level 560
Quickarm Materia X Skill Speed +36 Item Level 560
Quickarm Materia XI Skill Speed +18 Item Level 690
Quickarm Materia XII Skill Speed +54 Item Level 690

Used by Disciples of Magic to influence the casting and recast time of spells, as well as their damage-over-time (DoT) or healing-over-time (HoT) potency.

Item Icon Effect Requirement
Quicktongue Materia I Spell Speed +1 Item Level 15
Quicktongue Materia II Spell Speed +2 Item Level 30
Quicktongue Materia III Spell Speed +3 Item Level 45
Quicktongue Materia IV Spell Speed +4 Item Level 70
Quicktongue Materia V Spell Speed +6 Item Level 160
Quicktongue Materia VI Spell Speed +16 Item Level 290
Quicktongue Materia VII Spell Speed +8 Item Level 420
Quicktongue Materia VIII Spell Speed +24 Item Level 420
Quicktongue Materia IX Spell Speed +12 Item Level 560
Quicktongue Materia X Spell Speed +36 Item Level 560
Quicktongue Materia XI Spell Speed +18 Item Level 690
Quicktongue Materia XII Spell Speed +54 Item Level 690

Used by Disciples of War - specifically Tanks - to influence the amount of physical and magical damage dealt and received. Higher values of Tenacity provide more damage dealt, more health restored via healing, and less damage taken by enemies. Tenacity has replaced Parry, a mechanic which can no longer be influenced by stats and materia.

Tenacity is generally an undesired stat, due to its lack of impact on damage compared to stats such as Critical Hit.

NOTE: A character's Tenacity value will only have an effect when that character is utilizing a tank-based job.

Item Icon Effect Requirement
Battledance Materia I Tenacity +1 Item Level 15
Battledance Materia II Tenacity +2 Item Level 30
Battledance Materia III Tenacity +3 Item Level 45
Battledance Materia IV Tenacity +4 Item Level 70
Battledance Materia V Tenacity +6 Item Level 160
Battledance Materia VI Tenacity +16 Item Level 290
Battledance Materia VII Tenacity +8 Item Level 420
Battledance Materia VIII Tenacity +24 Item Level 420
Battledance Materia IX Tenacity +12 Item Level 560
Battledance Materia X Tenacity +36 Item Level 560
Battledance Materia XI Tenacity +18 Item Level 690
Battledance Materia XII Tenacity +54 Item Level 690

Used by Disciples of Magic - specifically Healers - to influence their overall MP regeneration.

NOTE: A character's Piety value will only have an effect when that character is utilizing a healing-role job and is actively in combat. When out of combat, all characters regenerate MP at a set rate.

Item Icon Effect Requirement
Piety Materia I Piety +1 Item Level 15
Piety Materia II Piety +2 Item Level 30
Piety Materia III Piety +3 Item Level 45
Piety Materia IV Piety +4 Item Level 70
Piety Materia V Piety +6 Item Level 160
Piety Materia VI Piety +16 Item Level 290
Piety Materia VII Piety +8 Item Level 420
Piety Materia VIII Piety +24 Item Level 420
Piety Materia IX Piety +12 Item Level 560
Piety Materia X Piety +36 Item Level 560
Piety Materia XI Piety +18 Item Level 690
Piety Materia XII Piety +54 Item Level 690

Gatherer's Materia - Disciples of the Land

Used by Disciples of the Land (gatherers) to increase their three core stats: Gathering, Perception, and GP (Gathering Points).

Item Icon Effect Requirement
Gatherer's Grasp Materia I GP +1 Item Level 15
Gatherer's Grasp Materia II GP +2 Item Level 30
Gatherer's Grasp Materia III GP +3 Item Level 45
Gatherer's Grasp Materia IV GP +4 Item Level 55
Gatherer's Grasp Materia V GP +6 Item Level 160
Gatherer's Grasp Materia VI GP +8 Item Level 290
Gatherer's Grasp Materia VII GP +7 Item Level 430
Gatherer's Grasp Materia VIII GP +9 Item Level 430
Gatherer's Grasp Materia IX GP +8 Item Level 560
Gatherer's Grasp Materia X GP +10 Item Level 560
Gatherer's Grasp Materia XI GP +9 Item Level 690
Gatherer's Grasp Materia XII GP +11 Item Level 690
Item Icon Effect Requirement
Gatherer's Guile Materia I Perception +3 Item Level 15
Gatherer's Guile Materia II Perception +4 Item Level 30
Gatherer's Guile Materia III Perception +5 Item Level 45
Gatherer's Guile Materia IV Perception +6 Item Level 55
Gatherer's Guile Materia V Perception +10 Item Level 160
Gatherer's Guile Materia VI Perception +15 Item Level 290
Gatherer's Guile Materia VII Perception +12 Item Level 430
Gatherer's Guile Materia VIII Perception +20 Item Level 430
Gatherer's Guile Materia IX Perception +14 Item Level 560
Gatherer's Guile Materia X Perception +25 Item Level 560
Gatherer's Guile Materia XI Perception +20 Item Level 690
Gatherer's Guile Materia XII Perception +36 Item Level 690
Item Icon Effect Requirement
Gatherer's Guerdon Materia I Gathering +3 Item Level 15
Gatherer's Guerdon Materia II Gathering +4 Item Level 30
Gatherer's Guerdon Materia III Gathering +5 Item Level 45
Gatherer's Guerdon Materia IV Gathering +6 Item Level 55
Gatherer's Guerdon Materia V Gathering +10 Item Level 160
Gatherer's Guerdon Materia VI Gathering +15 Item Level 290
Gatherer's Guerdon Materia VII Gathering +12 Item Level 430
Gatherer's Guerdon Materia VIII Gathering +20 Item Level 430
Gatherer's Guerdon Materia IX Gathering +14 Item Level 560
Gatherer's Guerdon Materia X Gathering +25 Item Level 560
Gatherer's Guerdon Materia XI Gathering +20 Item Level 690
Gatherer's Guerdon Materia XII Gathering +36 Item Level 690

Craftsman's Materia - Disciples of the Hand

Used by Disciples of the Hand (crafters) to increase their three core stats: Craftsmanship, Control, and CP (Crafting Points).

Item Icon Effect Requirement
Craftsman's Cunning Materia I CP +1 Item Level 15
Craftsman's Cunning Materia II CP +2 Item Level 30
Craftsman's Cunning Materia III CP +3 Item Level 45
Craftsman's Cunning Materia IV CP +4 Item Level 55
Craftsman's Cunning Materia V CP +6 Item Level 160
Craftsman's Cunning Materia VI CP +8 Item Level 290
Craftsman's Cunning Materia VII CP +7 Item Level 430
Craftsman's Cunning Materia VIII CP +9 Item Level 430
Craftsman's Cunning Materia IX CP +8 Item Level 560
Craftsman's Cunning Materia X CP +10 Item Level 560
Craftsman's Cunning Materia XI CP +9 Item Level 690
Craftsman's Cunning Materia XII CP +11 Item Level 690
Item Icon Effect Requirement
Craftsman's Command Materia I Control +1 Item Level 15
Craftsman's Command Materia II Control +2 Item Level 30
Craftsman's Command Materia III Control +3 Item Level 45
Craftsman's Command Materia IV Control +4 Item Level 55
Craftsman's Command Materia V Control +7 Item Level 160
Craftsman's Command Materia VI Control +10 Item Level 290
Craftsman's Command Materia VII Control +9 Item Level 430
Craftsman's Command Materia VIII Control +13 Item Level 430
Craftsman's Command Materia IX Control +12 Item Level 560
Craftsman's Command Materia X Control +18 Item Level 560
Craftsman's Command Materia XI Control +15 Item Level 690
Craftsman's Command Materia XII Control +23 Item Level 690
Item Icon Effect Requirement
Craftsman's Competence Materia I Craftsmanship +3 Item Level 15
Craftsman's Competence Materia II Craftsmanship +4 Item Level 30
Craftsman's Competence Materia III Craftsmanship +5 Item Level 45
Craftsman's Competence Materia IV Craftsmanship +6 Item Level 55
Craftsman's Competence Materia V Craftsmanship +11 Item Level 160
Craftsman's Competence Materia VI Craftsmanship +16 Item Level 290
Craftsman's Competence Materia VII Craftsmanship +14 Item Level 430
Craftsman's Competence Materia VIII Craftsmanship +21 Item Level 430
Craftsman's Competence Materia IX Craftsmanship +18 Item Level 560
Craftsman's Competence Materia X Craftsmanship +27 Item Level 560
Craftsman's Competence Materia XI Craftsmanship +22 Item Level 690
Craftsman's Competence Materia XII Craftsmanship +33 Item Level 690

Discontinued / Inactive Materia

Below is a list of all materia that has been rendered inactive since the release of A Realm Reborn and Patch 2.0. While they no longer provide any benefit, any discontinued materia that still exists in-game can be vendored or traded amongst players until they inevitably disappear altogether. The two waves of materia discontinuation were in Patch 4.2 (all elemental and status effect resist) and Patch 5.0 (main stat). All materia of this type now comes with a generic description to indicate their lack of power:

  • "A crystal that was once believed to be capable of enhancing a piece of equipment's [X] attribute."

Elemental Resistance materia was too situational and weak to ever be worth using, while main stat materia had the opposite problem. The main attributes are so powerful, they would've been a must-meld if available. Therefore, most endgame equipment was created already capped out on the main stats, rendering the materia useless. Meanwhile, during Legacy, totally different types of materia were available to reflect the different attributes in use at the time. These were all converted into "Cracked Materia" upon character import into A Realm Reborn (2.0), even the ones melded into gear.

Item Icon Effect Requirement
Cracked Materia I These were materia on characters imported from 1.23b.
They were exchangeable for current materia until 3.0.
Cracked Materia II
Cracked Materia III
Cracked Materia IV
Aurelia Kiss Materia I Poison Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Bison Hoof Materia I Stun Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Cactuar Foot Materia I Slow Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Chocobo Down Materia I Heavy Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Coeurl Eye Materia I Blind Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Funguar Shriek Materia I Sleep Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Treant Root Materia I Bind Resistance +2 Item Level 55,   Grade 3 Carbonized Matter
Fire Materia I Fire Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Fire Materia II Fire Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Fire Materia III Fire Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Fire Materia IV Fire Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Fire Materia V Fire Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Fire Materia VI Fire Resistance +12 Item Level 290
Ice Materia I Ice Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Ice Materia II Ice Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Ice Materia III Ice Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Ice Materia IV Ice Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Ice Materia V Ice Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Ice Materia VI Ice Resistance +12 Item Level 290
Wind Materia I Wind Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Wind Materia II Wind Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Wind Materia III Wind Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Wind Materia IV Wind Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Wind Materia V Wind Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Wind Materia VI Wind Resistance +12 Item Level 290
Earth Materia I Earth Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Earth Materia II Earth Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Earth Materia III Earth Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Earth Materia IV Earth Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Earth Materia V Earth Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Earth Materia VI Earth Resistance +12 Item Level 290
Lightning Materia I Lightning Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Lightning Materia II Lightning Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Lightning Materia III Lightning Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Lightning Materia IV Lightning Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Lightning Materia V Lightning Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Lightning Materia VI Lightning Resistance +12 Item Level 290
Water Materia I Water Resistance +1 Item Level 15,   Grade 1 Carbonized Matter
Water Materia II Water Resistance +2 Item Level 30,   Grade 2 Carbonized Matter
Water Materia III Water Resistance +4 Item Level 45,   Grade 3 Carbonized Matter
Water Materia IV Water Resistance +6 Item Level 70,   Grade 4 Carbonized Matter
Water Materia V Water Resistance +9 Item Level 160,   Grade 5 Carbonized Matter
Water Materia VI Water Resistance +12 Item Level 290
Strength Materia I Strength +1 Item Level 15,   Grade 1 Carbonized Matter
Strength Materia II Strength +2 Item Level 30,   Grade 2 Carbonized Matter
Strength Materia III Strength +4 Item Level 45,   Grade 3 Carbonized Matter
Strength Materia IV Strength +7 Item Level 70,   Grade 4 Carbonized Matter
Strength Materia V Strength +15 Item Level 160,   Grade 5 Carbonized Matter
Strength Materia VI Strength +25 Item Level 290
Dexterity Materia I Dexterity +1 Item Level 15,   Grade 1 Carbonized Matter
Dexterity Materia II Dexterity +2 Item Level 30,   Grade 2 Carbonized Matter
Dexterity Materia III Dexterity +4 Item Level 45,   Grade 3 Carbonized Matter
Dexterity Materia IV Dexterity +7 Item Level 70,   Grade 4 Carbonized Matter
Dexterity Materia V Dexterity +15 Item Level 160,   Grade 5 Carbonized Matter
Dexterity Materia VI Dexterity +25 Item Level 290
Vitality Materia I Vitality +1 Item Level 15,   Grade 1 Carbonized Matter
Vitality Materia II Vitality +2 Item Level 30,   Grade 2 Carbonized Matter
Vitality Materia III Vitality +4 Item Level 45,   Grade 3 Carbonized Matter
Vitality Materia IV Vitality +8 Item Level 70,   Grade 4 Carbonized Matter
Vitality Materia V Vitality +15 Item Level 160,   Grade 5 Carbonized Matter
Vitality Materia VI Vitality +25 Item Level 290
Intelligence Materia I Intelligence +1 Item Level 15,   Grade 1 Carbonized Matter
Intelligence Materia II Intelligence +2 Item Level 30,   Grade 2 Carbonized Matter
Intelligence Materia III Intelligence +4 Item Level 45,   Grade 3 Carbonized Matter
Intelligence Materia IV Intelligence +7 Item Level 70,   Grade 4 Carbonized Matter
Intelligence Materia V Intelligence +15 Item Level 160,   Grade 5 Carbonized Matter
Intelligence Materia VI Intelligence +25 Item Level 290
Mind Materia I Mind +1 Item Level 15,   Grade 1 Carbonized Matter
Mind Materia II Mind +2 Item Level 30,   Grade 2 Carbonized Matter
Mind Materia III Mind +4 Item Level 45,   Grade 3 Carbonized Matter
Mind Materia IV Mind +7 Item Level 70,   Grade 4 Carbonized Matter
Mind Materia V Mind +15 Item Level 160,   Grade 5 Carbonized Matter
Mind Materia VI Mind +25 Item Level 290