Heaven-on-High (Floors 61-70)
- See also: Heaven-on-High
Heaven-on-High (Floors 61-70)
- Level
- 70 (Sync: 70)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- On the Shoulders of Giants
- Entrance
- The Ruby Sea (X:21.4, Y:9.2)
- Patch
- 4.35
“Rising high above the Ruby Sea from the island of Onokoro, Heaven-on-High is said to be the stairway traversed by kami descending from their empyrean home. Following the discovery of a secret entrance, the Confederate leader Rasho asks you to investigate the tower and brave the hordes of vile fiends that lurk within.
— In-game description
Heaven-on-High (Floors 61-70) is a level 70 deep dungeon introduced in patch 4.35 with Stormblood.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Mannenso | 70 | Sight | 61-63 | Inflicts a stack of Vulnerability Up for 10s. |
Heavenly Wakakusa | 70 | Sound | 61-63 | Inflicts damage-over-time. |
Heavenly Onryo | 70 | Proximity | 61-65 | Inflicts high damage-over-time. |
Heavenly Iwamushi | 70 | Sight | 62-65 | |
Heavenly Jellyfish | 70 | Sight | 63-67 | Short cast telegraphed line AoEs. |
Heavenly Doguzeri | 70 | Sound | 64-67 | Does not come into melee range if players stay away from it, preventing auto-attacks. |
Heavenly Kosodegai | 70 | Sight | 65-68 | |
Heavenly Hashiri-dokoro | 70 | Sight | 66-69 | Telegraphed - Atropine Spore: Massive donut AoE Gaze - Frond Fatale. Anyone hit will be subsequently killed with Soul Vacuum. |
Heavenly Shitaibana | 70 | Sight | 66-69 | Inflicts high damage-over-time with instant point-blank AoE. |
Heavenly Penghou | 70 | Sight | 67-69 | |
Quivering Coffer | 70 | Proximity | 61-69 | Gold Chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Heavenly Jubokko | 70 | Sight | 61-64 | |
Heavenly Morbol | 70 | Sight | 64-66 | |
Heavenly Chizakura | 70 | Sight | 66-69 |
Floor 70 Boss
Kenko
The boss will cast Predator Claw, an untelegraphed frontal AoE that needs to be sidestepped. The boss will also use Innerspace, dropping a neuro-link puddle under a random player. Standing in this will debuff players with Mini, reducing their damage and healing output. This is required to handle the attacks Hound out of Hell and Devour. A random player is targeted by a line AoE, then are hit by an instant kill attack. Players need to stand in the neuro-link puddle to avoid taking damage.